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Messages by SubZeroMaster

    

Re: Elweyne [Update 13/04/13)

 April 10, 2013, 05:44:57 pm View in topic context
avatar  Posted by SubZeroMaster  in Elweyne [Update 18/07/14) (Started by delweynes April 07, 2013, 03:07:30 pm
 Board: Your Releases, Mugen 1.0 +

What are those stages in the screens?
    

Re: MKPO 12

 April 10, 2013, 05:44:21 pm View in topic context
avatar  Posted by SubZeroMaster  in MKPO 12 (Started by Black Shroud October 14, 2012, 01:19:38 pm
 Board: Projects

There are 2 ways to translate controls to gamepad.

The easy one would be using Joy2Pad application
The hard one is editing controls section in  /ssz/config.ssz   ,via notepad. This way is described in README.txt, and requires you to know which of your joypad buttons is recognized by Windows under each number (out of 0, 1, 2, 3, 4, 5, 6 ... etc).

The P1 controls section configured for using keyboard looks like this:

in.new[0].set(
  -1, (int)k_t::w, (int)k_t::s, (int)k_t::a, (int)k_t::d,
  (int)k_t::j, (int)k_t::l, (int)k_t::i, (int)k_t::u, (int)k_t::o, (int)k_t::k,
  (int)k_t::SPACE);

Same section configured for using gamepad would similar to this:

/%&Keys in;
in.new[0].set(
  0, -3, -4, -1, -2,
  1, 2, 7, 0, 3, 5,
  9);

the first number being -1 in first case and 0 in second case, is used to tell engine that we are using keyboard (-1) or gamepad (0).
the  -3, -4, -1, -2, are the four directional inputs on gamepad
the rest  --  1, 2, 7, 0, 3, 5,  9); --  correspond to six attack buttons and finally, start button.

If you are not sure which numbers windows recognizes your gamepad buttons by, you can just enter some 0,1,2,3,4,5, numbers for attack buttons and   test how it works in game, then adjust it via some period of trial and error.

Now, I will write how the slots in controls config correspond to ingame actions:

[keyboard/gamepad identifier], UP, DOWN, LEFT, RIGHT,
LOW PUNCH, LOW KICK, RUN, HIGH PUNCH, HIGH KICK, BLOCK,
START

Thanks black, i read the read-me and have tried this before but after i save The engine gives me an error and i have to revert it all, but i'll attempt again an get back to you


also is it possible to use any of these chars in mugen 1.0 even with some tweaking?


edit: tried got this error  ( was simply trying to replace up/down/left/right  with x/y/a/b just to test if would work)

c\users\owner\desktop\mkpo beta 12\ssz\congif.ssz (390 : (XXXXXX)     <---JAPANESE CHARACTERS

    

Re: MKPO 12

 April 09, 2013, 11:19:42 pm View in topic context
avatar  Posted by SubZeroMaster  in MKPO 12 (Started by Black Shroud October 14, 2012, 01:19:38 pm
 Board: Projects

This is awesome, very nicely done..and tons of fun, however i'm having one issue, i for the life of me cannot change the controls to work for a DPAD


i usuualy play mugen with a ps3 controller  vida DS3 tool...but i am stuck...can anyone help
    

Re: Three stages that you might remember~

 March 08, 2013, 04:08:20 am View in topic context
avatar  Posted by SubZeroMaster  in Three stages that you might remember~ (Started by Hihoshi March 07, 2013, 03:09:59 pm
 Board: Your Releases, Mugen 1.0 +

VERY NICE, so nice in fact i can easily look past the starting position issue...thank you sir
    

Re: Mugen Online is here

 March 06, 2013, 08:01:41 am View in topic context
avatar  Posted by SubZeroMaster  in Mugen Online is here (Started by ObeyThesavage March 06, 2013, 04:43:53 am
 Board: M.U.G.E.N Discussion

    

Meteor Storm V2 by SyN

 February 18, 2013, 05:09:54 am View in topic context
avatar  Posted by SubZeroMaster  in Meteor Storm V2 by SyN  (Started by SubZeroMaster February 18, 2013, 05:09:54 am
 Board: Requests

I'm looking for the stage and all the fixings to get interactivity to work, I'm having a hard time finding that especially the instructions regarding it.

The old site is gone, and the new one does not have the stage...i've also contacted the author to no avail
    

Re: Kaandorpius Stages RE-UPLOADED

 February 17, 2013, 06:14:03 am View in topic context
avatar  Posted by SubZeroMaster  in Kaandorpius Stages RE-UPLOADED (Started by MaxBeta March 14, 2012, 06:13:25 pm
 Board: Your Releases, Mugen 1.0 +

I attempted to to request these stages aswell in the correct station....No one posted :( and the thread died
    

Re: NoZ's WarZoNe Custom Portrait Thread

 February 13, 2013, 10:28:07 pm View in topic context
avatar  Posted by SubZeroMaster  in NoZ's WarZoNe Custom Portrait Thread (Started by Saikoro September 09, 2012, 07:09:31 pm
 Board: Your Releases, Mugen 1.0 +

:woeh: Byakuya Portraits Pack V1Released! :woeh:

Big


Lifebar


Win


It's V1 becaue I will make a new Win port because this one sucks :(

Check out my WIP Thread for the download! (Click my sig)

Hope you guys like them :D

excuse me, what stage is that?
    

