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Messages by Smash

    

Re: Say something about the person's profile Icon above you

 July 12, 2009, 08:20:29 am View in topic context
 Posted by Smash  in Say something about the person's profile Icon above you (Started by †KillerMondless† June 08, 2009, 11:31:21 pm
 Board: All That's Left

Avatar: Some sorta stick symbol

User: Looks pretty important judging by the amount of stars
    

Re: melancholy of haruhis training stage

 July 12, 2009, 07:29:57 am View in topic context
 Posted by Smash  in melancholy of haruhis training stage  (Started by david link July 09, 2009, 03:49:24 pm
 Board: Your Releases, older Mugen

omg!! thats the 3 or 4 posting in here thats well nice and real
thank u smach
 every one is off a bit here if we where not we all had real pics. off our selfs in real life as avatars not silly or funny or scary or etc. as we all do ^_^



Yes everyone is off it is what makes every single human unique but we are all not acting like creeps you cant tell me you go around in real life and talk like you post
    

Re: melancholy of haruhis training stage

 July 12, 2009, 04:34:48 am View in topic context
 Posted by Smash  in melancholy of haruhis training stage  (Started by david link July 09, 2009, 03:49:24 pm
 Board: Your Releases, older Mugen

Something about this stage and you are off

Quote
In all honesty, you seriously need to abandon that posting style. It's scary enough with the types of stages you release but with your avatar, signature, random Japanese emoticons such as ^ _ ^ in your posts, and gifs that just scream sexual symbolism, you are starting to creep me (and I'm pretty sure many more people) the hell out.
    

Re: Mugen hi res or low res mugen

 July 12, 2009, 02:48:14 am View in topic context
 Posted by Smash  in Mugen hi res or low res mugen (Started by SaintSix June 02, 2009, 01:20:27 am
 Board: M.U.G.E.N Discussion

I have a nice folder called MUGEMN and in it i got Low-Res and Plus i would switch all the way to Plus if Low-Res chars didnt look messed up in Plus
    

Re: Man, oh, man, a little 3D Game In Works.

 July 12, 2009, 02:40:10 am View in topic context
 Posted by Smash  in Man, oh, man, a little 3D Game In Works. (Started by Geographic July 02, 2009, 01:02:35 am
 Board: Projects

This is nice a nice change of pace for the Mortal Kombat project scene Reptile(ninja reptile) gets in i hope
    

GTAForums?

 July 12, 2009, 02:30:45 am View in topic context
 Posted by Smash  in GTAForums? (Started by Smash July 12, 2009, 02:30:45 am
 Board: All That's Left

I couldn't decide wether this belongs in Gaming or All Thats Left, move it to proper location please

Does anybody know if the Grand Theft Auto fan forum GTAForums(Does anybody go there from here?) is down cause if saw some guys post on another forum talking about it and a migration of GTAForums' members going to GTAPlace or GTAGaming
    

Re: Card Sagas Wars ( Link VS Cloud and new stage )

 July 07, 2009, 02:24:47 pm View in topic context
 Posted by Smash  in Card Sagas Wars ( Lenneth VS Walküre ) (Started by Abysswolf February 04, 2009, 04:37:10 pm
 Board: Projects

They already put to much in to it to quit i mean come on this project probably has some of the most views i've ever seen on MUGEN videos

Also it is fun to see your favorite characters in their art style in the Card Gallery
    

Re: Road To Hyrule

 July 07, 2009, 05:18:33 am View in topic context
 Posted by Smash  in Road To Hyrule  (Started by Ryon July 07, 2009, 04:19:01 am
 Board: Your Releases, older Mugen

Its better than in Brawl because you cant be launched off the sides lol
    

Re: Sonic MvC released!

 July 03, 2009, 05:18:02 pm View in topic context
 Posted by Smash  in Sonic MvC released! (Started by lordyamil July 02, 2009, 08:26:53 pm
 Board: Your Releases, older Mugen

Anyway wouldn't you guys rather have this versus a bunch of those crappy-thrown-together-in-two-seconds Sonics

From the screenshots, that is exactly what this Sonic looks like.


