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Mackx

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Messages by Mackx

    

Re: 3 Stages - Tales of Symphonia, Final Fantasy 8...

 August 12, 2009, 05:08:40 pm View in topic context
avatar  Posted by Mackx  in 3 Stages - Tales of Symphonia, Final Fantasy 8... (Started by Mackx August 12, 2009, 06:08:13 am
 Board: Your Releases, older Mugen

Yeah, Ifrit's Lair (you wrote Layer in the files) is indeed a little blurry. I'll wait to see the updated version.
I also think the players could be slightly lower on the ground.

The ToS Forest stage is really great. The parallax with foreground trees and the animations are awesome. :)
The hero seems to be moon running though, maybe you could give him a higher velocity.
Finally, the mushroom and plant seem to appear from nowhere when they enter from the right of the screen. That's a problem I had already faced, and the method I found was to change the axis of the sprites in the animation itself. For example, for the plant, change your code to :
[mcode]
[BEGIN ACTION 4]
4,1,100,0,2, H
4,2,100,0,2, H
4,3,100,0,2, H
4,4,100,0,2, H
...
[/mcode]
and it will fix the magical apparition.

Yeah i was wondering why that was, i couldn't seem to completely get rid of it. I've never run into this kind of problem before, still not sure why it's happening, anyways thanks for the fix

Quote
Concerning Flintstones house : so many sprites for the smoke ! o_O
More importantly, deltas or bounds need some fixing, because we can see the sky appear at the right of the stage, beside the house (there's a vertical line on the right side).

Hmm that's strange, doesn't appear like that on my mugen, i wonder if it has something to do with the resolution?
Thanks for the feedback Cybaster, i'll get these things fixed.
    

Re: 3 Stages - Tales of Symphonia, Final Fantasy 8...

 August 12, 2009, 08:04:53 am View in topic context
avatar  Posted by Mackx  in 3 Stages - Tales of Symphonia, Final Fantasy 8... (Started by Mackx August 12, 2009, 06:08:13 am
 Board: Your Releases, older Mugen

Mackx, in regards to the FF8 Ifrit background, have you tried 8mimc, the FF8 BG viewer program?  It'll help in getting cleaner rips and the like.

hmmmm... never heard of those programs, sounds like something i'm going to check out, thanks bud.
It wasn't the quality i wanted but it was the best i could get, i just wanted to make a final fantasy stage. Anyways i'll check this thing out and see how good i can get it.
    

3 Stages - Tales of Symphonia, Final Fantasy 8...

 August 12, 2009, 06:08:13 am View in topic context
avatar  Posted by Mackx  in 3 Stages - Tales of Symphonia, Final Fantasy 8... (Started by Mackx August 12, 2009, 06:08:13 am
 Board: Your Releases, older Mugen

    

Re: School Yard

 August 10, 2009, 12:44:38 am View in topic context
avatar  Posted by Mackx  in School Yard (Started by Hihoshi August 09, 2009, 08:30:42 pm
 Board: Your Releases, older Mugen

Cybaster's feedback pretty much takes care of whats wrong with this stage, but,
It looks like you could have made this stage just using parallax for the floor because like cybaster said there's not enough 3D effect for the background. The stage is really smooth no doubt about it, you did a good job calculating and pulling the 3D effect very well, but you would need to double the frames in the middle of the stage to prevent the way they slide, or when you rip the stage make sure your frames are very close together to get the smoothest result and prevent sliding. I noticed both ends of the stage move slow compared to the middle, you could either decrease the boundright/boundleft to fix it, but you would lose a little bit of the stage, or you could increase the framecount on the ends to speed it up and match the middle of the stage.  Not much you can do about color loss for 3-D stages except try to dither and making sure each frame matches the others. You could use ifranview to batch convert images while converting them to 8bit, i find this program matches all the images the best. Anyways just my 2 bits...
    

Re: Stage Falls (from the game call: Scarlet Weather Rhapsody)

 August 03, 2009, 08:03:13 am View in topic context
avatar  Posted by Mackx  in Stage Falls (from the game call: Scarlet Weather Rhapsody)  (Started by Master Yoda August 03, 2009, 07:35:01 am
 Board: Your Releases, older Mugen

Looks good master yoda, will check it out. I take it the water is what's animated?
    