Re: DooM's Hi-res stages

 January 30, 2013, 10:29:08 am View in topic context
avatar  Posted by SubZeroMaster  in DooM's Hi-res stages (Started by MUGreed January 14, 2013, 05:14:18 am
 Board: Requests

    

Mortal Kombat stages by Kaandorpius

 January 28, 2013, 08:59:16 am View in topic context
avatar  Posted by SubZeroMaster  in Mortal Kombat stages by Kaandorpius (Started by SubZeroMaster January 28, 2013, 08:59:16 am
 Board: Requests

As the title says, i've looked over and cant seem to nab them

     Posted: January 31, 2013, 09:28:56 pm
bump

     Posted: February 13, 2013, 08:41:56 am
bump
    

Re: DooM's Hi-res stages

 January 28, 2013, 06:32:07 am View in topic context
avatar  Posted by SubZeroMaster  in DooM's Hi-res stages (Started by MUGreed January 14, 2013, 05:14:18 am
 Board: Requests

bump, i'd like these aswell
    

Re: SAVAGE HULK version 0.9

 January 26, 2013, 11:30:25 am View in topic context
avatar  Posted by SubZeroMaster  in SAVAGE HULK version 0.9 (Started by Xasor January 26, 2013, 09:56:34 am
 Board: Your Releases, Mugen 1.0 +

Downloading now, feed back incoming
    

Re: NoZ's WarZoNe Custom Portrait Thread

 January 26, 2013, 09:32:26 am View in topic context
avatar  Posted by SubZeroMaster  in NoZ's WarZoNe Custom Portrait Thread (Started by Saikoro September 09, 2012, 07:09:31 pm
 Board: Your Releases, Mugen 1.0 +

    

Re: NoZ's WarZoNe Custom Portrait Thread

 January 25, 2013, 08:36:11 am View in topic context
avatar  Posted by SubZeroMaster  in NoZ's WarZoNe Custom Portrait Thread (Started by Saikoro September 09, 2012, 07:09:31 pm
 Board: Your Releases, Mugen 1.0 +

If anyone anyone is taking request, i'd love a Voilent Ryu set?
    

Re: NoZ's WarZoNe Custom Portrait Thread

 January 24, 2013, 12:21:58 am View in topic context
avatar  Posted by SubZeroMaster  in NoZ's WarZoNe Custom Portrait Thread (Started by Saikoro September 09, 2012, 07:09:31 pm
 Board: Your Releases, Mugen 1.0 +

Having a hard time finding magneto and storm?
    

Re: NoZ's WarZoNe Custom Portrait Thread

 January 23, 2013, 10:51:36 am View in topic context
avatar  Posted by SubZeroMaster  in NoZ's WarZoNe Custom Portrait Thread (Started by Saikoro September 09, 2012, 07:09:31 pm
 Board: Your Releases, Mugen 1.0 +

Loving the screenpack
Loving the portraits
Loving this thread, Kudos to everyone for the work put in...

If anyone wants to do a "Violent Ryu" for me that would be awesome? lifebars/wins/big?

also a "venom" lifebar/win screen
    

Re: - The Mortal Kombat 9 Stages Project - TEAM WORK TOPIC

 July 22, 2012, 09:31:10 am View in topic context
avatar  Posted by SubZeroMaster  in - The Mortal Kombat 9 Stages Project - TEAM WORK TOPIC (Started by ciao December 19, 2011, 06:16:42 am
 Board: Projects

alot of great stages being worked on here, whats the status?
    

Re: LifeBar Converaion Help?

 July 16, 2012, 05:04:25 am View in topic context
avatar  Posted by SubZeroMaster  in LifeBar Conversion Help? (Started by SubZeroMaster July 11, 2012, 12:27:55 am
 Board: M.U.G.E.N Configuration Help

What you gotta do is multiply by 2 or 4 a lot of values manually until you get the right outlook.
which values you ask ? Well you gotta figure out by yourself to learn but if you gotta brain it's pretty logical.

values like "range" and "scale"

Multiplying by 2 is only for using 480p motifs and multiplying by 4 is only for using 720p motifs.

alright make it easy for me

step 1?
    

Re: Power of the Christ - Stage competition 2012 entry

 July 15, 2012, 08:37:31 pm View in topic context
avatar  Posted by SubZeroMaster  in Power of the Christ - Stage competition 2012 entry (Started by ciao June 17, 2012, 11:43:16 pm
 Board: Your Releases, Mugen 1.0 +

    

Re: Power of the Christ - Stage competition 2012 entry

 July 15, 2012, 07:00:25 am View in topic context
avatar  Posted by SubZeroMaster  in Power of the Christ - Stage competition 2012 entry (Started by ciao June 17, 2012, 11:43:16 pm
 Board: Your Releases, Mugen 1.0 +