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SolidZone 26

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Messages by SolidZone 26

    

Re: [JLvsSF] Goku

 July 20, 2014, 11:39:55 pm View in topic context
 Posted by SolidZone 26  in [JLvsSF] Goku (Started by zvitor July 20, 2014, 06:43:00 pm
 Board: Projects

Nice to see a character I never expected to see. He makes a good rival for Superman ever since that Death Battle.
    

Re: Toadman RMM Ribbit!

 July 11, 2014, 09:31:36 am View in topic context
 Posted by SolidZone 26  in Toadman RMM Ribbit! (Started by laspacho July 11, 2014, 05:38:14 am
 Board: Your Releases, Mugen 1.0 +

Copied and pasted from IMT:
Here's some feedback after playing him for a few minutes:
- The sprites of the lightning are cut off (Not sure if this can be fix because it's a sprite issue).
- The explosions of the missiles seems to be smaller than the mines (Looks weird because the missiles are bigger than the mines).
- There's no stomp sound effect on the Ground Stomp.
- The explosions on the Toad Ball and Air Mine are inconsistent.
- If the opponent blocks Rain Flush in the air, the guard spark is on the bottom instead of where the opponent is blocking it.
- I may be wrong, but I think the commands for Rain Flush and Toad Tongue are reversed (Is the Rain Flush the one with the rain and the Toad Tongue is the one with the mines and missiles?).
- Not sure if it's intentional, but it's possible to double jump after super jumping.

That's all for now. I'll let you know if I find anything else. Great release. :)
    

Re: Chazzanova's WIPs - Haohmaru

 July 04, 2014, 12:15:18 am View in topic context
 Posted by SolidZone 26  in Chazzanova's WIPs - K' (Started by Chazzanova September 23, 2013, 03:01:10 am
 Board: Projects

Dude where did you get this idea that I would get mad at you if you said that?.... Please don't say stuff like this about me because that is not true at all. I don't want people thinking that I'm that type of guy. I don't make source accurate stuff, but it doesn't mean that I won't still try to maintain some of the elements that the character originally had to still make them feel like them. Its like half classic, half new.

Also i don't think you have your facts right, because that is not a counter, that is actually used to fake people out into thinking Haohmaru is going to use his projectile, and I found no use for it because I sped up the time it takes for him to do his projectile move so that is why i decided not to put it in. I put a new move in instead. I think SNK did that move so that it would make up for his projectile's start up time . Rasetsumaru is the one who has the has a counter move. I actually have it coded over here but I didn't put it in the release because I liked him being able to do the Kogetsu Zan.
Sorry, I didn't mean to do that. I know it isn't source accurate and all (Not being it makes the character more fun by the way), but I didn't want to made you think I'm complaining. Won't happen again.

Like I said, I never played Samurai Shodown so I had no idea. Before your Haohmaru was released, I'm just so used to playing Master Gouken's so I thought he had all moves from the original games. It's fine if you don't have that move on him though. I was just curious is all.
    

Re: Chazzanova's WIPs - Haohmaru

 July 03, 2014, 01:26:08 pm View in topic context
 Posted by SolidZone 26  in Chazzanova's WIPs - K' (Started by Chazzanova September 23, 2013, 03:01:10 am
 Board: Projects

Since you are making a Haohmaru as well, will he have that counter move that Master Gouken's Haohmaru has? I think it's called Senpuu Tene, not sure if it's a real move or not since I never played Samurai Shodown. I wanted to tell R@CE that he didn't have that attack on his Haohmaru, but I didn't say anything because I think he might get mad at me saying it's not suppose to be source accurate or something like that. Just wondering...
    

Re: SF3 Urien

 July 01, 2014, 12:48:58 am View in topic context
 Posted by SolidZone 26  in SF3 Urien (Started by Rajaa June 29, 2014, 04:50:56 pm
 Board: Your Releases, Mugen 1.0 +

    

Re: SF3 Urien

 July 01, 2014, 12:21:43 am View in topic context
 Posted by SolidZone 26  in SF3 Urien (Started by Rajaa June 29, 2014, 04:50:56 pm
 Board: Your Releases, Mugen 1.0 +

Welcome back, Rajaa. Haven't seen you for a long time, can't wait to see Urien in action.

