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Mortalist

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Messages by Mortalist

    

Re: Absolute Zero 2k4

 October 19, 2011, 04:12:49 am View in topic context
 Posted by Mortalist  in Absolute Zero 2k4 (Started by ExShadow October 18, 2011, 07:35:14 pm
 Board: Your Releases, older Mugen

This makes me think of a FF7 room.anyway love the stage  :sugoi:
    

Re: MORTAL KOMBAT PALACE GATES HD

 October 19, 2011, 04:07:30 am View in topic context
 Posted by Mortalist  in MORTAL KOMBAT PALACE GATES HD (Started by MIMCHOU October 18, 2011, 06:28:37 pm
 Board: Your Releases, Mugen 1.0 +

WOW you reilly got the feeling of the original stage in here.THX for makin this one  :sugoi:
    

Forest Passage MK

 October 19, 2011, 02:53:15 am View in topic context
 Posted by Mortalist  in Forest Passage MK (Started by Mortalist October 19, 2011, 02:53:15 am
 Board: Your Releases, older Mugen

    

Re: Blood Night V2 MK Final update

 October 17, 2011, 06:48:25 am View in topic context
 Posted by Mortalist  in Blood Night V2 MK Final update (Started by Mortalist October 17, 2011, 04:20:36 am
 Board: Your Releases, older Mugen

Don't open a new thread for an update, use the same. Especially when the "old version" is barely old day old.
I deleted the stage then i tried deleting the previous (version) topic  --;
Its gone, now just this version is posted
    

Re: Blood Night V2 MK

 October 17, 2011, 05:08:07 am View in topic context
 Posted by Mortalist  in Blood Night V2 MK Final update (Started by Mortalist October 17, 2011, 04:20:36 am
 Board: Your Releases, older Mugen

Just a tip: if everything is red, then the chars should be effected by the red light too.

I added red to the front row fog.wich is in front of the chars. :sugoi:
    

Re: Blood Night V2 MK

 October 17, 2011, 04:48:34 am View in topic context
 Posted by Mortalist  in Blood Night V2 MK Final update (Started by Mortalist October 17, 2011, 04:20:36 am
 Board: Your Releases, older Mugen

    

Blood Night V2 MK Final update

 October 17, 2011, 04:20:36 am View in topic context
 Posted by Mortalist  in Blood Night V2 MK Final update (Started by Mortalist October 17, 2011, 04:20:36 am
 Board: Your Releases, older Mugen

Some changes made,

Changed the parts that looked color misplaced.
Added red color to the front fog.
The back fog is darker now.
Higher contrast, the stage looks a lil brighter (THX SanjiSasuke)  ;D

Screenshot updated



Stage Final Release

http://www.mediafire.com/?765n06y763ufgaa


    

Re: The Portal Revisited

 October 17, 2011, 04:14:01 am View in topic context
 Posted by Mortalist  in The Portal Revisited (Started by O Ilusionista October 16, 2011, 09:58:08 pm
 Board: Your Releases, older Mugen

Awesome Stage Bro THX 4 sharing  :sugoi:
    

Re: Sky Battle Pit MK

 October 17, 2011, 12:26:04 am View in topic context
 Posted by Mortalist  in Sky Battle Pit MK (Started by Mortalist October 14, 2011, 03:19:07 am
 Board: Your Releases, older Mugen

Yeah, looks cool dawg.

Two things you could experiment with in future stages:

looking for small bird sprites that could be flying around in the background VERY rarely as you're right, it is a desert. You could use velocity or something.

using the blackjack trick(google it), it's basically making frontlayer objects transparent. It doesn't look great in all cases but sometimes it's necessary to add in.

Maybe for animating you could try out BGctrls/Background Controllers? they make it easier to animate things.
Tamez tutorials are great for this; http://www.youtube.com/watch?v=K8CvdPVbqXc

THX 4 your advise i may use it in the next release.
Its just i have another stage finnished already  :sugoi:
    

Re: Scorpion By Gabe687

 October 16, 2011, 05:50:30 am View in topic context
 Posted by Mortalist  in Scorpion By Gabe687  (Started by Rotten Meldo June 27, 2011, 09:04:05 pm
 Board: Found Releases 1.0+

I was told there was some fee back on here, so I'm curious to see what's up.

Some things to clear up though, the default mode is totally custom.  I'm not making a copy of any game with that one, just trying to be creative.


The UMK3 mode, I will never get that perfect, what I can do is get a general feel for it.  I know it's way off, but over time with tweaking It can be more accurate.


On what critique I have so far.

Damage is weird because It hasn't been set.  What I have so far is a base setting that every move is using, then it changes with damage scaling.  That was increased earlier today, so overall less damage.  What did 50% before does more like 25 or 30 now.


I'm not sure what you mean about the fatalities not working, I don't have any problems with them.
Toasty =  U,U,HP  At jump distance
Mob = F,F,D,U,Run At jump distance
Stretcher = DF+HP+LP at close distance
Spear Decap = Any spear special that catches the enemy.  This one only works against my Scorpion right now.


Combos look fine to me, maybe you  just aren't used to them?
I'm using a buffer system to get the timing I want to matter when you do the command.  The commands are done by input of the next attack during the previous one, same as 3D fighters.  Only the special 2 in 1's are using the movehit as the trigger.


