Board: Your Releases, Mugen 1.0 +
Otherwise, nice job.
Besides every other Arc System Works game and Melty Blood.
Feedback:
* Dash > HP > repeat, dash > HK > repeat, and dash > HP > dash > HK > repeat is an infinite. The timing is really strict though. The max I was able to get was 7 hits with dash > HP:Spoiler, click to toggle visibilty
I would recommend checking through your other characters too, as Snow has [a much easier] one with dash > HP:Spoiler, click to toggle visibilty
I think all you would need to do is adjust P2's pausetime a tad for those attacks, and the barely-infinites would vanish.


-Maybe a damage damperer

Everything you mention has been addressed in the readme already.
Also, I am not adding an ability just so my KOF character can "work correctly" with "Guilty Gear" characters. The systems are so radically different they just can't mesh together well and feel right. In the hypothetical situation that I add air recover, then what? Alfred can't do 30+ hit combos or air dash through the screen, should I add this too?
This is the same deal with the air block, handling air blocking as an attacker is broken beyond recognition, and every time I see someone suggest to do it like this I just think of how little consideration they have for the other coders, not only are you disrespecting whatever system the other coder was going for, you're creating an absurd standard that will end up not working even within your system itself.
I could go on and on with reasons as to why this isn't a good idea at all, but it won't change my answer in the end, so no, I will not add either of these.
There are few ways to piss me off, one being telling someone to ignore any feedback, including mine.
Don't do it goddammit