Besides Q, are you planning to make other SF3 characters?
    

Re: Rasetsumaru by R@CE AKIR@

 June 28, 2014, 11:12:48 am View in topic context
 Posted by SolidZone 26  in Rasetsumaru by R@CE AKIR@ Updated 7/15/14 (Started by ~Hale "R@CE" Caesar~ June 28, 2014, 09:54:57 am
 Board: Your Releases, Mugen 1.0 +

I must say, what amazing piece of work. Never expected you to do Rasetsumaru as well. Can't wait to try this guy out. :)
    

Re: Haohmaru by R@CE AKIR@ Updated 6/20/14

 June 21, 2014, 12:44:06 am View in topic context
 Posted by SolidZone 26  in Haohmaru by R@CE AKIR@ Updated 7/15/14 (Started by ~Hale "R@CE" Caesar~ June 18, 2014, 01:23:50 pm
 Board: Your Releases, Mugen 1.0 +

Like Laurence, another great character. Tried out one arcade run with him and he's plays awesome even as a custom character. Hope you have many other surprises to show us in the future.
    

Re: Divine W.I.P.'s

 June 20, 2014, 02:46:01 am View in topic context
 Posted by SolidZone 26  in Divine W.I.P.'s (Started by DW May 15, 2012, 03:45:05 am
 Board: Projects

Whatever character you're going to be working on, it's going to be great anyway so I'll look forward to it regardless.
    

Re: Hatsune Miku: Project MUGEN extend Lifebar (640,480)

 June 18, 2014, 09:48:57 am View in topic context
 Posted by SolidZone 26  in Hatsune Miku: Project MUGEN extend Lifebar (640,480) (Started by Dissidia June 18, 2014, 09:31:28 am
 Board: Your Releases, Mugen 1.0 +

Great lifebars, been using your old ones until I can edit my own for 1.0. Can't wait to see yours in action. :)
    

Re: Ryu

 June 05, 2014, 07:04:25 am View in topic context
 Posted by SolidZone 26  in Ryu (Started by vyn May 28, 2014, 05:00:58 am
 Board: Projects

I'm a bit behind on the news, but welcome back vyn. I see you got your posts back and contributor star, now that I know it's really you. :)

As for the focus attack, I suggest you keep it. I yet too have any characters with very good coded focus attacks as yours. Plus, it helps a lot when you're at a disadvantage.
    

Re: Ryuji Yamazaki by R@CE AKIR@ UPDATED! 5/26/14

 May 27, 2014, 12:20:30 am View in topic context
 Posted by SolidZone 26  in Ryuji Yamazaki by R@CE AKIR@ UPDATED 7/15/14 (Started by ~Hale "R@CE" Caesar~ May 26, 2014, 02:43:41 am
 Board: Your Releases, Mugen 1.0 +

Why didn't I see this before? After trying him out for a few minutes, I have to say that this Yamazaki is the best conversions you ever made. Doesn't matter whether it's source accurate or not, he's too fun to play. Thanks for the release. :)
    

Re: Gladia and Beximus MAGMA DRAGOON(Enhanced by me)

 May 09, 2014, 07:29:47 am View in topic context
 Posted by SolidZone 26  in Gladia and Beximus MAGMA DRAGOON(Enhanced by me) (Started by ShinZankuro May 09, 2014, 07:06:27 am
 Board: Your Releases, Mugen 1.0 +

After playing him for a few minutes, I can tell he feels much better than the original version. Love the new FX and hyper backgrounds that you added.
    

