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txrocker281

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Messages by txrocker281

    

Re: ... Give up.

 September 02, 2007, 11:32:10 pm View in topic context
 Posted by txrocker281  in MSHVSF/MVC2 Ken Beta Release and Updated 10/13/2007 (Started by Reza August 26, 2007, 03:57:43 am
 Board: Your Releases, older Mugen

This Ken is terrible.

  • Shoryuken knocks the opponent too high.
  • HK should NOT knock the opponent all the way across the world. This is MvC, not DBZ.
  • CLSNs are retarded.
  • Attack spark animations are wrong.
  • HOORAY, INFINITE ATTACK PRIORITY!
  • Shin Ryuken does WAY TOO MUCH DAMAGE FOR A LEVEL 1 SUPER.
  • MvC super jump DOES NOT HAVE AFTERIMAGES!!!
  • Double Shinkuu Hadouken is a lvl2 and only does 32 more damage than Shin RyuKen, which is overpowered for a lvl1 anyway? What the hell?
  • I should be able to kick up to, from memory, 7 times when using the HK forward throw.
  • The vel at which the opponent is thrown at HK backward throw is too high in both X and Y.
  • KEN SHOULD NOT BE ABLE TO DOUBLE JUMP
  • YOUR CLSNS ARE SO RETARDED THAT I HAVE TO MENTION IT AGAIN
  • NICE DEBUG FLOOD. THOSE WHITE LETTERS ARE THERE FOR A REASON. TRY READING THEM.
I'll say this once and not twice:Read the f***ing thread title. It says...."BETA" release, not release. Give him a break.......Jesuszilla, I'm not flaming you in any way, just read the damn thread titles.

Beta or not. The guy released it, and wanted feedback. He got it. Maybe not in the most kiss ass way everyone would expect. But it was good straight forward feedback nonetheless.

It was harsh yes but i'm use his feedback for my future updates, thanks JZ. :sugoi:
And thats  how feedback is supposed to work
creators such as JZ give  play of said char and gives constructive feedback
and the fellow creator  ,Reza, takes note of said feedback and works on it to give a more stable char

if all Reza gets is 'OMG THIS CHAR ROX!!!' or "Very good char" u know just positive 'feedback' with no real points on where to improve then Reza will just keep making and releasing chars with the horrible gameplay

its a beta yes but thats the point of a beta     its a 'pre-release' of something     as snapshot of how that char is coming along and by releasing a beta  the creator must take note of how to improve on the char released with real feedback
    

Re: No experience, need uber-help.

 September 02, 2007, 06:08:24 am View in topic context
 Posted by txrocker281  in No experience, need uber-help. (Started by Harouxi September 02, 2007, 05:47:41 am
 Board: M.U.G.E.N Development Help

read the docs
search trough the forums
and look for tutorials on the web
no one really will just make a character because a person wants that char to be made
    

Re: [W.I.P.] Lord Orochi KFM

 September 01, 2007, 08:18:58 am View in topic context
 Posted by txrocker281  in Lord Orochi KFM (Started by Ichierzen August 31, 2007, 03:36:05 pm
 Board: Projects

    

Re: The M.U.G.E.N Screenshots

 September 01, 2007, 07:41:16 am View in topic context
 Posted by txrocker281  in M.U.G.E.N Screenshots (Started by RDZreborn2k5 August 27, 2007, 04:47:53 am
 Board: M.U.G.E.N Discussion

    

Re: Brawl Site Relaunched

 August 24, 2007, 08:58:38 pm View in topic context
 Posted by txrocker281  in Brawl Site Relaunched (Started by Kairi May 15, 2007, 08:39:32 am
 Board: Gaming

I just realised, after all the times Peach used Toad to defend, now she's being used as a weapon. :buttrox:

Who are you gonna save first? >:)

lol the irony


well personally ill save zelda first    shes the hottest  :suttrox:
    

Re: Brawl Site Relaunched

 August 04, 2007, 09:44:44 pm View in topic context
 Posted by txrocker281  in Brawl Site Relaunched (Started by Kairi May 15, 2007, 08:39:32 am
 Board: Gaming

Looks like ganon, Master hand, bowser, and Ridley(his theme is on the site).

yeah i think it would make more sense to be gannon
Ganon-Zelda series
Master Hand-well the SSB series  :P
Bowser-Mario series
Ridley- Metroid Series

i wonder what the theme is gunna be about  ;P
    

Re: [Tutorial] How to add downloaded Chars into Mugen

 November 24, 2006, 06:49:47 pm View in topic context
 Posted by txrocker281  in [Tutorial] How to add downloaded Chars into Mugen (Started by Ultra_Knightz November 21, 2006, 12:55:00 am
 Board: Introductions and Guides

Just a question... waht does the patch do? I've downloaded only winmugen exe (quite looooong time ago) and everithing goes just fine, chars work... i have some sound issues but nah! nothing to worry... but what does the patch do?

