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Marzord

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Messages by Marzord

    

Re: Thirteen by SeanAltly (Complete Overhaul and Revamp) w/AI by Kamekaze

 January 19, 2010, 03:19:42 am View in topic context
avatar  Posted by Marzord  in Thirteen by SeanAltly (Complete Overhaul and Revamp) w/AI by Kamekaze (Started by Sean Altly January 16, 2010, 06:45:48 am
 Board: Your Releases, older Mugen

Moses Maddigan should use his other arm if he loses a round, you should have him get mad that he has to use it. He didn't seem very boss like to me. Thirteen is a lot of fun to use, his attacks are great and different. I agree with Cybaster that his attacks need more blood. He should also use his supers more. Other than that he's a wonderful character to add to anyone's roster! Great work!
    

Re: Homero Updated by Warner 13/1/10

 January 16, 2010, 01:56:12 am View in topic context
avatar  Posted by Marzord  in Homero Updated by Warner 13/1/10 (Started by Rotten Meldo January 14, 2010, 06:59:34 pm
 Board: Found Releases

I hope one day he make that Spawn sprite into a character.
    

Re: Garuda & ShadowGeist (Update 13/01/2010) - [Street Fighter EX]

 January 16, 2010, 01:44:05 am View in topic context
avatar  Posted by Marzord  in Garuda & ShadowGeist (Update 13/01/2010) - [Street Fighter EX]  (Started by DEMAN January 13, 2010, 04:12:25 pm
 Board: Your Releases, older Mugen

It's right under his face.
    

Re: Final released (The Blackheart boss)

 January 14, 2010, 10:08:27 pm View in topic context
avatar  Posted by Marzord  in Final released (The Blackheart boss) (Started by Borghi January 04, 2010, 03:16:26 am
 Board: Your Releases, older Mugen

All of your characters are wonderful can you make them harder to fight against?
    

Re: Thunder's Canyon

 January 14, 2010, 10:05:47 pm View in topic context
avatar  Posted by Marzord  in Thunder's Canyon (Started by ExShadow January 14, 2010, 04:37:22 am
 Board: Your Releases, older Mugen

This is GREAT I wish we had Chief Thunder for Mugen! :'(
    

Re: Star Wars: battle of the sith_ Rancor pit

 October 20, 2009, 08:31:10 pm View in topic context
avatar  Posted by Marzord  in Star Wars: battle of the sith_ Rancor pit (Started by whitenoise21 October 13, 2009, 03:46:01 am
 Board: Your Releases, older Mugen

There are about 5 pink squares by the skeletons. The Rancor needs a roar sound.
    

Re: Soul Ninja Mk2 v1.9 & Female Ninja UMk3 v1.4 & Cyborg Ninja UMk3 v1.1

 October 16, 2009, 02:30:46 am View in topic context
avatar  Posted by Marzord  in Soul Ninja Mk2 v1.9 & Female Ninja UMk3 v1.4 & Cyborg Ninja UMk3 v1.1 (Started by Juano16 September 06, 2009, 01:53:34 am
 Board: Your Releases, older Mugen

You gotta fix the AI of sub zero he keeps walking onto the ice he puts on the floor and slips on it which opens him to a beat down.
    

Re: New default lifebars for Winmugen [update 29/09/09]

 October 14, 2009, 04:24:47 am View in topic context
avatar  Posted by Marzord  in New default lifebars for Winmugen [update 29/09/09] (Started by zion September 23, 2009, 10:18:29 pm
 Board: Your Releases, older Mugen

When I went into the fight def and I add "hit combo" it only shows the number of hits no text. I don't know if this is a bug but I love these life bars and just want to report this.
    

Re: Palettes for Ken by Hero

 October 14, 2009, 01:34:22 am View in topic context
avatar  Posted by Marzord  in Palettes by Takato-kun (Started by Takato-kun October 12, 2009, 06:11:15 pm
 Board: Edits & Add-ons

damn! thanks anyway.
    

