Posted by Mortalist
in Absolute Zero 2k4 (Started by ExShadow October 18, 2011, 07:35:14 pmBoard: Your Releases, older Mugen
Posted by Mortalist
in Absolute Zero 2k4 (Started by ExShadow October 18, 2011, 07:35:14 pm
Posted by Mortalist
in MORTAL KOMBAT PALACE GATES HD (Started by MIMCHOU October 18, 2011, 06:28:37 pm
Posted by Mortalist
in Forest Passage MK (Started by Mortalist October 19, 2011, 02:53:15 am

Posted by Mortalist
in Blood Night V2 MK Final update (Started by Mortalist October 17, 2011, 04:20:36 amDon't open a new thread for an update, use the same. Especially when the "old version" is barely old day old.I deleted the stage then i tried deleting the previous (version) topic

Posted by Mortalist
in Blood Night V2 MK Final update (Started by Mortalist October 17, 2011, 04:20:36 amJust a tip: if everything is red, then the chars should be effected by the red light too.
Posted by Mortalist
in Blood Night V2 MK Final update (Started by Mortalist October 17, 2011, 04:20:36 amnow THAT looks cool. perhaps some clouds on the moon will explain the absence of light?
Posted by Mortalist
in Blood Night V2 MK Final update (Started by Mortalist October 17, 2011, 04:20:36 am

Posted by Mortalist
in The Portal Revisited (Started by O Ilusionista October 16, 2011, 09:58:08 pm
Posted by Mortalist
in Sky Battle Pit MK (Started by Mortalist October 14, 2011, 03:19:07 amYeah, looks cool dawg.
Two things you could experiment with in future stages:
looking for small bird sprites that could be flying around in the background VERY rarely as you're right, it is a desert. You could use velocity or something.
using the blackjack trick(google it), it's basically making frontlayer objects transparent. It doesn't look great in all cases but sometimes it's necessary to add in.
Maybe for animating you could try out BGctrls/Background Controllers? they make it easier to animate things.
Tamez tutorials are great for this; http://www.youtube.com/watch?v=K8CvdPVbqXc
Posted by Mortalist
in Scorpion By Gabe687 (Started by Rotten Meldo June 27, 2011, 09:04:05 pmI was told there was some fee back on here, so I'm curious to see what's up.
Some things to clear up though, the default mode is totally custom. I'm not making a copy of any game with that one, just trying to be creative.
The UMK3 mode, I will never get that perfect, what I can do is get a general feel for it. I know it's way off, but over time with tweaking It can be more accurate.
On what critique I have so far.
Damage is weird because It hasn't been set. What I have so far is a base setting that every move is using, then it changes with damage scaling. That was increased earlier today, so overall less damage. What did 50% before does more like 25 or 30 now.
I'm not sure what you mean about the fatalities not working, I don't have any problems with them.
Toasty = U,U,HP At jump distance
Mob = F,F,D,U,Run At jump distance
Stretcher = DF+HP+LP at close distance
Spear Decap = Any spear special that catches the enemy. This one only works against my Scorpion right now.
Combos look fine to me, maybe you just aren't used to them?
I'm using a buffer system to get the timing I want to matter when you do the command. The commands are done by input of the next attack during the previous one, same as 3D fighters. Only the special 2 in 1's are using the movehit as the trigger.
The hit boxes are thicker now, I made them thin before because that's what they look like in MKT. It makes some combos miss, so I changed it back yesterday.
Infinite priorities on every attack, is again because that's the way MK has it. I got some video footage of MKTrilogy with the collision display on, so that's what I was working with when trying to get some stuff like UMK3. If this is a problem I can add the blue collisions where the Red ones are.
The spear in the custom mode is made to work that way, catch on the way out and hit on the way back.
The spear chains are slow enough so it can be countered easily, what moves are spammable? I'm countering it consistently, maybe non MK characters have trouble with it?
Invincibility frames on startup of moves I'm not sure what you mean, which ones are you looking at?
The air recovery is normal air recovery like kfm. He just has a custom state for it that changes the animation and landing. The move can be toned down.
Thanks for the critique, I'll try to fix some of these issues. This seems to be the only place I get any real feed back on the problems.
Hopefully I can get an new version uploaded soon, I already fixed a bunch of bugs on it since the last post on youtube, but I'll have a look at the things mentioned here before posting a new link.
As for the bugs... this is a real pain, I fix all the bugs as I run in to them but new ones show up no matter what. I just have to keep fixing them as they become known.
.
Posted by Mortalist
in Inside the Matrix (Started by O Ilusionista October 16, 2011, 01:27:04 am
Posted by Mortalist
in Sky Battle Pit MK (Started by Mortalist October 14, 2011, 03:19:07 amI liked it.Glad you did bro
Posted by Mortalist
in Sky Battle Pit MK (Started by Mortalist October 14, 2011, 03:19:07 amMarginally more original stage. Getting better and better.
Good to see you are actually reading feedback, unfortunately some people see that what they make isn't perfect and quit on the spot.
Posted by Mortalist
in Silent Hill Room (Started by O Ilusionista October 13, 2011, 07:34:44 am
Posted by Mortalist
in Sky Battle Pit MK (Started by Mortalist October 14, 2011, 03:19:07 amAnd don't worry about the haters, make what you want, when you want.
Don't listen to this guy if you want to make anything halfway decent.
Posted by Mortalist
in Sky Battle Pit MK (Started by Mortalist October 14, 2011, 03:19:07 amGood work bro
And don't worry about the haters, make what you want, when you want.
Posted by Mortalist
in Sky Battle Pit MK (Started by Mortalist October 14, 2011, 03:19:07 amI like it! It's simple and neat.Good job!
OH! And you should just post some screenshots of the stage on your thread instead of posting them on imageshack. It just makes it easier for us to see.
Posted by Mortalist
in Sky Battle Pit MK (Started by Mortalist October 14, 2011, 03:19:07 am
his stages are awesome.
Posted by Mortalist
in Sky Battle Pit MK (Started by Mortalist October 14, 2011, 03:19:07 amLooking good!
Keep it up!
Posted by Mortalist
in Sky Battle Pit MK (Started by Mortalist October 14, 2011, 03:19:07 am
enjoy 
