Posted by SolidZone 26
in FFS/GDS Ryo Sakazaki by Raiwa (Started by The Railgunner January 29, 2009, 04:40:47 amBoard: Requests
solidzone26@gmail.com
Posted by SolidZone 26
in FFS/GDS Ryo Sakazaki by Raiwa (Started by The Railgunner January 29, 2009, 04:40:47 am
Posted by SolidZone 26
in Wicked's Palettes (Updated 3/23/09) (Started by wicked1one11!! October 17, 2007, 04:22:42 am

Posted by SolidZone 26
in dark-shade's Hageshii Gouki Intro Configuring (Started by SolidZone 26 January 12, 2009, 04:43:55 am[State 5900, vs Nash]
type=changestate
trigger1= numenemy && var(0)!=5
trigger1= !roundsexisted && !(enemy,roundsexisted)
trigger1= !(teammode=simul) && !(enemy,teammode=simul)
trigger1= enemy,name="Nash" && enemy,authorname="Phantom.of.the.Server"
value=188
[State 190, killvega]
type=changestate
trigger1= !time
trigger1= var(0)!=2 && var(0)!=5 && !numpartner && numenemy && random<250
value=188
[State 190, intro]
type=changestate
trigger1= ifelse(var(0)=2,time>=1,1)
value=ifelse(random<333,182,ifelse(random<500,187,181))
;==========<PREINTRO>==========
[Statedef 190]
type=S
ctrl=0
velset=0,0
[State 190, specialintrounavailable]
type=varset
trigger1= !time
var(0)=0
[State 190, intro]
type=changestate
trigger1= ifelse(var(0)=2,time>=1,1)
value=ifelse(random<333,182,ifelse(random<500,187,181))
[State 5900, vs Rock/Terry]
type=changestate
trigger1= numenemy && var(0)!=5
trigger1= !roundsexisted && !(enemy,roundsexisted)
trigger1= !(teammode=simul) && !(enemy,teammode=simul)
trigger1= enemy,name="Rock Howard" && enemy,authorname="vyn"
trigger2= enemy,name="Terry" && enemy,authorname="vyn"
value=188
[State 190, killgeese]
type=changestate
trigger1= !time
trigger1= var(0)!=2 && var(0)!=5 && !numpartner && numenemy && random<250
value=188
[State 190, intro]
type=changestate
trigger1= ifelse(var(0)=2,time>=1,1)
value=ifelse(random<333,182,ifelse(random<500,187,181))
Posted by SolidZone 26
in Street fighter mugen (Started by EM20XX January 05, 2009, 09:09:48 pm
. As long as the characters do not play like the original author's, it should be okay. Although, there are some things I like and don't like:
Posted by SolidZone 26
in SF3 Shin Gouki Sprite Edits (Closed) (Started by SolidZone 26 December 26, 2008, 05:55:15 am
Posted by SolidZone 26
in vyn's SF3 Evil Ryu Configuring Issue (Started by SolidZone 26 January 05, 2009, 12:25:22 am
Posted by SolidZone 26
in SF3 Shin Gouki WIP (Started by SolidZone 26 November 15, 2008, 12:13:47 amSo wait are you still working on your MvC Shadow?Sadly, no. I put him on hold for now until I can find some blinking sprites for Shadow. I will get back to him soon once I find those sprites.
Posted by SolidZone 26
in 7 characters updated, 1 new by dragoon316 (Started by dragoon316 December 31, 2008, 11:16:23 pmNo feedback on Bison(Vega)?...Hey, I just downloaded him along with the updated characters. Haven't gotten the time to play M.U.G.E.N yet today. Be patient, I will give some feedback of Bison (Vega) later.
Posted by SolidZone 26
in END OF THE YEAR UPDATE SPECTACULAR(6 chars to be exact) (Started by Kamekaze January 01, 2009, 01:31:29 am
Posted by SolidZone 26
in 7 characters updated, 1 new by dragoon316 (Started by dragoon316 December 31, 2008, 11:16:23 pm
Posted by SolidZone 26
in Meer Campbell by NSX-R (Started by SolidZone 26 October 11, 2008, 09:39:54 am
Posted by SolidZone 26
in Rock Howard (Started by vyn December 27, 2008, 01:35:50 am
Posted by SolidZone 26
in SF3 Shin Gouki WIP (Started by SolidZone 26 November 15, 2008, 12:13:47 am





