Posted by SubZeroMaster
in Elweyne [Update 18/07/14) (Started by delweynes April 07, 2013, 03:07:30 pmBoard: Your Releases, Mugen 1.0 +
Posted by SubZeroMaster
in Elweyne [Update 18/07/14) (Started by delweynes April 07, 2013, 03:07:30 pm
Posted by SubZeroMaster
in MKPO 12 (Started by Black Shroud October 14, 2012, 01:19:38 pmThere are 2 ways to translate controls to gamepad.
The easy one would be using Joy2Pad application
The hard one is editing controls section in /ssz/config.ssz ,via notepad. This way is described in README.txt, and requires you to know which of your joypad buttons is recognized by Windows under each number (out of 0, 1, 2, 3, 4, 5, 6 ... etc).
The P1 controls section configured for using keyboard looks like this:
in.new[0].set(
-1, (int)k_t::w, (int)k_t::s, (int)k_t::a, (int)k_t::d,
(int)k_t::j, (int)k_t::l, (int)k_t::i, (int)k_t::u, (int)k_t:, (int)k_t::k,
(int)k_t::SPACE);
Same section configured for using gamepad would similar to this:
/%&Keys in;
in.new[0].set(
0, -3, -4, -1, -2,
1, 2, 7, 0, 3, 5,
9);
the first number being -1 in first case and 0 in second case, is used to tell engine that we are using keyboard (-1) or gamepad (0).
the -3, -4, -1, -2, are the four directional inputs on gamepad
the rest -- 1, 2, 7, 0, 3, 5, 9); -- correspond to six attack buttons and finally, start button.
If you are not sure which numbers windows recognizes your gamepad buttons by, you can just enter some 0,1,2,3,4,5, numbers for attack buttons and test how it works in game, then adjust it via some period of trial and error.
Now, I will write how the slots in controls config correspond to ingame actions:
[keyboard/gamepad identifier], UP, DOWN, LEFT, RIGHT,
LOW PUNCH, LOW KICK, RUN, HIGH PUNCH, HIGH KICK, BLOCK,
START
Posted by SubZeroMaster
in MKPO 12 (Started by Black Shroud October 14, 2012, 01:19:38 pm
Posted by SubZeroMaster
in Three stages that you might remember~ (Started by Hihoshi March 07, 2013, 03:09:59 pm
Posted by SubZeroMaster
in Mugen Online is here (Started by ObeyThesavage March 06, 2013, 04:43:53 am
Posted by SubZeroMaster
in Meteor Storm V2 by SyN (Started by SubZeroMaster February 18, 2013, 05:09:54 am
Posted by SubZeroMaster
in Kaandorpius Stages RE-UPLOADED (Started by MaxBeta March 14, 2012, 06:13:25 pm
and the thread died
Posted by SubZeroMaster
in NoZ's WarZoNe Custom Portrait Thread (Started by Saikoro September 09, 2012, 07:09:31 pmByakuya Portraits Pack V1Released!
Big
Lifebar
Win
It's V1 becaue I will make a new Win port because this one sucks
Check out my WIP Thread for the download! (Click my sig)
Hope you guys like them
Posted by SubZeroMaster
in DooM's Hi-res stages (Started by MUGreed January 14, 2013, 05:14:18 amdoes anyone still have any of "DooM's stages"?here you go: http://www.mediafire.com/?t1p1in6u98f6u6r
previews:Spoiler, click to toggle visibilty
Posted by SubZeroMaster
in Mortal Kombat stages by Kaandorpius (Started by SubZeroMaster January 28, 2013, 08:59:16 am
Posted by SubZeroMaster
in DooM's Hi-res stages (Started by MUGreed January 14, 2013, 05:14:18 am
Posted by SubZeroMaster
in SAVAGE HULK version 0.9 (Started by Xasor January 26, 2013, 09:56:34 am
Posted by SubZeroMaster
in NoZ's WarZoNe Custom Portrait Thread (Started by Saikoro September 09, 2012, 07:09:31 pmIf anyone anyone is taking request, i'd love a Voilent Ryu set?
If you can provide us with some sort of artwork I'm sure one of us will make one when we get free
Posted by SubZeroMaster
in NoZ's WarZoNe Custom Portrait Thread (Started by Saikoro September 09, 2012, 07:09:31 pm
Posted by SubZeroMaster
in NoZ's WarZoNe Custom Portrait Thread (Started by Saikoro September 09, 2012, 07:09:31 pm
Posted by SubZeroMaster
in NoZ's WarZoNe Custom Portrait Thread (Started by Saikoro September 09, 2012, 07:09:31 pm
Posted by SubZeroMaster
in - The Mortal Kombat 9 Stages Project - TEAM WORK TOPIC (Started by ciao December 19, 2011, 06:16:42 am
Posted by SubZeroMaster
in LifeBar Conversion Help? (Started by SubZeroMaster July 11, 2012, 12:27:55 amWhat you gotta do is multiply by 2 or 4 a lot of values manually until you get the right outlook.
which values you ask ? Well you gotta figure out by yourself to learn but if you gotta brain it's pretty logical.
values like "range" and "scale"
Multiplying by 2 is only for using 480p motifs and multiplying by 4 is only for using 720p motifs.
Posted by SubZeroMaster
in Power of the Christ - Stage competition 2012 entry (Started by ciao June 17, 2012, 11:43:16 pmbeautiful picture - i never found this one although i have been looking for all variation of the original image. Where did you find this one ?
Posted by SubZeroMaster
in Power of the Christ - Stage competition 2012 entry (Started by ciao June 17, 2012, 11:43:16 pm