Oh lord check out some of the Sonics on eSnips these guys dont have sounds, no portraits, no hitboxes. but i might try this one out just to see what it is really like
    

Re: Sonic MvC released!

 July 03, 2009, 05:12:05 pm View in topic context
 Posted by Smash  in Sonic MvC released! (Started by lordyamil July 02, 2009, 08:26:53 pm
 Board: Your Releases, older Mugen

Anyway wouldn't you guys rather have this versus a bunch of those crappy-thrown-together-in-two-seconds Sonics(first results on eSnips) i mean i didnt dl it because i dont do Chibi, but from the pics and the comments that were friendly it seems like a all around char also i like when people add a little personality to the character, if i wanted a boring Sonic i would play SSBB i always though MUGEN was about doing things the way you wanted versus what the companies gave you
    

Re: Editing Trigger for Clones

 July 02, 2009, 07:29:34 pm View in topic context
 Posted by Smash  in Editing Trigger for Clones (Started by Smash June 30, 2009, 03:37:39 am
 Board: M.U.G.E.N Development Help

I hate being a noob a have trashed so many CNS files its causing my Recycle Bin to be laggy

So i have to add the triggers from state 5900 to all intros?

EDIT: Well i got the clones to work all the time in round two even if i win round 1 but its sttill off because it wont work in round 1
    

Re: Editing Trigger for Clones

 July 01, 2009, 09:46:18 pm View in topic context
 Posted by Smash  in Editing Trigger for Clones (Started by Smash June 30, 2009, 03:37:39 am
 Board: M.U.G.E.N Development Help

    

Re: Editing Trigger for Clones

 June 30, 2009, 03:45:28 pm View in topic context
 Posted by Smash  in Editing Trigger for Clones (Started by Smash June 30, 2009, 03:37:39 am
 Board: M.U.G.E.N Development Help

Well i didnt 2 minutes ago  :D

Heres the right code i think

Code:
;Omni-Res
[Statedef 192]
anim = 192

[State 192]
type = AssertSpecial
trigger1 = time = [0,25]
flag = intro
flag2 = roundnotover

[State 192] ;Defeated Intro
type = varset
trigger1 = !Time
trigger1 = var(59)
v = 58
value = 1

[State 192]
type = Helper
trigger1 = animelem = 21
helpertype = player
name = "clone"
stateno = 9000
ID = 9000
pos = 30,0
keyctrl = 1

[State 192]
type = Helper
trigger1 = animelem = 21
helpertype = player
name = "clone"
stateno = 9000
ID = 9000
pos = -30,0
keyctrl = 1



[State 192]
type = Helper
trigger1 = !Time
trigger1 = var(58)  = 1
helpertype = normal
name = "Omni-Psych Helper"
stateno = 9100
ID = 9100
ownpal = 1
supermovetime = 9999
ignorehitpause = 1

[State 192]
type = PlaySnd
trigger1 = time = 1
value = 192,541


Also I think this has something do with it also


Code:
[Statedef 5900]
type = S

[State 5900, special intro]
type=changestate
triggerall= roundno = 1
trigger1 = 1
value= 185


[State 5900, intro 1]
type=changestate
trigger1= roundno = 1 && random < 250
value= 187

[State 5900, intro 2]
type=changestate
trigger1= roundno = 1 && random < 250
value= 188

[State 5900, intro 3]
type=changestate
trigger1= roundno = 1 && random < 250
value= 186

[State 5900,  defeated intro]
type = ChangeState
trigger1 = roundno >= 2
trigger1 = var(58)  = 1
value = 192

[State 5900]
type=changestate
trigger1=ishelper(9741)
value=9741

[State 5900, AI Challengers]
type = Helper
triggerall = !time
triggerall = var(59)
trigger1 = 1
helpertype = normal
name = "Omni-Psych Helper"
stateno = 9100
ID = 9100
ownpal = 1
supermovetime = 9999
ignorehitpause = 1


    