The hit boxes are thicker now, I made them thin before because that's what they look like in MKT.  It makes some combos miss, so I changed it back yesterday.

Infinite priorities on every attack, is again because that's the way MK has it.  I got some video footage of MKTrilogy with the collision display on, so that's what I was working with when trying to get some stuff like UMK3.  If this is a problem I can add the blue collisions where the Red ones are.


The spear in the custom mode is made to work that way, catch on the way out and hit on the way back.


The spear chains are slow enough so it can be countered easily, what moves are spammable?  I'm countering it consistently, maybe non MK characters have trouble with it?

Invincibility frames on startup of moves I'm not sure what you mean, which ones are you looking at?


The air recovery is normal air recovery like kfm.  He just has a custom state for it that changes the animation and landing.  The move can be toned down.



Thanks for the critique, I'll try to fix some of these issues.  This seems to be the only place I get any real feed back on the problems.


Hopefully I can get an new version uploaded soon, I already fixed a bunch of bugs on it since the last post on youtube, but I'll have a look at the things mentioned here before posting a new link.



As for the bugs... this is a real pain, I fix all the bugs as I run in to them but new ones show up no matter what.  I just have to keep fixing them as they become known.

You just made the most awesome char ive ever played in mugen  :o.
Big fan of your works here thx for making scorpion bleed style. :sugoi:
    

Re: Inside the Matrix

 October 16, 2011, 04:22:19 am View in topic context
 Posted by Mortalist  in Inside the Matrix (Started by O Ilusionista October 16, 2011, 01:27:04 am
 Board: Your Releases, older Mugen

This looks awesome thx 4 sharing  :sugoi:
    

Re: Sky Battle Pit MK

 October 16, 2011, 04:21:03 am View in topic context
 Posted by Mortalist  in Sky Battle Pit MK (Started by Mortalist October 14, 2011, 03:19:07 am
 Board: Your Releases, older Mugen

    

Re: Sky Battle Pit MK

 October 15, 2011, 12:12:18 am View in topic context
 Posted by Mortalist  in Sky Battle Pit MK (Started by Mortalist October 14, 2011, 03:19:07 am
 Board: Your Releases, older Mugen

Marginally more original stage. Getting better and better.

Good to see you are actually reading feedback, unfortunately some people see that what they make isn't perfect and quit on the spot.

ill continue making/editing stages but i sure need to learn more to make the stages have a original look to them.
    

Re: Silent Hill Room

 October 14, 2011, 10:44:22 pm View in topic context
 Posted by Mortalist  in Silent Hill Room (Started by O Ilusionista October 13, 2011, 07:34:44 am
 Board: Your Releases, older Mugen

Wow This looks pretty cool man THX 4 sharing
    

Re: Sky Battle Pit MK

 October 14, 2011, 10:12:54 pm View in topic context
 Posted by Mortalist  in Sky Battle Pit MK (Started by Mortalist October 14, 2011, 03:19:07 am
 Board: Your Releases, older Mugen

And don't worry about the haters, make what you want, when you want.

Don't listen to this guy if you want to make anything halfway decent.

i do get your point but my editing skills arent that gr8 plus its hard to find good sprites to use for stages.
Anyone may edit this again to their own likes.i do think if stages are edited to much the mk feeling may be lost.
Just wanted to share some MK stages cose i dont see many of them lately released. :sugoi:
    

Re: Sky Battle Pit MK

 October 14, 2011, 10:06:07 pm View in topic context
 Posted by Mortalist  in Sky Battle Pit MK (Started by Mortalist October 14, 2011, 03:19:07 am
 Board: Your Releases, older Mugen

    

Re: Sky Battle Pit MK

 October 14, 2011, 02:43:19 pm View in topic context
 Posted by Mortalist  in Sky Battle Pit MK (Started by Mortalist October 14, 2011, 03:19:07 am
 Board: Your Releases, older Mugen

I like it! It's simple and neat.  ;) Good job!

OH! And you should just post some screenshots of the stage on your thread instead of posting them on imageshack. It just makes it easier for us to see.  :)


 :)
    

Re: Sky Battle Pit MK

 October 14, 2011, 02:15:09 pm View in topic context
 Posted by Mortalist  in Sky Battle Pit MK (Started by Mortalist October 14, 2011, 03:19:07 am
 Board: Your Releases, older Mugen

Hi everybody thx for your comments about the stage. :sugoi:

@Truemicah

i dont get it about dept in the stage its there cose its layered.
And about life in it i have  tried that with the previous stage wich had some animated chars in there.
What life could i do in a mountain stage?if you got an idea i will def try to add it in there.

Ill will never be a EXshadow tough  ;D his stages are awesome.
I just wanted to do some MK ones (noob style)  :sugoi:
    

Re: Sky Battle Pit MK

 October 14, 2011, 03:51:19 am View in topic context
 Posted by Mortalist  in Sky Battle Pit MK (Started by Mortalist October 14, 2011, 03:19:07 am
 Board: Your Releases, older Mugen

    

Sky Battle Pit MK

 October 14, 2011, 03:19:07 am View in topic context
 Posted by Mortalist  in Sky Battle Pit MK (Started by Mortalist October 14, 2011, 03:19:07 am
 Board: Your Releases, older Mugen