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Messages by SubZeroMaster

    

Re: NoZ's Legacy Custom Portrait Thread

 October 04, 2014, 12:59:17 am View in topic context
avatar  Posted by SubZeroMaster  in NoZ's Legacy Custom Portrait Thread (Started by Saikoro August 31, 2013, 07:27:29 pm
 Board: Your Releases, Mugen 1.0 +

    

Re: NoZ's Legacy Custom Portrait Thread

 October 03, 2014, 12:00:50 am View in topic context
avatar  Posted by SubZeroMaster  in NoZ's Legacy Custom Portrait Thread (Started by Saikoro August 31, 2013, 07:27:29 pm
 Board: Your Releases, Mugen 1.0 +

If someone could cook up a Evil Ken and Violent Ryu, i'd be grateful

(nope, thats not backwards)
    

Re: NoZ's Legacy Custom Portrait Thread

 September 28, 2014, 09:18:14 pm View in topic context
avatar  Posted by SubZeroMaster  in NoZ's Legacy Custom Portrait Thread (Started by Saikoro August 31, 2013, 07:27:29 pm
 Board: Your Releases, Mugen 1.0 +

Wanted to put a request out for

Evil Ken
Evil Ryu
Violent Ryu
Violent Ken
    

Re: NoZ's Legacy Custom Portrait Thread

 September 10, 2014, 07:49:25 pm View in topic context
avatar  Posted by SubZeroMaster  in NoZ's Legacy Custom Portrait Thread (Started by Saikoro August 31, 2013, 07:27:29 pm
 Board: Your Releases, Mugen 1.0 +

Great Job on the mario portraits!

anyway you could do a Luigi set?
    

Re: Citylights Shine Like Diamonds (640x480)

 June 27, 2014, 06:23:30 pm View in topic context
avatar  Posted by SubZeroMaster  in Citylights Shine Like Diamonds (640x480) (Started by mAdLaX June 27, 2014, 06:05:33 am
 Board: Your Releases, Mugen 1.0 +

great stage, any way to remove backgrounds characters?
    

Re: School Yard

 June 25, 2014, 11:51:59 pm View in topic context
avatar  Posted by SubZeroMaster  in School Yard (Started by GLB June 20, 2014, 05:32:15 am
 Board: Your Releases, Mugen 1.0 +

I'd love a version of this minus the background characters
    

Re: Infinite-styled Ridley by BaganSmashBros

 June 17, 2014, 10:08:42 am View in topic context
avatar  Posted by SubZeroMaster  in Infinite-styled Ridley by BaganSmashBros (Updated 18.06.14) (Started by BaganSmashBros June 17, 2014, 08:41:50 am
 Board: Your Releases, Mugen 1.0 +

Ill download, an get back to ya with some feed back
    

Re: MKPO 12

 June 12, 2014, 08:00:55 am View in topic context
avatar  Posted by SubZeroMaster  in MKPO 12 (Started by Black Shroud October 14, 2012, 01:19:38 pm
 Board: Projects

Hey, been messaging the author for months, an tried other websties and request sections. All toast. So..i humbly ask, anyone got a working link to MKPO 12 or willing to upload it?
    

Re: Does this thing exist?/who is the author?/etc. thread.

 June 12, 2014, 02:55:51 am View in topic context
avatar  Posted by SubZeroMaster  in Does this thing exist?/who is the author?/etc. thread.  (Started by Messatsu August 26, 2007, 08:29:40 pm
 Board: Requests

    

Re: Darth VADER.

 May 02, 2014, 07:01:55 pm View in topic context
avatar  Posted by SubZeroMaster  in Darth VADER.  (Started by Shaquto May 02, 2014, 03:37:24 pm
 Board: Your Releases, Mugen 1.0 +

Stage?
    

a working link to MKPO 12

 April 09, 2014, 08:19:52 pm View in topic context
avatar  Posted by SubZeroMaster  in a working link to MKPO 12 (Started by SubZeroMaster April 09, 2014, 08:19:52 pm
 Board: Requests

messaged the author, pm'ed him even spent a whole day googlin.

11 is up but 12 is the latest but are the links seem to be dead.

Any one got it an willing to upload or got a link i hvant seen yet
    

Re: MK vs. SF: Fight for the Universe [Beta v0.2] + Online Mode

 March 14, 2014, 05:14:21 am View in topic context

Regarding your movelist question, they're there, you just have to press left or right to switch between supers and specials.

As for the combos, come on, if they're so complicated, how come multicolor®, taybear, nny, ryuhoshi or slenderman aren't asking for them? :P

I mean, I can PM the combos to you and pocketeomon, but what then? Should I also PM the ones for next version with 2 more characters? And the next one? And the one after that?

