YesNoOk

Show content

This section allows you to browse the content for this member. Note that you can only see content for which you have sufficient viewing permissions.

***
SolidZone 26 is Offline
Contact SolidZone 26:

SolidZone 26

Contributor

Messages by SolidZone 26

    

Re: E. Honda Classic by Yayutto

 February 08, 2009, 03:07:33 am View in topic context
 Posted by SolidZone 26  in FFS/GDS Ryo Sakazaki by Raiwa (Started by The Railgunner January 29, 2009, 04:40:47 am
 Board: Requests

    

Re: Wicked's Palettes (Updated 2/6/09)

 February 08, 2009, 02:19:30 am View in topic context
 Posted by SolidZone 26  in Wicked's Palettes (Updated 3/23/09) (Started by wicked1one11!! October 17, 2007, 04:22:42 am
 Board: Edits & Add-ons

    

dark-shade's Hageshii Gouki Intro Configuring

 January 12, 2009, 04:43:55 am View in topic context
 Posted by SolidZone 26  in dark-shade's Hageshii Gouki Intro Configuring (Started by SolidZone 26 January 12, 2009, 04:43:55 am
 Board: M.U.G.E.N Configuration Help

How do I configure dark-shade's Hageshii Gouki to perform just the intro where he kills Geese against vyn's Rock and Terry? I want them to perform the intro like p.o.t.s's Nash vs p.o.t.s Shin Gouki. Example: When p.o.t.s's Nash face aganist p.o.t.s's Shin Gouki, he performs just the intro where he killed Vega. Since it should have the same coding, I tried copying this action on p.o.t.s's Shin Gouki and paste it on dark-shade's Hageshii Gouki:
Quote
[State 5900, vs Nash]
type=changestate
trigger1= numenemy && var(0)!=5
trigger1= !roundsexisted && !(enemy,roundsexisted)
trigger1= !(teammode=simul) && !(enemy,teammode=simul)
trigger1= enemy,name="Nash" && enemy,authorname="Phantom.of.the.Server"
value=188

[State 190, killvega]
type=changestate
trigger1= !time
trigger1= var(0)!=2 && var(0)!=5 && !numpartner && numenemy && random<250
value=188
[State 190, intro]
type=changestate
trigger1= ifelse(var(0)=2,time>=1,1)
value=ifelse(random<333,182,ifelse(random<500,187,181))

And I add it under here on Hageshii Gouki assuming it works:
Quote
;==========<PREINTRO>==========
[Statedef 190]
type=S
ctrl=0
velset=0,0

[State 190, specialintrounavailable]
type=varset
trigger1= !time
var(0)=0

[State 190, intro]
type=changestate
trigger1= ifelse(var(0)=2,time>=1,1)
value=ifelse(random<333,182,ifelse(random<500,187,181))

Next I changed the trigger on Hageshii Gouki so it will work against vyn's Rock and Terry. It looks like this now:
Quote
[State 5900, vs Rock/Terry]
type=changestate
trigger1= numenemy && var(0)!=5
trigger1= !roundsexisted && !(enemy,roundsexisted)
trigger1= !(teammode=simul) && !(enemy,teammode=simul)
trigger1= enemy,name="Rock Howard" && enemy,authorname="vyn"
trigger2= enemy,name="Terry" && enemy,authorname="vyn"
value=188

[State 190, killgeese]
type=changestate
trigger1= !time
trigger1= var(0)!=2 && var(0)!=5 && !numpartner && numenemy && random<250
value=188
[State 190, intro]
type=changestate
trigger1= ifelse(var(0)=2,time>=1,1)
value=ifelse(random<333,182,ifelse(random<500,187,181))

When I started the game and tried it against vyn's Rock and Terry against dark-shade's Hageshii Gouki, it didn't work. He still performs his other intros instead of just the intro that he killed Geese. Does anyone know I did wrong? ???
    

Re: Street fighter mugen

 January 07, 2009, 06:08:41 am View in topic context
 Posted by SolidZone 26  in Street fighter mugen (Started by EM20XX January 05, 2009, 09:09:48 pm
 Board: Edits & Add-ons

Hey, I tried this full game out. It's great and if I needed to give a rating, I would give it a 7 out of 10 :). As long as the characters do not play like the original author's, it should be okay. Although, there are some things I like and don't like:

Like:
- Characters play different to original author's (Most important one for a full game if you not going to create the characters on your own)
- Great SFZ custom characters
- Intros and endings for each character
- All characters use the same hitsparks and charging sparks (Which is a good thing)

Don't Like:
- Hitsparks (They just don't look that good)
- Juni is in this game but not Juli?
- Music is not accurate to the stages in the original games
- Who is Erika? (I've never seen this character before, is she a guest character for this full game?)
    