Re: Taffy Factory Stage Released

 August 03, 2009, 07:59:44 am View in topic context
avatar  Posted by Mackx  in Taffy Factory Stage Released (Started by Enscripture August 03, 2009, 03:03:46 am
 Board: Your Releases, older Mugen

Direct link doesn't work either, just links to the website...  ;)
    

Re: Taffy Factory Stage Released

 August 03, 2009, 04:03:23 am View in topic context
avatar  Posted by Mackx  in Taffy Factory Stage Released (Started by Enscripture August 03, 2009, 03:03:46 am
 Board: Your Releases, older Mugen

Nice stage, i always enjoy a good old school stage, but your site has some serious issues. Does not work at all with internet explorer, and when using firefox i can't get to the stages section(doesn't load)
    

Re: Marble Zone Stage (Sonic 1) Remix

 July 31, 2009, 01:44:44 am View in topic context
avatar  Posted by Mackx  in Marble Zone Stage (Sonic 1) Remix (Started by supermystery July 31, 2009, 12:21:12 am
 Board: Your Releases, older Mugen

It's got a very old school feel to it, thanks...
    

Re: Midnight Ship [Updated] [Video Added]

 July 30, 2009, 07:51:55 pm View in topic context
avatar  Posted by Mackx  in Midnight Ship [Updated] [Video Added] (Started by ExShadow July 24, 2009, 08:16:45 pm
 Board: Your Releases, older Mugen


Quote

I'm going to try this next:



Nice, we need more mvc2 stages, can't wait for this one.
    

Re: Midnight Ship [Updated] [Video Added]

 July 29, 2009, 11:31:52 pm View in topic context
avatar  Posted by Mackx  in Midnight Ship [Updated] [Video Added] (Started by ExShadow July 24, 2009, 08:16:45 pm
 Board: Your Releases, older Mugen

Yeah this is looking much better now veg, good job!   :sugoi:
    

Re: Midnight Air Ship

 July 28, 2009, 09:26:10 am View in topic context
avatar  Posted by Mackx  in Midnight Ship [Updated] [Video Added] (Started by ExShadow July 24, 2009, 08:16:45 pm
 Board: Your Releases, older Mugen

Here is a version i made, yours if you want it, this is just a small preview. If you want to use it or parts of it i'll send you the high res version. I also have the floor seperate as well if you want that too. If not, i'm sure you already have a good one of your own.

    

Re: Midnight Air Ship

 July 28, 2009, 01:47:51 am View in topic context
avatar  Posted by Mackx  in Midnight Ship [Updated] [Video Added] (Started by ExShadow July 24, 2009, 08:16:45 pm
 Board: Your Releases, older Mugen

Quote
The floor of the midnight air ship, or the MvC2 ship?
How many MvC2 stages are there anyway?

Quite a few, there's 2 different versions for each stage, most of them anyways.
    

Re: Midnight Air Ship

 July 25, 2009, 09:03:46 pm View in topic context
avatar  Posted by Mackx  in Midnight Ship [Updated] [Video Added] (Started by ExShadow July 24, 2009, 08:16:45 pm
 Board: Your Releases, older Mugen

Quote
Also, I was a bit bummed that this stage is lo-res, but meh, I got a ton of lo-res stages, just that I think this stage is worth the hi-res. :/


Yeah I think this would be a good high res stage too, as well as maybe a seperate delta for the sky. But who knows what you'll accomplish once you have the full ship...
    

Re: Road To Hyrule

 July 07, 2009, 05:13:29 am View in topic context
avatar  Posted by Mackx  in Road To Hyrule  (Started by Ryon July 07, 2009, 04:19:01 am
 Board: Your Releases, older Mugen

Just tried it out, still a little bit of colorloss, sometimes the rgb method doesn't always work right.
I'm really not much for single screenshot stages, if you were to seperate the background from the bridge somehow this stage would be better...
    

Re: Samurai shodown 6 : China HR!

 July 06, 2009, 11:41:48 pm View in topic context
avatar  Posted by Mackx  in Samurai shodown 6 : China HR!  (Started by Master Yoda July 03, 2009, 06:32:40 am
 Board: Your Releases, older Mugen

Hey just tried this stage out, really nice work master yoda. Sharp and fairly clean, good job  :sugoi:
    

Re: CvS2 - Osaka Tower

 July 06, 2009, 11:30:42 pm View in topic context
avatar  Posted by Mackx  in CvS2 - Osaka Tower (Started by Mackx July 05, 2009, 05:15:42 am
 Board: Your Releases, older Mugen

The parallax is not done correctly again.  
While not blatantly obvious, one character's feet will slide some when the other one moves.  

Use this one instead.  
[mcode]delta = 1.576,1[/mcode]

You must really have a good eye, I looked for sliding and didn't think it was noticable...

