YesNoOk

Show content

This section allows you to browse the content for this member. Note that you can only see content for which you have sufficient viewing permissions.

***
Mackx is Offline
Contact Mackx:

Mackx

Contributor

Messages by Mackx

    

Re: Democracy Thread

 December 03, 2008, 03:22:04 am View in topic context
avatar  Posted by Mackx  in Contributor Suggestion Thread (Started by Cybaster September 03, 2007, 09:26:13 am
 Board: Feedback

Hey thanks for the contributor status everyone! didn't know this thread existed untill now ;D
    

Re: K.I. Gold - Spinal Ship

 December 03, 2008, 01:03:18 am View in topic context
avatar  Posted by Mackx  in K.I. Gold - Spinal Ship [Updated] (Started by Mackx December 02, 2008, 09:08:58 am
 Board: Your Releases, older Mugen

    

Re: CvS2 - London 3D

 December 03, 2008, 12:02:45 am View in topic context
avatar  Posted by Mackx  in (Updated!) CvS2 - London 3D (Started by Drex November 23, 2008, 10:53:41 am
 Board: Your Releases, older Mugen

Hey drex, stage is awesome by the way, really enjoying it!
    

Re: K.I. Gold - Spinal Ship

 December 02, 2008, 09:47:01 pm View in topic context
avatar  Posted by Mackx  in K.I. Gold - Spinal Ship [Updated] (Started by Mackx December 02, 2008, 09:08:58 am
 Board: Your Releases, older Mugen

Holy damn, this stage is nice. Although how do i make the rain faster?. Keep up the good work man  :sugoi:

Hey thanks for the feedback everyone!
To make the rain go faster you have to change the velocity, under the [BG rain] just change it from 2,5 to 3,5 or even higher for whatever effect you want. I kept it at 2,5 because that's how it is in the game.

Amazing work! I've been waiting for a Hires Killer Instinct stage, so thank you very much.

A few things:
- looks like Shift b is B just pointed out the black line at the bottom thingie.lol
- My concern is with the far background cutting out sharp edges unto the flat grey (I've highlighted the areas). The stage looks beautiful, but this kinda kills it.
You could use some gradation instead so to make the sharp edges dissapear.

So you think it's too sharp? yeah i could fix that, maybe try to blend it in with the rest a little better...
I'll put it in with the update.

This is actually really good.

Some suggestions.

- The sin.y movement of the main floor shows a small line of black at the bottom. Shifting the start coordinates to 0, 5 will eliminate this. Also this will affect the xscale value a bit, set it to 1, 1.6 if you do this.
- Set boundright to 90. You have more space
- Add sin.x movement for the rain for a more dramatic effect. I increased velocity to 3, 5 and set sin.x = 100, 300
- For code optimization, since you set most elements with sin.y for ship movement, you could have used a bgctrldef and a sin.x controller for the same effect.

Adding sin.x to the rain would be nice, i'll add it in. And the black bar at the bottom will be fixed too.
I'll try to get it all done soon...
    

K.I. Gold - Spinal Ship [Updated]

 December 02, 2008, 09:08:58 am View in topic context
avatar  Posted by Mackx  in K.I. Gold - Spinal Ship [Updated] (Started by Mackx December 02, 2008, 09:08:58 am
 Board: Your Releases, older Mugen

    

Re: [Stage] Fury of the Tiger

 December 01, 2008, 07:40:59 am View in topic context
avatar  Posted by Mackx  in Fury of the Tiger (Started by Raizo December 01, 2008, 05:08:10 am
 Board: Your Releases, older Mugen

This is pretty cool man, nice job!
    

Re: Requiem of the Damned v2 (Yin Version)

 November 28, 2008, 05:28:55 am View in topic context
avatar  Posted by Mackx  in Requiem of the Damned v2 (Yin Version) (fix if your stage BGM stop working) (Started by -SyN- November 28, 2008, 04:38:24 am
 Board: Your Releases, older Mugen

Wow this looks pretty good... downloading now...
    

Re: Guardian Ridley Robot Stage Released

 November 26, 2008, 09:12:23 pm View in topic context
avatar  Posted by Mackx  in Guardian Ridley Robot Stage Released (Started by Enscripture November 25, 2008, 11:22:14 am
 Board: Your Releases, older Mugen

Nice stage, I really like some of your old school stages... Hope to see more from you, like super metroid or some more old school tmnt
    

Re: Top Gear 2 - Auckland

 November 24, 2008, 09:15:52 pm View in topic context
avatar  Posted by Mackx  in Top Gear 2 - Auckland (Started by Nily November 24, 2008, 06:17:39 pm
 Board: Your Releases, older Mugen

what's with the strange floor?
    

Re: CvS2 - London 3D

 November 23, 2008, 07:10:36 pm View in topic context
avatar  Posted by Mackx  in (Updated!) CvS2 - London 3D (Started by Drex November 23, 2008, 10:53:41 am
 Board: Your Releases, older Mugen

You know, I already considered the first method. I really could work with the .adx's perfect looping capability and careful adjusting on my part. Only problem is if it skips like my mugen does from time to tome it gets messy. I may end up still attempting it.

