Posted by SolidZone 26
in [JLvsSF] Goku (Started by zvitor July 20, 2014, 06:43:00 pmBoard: Projects
Posted by SolidZone 26
in [JLvsSF] Goku (Started by zvitor July 20, 2014, 06:43:00 pm
Posted by SolidZone 26
in Toadman RMM Ribbit! (Started by laspacho July 11, 2014, 05:38:14 amHere's some feedback after playing him for a few minutes:
- The sprites of the lightning are cut off (Not sure if this can be fix because it's a sprite issue).
- The explosions of the missiles seems to be smaller than the mines (Looks weird because the missiles are bigger than the mines).
- There's no stomp sound effect on the Ground Stomp.
- The explosions on the Toad Ball and Air Mine are inconsistent.
- If the opponent blocks Rain Flush in the air, the guard spark is on the bottom instead of where the opponent is blocking it.
- I may be wrong, but I think the commands for Rain Flush and Toad Tongue are reversed (Is the Rain Flush the one with the rain and the Toad Tongue is the one with the mines and missiles?).
- Not sure if it's intentional, but it's possible to double jump after super jumping.
That's all for now. I'll let you know if I find anything else. Great release.
Posted by SolidZone 26
in Chazzanova's WIPs - K' (Started by Chazzanova September 23, 2013, 03:01:10 amDude where did you get this idea that I would get mad at you if you said that?.... Please don't say stuff like this about me because that is not true at all. I don't want people thinking that I'm that type of guy. I don't make source accurate stuff, but it doesn't mean that I won't still try to maintain some of the elements that the character originally had to still make them feel like them. Its like half classic, half new.Sorry, I didn't mean to do that. I know it isn't source accurate and all (Not being it makes the character more fun by the way), but I didn't want to made you think I'm complaining. Won't happen again.
Also i don't think you have your facts right, because that is not a counter, that is actually used to fake people out into thinking Haohmaru is going to use his projectile, and I found no use for it because I sped up the time it takes for him to do his projectile move so that is why i decided not to put it in. I put a new move in instead. I think SNK did that move so that it would make up for his projectile's start up time . Rasetsumaru is the one who has the has a counter move. I actually have it coded over here but I didn't put it in the release because I liked him being able to do the Kogetsu Zan.
Posted by SolidZone 26
in Chazzanova's WIPs - K' (Started by Chazzanova September 23, 2013, 03:01:10 am
Posted by SolidZone 26
in SF3 Urien (Started by Rajaa June 29, 2014, 04:50:56 pmI'm not making Q next.Oh really? I saw a placeholder of Q in your website so I thought you're making him. Unless I'm missing something...
Posted by SolidZone 26
in SF3 Urien (Started by Rajaa June 29, 2014, 04:50:56 pm
Posted by SolidZone 26
in Rasetsumaru by R@CE AKIR@ Updated 7/15/14 (Started by ~Hale "R@CE" Caesar~ June 28, 2014, 09:54:57 am
Posted by SolidZone 26
in Haohmaru by R@CE AKIR@ Updated 7/15/14 (Started by ~Hale "R@CE" Caesar~ June 18, 2014, 01:23:50 pm
Posted by SolidZone 26
in Hatsune Miku: Project MUGEN extend Lifebar (640,480) (Started by Dissidia June 18, 2014, 09:31:28 am

Posted by SolidZone 26
in Ryuji Yamazaki by R@CE AKIR@ UPDATED 7/15/14 (Started by ~Hale "R@CE" Caesar~ May 26, 2014, 02:43:41 am
Posted by SolidZone 26
in Gladia and Beximus MAGMA DRAGOON(Enhanced by me) (Started by ShinZankuro May 09, 2014, 07:06:27 am
Posted by SolidZone 26
in Irzaqi (original character) (Started by irzaqi April 06, 2014, 02:57:51 pm
Posted by SolidZone 26
in Does this thing exist?/who is the author?/etc. thread. (Started by Messatsu August 26, 2007, 08:29:40 pmAny info on the right character:Aeris by The Great Matsutzu
Posted by SolidZone 26
in EVERYTHING Released! (Started by Sheng Long April 01, 2014, 05:44:39 am
Posted by SolidZone 26
in Rolento, Ryo Sakazaki (updated 04/12/2014) (Started by Jmorphman March 26, 2014, 04:50:24 amFYI - A fix for the Heartbreak Despair bug has been confirmed to work:Yes, I can confirm that this method also fixes the issue with Rolento's Take No Prisoners as well. By switching the attr on his [State 3000, HitDef] from "S, HA" to "S, HT", this makes Rolento only catch one opponent instead of two. Make sure you do this on the next update, Jmorphman. Otherwise, M.U.G.E.N will keep freezing again if anyone does that attack on multiple opponents.
http://mugenguild.com/forum/topics/bug-pots-vega-team-modes-135032.msg1447430.html#msg1447430
Another excellent character Jmorphman, thank you
Posted by SolidZone 26
in Rolento, Ryo Sakazaki (updated 04/12/2014) (Started by Jmorphman March 26, 2014, 04:50:24 am
Posted by SolidZone 26
in 8Bit NES Rocket Tank by Emiliano David Palleres (Started by Sheng Long March 27, 2014, 10:37:52 pm
Posted by SolidZone 26
in Does this thing exist?/who is the author?/etc. thread. (Started by Messatsu August 26, 2007, 08:29:40 pmIt is made by the same author, Emiliano David Palleres I believe. It is an 8-bit NES sprite swap of the Mega Man 8 Rocket Tank and does have 8-bit sounds. I can confirm this because I have the character which was the same site I downloaded the right one. Sadly, the site where I downloaded it is long gone.Who is the author of the 8-bit Rocket Tank NES on the left side? I was only able to find the one on the right.I'm not sure, but I think one of those Calamix's copycats out there, probably from Megaman Mugen Team. Let me confirm this
Anything? Or is it a 8-bit nes sprite swap of the original? Wondering if it has sound swap as well. I'm wondering if it was done by same author, or a different author who edited into 8-bit NES version. I'd like to know.