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SubZeroMaster

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Messages by SubZeroMaster

    

Re: NoZ W.I.P LEGACY (Video up)

 February 07, 2014, 11:13:55 am View in topic context
avatar  Posted by SubZeroMaster  in NoZ W.I.P War2oNe (Started by NoZ March 20, 2012, 12:53:03 am
 Board: Projects

    

Re: Rooftop

 January 20, 2014, 09:25:05 pm View in topic context
avatar  Posted by SubZeroMaster  in Rooftop (Started by ExShadow January 20, 2014, 06:24:56 pm
 Board: Your Releases, Mugen 1.0 +

Reminds me of Killer Instinct's stage, very nicely done
    

Re: NoZ W.I.P LEGACY (Video up)

 January 18, 2014, 11:11:13 am View in topic context
avatar  Posted by SubZeroMaster  in NoZ W.I.P War2oNe (Started by NoZ March 20, 2012, 12:53:03 am
 Board: Projects

Well I finished the teams and turns lifebar,finally came up with solution and another custom port it is lol

If you love us you'll bring pics for our optical enjoyment
    

Re: NoZ W.I.P LEGACY (Video up)

 January 13, 2014, 08:15:29 am View in topic context
avatar  Posted by SubZeroMaster  in NoZ W.I.P War2oNe (Started by NoZ March 20, 2012, 12:53:03 am
 Board: Projects

as far as sims goes, the way "Warzone" did it was fine with me.
    

Re: ACEMILLION LEGACY STAGE THREAD!

 December 24, 2013, 10:01:58 am View in topic context

F&*(NG FANTASTIC WORK! Ace, been jamming to ya tracks on soundcloud too
    

Re: NoZ W.I.P (Legacy)MENU ART TEMPLATE UP,SUBMISSIONS ARE BEING ACCEPTED

 December 15, 2013, 10:37:14 pm View in topic context
avatar  Posted by SubZeroMaster  in NoZ W.I.P War2oNe (Started by NoZ March 20, 2012, 12:53:03 am
 Board: Projects

I AM SO READY FOR THIS RELEASE, ARRRRRGH
    

Re: My adultswim bump worthy Soundtracks

 November 14, 2013, 06:41:35 pm View in topic context
avatar  Posted by SubZeroMaster  in My adultswim bump worthy Soundtracks (Started by C.v.s The Abstract November 12, 2013, 09:48:46 pm
 Board: Your Releases, older Mugen

    

Re: CAPCOM VS SNK 3 HD SP 1.1

 October 26, 2013, 12:08:49 pm View in topic context
avatar  Posted by SubZeroMaster  in CAPCOM VS SNK 3 HD SP 1.1 (Started by EnlightendShadow July 16, 2013, 05:57:45 am
 Board: Your Releases, Mugen 1.0 +

Very nice update!
    

Re: Boxing Ring & Karatedo [Battle K-Road]

 October 07, 2013, 04:36:40 am View in topic context
avatar  Posted by SubZeroMaster  in Boxing Ring & Karatedo [Battle K-Road] (Started by Ryoucchi October 06, 2013, 05:26:42 pm
 Board: Your Releases, Mugen 1.0 +

    

Re: Boxing Ring & Karatedo [Battle K-Road]

 October 07, 2013, 04:18:04 am View in topic context
avatar  Posted by SubZeroMaster  in Boxing Ring & Karatedo [Battle K-Road] (Started by Ryoucchi October 06, 2013, 05:26:42 pm
 Board: Your Releases, Mugen 1.0 +

Thanks, got em

excellent character!
    

Re: Boxing Ring & Karatedo [Battle K-Road]

 October 06, 2013, 11:02:37 pm View in topic context
avatar  Posted by SubZeroMaster  in Boxing Ring & Karatedo [Battle K-Road] (Started by Ryoucchi October 06, 2013, 05:26:42 pm
 Board: Your Releases, Mugen 1.0 +

Wonderful, but whos the boxing gentleman on the left
    

Re: Does this thing exist?/who is the author?/etc. thread.

