Posted by Mackx
in Contributor Suggestion Thread (Started by Cybaster September 03, 2007, 09:26:13 amBoard: Feedback
Posted by Mackx
in Contributor Suggestion Thread (Started by Cybaster September 03, 2007, 09:26:13 am
Posted by Mackx
in K.I. Gold - Spinal Ship [Updated] (Started by Mackx December 02, 2008, 09:08:58 amSince I started MUGEN I was waiting on someone to make this, you just fulfilled another dream of mine
Not all we need is a really great Spinal and I'm set.

Holy hell, this is AWESOME.
Also, sendspace sucks. I can give you hosting at my place if you want.
Posted by Mackx
in (Updated!) CvS2 - London 3D (Started by Drex November 23, 2008, 10:53:41 am
Posted by Mackx
in K.I. Gold - Spinal Ship [Updated] (Started by Mackx December 02, 2008, 09:08:58 amHoly damn, this stage is nice. Although how do i make the rain faster?. Keep up the good work man
Amazing work! I've been waiting for a Hires Killer Instinct stage, so thank you very much.
A few things:
- looks like Shift b is B just pointed out the black line at the bottom thingie.lol
- My concern is with the far background cutting out sharp edges unto the flat grey (I've highlighted the areas). The stage looks beautiful, but this kinda kills it.
You could use some gradation instead so to make the sharp edges dissapear.
This is actually really good.
Some suggestions.
- The sin.y movement of the main floor shows a small line of black at the bottom. Shifting the start coordinates to 0, 5 will eliminate this. Also this will affect the xscale value a bit, set it to 1, 1.6 if you do this.
- Set boundright to 90. You have more space
- Add sin.x movement for the rain for a more dramatic effect. I increased velocity to 3, 5 and set sin.x = 100, 300
- For code optimization, since you set most elements with sin.y for ship movement, you could have used a bgctrldef and a sin.x controller for the same effect.
Posted by Mackx
in K.I. Gold - Spinal Ship [Updated] (Started by Mackx December 02, 2008, 09:08:58 am
Posted by Mackx
in Fury of the Tiger (Started by Raizo December 01, 2008, 05:08:10 am
Posted by Mackx
in Requiem of the Damned v2 (Yin Version) (fix if your stage BGM stop working) (Started by -SyN- November 28, 2008, 04:38:24 am
Posted by Mackx
in Guardian Ridley Robot Stage Released (Started by Enscripture November 25, 2008, 11:22:14 am
Posted by Mackx
in Top Gear 2 - Auckland (Started by Nily November 24, 2008, 06:17:39 pm
Posted by Mackx
in (Updated!) CvS2 - London 3D (Started by Drex November 23, 2008, 10:53:41 amYou know, I already considered the first method. I really could work with the .adx's perfect looping capability and careful adjusting on my part. Only problem is if it skips like my mugen does from time to tome it gets messy. I may end up still attempting it.
Posted by Mackx
in Skies of Arcadia - Sky Battle (Started by Mackx November 18, 2008, 07:52:59 amSuch a smooth sky animation at a perfect angle! How did you pull it off? Doesn't look like scrolling - looks like frame-by-frame.
Posted by Mackx
in Skullo Mania - Release [StreetFigher EX] (Started by DEMAN November 17, 2008, 03:56:25 amI know he cant be 100% like the original, but he should be based on the original, right?
So, I think he could be a BIT slower, he can wip out every good AI non-cheap characters from my roster cause he can counter attack every or most of their moves.
Im not telling ya to make him 100% accurate, cause we all know, that will NEVER HAPPENS in Mugen.
Im using the original one to make refferences of how his moves could work to avoid some of his cheaps counterparts, just like the slide, where he can hit the opponent on ground 2 times after the first slide.
I hope u understand it, pick a bit here, a bit there and make ur own conclusions.
Posted by Mackx
in Skies of Arcadia - Sky Battle (Started by Mackx November 18, 2008, 07:52:59 am

Posted by Mackx
in Fable: The Lost Chapters - Dark Dock (Started by Mackx November 10, 2008, 09:38:07 am

Posted by Mackx
in Launch Window 2 [Video Up] (Started by glassbox November 04, 2008, 10:03:02 am
Posted by Mackx
in Perfect Dark - Datadyne Headquarters (Started by Mackx October 27, 2008, 10:42:23 pmhow come no one questions that crooked building in the back?
i meant SLANTED
Haha I think that was also in the original game!
Posted by Mackx
in PharoahMan Stage Night Version [With Double Jump] (Started by Chaos Demitri October 27, 2008, 02:25:44 am
Posted by Mackx
in Perfect Dark - Datadyne Headquarters (Started by Mackx October 27, 2008, 10:42:23 pmMay i ask wtf that huge black bar up front is.... ???
Posted by Mackx
in Perfect Dark - Datadyne Headquarters (Started by Mackx October 27, 2008, 10:42:23 pm


Posted by Mackx
in Streets of Rage: Fighting in the Street (Bigger version added) (Started by _glook October 23, 2008, 12:10:25 am