Re: [Request] SF3 Shin Gouki Sprite Edits

 January 06, 2009, 02:41:09 am View in topic context
 Posted by SolidZone 26  in  SF3 Shin Gouki Sprite Edits (Closed) (Started by SolidZone 26 December 26, 2008, 05:55:15 am
 Board: Development Resources

I gave ONE week for you guys and no one even tried doing the sprite edits I asked (you could have at least posted so that your actually doing them). So for the release of SF3 Shin Gouki, I'm removing that attack completely for the 6th and 7th sprites and gonna use alternate sprites for the rush attack. There will be no future updates for putting back that attack and changing rush attack sprites whatsoever. Will also remove link and pictures as well. ;P

Thread Locked.
    

vyn's SF3 Evil Ryu Configuring Issue

 January 05, 2009, 12:25:22 am View in topic context
 Posted by SolidZone 26  in vyn's SF3 Evil Ryu Configuring Issue (Started by SolidZone 26 January 05, 2009, 12:25:22 am
 Board: M.U.G.E.N Configuration Help

This is for configuring for the wip for my SF3 Shin Gouki. vyn's SF3 Evil Ryu has this "charge" on the rush attack when you press down, downleft, left and hold x, y, or z. How do I configure him not to charge and make him perform the rush attack automatically? (Like blood_riot_iori's Riot Ken for example)
    

Re: SF3 Shin Gouki WIP

 January 02, 2009, 10:21:03 pm View in topic context
 Posted by SolidZone 26  in SF3 Shin Gouki WIP (Started by SolidZone 26 November 15, 2008, 12:13:47 am
 Board: Projects

So wait are you still working on your MvC Shadow?
Sadly, no. I put him on hold for now until I can find some blinking sprites for Shadow. I will get back to him soon once I find those sprites.
    

Re: 7 characters updated, 1 new by dragoon316

 January 01, 2009, 05:38:05 am View in topic context
 Posted by SolidZone 26  in 7 characters updated, 1 new by dragoon316 (Started by dragoon316 December 31, 2008, 11:16:23 pm
 Board: Your Releases, older Mugen

No feedback on Bison(Vega)?...  :S
Hey, I just downloaded him along with the updated characters. Haven't gotten the time to play M.U.G.E.N yet today. Be patient, I will give some feedback of Bison (Vega) later.
    

Re: END OF THE YEAR UPDATE SPECTACULAR(6 chars to be exact)

 January 01, 2009, 04:36:09 am View in topic context
 Posted by SolidZone 26  in END OF THE YEAR UPDATE SPECTACULAR(6 chars to be exact)  (Started by Kamekaze January 01, 2009, 01:31:29 am
 Board: Your Releases, older Mugen

Boss Sagat and Shin Vega are the funnest characters you ever made. Great updates. :sugoi:
    

Re: 7 characters updated, 1 new by dragoon316

 January 01, 2009, 04:33:09 am View in topic context
 Posted by SolidZone 26  in 7 characters updated, 1 new by dragoon316 (Started by dragoon316 December 31, 2008, 11:16:23 pm
 Board: Your Releases, older Mugen

Great updates. Will definitely download the updates for Charlie and Sagat because you created the best ones.
    

Re: Miku Polkka Stage by Ts

 December 31, 2008, 06:47:07 am View in topic context
 Posted by SolidZone 26  in Meer Campbell by NSX-R (Started by SolidZone 26 October 11, 2008, 09:39:54 am
 Board: Requests

    

Re: Rock Howard

 December 27, 2008, 02:25:08 am View in topic context
 Posted by SolidZone 26  in Rock Howard (Started by vyn December 27, 2008, 01:35:50 am
 Board: Your Releases, older Mugen

Nice release, will download him and try him out later today. :)
    

Re: SF3 Shin Gouki WIP

 December 27, 2008, 01:06:53 am View in topic context
 Posted by SolidZone 26  in SF3 Shin Gouki WIP (Started by SolidZone 26 November 15, 2008, 12:13:47 am
 Board: Projects

Bump. I need sprites edits for my SF3 Shin Gouki. I can't do them so if its okay, I gonna request some. I only need these sprite edits for these particular actions and they must match GM's SF3 Gouki palette (alexlexus's Gouken and vyn's SF3 Evil Ryu are the example sprites that needed to be sprite edited into SF3 Shin Gouki): http://www.sendspace.com/file/nkgfba. Here are some pics of the actions that needs to be sprite edited:






    

Re: [Request] Sprite Edits For My SF3 Shin Gouki

 December 27, 2008, 12:44:49 am View in topic context
 Posted by SolidZone 26  in  SF3 Shin Gouki Sprite Edits (Closed) (Started by SolidZone 26 December 26, 2008, 05:55:15 am
 Board: Development Resources

Bump! Here are some pics of the actions that needs to be sprite edited before anyone downloads them:







Also I changed the link: http://www.sendspace.com/file/nkgfba. There were some sprites I didn't need and I had to get rid of them and one of the folders is empty, got rid of that too. It seems none of you even downloaded the sprites. Please get them done soon or else I can't finish the wip.
    