See ya!!! ;D
nothing
    

Re: Help with Game

 October 26, 2006, 06:21:08 pm View in topic context
 Posted by txrocker281  in Help with Game (Started by SCFighter1 October 26, 2006, 04:44:11 pm
 Board: M.U.G.E.N Configuration Help

wrong sections to pose this
Submit your M.U.G.E.N tutorials, tips and tricks, FAQs and so on.
nowhere in there does it ask to post for help
please move this topic so u can better be helped
also search the forums    your answers can be easily found
    

Re: TO ALL MUGEN N00bs

 June 25, 2006, 07:36:29 pm View in topic context
 Posted by txrocker281  in TO ALL MUGEN N00bs (Started by txrocker281 April 09, 2006, 12:35:00 am
 Board: Introductions and Guides

    

Re: TO ALL MUGEN N00bs

 June 17, 2006, 03:15:47 am View in topic context
 Posted by txrocker281  in TO ALL MUGEN N00bs (Started by txrocker281 April 09, 2006, 12:35:00 am
 Board: Introductions and Guides

just what i did ;)
    

Re: TO ALL MUGEN N00bs

 June 07, 2006, 08:46:17 pm View in topic context
 Posted by txrocker281  in TO ALL MUGEN N00bs (Started by txrocker281 April 09, 2006, 12:35:00 am
 Board: Introductions and Guides

*BUMP
sorry bout that
but just wanted to let u all know i made another tut
this one could be very helpful for all people NOT including newbies that dont know how to set up color 0 for use in mugen using paintshop pro
    

Re: TO ALL MUGEN N00bs

 May 07, 2006, 05:09:51 pm View in topic context
 Posted by txrocker281  in TO ALL MUGEN N00bs (Started by txrocker281 April 09, 2006, 12:35:00 am
 Board: Introductions and Guides

added new tut in first post :o
    

Re: TO ALL MUGEN N00bs

 April 19, 2006, 09:19:53 pm View in topic context
 Posted by txrocker281  in TO ALL MUGEN N00bs (Started by txrocker281 April 09, 2006, 12:35:00 am
 Board: Introductions and Guides

lol
i gueess it does sound liek  myujen

o well point is that its a tut for the people who are oblivious to literacy
    

Re: TO ALL MUGEN N00bs

 April 19, 2006, 04:23:08 am View in topic context
 Posted by txrocker281  in TO ALL MUGEN N00bs (Started by txrocker281 April 09, 2006, 12:35:00 am
 Board: Introductions and Guides

sorry for the bump

But i added 1 more vid tutorial
    

Re: TO ALL MUGEN N00bs

 April 10, 2006, 10:10:31 pm View in topic context
 Posted by txrocker281  in TO ALL MUGEN N00bs (Started by txrocker281 April 09, 2006, 12:35:00 am
 Board: Introductions and Guides

These seriously need to be redone using a screen capturing program.

Not bad as is though.

yeah im re-doing em with snag-it it but the thing is it comes out choppy and shit

    

Re: TO ALL MUGEN N00bs

 April 09, 2006, 06:35:20 pm View in topic context
 Posted by txrocker281  in TO ALL MUGEN N00bs (Started by txrocker281 April 09, 2006, 12:35:00 am
 Board: Introductions and Guides

well lol im not good at advertising

how can i spread the tut's word?
    

TO ALL MUGEN N00bs

 April 09, 2006, 12:35:00 am View in topic context
 Posted by txrocker281  in TO ALL MUGEN N00bs (Started by txrocker281 April 09, 2006, 12:35:00 am
 Board: Introductions and Guides

THESE ARE MY VIDEO TUTORIALS
I MADE EM DUE TO THE FACT THAT WE STILL HAVE PEOPLE ASKING BASIC STUFF

Quick MUGEN Tip (Fighting chars u want in watch mode)
http://www.youtube.com/watch?v=ckxuCdN30ZM

How to set up transparency (color 0) for mugen use in paintshop pro x
http://www.youtube.com/watch?v=hn4sOcLSeyY

How to compress mugen vids 05-21-06
http://www.youtube.com/watch?v=L9B7RQlraS8

Adding chars-this time done by me 05-18-06
http://www.youtube.com/watch?v=uRIKGZgZCqU

Adding Screenpacks
http://www.youtube.com/watch?v=bjgPclTEKNo

Adding Lifebars  (5-07-2006)      *I may redo this 1
http://www.youtube.com/watch?v=5UtU1CG-zrg

ADDING SCREENPACKS 2 (4-18-2006)
http://www.youtube.com/watch?v=Jgazk3yRVl8

Adding stages and BGM
http://www.youtube.com/watch?v=UMvPOa9Xp08

    

Re: Easier Way for Configuring ADX Music plugins in Mugen!