 October 04, 2013, 05:20:19 am View in topic context
avatar  Posted by SubZeroMaster  in Does this thing exist?/who is the author?/etc. thread.  (Started by Messatsu August 26, 2007, 08:29:40 pm
 Board: Requests

    

Re: Does this thing exist?/who is the author?/etc. thread.

 October 03, 2013, 03:54:23 am View in topic context
avatar  Posted by SubZeroMaster  in Does this thing exist?/who is the author?/etc. thread.  (Started by Messatsu August 26, 2007, 08:29:40 pm
 Board: Requests

    

Re: All Street Fighter IV 3D chars (Released until now...) by Jose "Cuervo" Sanchez

 October 03, 2013, 03:50:41 am View in topic context
avatar  Posted by SubZeroMaster  in Street Fighter 3D Chars Patched by Dragon972 (05/17 UPDATE!) (Started by 【MFG】gui0007 September 30, 2013, 06:26:55 am
 Board: Found Releases 1.0+

    

Meteor Shower V2 by -Syn-

 October 02, 2013, 11:57:34 pm View in topic context
avatar  Posted by SubZeroMaster  in Meteor Shower V2 by -Syn- (Started by SubZeroMaster October 02, 2013, 11:57:34 pm
 Board: Requests

I'm looking for the stage and all the fixings to get interactivity to work, I'm having a hard time finding that especially the instructions regarding it.

The old site is gone, and the new one does not have the stage...i've also contacted the author to no avail

     Posted: October 16, 2013, 03:10:49 am
BUMP

     Posted: October 18, 2013, 05:52:49 am
Can people quit ignoring this thread...an give me a hand here?
    

Installing Meteor Storm V2 Interactive stage

 May 21, 2013, 10:07:06 pm View in topic context
avatar  Posted by SubZeroMaster  in Installing Meteor Storm V2 Interactive stage  (Started by SubZeroMaster May 21, 2013, 10:07:06 pm
 Board: M.U.G.E.N Configuration Help

I have no idea on how to get this stage working...the orginal forums where the install info are gone and wiped?

anyone have any idea?

     Posted: May 29, 2013, 06:04:23 pm
bump
    

Re: NoZ's WarZoNe Custom Portrait Thread

 April 11, 2013, 07:41:02 pm View in topic context
avatar  Posted by SubZeroMaster  in NoZ's WarZoNe Custom Portrait Thread (Started by Saikoro September 09, 2012, 07:09:31 pm
 Board: Your Releases, Mugen 1.0 +

    

Re: MKPO 12

 April 11, 2013, 07:35:50 pm View in topic context
avatar  Posted by SubZeroMaster  in MKPO 12 (Started by Black Shroud October 14, 2012, 01:19:38 pm
 Board: Projects

The chance to get arm pain after using a freezing move is inversely proportional to amount of life he has.
Painkiller ability guaranteedly negates any arm pain effects after special move you just used, in exchange of some super gauge energy.

But what exactly is ARM PAIN....?
    

Re: MKPO 12

 April 11, 2013, 05:43:40 pm View in topic context
avatar  Posted by SubZeroMaster  in MKPO 12 (Started by Black Shroud October 14, 2012, 01:19:38 pm
 Board: Projects

    

Re: MKPO 12

 April 11, 2013, 06:20:16 am View in topic context
avatar  Posted by SubZeroMaster  in MKPO 12 (Started by Black Shroud October 14, 2012, 01:19:38 pm
 Board: Projects

It would give error only if you somehow mess up the syntax.

The characters are not distributed separately for several reasons, one of which them being incompatible with other mortal kombat game engines, bigger part of characters code being shared and customized specifically for this game, etc. I can also say that people would be much less willing to contribute to this game if they found out that their efforts would get leaked.

That saying, not much of released MK games on mugen were even made for 1.0. Well in particular, this game comes to mind as pure 1.0 : http://www.youtube.com/user/MKMegaTrilogy

Okay, i've given and simply used joy2key..too much hassle to get it working

also i understand on the locked in chars...theres just some really nice edited subzero's out there

but I'm thoroughly enjoying it and looking forward to the next version 


edit: I dont understand "arm pain" on the original subzero?