Re: Irzaqi (original character)

 April 07, 2014, 04:43:50 pm View in topic context
 Posted by SolidZone 26  in Irzaqi (original character) (Started by irzaqi April 06, 2014, 02:57:51 pm
 Board: Your Releases, Mugen 1.0 +

Using your personal ID as your original character's name is the best idea you ever done (Guess I ain't the only one who does that). Even though he plays like KFM, it's more than interesting enough for me to download him. Can't wait to see more of these ideas you have. :)
    

Re: Does this thing exist?/who is the author?/etc. thread.

 April 03, 2014, 12:44:27 pm View in topic context
 Posted by SolidZone 26  in Does this thing exist?/who is the author?/etc. thread.  (Started by Messatsu August 26, 2007, 08:29:40 pm
 Board: Requests

    

Re: EVERYTHING Released!

 April 01, 2014, 08:20:17 am View in topic context
 Posted by SolidZone 26  in EVERYTHING Released! (Started by Sheng Long April 01, 2014, 05:44:39 am
 Board: Your Releases, Mugen 1.0 +

At first I thought this would be an April Fool's joke, so I knew what I would be downloading. But it's no joke, they are literally unfinished. So you got me there.
    

Re: Rolento (updated 03/29/2014)

 March 30, 2014, 08:06:07 am View in topic context
 Posted by SolidZone 26  in Rolento, Ryo Sakazaki (updated 04/12/2014) (Started by Jmorphman March 26, 2014, 04:50:24 am
 Board: Your Releases, Mugen 1.0 +

I see. When it comes to supers that relies on grabs, M.U.G.E.N freezes and there's nothing they can do about it because it isn't a problem of the characters, but the program itself. This is the first time I ever had an issue since I usually don't play team modes so I had no idea.

FYI - A fix for the Heartbreak Despair bug has been confirmed to work:
http://mugenguild.com/forum/topics/bug-pots-vega-team-modes-135032.msg1447430.html#msg1447430

Another excellent character Jmorphman, thank you
Yes, I can confirm that this method also fixes the issue with Rolento's Take No Prisoners as well. By switching the attr on his [State 3000, HitDef] from "S, HA" to "S, HT", this makes Rolento only catch one opponent instead of two. Make sure you do this on the next update, Jmorphman. Otherwise, M.U.G.E.N will keep freezing again if anyone does that attack on multiple opponents.
    

Re: Rolento (updated 03/29/2014)

 March 30, 2014, 07:28:27 am View in topic context
 Posted by SolidZone 26  in Rolento, Ryo Sakazaki (updated 04/12/2014) (Started by Jmorphman March 26, 2014, 04:50:24 am
 Board: Your Releases, Mugen 1.0 +

Found a major bug. If you do Take No Prisoners in team mode and hits both opponents instead of one of them, M.U.G.E.N freezes and stops responding. Does anyone else have this problem too?
    

Re: 8Bit NES Rocket Tank by Emiliano David Palleres

 March 29, 2014, 12:44:26 pm View in topic context
 Posted by SolidZone 26  in 8Bit NES Rocket Tank by Emiliano David Palleres (Started by Sheng Long March 27, 2014, 10:37:52 pm
 Board: Requests

I sent you a download link.
    

Re: Does this thing exist?/who is the author?/etc. thread.

 March 27, 2014, 09:06:26 am View in topic context
 Posted by SolidZone 26  in Does this thing exist?/who is the author?/etc. thread.  (Started by Messatsu August 26, 2007, 08:29:40 pm
 Board: Requests

Who is the author of the 8-bit Rocket Tank NES on the left side? I was only able to find the one on the right.
I'm not sure, but I think one of those Calamix's copycats out there, probably from Megaman Mugen Team. Let me confirm this ;)

Anything? Or is it a 8-bit nes sprite swap of the original? Wondering if it has sound swap as well. I'm wondering if it was done by same author, or a different author who edited into 8-bit NES version. I'd like to know.
It is made by the same author, Emiliano David Palleres I believe. It is an 8-bit NES sprite swap of the Mega Man 8 Rocket Tank and does have 8-bit sounds. I can confirm this because I have the character which was the same site I downloaded the right one. Sadly, the site where I downloaded it is long gone.