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COLOSSE

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Messages by COLOSSE

    

Re: DBZ Chi-Chi (Milk) by me.

 March 19, 2014, 06:10:50 pm View in topic context
 Posted by COLOSSE  in DBZ Chi-Chi (Milk) by me. (Started by COLOSSE March 18, 2014, 09:20:29 pm
 Board: Edits & Add-ons

lol yeah I should precise I fixed the debug flood when it said there was missing sprites & anims. But as you said, since it's difficult to rip PS2 games sprites, a complete spritesheet in the char won't come immediately....

&, damn goku's voice.
    

Re: DBZ Chi-Chi (Milk) by me.

 March 19, 2014, 05:01:37 pm View in topic context
 Posted by COLOSSE  in DBZ Chi-Chi (Milk) by me. (Started by COLOSSE March 18, 2014, 09:20:29 pm
 Board: Edits & Add-ons

please re download it, some things has been fixed:

-no more goku/gohan voices,
-fixed stand animation
-landing sound fixed
-all 5000's sprites & anims, same thing for crouching sprites.; however don't expect crouching attacks since you can't crouch in the original game.
-fixed jumping attacks.

That's all for now, it should be less buggy.
    

Re: DBZ Chi-Chi (Milk) by me.

 March 19, 2014, 09:48:10 am View in topic context
 Posted by COLOSSE  in DBZ Chi-Chi (Milk) by me. (Started by COLOSSE March 18, 2014, 09:20:29 pm
 Board: Edits & Add-ons

Ok...
well, I managed more time to rip sprites than to make the coding part. Btw, the fact is I don't know how to rip voices sounds, since PSound seems doesnt work with all PS2 games.(otherwise I won't put chun-li voices)

& If you dislike my AI you can always disable thise in cmd file byt putting an another value (except 0) in the line:

v=59
value = 1

from the state [State -1, AIActivate]

Anyway, thks for feedback since even I spent time to watch debug mode I didn't know the bug from the pic that you post. I'll try to fix most of things that need to be fixed this week.

PS: you must notice that it's not a final version.
    

DBZ Chi-Chi (Milk) by me.

 March 18, 2014, 09:20:29 pm View in topic context
 Posted by COLOSSE  in DBZ Chi-Chi (Milk) by me. (Started by COLOSSE March 18, 2014, 09:20:29 pm
 Board: Edits & Add-ons

    

Re: MUGEN Video thread

 March 13, 2014, 09:39:09 pm View in topic context
 Posted by COLOSSE  in MUGEN Video thread (Started by c001357 September 27, 2008, 11:24:14 am
 Board: M.U.G.E.N Discussion

    

DBZ Pocket Turles

 February 19, 2014, 08:48:02 pm View in topic context
 Posted by COLOSSE  in DBZ Pocket Turles (Started by COLOSSE February 19, 2014, 08:48:02 pm
 Board: Your Releases, older Mugen

    

Re: MUGEN Video thread

 February 18, 2014, 05:09:49 pm View in topic context
 Posted by COLOSSE  in MUGEN Video thread (Started by c001357 September 27, 2008, 11:24:14 am
 Board: M.U.G.E.N Discussion

    

Re: MUGEN Video thread

 January 29, 2014, 05:52:48 pm View in topic context
 Posted by COLOSSE  in MUGEN Video thread (Started by c001357 September 27, 2008, 11:24:14 am
 Board: M.U.G.E.N Discussion

    

Re: MUGEN Video thread

 January 07, 2014, 08:45:39 pm View in topic context
 Posted by COLOSSE  in MUGEN Video thread (Started by c001357 September 27, 2008, 11:24:14 am
 Board: M.U.G.E.N Discussion

    

Re: MUGEN Video thread

 December 25, 2013, 03:09:59 pm View in topic context
 Posted by COLOSSE  in MUGEN Video thread (Started by c001357 September 27, 2008, 11:24:14 am
 Board: M.U.G.E.N Discussion

    

More DBZ AI patches

 November 28, 2013, 02:22:31 pm View in topic context
 Posted by COLOSSE  in More DBZ AI patches (Started by COLOSSE November 28, 2013, 02:22:31 pm
 Board: Edits & Add-ons

https://www.youtube.com/watch?v=5MzRXFxmLaE

the chars patched are :

Bra by Swozel

Tenshinhan by TeamOS

Paikuhan by Kurihan & Cipher

Vegeta-type-R (SSJ2 Vegeta) by Roken

links for the patches = http://testmugen.x10host.com/ColosseA.I..html

For Paikuhan, I added the sound file in the patch because I fixed a few sounds inside; & For Tenshinhan, I overall made a better AI activation (eben if I added some codes too). All credits are in video's description. Enjoy.
    