 March 25, 2006, 09:26:15 pm View in topic context
 Posted by txrocker281  in Easier Way for Configuring ADX Music plugins in Mugen! (Started by Sumenora February 19, 2006, 07:08:39 pm
 Board: Tips, Tricks, Tutorials

well mine jsut wont work
i set up the plugins
i have the .adx file in the sound folder


[Music]
bgmusic = sound/Ryu.ADX
bgvolume = 100

is how i set up the stage

i have the plugin right
FROM MY MUGEN .CFG

;-------------------------------------------------------
; Sound configuration (Windows)
; Note: WavVolume and MidiVolume here are not the same
; as the ones in [Options], but they all affect the volume.
[Sound Win]
  ;Set the following to 1 to enable sound effects and music.
  ;Set to 0 to disable.
Sound = 1

  ;Set the following to 1 to enable stereo effects in-game
  ;Set to 0 to disable.
StereoEffects = 1

  ;This is the width of the sound panning field. If you
  ;Increase this number, the stereo effects will sound
  ;closer to the middle. Set to a smaller number to get
  ;more stereo separation on sound effects.
  ;Only valid if StereoEffects is set to 1.
PanningWidth = 240

  ;Set the following to 1 to reverse left and right channels
  ;on your sound card.
ReverseStereo = 0

  ;Wave device to use. Choose from:
  ; NONE    - No wave device
  ; AUTO    - Autodetect
  ; DX?     - DirectSound: replace ? with a the device number (from 0 to 9)
  ; DXA?    - DirectSound with Allegro mixer: replace ? with a the device number (from 0 to 9)
  ; WAVEOUTA- High-quality wave-out
  ; WAVEOUTB- Low-quality wave-out
WavDevice = Auto

  ;Voice Channels to use. Values are from 1 to 16.
  ;If sound quality is poor, try setting a smaller number, such as 8 or 4.
WavChannels = 12

  ;Maximum number of voices used for MODs.  This number reduces the
  ;number of available WavChannels.  ModVoices must be less than
  ;WavChannels.  If equal, then MODs will get all the available
  ;channels and therefore no sound effects will play.
ModVoices = 6

  ;Midi device to use. Choose from:
  ; NONE    - No midi device
  ; AUTO    - Autodetect
  ; MAPPER  - MIDI Mapper
  ; MID?    - MIDI Device: replace ? with a the device number (from 0 to 9)
  ; DIGMID  - Allegro's Digimid driver
MidiDevice = Auto

  ;This is the master volume for all wav sounds (affects mp3 volume).
  ;Valid values are from from 0 to 255.
MasterWavVolume = 255

  ;Set the volume of wav, midi, mods and CD audio.
  ;Note: WavVolume does not affect mp3 or mod volume.
  ;Valid values are from from 0 to 255.
  ;For CDAVolume only, using -1 will leave the volume unchanged.
WavVolume = 128
MidiVolume = 192
MP3Volume = 135  ;This affects all Winamp-compatible plugins as well
ModVolume = 80
CDAVolume = -1


  ;Set the following to 1 to enable and 0 to disable MIDI, MP3, MOD and CD
  ;playback.
PlayMIDI = 1
PlayMP3 = 1      ;This affects all Winamp-compatible plugins as well
PlayMOD = 1
PlayCDA = 1


  ;Set the drive letter of your CD-ROM (if you have more than one
  ;drive). eg, To use drive E, put the following:
  ;  CDADevice = E:\
  ;Leave blank to use your default CD-ROM drive.
CDADevice =

  ;Set the following to 1 to pause BGM playback when switching
  ;away from the MUGEN window.
PauseBGMOnDefocus = 1