Part of the enjoyment of video games is figuring stuff out on your own. Give it time and patience, man.

No, i understand that. If not i'd feel horridly stupid. for instance. Grabs commands arnt in there. Two specials are in the move list for some chars but have 3 (kung lao/chamelon/scorp) No mention chameleon cant punch his clones towards his enemies. Did some running slide dash with Lao i didn't see on the list. etc. There are more moves than whats listed on the specials or details concerning them.

I cant comment on what others ask for. I'm my own person bro. However i can tell you that after playing this non stop since i downloaded it that its frustrating as I've considerable time to figure out your "combo scheme".  Oh an one more thing...when subzero is in here (HE BETTER BE!!) YEA, ima need that list pm'ed
    

Re: (HD REMAKE) No Place Called Home X TwerkKiller!

 March 14, 2014, 05:09:41 am View in topic context
avatar  Posted by SubZeroMaster  in (HD REMAKE) No Place Called Home X TwerkKiller!  (Started by Ace-Million March 14, 2014, 02:19:01 am
 Board: Your Releases, Mugen 1.0 +

Glad to have another Ace, thanks for the goods. Music is banging too
    

Re: MK vs. SF: Fight for the Universe [Beta v0.2] + Online Mode

 March 13, 2014, 10:34:45 pm View in topic context

Still waiting on that combo list. Also move list is missing specials commands
    

Re: MK vs. SF: Fight for the Universe [Beta v0.2] + Online Mode

 March 11, 2014, 08:18:37 pm View in topic context

Still would love to get a hand with installing Syn's interactive stages. Haven't heard anything about it yet.


Edit : are there character specific combos? ive tried combination after combination of inputs and cant seem to get very high despite having a level 3 bar, while the A.I is comboing me like crazy?  A list would be handy if so. Also chameleons move list doesn't say anything about you being able to punch his ice clones

For the stage,

I'm sure you've probably gotta go editing to each character to work properly ha.

for the combos

Figure it out, the original mortal kombat games didn't have a "combo list" that told you how to do each characters combo, play more, you'll figure it out.

That's why no one is really good at fighters anymore, They all want the easy way out :P

Yessir, I'd love the "easy way".

ditto..been trying for 2 days
    

Re: MK vs. SF: Fight for the Universe [Beta v0.2] + Online Mode

 March 11, 2014, 06:12:03 am View in topic context

Still would love to get a hand with installing Syn's interactive stages. Haven't heard anything about it yet.


Edit : are there character specific combos? ive tried combination after combination of inputs and cant seem to get very high despite having a level 3 bar, while the A.I is comboing me like crazy?  A list would be handy if so. Also chameleons move list doesn't say anything about you being able to punch his ice clones
    

Re: MK vs. SF: Fight for the Universe [Beta v0.2] + Online Mode

 March 08, 2014, 05:56:46 am View in topic context



an does anyone know how to install the interactive stages by syn, i cant find any info at all
If i'm not mistaken, Syn usually batches a how to readme in his stages folder. Try looking through any documents present.

everything in the stage txt files refers the reader to a forum which doesnt exist anymore. The current folder has no information on it what so ever an i'ved even PM'ed him multiple times here to no avail. Last time i tried it myself i screwed up my mugen folder an had to scrap it as everything had been corrupted

even MFG request section wont help....gotta be somebody out there
    

Re: MK vs. SF: Fight for the Universe [Beta v0.2] + Online Mode

 March 07, 2014, 10:49:23 pm View in topic context

@ShinRei: Yes, there is. It was originally made by SyN for general MUGEN, look it up. A little laborious to install, but if you follow the instructions, you should be fine.

Nop, our interactive stage is different, it was based on the stage "meteor storm" and from there we began to form the interactive stage of course syn gave us permission.


Just wamted to say this is beyond amazing. The flash by peroxide has to be one of the craziest fun things to watch on the web but to be able to play it. MY GOD. enjoying everybit of it.

2 quick questions, well maybe 3.

How can i get ikemen control to work well with DS3TOOL, as me an my friends play with controllers

will you ever release the falling stage as a standalone, shit is so boss

an does anyone know how to install the interactive stages by syn, i cant find any info at all
    

Re: Fulgore

 March 07, 2014, 05:43:27 am View in topic context
avatar  Posted by SubZeroMaster  in Fulgore (Started by Mako. March 07, 2014, 04:28:09 am
 Board: Projects

    

Re: Chainman Eddie Released

 February 18, 2014, 08:50:07 pm View in topic context
avatar  Posted by SubZeroMaster  in Chainman Eddie Released (Started by dxwho February 15, 2014, 05:56:56 pm
 Board: Your Releases, older Mugen

What was updated?