Really the only method, even though I love the interactive way i don't see anyone adding code to everyone of their characters... The only problem with the first method is when characters do their supers it pauses the game for a split second causing the sound to go off sync, this is unavoidable and you'll hear the bus sound when the bus is not there. It will work perfect if no one fights though(kinda pointless). It's too bad the interactive way is too complicated...
    

Re: Skies of Arcadia - Sky Battle

 November 19, 2008, 11:59:29 pm View in topic context
avatar  Posted by Mackx  in Skies of Arcadia - Sky Battle  (Started by Mackx November 18, 2008, 07:52:59 am
 Board: Your Releases, older Mugen

Such a smooth sky animation at a perfect angle! How did you pull it off? Doesn't look like scrolling - looks like frame-by-frame.

Hey thanks everyone for the compliments!  Yeah I did frame by frame, its the only way i know of to make the sky move like that...
    

Re: Skullo Mania - Release [StreetFigher EX]

 November 19, 2008, 08:29:07 am View in topic context
avatar  Posted by Mackx  in Skullo Mania - Release [StreetFigher EX] (Started by DEMAN November 17, 2008, 03:56:25 am
 Board: Your Releases, older Mugen

I know he cant be 100% like the original, but he should be based on the original, right?
So, I think he could be a BIT slower, he can wip out every good AI non-cheap characters from my roster cause he can counter attack every or most of their moves.

Im not telling ya to make him 100% accurate, cause we all know, that will NEVER HAPPENS in Mugen.

Im using the original one to make refferences of how his moves could work to avoid some of his cheaps counterparts, just like the slide, where he can hit the opponent on ground 2 times after the first slide.

I hope u understand it, pick a bit here, a bit there and make ur own conclusions.  :)

Of course he's not 100% accurate, that's a hard thing to do with mugen. I think this is a great release, i used to always play as skullomania in street fighter Ex so i appreciate this character . I'm sure it was a real pain masking this one!
Anyways thanks man!
    

Skies of Arcadia - Sky Battle

 November 18, 2008, 07:52:59 am View in topic context
avatar  Posted by Mackx  in Skies of Arcadia - Sky Battle  (Started by Mackx November 18, 2008, 07:52:59 am
 Board: Your Releases, older Mugen

    

Fable: The Lost Chapters - Dark Dock

 November 10, 2008, 09:38:07 am View in topic context
avatar  Posted by Mackx  in Fable: The Lost Chapters - Dark Dock (Started by Mackx November 10, 2008, 09:38:07 am
 Board: Your Releases, older Mugen

    

Re: Launch Window 2 [Video Up]

 November 05, 2008, 10:18:07 am View in topic context
avatar  Posted by Mackx  in Launch Window 2 [Video Up] (Started by glassbox November 04, 2008, 10:03:02 am
 Board: Your Releases, older Mugen

Hey nice stage! I really like the animation for the sun, keep it up, well done!
    

Re: Perfect Dark - Datadyne Headquarters

 October 30, 2008, 07:06:51 am View in topic context
avatar  Posted by Mackx  in Perfect Dark - Datadyne Headquarters (Started by Mackx October 27, 2008, 10:42:23 pm
 Board: Your Releases, older Mugen

    

Re: PharoahMan Stage Night Version [With Double Jump]

 October 28, 2008, 07:23:17 am View in topic context
avatar  Posted by Mackx  in PharoahMan Stage Night Version [With Double Jump] (Started by Chaos Demitri October 27, 2008, 02:25:44 am
 Board: Your Releases, older Mugen

Hey cool stage, love megaman stages, keep up the good work!
    

Re: Perfect Dark - Datadyne Headquarters

 October 28, 2008, 01:48:44 am View in topic context
avatar  Posted by Mackx  in Perfect Dark - Datadyne Headquarters (Started by Mackx October 27, 2008, 10:42:23 pm
 Board: Your Releases, older Mugen

May i ask wtf that huge black bar up front is....  ???

It's just part of the stage, there's a huge X, can't tell very well by the screenshot but if you go to the far left you'll see a big black post like thing, it's just part of the building...
    

Perfect Dark - Datadyne Headquarters

 October 27, 2008, 10:42:23 pm View in topic context
avatar  Posted by Mackx  in Perfect Dark - Datadyne Headquarters (Started by Mackx October 27, 2008, 10:42:23 pm
 Board: Your Releases, older Mugen

    

Re: Streets of Rage: Fighting in the Street

 October 23, 2008, 04:34:22 am View in topic context
avatar  Posted by Mackx  in Streets of Rage: Fighting in the Street (Bigger version added) (Started by _glook October 23, 2008, 12:10:25 am
 Board: Your Releases, older Mugen

Sweet sweet, that's all i can say for old school, much appreciated...