This is kinda of a small thing but why can't i cancel from drill into guillotine. there are a number of yamazaki's that can do this, like Fong's and Ahuron's, so why can't this one?
i've been working on my Dudley, trying to make him play closer to source and I've been having issues with his machine gun blow. I've been trying to recreate the ex machine gun in to jab machine gun to forward ducking upper but I can't seem to get the velocities just right. after the jab MGB connects it just send the opponent to the to far side of the screen when it should just pop him/her up for the followup. Anyway can someone take a look at this for me. Any kind of help is appreciated
I can download it fine now but when i go to play on the stage I get a message saying the there's been a library error and that mugen can't read the SFF
I'm sorry I haven't responded to this in awhile but it kinda just flew over my head I add the display to clip board but I want to know if it's correct [State 320, DisplayToClipboard] type = DisplayToClipboard trigger1 = var(24) text = "var(24) = %d vel x = %f" params = var(24),vel x ignorehitpause = 0 persistent = 0 ;ƒvƒ‰ƒYƒ}ƒRƒ“ƒ{1-2-5
[State 320, DisplayToClipboard] type = DisplayToClipboard trigger1 = var(15) text = "var(15) = %d vel x = %f" params = var(15),vel x ignorehitpause = 0 persistent = 0 ;ƒvƒ‰ƒYƒ}ƒRƒ“ƒ{1-2-5
[State 320, DisplayToClipboard] type = DisplayToClipboard trigger1 = var(16) text = "var(16) = %d vel x = %f" params = var(16),vel x ignorehitpause = 0 persistent = 0 ;ƒvƒ‰ƒYƒ}ƒRƒ“ƒ{1-2-5 also would i add it to statedef or to the state -2
I started playing warusaki's hayato a couple day's ago and i discovered an interesting "glitch". when performing the longest plasma string my power suddenly shot up to max. Now when i redownloaded the char the issue was fixed. but after i applied jesuszilla's patch the issue returned. So i'd like to fix the issue without having to download the character again. I started by looking at the animation that caused it but i don't know
;ƒvƒ‰ƒYƒ}ƒRƒ“ƒ{1-2-5 [Statedef 320] type = S movetype = A physics = N juggle = 8 velset = 7.5,0 ctrl = 0 anim = 320 poweradd = 17*(1000+var(24))/1000*!(var(15)||var(16))
[State 220, Position] type = PosSet trigger1 = AnimElem = 1 y = 0
I think I get it i just can seem to find the win state decider I thought it was this
;Ÿ—˜ƒ|[ƒY•ªŠò [Statedef 180] type = S ctrl = 0 velset = 0,0
[State 200, 7] type = screenbound trigger1 = prevstateno = 3103 value = 1 movecamera = 30,0
[State 180, 1] type = ChangeState trigger1 = prevstateno = 3103 value = 186
[State 180, 1] type = ChangeState trigger1 = var(49) trigger1 = fvar(15) value = 12100
[State 180, 1] type = ChangeState trigger1 = fvar(15) value = 187
[State 180, 1] type = ChangeState trigger1 = var(49) trigger1 = time = 1 value = ifelse(random<250,185,12100)
[State 180, 1] type = ChangeState trigger1 = time = 1 trigger1 = !IsHelper value = ifelse(random<250,188,181+(random%3))
[State 180, 1] type = ChangeState trigger1 = time = 1 trigger1 = IsHelper && root,stateno = 185 value = 183
[State 180, 1] type = ChangeState trigger1 = time = 1 trigger1 = IsHelper value = ifelse(random<333,188,181+(random%2))
But when i tried it i got this error
Error message: Controller not valid for mugenversion of character: victoryquote Error parsing [State 180, Quote] Error in [Statedef 180] Error in m-ism/dio.cns Character mugenversion is older than this version of M.U.G.E.N. Error loading chars/dio/dio.def Error loading p1
Just learned how do quotes only issue i'm having is specifying them for specific characters, Eg: Guy A say specific thing to Guy B when he beats him. I looked at PotS' characters for clarification but i got nothing.
Error message: Invalid format specifier in "hit = %d |p2 = %d | |7 = %d | stand10 = %D| stand11 = %d" Error parsing [state debug] Error in [Statedef -3] Error in -2.cns Character mugenversion is older than this version of M.U.G.E.N. Error loading chars/midler/midler.def Error loading p1
I already went and fixed the mugenversion but this appeared when i went to try her again in 1.0
Ok I actually did it I found a way to reverse engineer the var and create what i like to call Perfect Dio. first I changed the PalNo to [1,12]. This made every pallet regular dio and because this dio has what i needed every other command had to follow suit. So after that it was a simple task of just editing var 12 in a couple of the special and siper prompts to get the desired results. Thank You So Much Cyanide I would have never figured it out without your help you really did me a solid dude.
Here's the var set for regular dio [State -2, 3] type = VarSet trigger1 = PalNo = [7,12] var(12) = 10 so does that mean that var 12 is the controlling var
no change but i just discovered something interesting. When i removed vars 49 and 12 it allowed me to trigger the knife throw during the tandum however his stand doesn't actual do it he does. and when he does he also becomes his stand so i think the problem may be with the vars themselves. On a side note i've pulled the attack from the constant to see if there is something in there that might be the problem ;--------------------------------------------------------------------------- ;ƒ`ƒFƒbƒNƒƒCƒg‚¾ƒbiƒXƒ^ƒ“ƒhƒ‚[ƒhji’nãj [Statedef 3050] type = S movetype = A physics = N juggle = 0 ctrl = 0 anim = 3050 velset = 0,0 sprpriority = 2