Board: All That's Left
User: Looks pretty important judging by the amount of stars
omg!! thats the 3 or 4 posting in here thats well nice and real
thank u smach
every one is off a bit here if we where not we all had real pics. off our selfs in real life as avatars not silly or funny or scary or etc. as we all do![]()
In all honesty, you seriously need to abandon that posting style. It's scary enough with the types of stages you release but with your avatar, signature, random Japanese emoticons such as ^ _ ^ in your posts, and gifs that just scream sexual symbolism, you are starting to creep me (and I'm pretty sure many more people) the hell out.
Anyway wouldn't you guys rather have this versus a bunch of those crappy-thrown-together-in-two-seconds Sonics
From the screenshots, that is exactly what this Sonic looks like.
Good enough, now, precisely what do you wish to achieve? 3 clones on EVERY round, or continuous creation of clones or what?

;Omni-Res
[Statedef 192]
anim = 192
[State 192]
type = AssertSpecial
trigger1 = time = [0,25]
flag = intro
flag2 = roundnotover
[State 192] ;Defeated Intro
type = varset
trigger1 = !Time
trigger1 = var(59)
v = 58
value = 1
[State 192]
type = Helper
trigger1 = animelem = 21
helpertype = player
name = "clone"
stateno = 9000
ID = 9000
pos = 30,0
keyctrl = 1
[State 192]
type = Helper
trigger1 = animelem = 21
helpertype = player
name = "clone"
stateno = 9000
ID = 9000
pos = -30,0
keyctrl = 1
[State 192]
type = Helper
trigger1 = !Time
trigger1 = var(58) = 1
helpertype = normal
name = "Omni-Psych Helper"
stateno = 9100
ID = 9100
ownpal = 1
supermovetime = 9999
ignorehitpause = 1
[State 192]
type = PlaySnd
trigger1 = time = 1
value = 192,541
[Statedef 5900]
type = S
[State 5900, special intro]
type=changestate
triggerall= roundno = 1
trigger1 = 1
value= 185
[State 5900, intro 1]
type=changestate
trigger1= roundno = 1 && random < 250
value= 187
[State 5900, intro 2]
type=changestate
trigger1= roundno = 1 && random < 250
value= 188
[State 5900, intro 3]
type=changestate
trigger1= roundno = 1 && random < 250
value= 186
[State 5900, defeated intro]
type = ChangeState
trigger1 = roundno >= 2
trigger1 = var(58) = 1
value = 192
[State 5900]
type=changestate
trigger1=ishelper(9741)
value=9741
[State 5900, AI Challengers]
type = Helper
triggerall = !time
triggerall = var(59)
trigger1 = 1
helpertype = normal
name = "Omni-Psych Helper"
stateno = 9100
ID = 9100
ownpal = 1
supermovetime = 9999
ignorehitpause = 1
; Omni-Psych Helper
[Statedef 9100]
physics = N
anim = 9100
ctrl = 1
[State 9100, safety]
type=selfstate
trigger1=!ishelper
value=0
[State 9100]
type = DefenceMulSet
trigger1 = 1
value = 0.0
[State var]
type = varset
trigger1 = time = 0
fvar(10) = parent,power
ignorehitpause = 1
[State 9100]
type = AssertSpecial
trigger1 = 1
flag = invisible
[State var]
type = varset
trigger1 = time = 0
fvar(2) = 0
ignorehitpause = 1
[State var]
type = varadd
trigger1 = time = 0
fvar(2) = .1
ignorehitpause = 1
[State var]
type = varadd
trigger1 = fvar(10) > 0 && parent,stateno!= 990
fvar(10) = -2
ignorehitpause = 1
[State var]
type = varadd
trigger1 = fvar(10) > 0 && parent,stateno!= 192
fvar(10) = -2
ignorehitpause = 1
I don't remember anybody saying the sprites were bad, the worse I can remember is people saying that they are tso good they are improductive.