  ;List Winamp-compatible plugins here.
  ;Specify the filename of the plugin and the list of file types to
  ;use the plugin for. One plugin per line.
  ;Example: plugin = plugins/my_plugin.dll, mp3, mp2, mpg
  ;
  ;If music is not looping with a particular plugin, you can try an
  ;optional first argument looptype=1 (seek to zero; may stutter)
  ;or looptype=2 (reload plugin; slow).
  ;Example: plugin = looptype=1, plugins/my_plugin.dll, mp3, mp2, mpg
plugin = plugins/DJ-VAN.dll, mp3, mp2, mpg
plugin = plugins/in_cube.dll, adx

but i still get the whole "music not supported error"

wtf  i think im doing something wrong
    

Re: Using ADX instead of MP3 for your BGMs

 March 18, 2006, 08:19:23 pm View in topic context
 Posted by txrocker281  in Using ADX instead of MP3 for your BGMs (Started by 外音リザ January 22, 2006, 05:33:48 pm
 Board: Tips, Tricks, Tutorials

well mine jsut wont work
i set up the plugins
i have the .adx file in the sound folder


[Music]
bgmusic = sound/A_RYU_12.ADX
bgvolume = 100

is how i set up the stage

i have the plugin right
FROM MY MUGEN .CFG

;-------------------------------------------------------
; Sound configuration (Windows)
; Note: WavVolume and MidiVolume here are not the same
; as the ones in [Options], but they all affect the volume.
[Sound Win]
  ;Set the following to 1 to enable sound effects and music.
  ;Set to 0 to disable.
Sound = 1

  ;Set the following to 1 to enable stereo effects in-game
  ;Set to 0 to disable.
StereoEffects = 1

  ;This is the width of the sound panning field. If you
  ;Increase this number, the stereo effects will sound
  ;closer to the middle. Set to a smaller number to get
  ;more stereo separation on sound effects.
  ;Only valid if StereoEffects is set to 1.
PanningWidth = 240

  ;Set the following to 1 to reverse left and right channels
  ;on your sound card.
ReverseStereo = 0

  ;Wave device to use. Choose from:
  ; NONE    - No wave device
  ; AUTO    - Autodetect
  ; DX?     - DirectSound: replace ? with a the device number (from 0 to 9)
  ; DXA?    - DirectSound with Allegro mixer: replace ? with a the device number (from 0 to 9)
  ; WAVEOUTA- High-quality wave-out
  ; WAVEOUTB- Low-quality wave-out
WavDevice = Auto

  ;Voice Channels to use. Values are from 1 to 16.
  ;If sound quality is poor, try setting a smaller number, such as 8 or 4.
WavChannels = 12

  ;Maximum number of voices used for MODs.  This number reduces the
  ;number of available WavChannels.  ModVoices must be less than
  ;WavChannels.  If equal, then MODs will get all the available
  ;channels and therefore no sound effects will play.
ModVoices = 6

  ;Midi device to use. Choose from:
  ; NONE    - No midi device
  ; AUTO    - Autodetect
  ; MAPPER  - MIDI Mapper
  ; MID?    - MIDI Device: replace ? with a the device number (from 0 to 9)
  ; DIGMID  - Allegro's Digimid driver
MidiDevice = Auto

  ;This is the master volume for all wav sounds (affects mp3 volume).
  ;Valid values are from from 0 to 255.
MasterWavVolume = 255

  ;Set the volume of wav, midi, mods and CD audio.
  ;Note: WavVolume does not affect mp3 or mod volume.
  ;Valid values are from from 0 to 255.
  ;For CDAVolume only, using -1 will leave the volume unchanged.
WavVolume = 128
MidiVolume = 192
MP3Volume = 135  ;This affects all Winamp-compatible plugins as well
ModVolume = 80
CDAVolume = -1


  ;Set the following to 1 to enable and 0 to disable MIDI, MP3, MOD and CD
  ;playback.
PlayMIDI = 1
PlayMP3 = 1      ;This affects all Winamp-compatible plugins as well
PlayMOD = 1
PlayCDA = 1


  ;Set the drive letter of your CD-ROM (if you have more than one
  ;drive). eg, To use drive E, put the following:
  ;  CDADevice = E:\
  ;Leave blank to use your default CD-ROM drive.
CDADevice =

  ;Set the following to 1 to pause BGM playback when switching
  ;away from the MUGEN window.
PauseBGMOnDefocus = 1

  ;List Winamp-compatible plugins here.
  ;Specify the filename of the plugin and the list of file types to
  ;use the plugin for. One plugin per line.
  ;Example: plugin = plugins/my_plugin.dll, mp3, mp2, mpg
  ;
  ;If music is not looping with a particular plugin, you can try an
  ;optional first argument looptype=1 (seek to zero; may stutter)
  ;or looptype=2 (reload plugin; slow).
  ;Example: plugin = looptype=1, plugins/my_plugin.dll, mp3, mp2, mpg
plugin = plugins/DJ-VAN.dll, mp3, mp2, mpg
plugin = plugins/in_cube.dll, adx

but i still get the whole "music not supported error"

wtf  i think im doing something wrong