Re: Palettes for Ken by Hero

 October 13, 2009, 07:39:16 pm View in topic context
avatar  Posted by Marzord  in Palettes by Takato-kun (Started by Takato-kun October 12, 2009, 06:11:15 pm
 Board: Edits & Add-ons

Could you change the fireball to match his clothes?
    

Re: Snorlax Released, Luc,Blaze,and Gard Updated(Helper Removal Patch Available)

 October 12, 2009, 07:34:20 pm View in topic context

I just watched the videos if you want to call whats on there ai i would say its low. Most of the time they jump just to jump and punch and kick when no one is there. They need ai upgrade.
    

Re: Snorlax Released, Luc,Blaze,and Gard Updated(Helper Removal Patch Available)

 October 11, 2009, 11:12:50 pm View in topic context

Quote
I just have this to say: This AI for Lucario is awful. He parries next to everything, can chain a ton of moves into a super into more moves into a super (his chaining abilities are horrifically high). Blaziken and Gardevoir weren't too bad to fight, what happened here?

Blaziken Gardevoir and Snorlax have no AI, I hope one day they will. You should fix all of Lucario parry nuttyness.
    

Re: Moon-Lake

 October 10, 2009, 11:57:35 pm View in topic context
avatar  Posted by Marzord  in Moon-Lake (Started by Flamekyo October 09, 2009, 02:38:45 am
 Board: Your Releases, older Mugen

I really like this stage but as many people said get rid of the fog and color the bridge something else like ryon said.
    

Re: Bringing Reu's characters to the new Mugen

 October 09, 2009, 10:36:02 pm View in topic context
avatar  Posted by Marzord  in Bringing Reu's characters to the new Mugen (Started by PotS October 09, 2009, 09:54:12 pm
 Board: Projects

1.1 is the version at Randomselect and I downloaded it at his site and that was 1.1 too.
    

Re: Bringing Reu's characters to the new Mugen

 October 09, 2009, 10:19:08 pm View in topic context
avatar  Posted by Marzord  in Bringing Reu's characters to the new Mugen (Started by PotS October 09, 2009, 09:54:12 pm
 Board: Projects

I'm cool with that but how much are you going to change their damage output (less damage means weaker attacks)? What is a defense handicap?
    

Re: Bringing Reu's characters to the new Mugen

 October 09, 2009, 10:03:33 pm View in topic context
avatar  Posted by Marzord  in Bringing Reu's characters to the new Mugen (Started by PotS October 09, 2009, 09:54:12 pm
 Board: Projects

Just don't make them easier if they are missing a collision box that's one thing but making them pull punches is another.
    

Re: Duck Hunt (Beta)

 October 09, 2009, 07:57:28 pm View in topic context
avatar  Posted by Marzord  in Duck Hunt (Beta) (Started by Ryon October 09, 2009, 03:55:55 am
 Board: Your Releases, older Mugen

I like this stage but it needs more ducks. There were at least two different color ducks. The dog should come up more too and laugh because you missed like in the game.
    

Re: Blue-Sea

 October 09, 2009, 07:54:32 pm View in topic context
avatar  Posted by Marzord  in Blue-Sea (Started by Flamekyo October 06, 2009, 12:34:56 am
 Board: Your Releases, older Mugen

Does this stage have animated water now?
    

Re: Shang Tsung Mortal Kombat 2

 October 05, 2009, 08:55:38 pm View in topic context
avatar  Posted by Marzord  in Shang Tsung MK2 (Started by Juano16 September 23, 2009, 11:49:49 pm
 Board: Projects

Is there a way you can code the AI so he always does his fatalitys? Or if someone likes one fatality more than others you can change the percent that he would do the fatality you like more?
    

Re: [Garou: MotW] Rock Howard (Oct.02 updated)

 October 05, 2009, 07:49:00 am View in topic context
avatar  Posted by Marzord  in [Garou: MotW] Rock Howard (Dec.12 updated) (Started by Khn September 24, 2009, 05:43:33 am
 Board: Your Releases, older Mugen

Not to sound like Tony the Tiger but he's Grrreat!  ::)