AI patches for Dabura, Janemba & Gogeta by DGZ team

 November 19, 2013, 09:13:42 am View in topic context
 Posted by COLOSSE  in AI patches for Dabura, Janemba & Gogeta by DGZ team (Started by COLOSSE November 19, 2013, 09:13:42 am
 Board: Edits & Add-ons

    

AI patch for Sporovitch by Swozel (DBZ)

 November 11, 2013, 06:02:08 pm View in topic context
 Posted by COLOSSE  in AI patch for Sporovitch by Swozel (DBZ) (Started by COLOSSE November 11, 2013, 06:02:08 pm
 Board: Edits & Add-ons

    

Pocket Piccolo

 October 23, 2013, 12:04:08 pm View in topic context
 Posted by COLOSSE  in Pocket Piccolo (Started by COLOSSE October 23, 2013, 12:04:08 pm
 Board: Edits & Add-ons

    

DBZ Pocket Lord Slug

 September 20, 2013, 10:39:16 am View in topic context
 Posted by COLOSSE  in DBZ Pocket Lord Slug (Started by COLOSSE September 20, 2013, 10:39:16 am
 Board: Edits & Add-ons

New edit by myself: Lord Slug, from the DBZ movie: Lord Slug.








link = http://testmugen.x10host.com/

 under "Hosted"  =>  "Colosse"  =>  "Chars"
    

DBZ Pocket Nappa

 September 13, 2013, 06:11:13 pm View in topic context
 Posted by COLOSSE  in DBZ Pocket Nappa (Started by COLOSSE September 13, 2013, 06:11:13 pm
 Board: Edits & Add-ons

    

Re: Android 18 UB22/SB Updated

 September 04, 2013, 01:13:57 pm View in topic context
 Posted by COLOSSE  in Android 18 UB22/SB Updated (Started by COLOSSE September 01, 2013, 04:49:09 pm
 Board: Edits & Add-ons

check 1rst post again.
    

Re: Android 18 UB22/SB Updated

 September 01, 2013, 07:48:53 pm View in topic context
 Posted by COLOSSE  in Android 18 UB22/SB Updated (Started by COLOSSE September 01, 2013, 04:49:09 pm
 Board: Edits & Add-ons

    

Android 18 UB22/SB Updated

 September 01, 2013, 04:49:09 pm View in topic context
 Posted by COLOSSE  in Android 18 UB22/SB Updated (Started by COLOSSE September 01, 2013, 04:49:09 pm
 Board: Edits & Add-ons

Here I come with an updtate of my old GohanSSM2 creation edit, Android 18.

-Replaced all the sprites by Shin Butoden Sprites. Some UB22 sprites were adapted to SB ones thought.
-new intros, new winposes
-AI remaked again
-Rush move remaked too.
-get-up from lie down system from SB game: if you push forward or back button, the char will get-up such that it will hurt the opponent.

Big credits to G.o.D. (God of Death - Alex Sinigaglia) for explanation of this get-up system & for ripping  SB sprites.

Screenshots:





Video: http://www.youtube.com/watch?v=rBogE9980KI

link = http://www.4shared.com/rar/wctP_zuM/Android18ub22SB.html

Comments are welcome, enjoy.
    

Re: Doomsday V2

 August 26, 2013, 10:23:30 am View in topic context
 Posted by COLOSSE  in Doomsday V2 (Started by COLOSSE August 25, 2013, 10:23:46 am
 Board: Your Releases, Mugen 1.0 +

that's odd... cuz myself when I download, there is no virus.... anyway, check the second mirror link he's a direct download from a person who host my creations & edits since for now I don't got a direct link from mugen multiverse.