Re: Editing Trigger for Clones

 June 30, 2009, 07:52:31 am View in topic context
 Posted by Smash  in Editing Trigger for Clones (Started by Smash June 30, 2009, 03:37:39 am
 Board: M.U.G.E.N Development Help

Sorry,

Code:
; Omni-Psych Helper
[Statedef 9100]
physics = N
anim = 9100
ctrl = 1

[State 9100, safety]
type=selfstate
trigger1=!ishelper
value=0

[State 9100]
type = DefenceMulSet
trigger1 = 1
value = 0.0



[State var]
type = varset
trigger1 = time = 0
fvar(10) = parent,power
ignorehitpause = 1

[State 9100]
type = AssertSpecial
trigger1 = 1
flag = invisible

[State var]
type = varset
trigger1 = time = 0
fvar(2) = 0
ignorehitpause = 1
[State var]
type = varadd
trigger1 = time = 0
fvar(2) = .1
ignorehitpause = 1



[State var]
type = varadd
trigger1 = fvar(10) > 0 && parent,stateno!= 990
fvar(10) = -2
ignorehitpause = 1

[State var]
type = varadd
trigger1 = fvar(10) > 0 && parent,stateno!= 192
fvar(10) = -2
ignorehitpause = 1
    

Editing Trigger for Clones

 June 30, 2009, 03:37:39 am View in topic context
 Posted by Smash  in Editing Trigger for Clones (Started by Smash June 30, 2009, 03:37:39 am
 Board: M.U.G.E.N Development Help

I recently came back to MUGEN after a long break and i forgot alot of stuff i learned

I was messing with Super Dizzy LE's triggers for her clone helpers im trying to make it so the clones appear in all through the match
right now the clones appear if you die in the first round only i found the state and the clone's trigger but what trigger enables something to be activated in both rounds
    

Re: CherryBlossominMagicalView (Open Source)

 April 10, 2009, 02:11:27 am View in topic context
 Posted by Smash  in CherryBlossominMagicalView (Open Source) (Started by FlamingRedHead April 08, 2009, 09:37:38 pm
 Board: Your Releases, older Mugen

ooooh nice make a low-res version please
    

Re: Gay Bahamut released (04/01/09)

 April 05, 2009, 04:18:13 am View in topic context
 Posted by Smash  in Gay Bahamut released (04/01/09) (Started by Ricepigeon April 01, 2009, 02:08:08 am
 Board: Your Releases, older Mugen

I got a friend who thought everything about MUGEN was retarded but i showed him this and he played a few rounds against this just for lulz
    

Re: Kratos (GoW) MUGEN WIP

 March 31, 2009, 02:03:58 am View in topic context
 Posted by Smash  in Kratos (GoW) MUGEN WIP (Started by DooM February 13, 2009, 05:36:56 am
 Board: Projects

    

Re: Kratos (GoW) MUGEN WIP

 March 29, 2009, 11:52:05 pm View in topic context
 Posted by Smash  in Kratos (GoW) MUGEN WIP (Started by DooM February 13, 2009, 05:36:56 am
 Board: Projects

I like this i dunno why people say sprites are bad these are good but then again I see crappy chars all day as i make videos of crap char beatings i like the way the Kratos is made and hope he has good moves that are like in game like that Chain combo thing that saved my @$$ so many times in the games

Also that site looks really pro props on that one
    

Re: Who's the worst char ever?

 March 28, 2009, 09:49:10 pm View in topic context
 Posted by Smash  in What's the worst character ever? (Started by Dopemanblopfox July 07, 2008, 01:21:57 am
 Board: M.U.G.E.N Discussion

Well i would say those chars that are overused on the tube i mean its ok to have a favorite but when 1,000 people have the same favorite it gets unbearable: Haruhi, Goku, etc

Super Mario/Luigi: these guys got some of the nicest sprites in the game but jesus christ their coding is cheap

God Orochi: this guy is worth about as much as a bucket of cow piss because he has been edited so bad that every palette edit can be named:

red: Ultimate Flame Orochi

blue: Ice God Orochi

green: King of the Holy Earth Mizuchi


these are all real names of edits each one works EXACTLY the same just with different effects and colours