Quote
trans = addalpha
alpha = 55,200

type = normal
spriteno = 3, 1
trans = addalpha
alpha = 75,100

The number before the comma works like the "AS" value in the animation code, and after the comma is like the "D" value.  

It just keeps you from having to add in the action number and match it up with the sprite number.  Less stuff to keep organized.  

Thanks Tamez, you just taught me something new. I didn't know about adding an alpha under the trans, this will come in useful in the future. I wish I could find a manual on deep mugen code...

Quote
It's really is a beautiful stage and obviously took quite a bit of work.  Thanks for creating it.  

Yeah thanks, other then a small parallax issue, some duplicate code which i forgot to delete while making it and pallet stuff, really nothing that would effect the stage much, i'de say it was a success... i'll fix the parallax as well in the update...
    

Re: CvS2 - Osaka Tower

 July 06, 2009, 07:40:12 pm View in topic context
avatar  Posted by Mackx  in CvS2 - Osaka Tower (Started by Mackx July 05, 2009, 05:15:42 am
 Board: Your Releases, older Mugen

Pertaining to walts post about the floor,

would this help?

Spoiler, click to toggle visibilty

Just trying to help and I can do a better rain animation also if needed.


Hey that's a pretty cool rain animation, I can see that working for a lot of stages. However You definately can see the water drops more clearly in the actual osaka tower, all i'm going to do really is add "as128d128" type effect and experiment, trying to get the right level of transperancy. But keep that for future stages as i can see something like that would be good for rain say on rocks by a waterfall or something...
    

Re: CvS2 - Osaka Tower

 July 06, 2009, 06:38:30 pm View in topic context
avatar  Posted by Mackx  in CvS2 - Osaka Tower (Started by Mackx July 05, 2009, 05:15:42 am
 Board: Your Releases, older Mugen

Don't get me wrong, and don't get defensive on me there Mackx, I'm on your side.

This is indeed the best version there is, you actually implementes some ideas I already had in mind about 3D illusion through code. It's innovative, looks good, etc. Your execution is flawless as in this works, and it does it well. What I meant is that it's a bit lacking on the "aesthetics" department.

The lightning bolt flash can be done through a completely white flash, and then a fade out effect at the end. Yes, you're a coder, not an expert animator, I don't expect you to know this, but I didn't think you'd take it so badly. Also, you focused on the rain being transparent, when it was actually not what I was referring to, but the water on the floor when the drops hit it - It does need more trasparency!!

Yeah sorry, didn't mean to take it so harshly, you just get tired of people expecting perfection when it's not really possible.  As for the rain on the floor, sorry i misunderstood, yes i agree it could use some more transparency, i'll work on it.... i'm just here to make mugen more fun for eveyone, and i know there were lots of people who wanted this stage, so I hope this version keeps people happy, for now anyways... untill someone else releases a better version that uses methods i'm not aware of. Anyways cheers UG [walt]!
    

Re: CvS2 - Osaka Tower

 July 06, 2009, 06:01:25 pm View in topic context
avatar  Posted by Mackx  in CvS2 - Osaka Tower (Started by Mackx July 05, 2009, 05:15:42 am
 Board: Your Releases, older Mugen

    

Re: CvS2 - Osaka Tower

 July 06, 2009, 05:50:23 pm View in topic context
avatar  Posted by Mackx  in CvS2 - Osaka Tower (Started by Mackx July 05, 2009, 05:15:42 am
 Board: Your Releases, older Mugen

Many things on this look great, and some others don't.

+ Parallax is excelent. 3D illusion is also great!!
- Rain falls too slow. Water drops hitting the floor should be transparent, and maybe the animation should be faster. It looks ugly as it is.

Since I know for certain the resources were ripped directly from the original game's textures, I won't comment on them, they look amazing... it's just that aesthetically the execution feels a little bit simple, straight forward, and has a lot of opportunity areas.

Well like i said, this stage was almost impossible to rip, that is why there is no good version out there.
The rain is already transparent, and making it anymore transparent would make the rain almost invisible, i've tried very hard to make the rain look as good as it does, speeding it up anymore makes it look weird to me, but feel free to change the speed. The only thing about this stage that does not stay completely true to the original is the rain, But that has a lot to do with ripping it (not and easy task), in the game it falls down frame by frame, almost choppy like, it's not transparent and does not go in front of the characters, where the rain in this one does, so saying it looks ugly and it has a lot of opportunity areas seems rather harsh to me, since i think it looks better here then in the game. Just goes to show you can't please everyone...