SF3 Shin Gouki Sprite Edits (Closed)

 December 26, 2008, 05:55:15 am View in topic context
 Posted by SolidZone 26  in  SF3 Shin Gouki Sprite Edits (Closed) (Started by SolidZone 26 December 26, 2008, 05:55:15 am
 Board: Development Resources

I can't do them so if its okay, I gonna request some for my SF3 Shin Gouki wip. I only need these sprite edits for these particular actions and they must match GM's SF3 Gouki palette (alexlexus's Gouken and vyn's SF3 Evil Ryu are the example sprites that needed to be sprite edited into SF3 Shin Gouki): http://www.sendspace.com/file/4ldgpn
    

Re: SF3 Shin Gouki WIP

 December 19, 2008, 11:23:08 pm View in topic context
 Posted by SolidZone 26  in SF3 Shin Gouki WIP (Started by SolidZone 26 November 15, 2008, 12:13:47 am
 Board: Projects

Well today I won't be at a computer with fighter factory ... but when I get home tomorrow I surely will do those said palettes ... and thank you I usually do 12 custom palettes for every character I download because that's how I roll ... check my youtube site in my profile information to see some of the other palettes I've done lol ... and lastly are ya sure the shin lvl2 akuma's pants aren't right cuz i copied the color codes from the shin lvl2 akuma sprite from failure's shin lvl2 but eithjer way I'm proud to serve you man!  :)   --;
No, thank you for making palettes for me in the first place. I glad you have the effort to help me make my wip better :sugoi:. And about the Shin LVL 2 Akuma palette, I actually looked at xPreatorianx's Shin LVL 2 Akuma. Maybe that's the reason why I think the palette wasn't right :P. I 'll check it again though and some of your videos on YouTube profile sometime. :)
    

Re: super street fighter 2 chars and clay fighters stages

 December 19, 2008, 08:32:50 pm View in topic context
 Posted by SolidZone 26  in super street fighter 2 chars and clay fighters stages (Started by Korak December 19, 2008, 01:47:44 am
 Board: Requests

My question is, why does everyone consider Conversion World's "Super Street Fighter 2" characters SSF2? I mean, they have several supers, sometimes using incorrect sprites, and are nowhere near accurate.

Unless you don't care about that. I'm sorry about the ranting - I'm going through some tough times in my relationship...

Google "thecookiemaster". He/she has pretty much all of Conversion World's creations on his FileFront account.
Hey, why didn't you tell me that earlier? I managed to find Fei-Long by zamtong there.
    

Re: SF3 Shin Gouki WIP

 December 19, 2008, 06:50:52 pm View in topic context
 Posted by SolidZone 26  in SF3 Shin Gouki WIP (Started by SolidZone 26 November 15, 2008, 12:13:47 am
 Board: Projects

I do have a few ideas actually ...

1.)  A rush attack similar to that of Vyn's Evil Ryu ending in a kick ... the strong punch version sending the opponent off the wall for a wall bounce set up ... good for comboing ...

2.)  Make his him have the move in which he punches the ground (Kongo Koretouzan or whatever ...) to where that can be Super Canceled into a Misogi (The air chop from the sky)

3.)  Instead of CvS Sparks for the Shun Goku Satsu try using Ascended Hitsparks (for the Sgs ONLY)

4.)  Give him the tenma hellflash where he shoots multipule Zankuu Hadoukens ... the have it so you can chain into a gou zanku at the end ...a big fire ball ...

5.)  Make sure he can roll forward and backward ... hell even try to make it so he has a dodge ...

6.)  When he is released for a beta make sure you let me test it because I'll give tons of feedback I'm really hyped for this character man I'll help you as much as possible ...

 :sugoi:

More Palettes later when ideas hit me ....
Good ideas, I will keep those in mind. By the way, I manage to find a few errors on some of the palettes you made when I placed them on my SF3 Shin Gouki:

1.) The Shin LVL 2 Akuma palette has kinda more darker blue pants. About the sandals, they have to match the hair so their is no way I can match it to the original Shin LVL 2 Akuma.

2.) The 6th Ogre palettes has a red aura (I checked the original character and then the aura was suppose to be white, not red). It suppose to have the same aura as the 1st Ogre palette.

3.) I think Rare Akuma's aura is suppose to be green. I just recently forgot, I'll check his sff file again later.

4.) The others are fine.

But don't worry, all these are minor, you don't need to go back and fix them. I will fix them myself. I have more suggestions of some palettes, how about the 4th Ogre palette (The purple skin, dark purple clothing and red hair) and the SFA3/SFZ3 Shin Akuma palette? You really make great palettes, I want you to help me create a few more palettes because I would rather have more time creating the character than make palettes for him. That's all the palettes I need.
    

Re: SF3 Shin Gouki WIP

 December 18, 2008, 10:06:37 pm View in topic context
 Posted by SolidZone 26  in SF3 Shin Gouki WIP (Started by SolidZone 26 November 15, 2008, 12:13:47 am
 Board: Projects

    

Re: mkvssf scorpion

 December 18, 2008, 12:05:23 am View in topic context
 Posted by SolidZone 26  in mkvssf scorpion (Started by Hiro The Warrior December 17, 2008, 01:59:50 pm
 Board: Requests

I checked his site before, it's not there.