Posted by SolidZone 26
in SF3 Shin Gouki Sprite Edits (Closed) (Started by SolidZone 26 December 26, 2008, 05:55:15 am






Posted by SolidZone 26
in SF3 Shin Gouki Sprite Edits (Closed) (Started by SolidZone 26 December 26, 2008, 05:55:15 am
Posted by SolidZone 26
in SF3 Shin Gouki WIP (Started by SolidZone 26 November 15, 2008, 12:13:47 amWell today I won't be at a computer with fighter factory ... but when I get home tomorrow I surely will do those said palettes ... and thank you I usually do 12 custom palettes for every character I download because that's how I roll ... check my youtube site in my profile information to see some of the other palettes I've done lol ... and lastly are ya sure the shin lvl2 akuma's pants aren't right cuz i copied the color codes from the shin lvl2 akuma sprite from failure's shin lvl2 but eithjer way I'm proud to serve you man!No, thank you for making palettes for me in the first place. I glad you have the effort to help me make my wip better![]()
. And about the Shin LVL 2 Akuma palette, I actually looked at xPreatorianx's Shin LVL 2 Akuma. Maybe that's the reason why I think the palette wasn't right
. I 'll check it again though and some of your videos on YouTube profile sometime.
Posted by SolidZone 26
in super street fighter 2 chars and clay fighters stages (Started by Korak December 19, 2008, 01:47:44 amMy question is, why does everyone consider Conversion World's "Super Street Fighter 2" characters SSF2? I mean, they have several supers, sometimes using incorrect sprites, and are nowhere near accurate.Hey, why didn't you tell me that earlier? I managed to find Fei-Long by zamtong there.
Unless you don't care about that. I'm sorry about the ranting - I'm going through some tough times in my relationship...
Google "thecookiemaster". He/she has pretty much all of Conversion World's creations on his FileFront account.
Posted by SolidZone 26
in SF3 Shin Gouki WIP (Started by SolidZone 26 November 15, 2008, 12:13:47 amI do have a few ideas actually ...Good ideas, I will keep those in mind. By the way, I manage to find a few errors on some of the palettes you made when I placed them on my SF3 Shin Gouki:
1.) A rush attack similar to that of Vyn's Evil Ryu ending in a kick ... the strong punch version sending the opponent off the wall for a wall bounce set up ... good for comboing ...
2.) Make his him have the move in which he punches the ground (Kongo Koretouzan or whatever ...) to where that can be Super Canceled into a Misogi (The air chop from the sky)
3.) Instead of CvS Sparks for the Shun Goku Satsu try using Ascended Hitsparks (for the Sgs ONLY)
4.) Give him the tenma hellflash where he shoots multipule Zankuu Hadoukens ... the have it so you can chain into a gou zanku at the end ...a big fire ball ...
5.) Make sure he can roll forward and backward ... hell even try to make it so he has a dodge ...
6.) When he is released for a beta make sure you let me test it because I'll give tons of feedback I'm really hyped for this character man I'll help you as much as possible ...
More Palettes later when ideas hit me ....
Posted by SolidZone 26
in SF3 Shin Gouki WIP (Started by SolidZone 26 November 15, 2008, 12:13:47 amHere are three more including the Shin Lvl2 Palette ... IMO it's not perfect because you can do the blue prayer beads and sandles ... but I think it's pretty legit!Great, thanks! I gonna use all three of them. If you have any other suggestions, feel free to post them.
Shin Lvl2 Akuma
Ogre (Pallette 1)
Ogre (Pallette 6)
Download link V
http://www.esnips.com/doc/1a7affc0-c01f-4096-993d-4f1a46dbc595/SF3-Akuma-by-GM-Pallettes
Posted by SolidZone 26
in mkvssf scorpion (Started by Hiro The Warrior December 17, 2008, 01:59:50 pm