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HankVenture

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Messages by HankVenture

    

Re: Two ADX packs.

 September 21, 2008, 09:12:06 am View in topic context
avatar  Posted by HankVenture  in HankVenture's ADX Release Thread. *Updated 10/10/2008* (Started by HankVenture September 19, 2008, 08:26:44 pm
 Board: Your Releases, older Mugen

Well the PS2 version was easy as well. But I know for a fact that the whole album has been done before. Jango even said something about that one. Oh well.
    

Re: Two ADX packs.

 September 21, 2008, 08:55:19 am View in topic context
avatar  Posted by HankVenture  in HankVenture's ADX Release Thread. *Updated 10/10/2008* (Started by HankVenture September 19, 2008, 08:26:44 pm
 Board: Your Releases, older Mugen

I use a combo of Goldwave for the cutting process and finding the loops because it's looping system is really smooth and the graphs are more reliable than most other programs. Then I use Adobe Audition (I can't use Audacity anymore due to a nice crash that wiped out half of my library once) to find the sample numbers of the loop positions and then I used Adxencd for the encoding and loop setting. Sounds like a pain but it's all kind of easy. Just time consuming.

Also, from what I have heard from another source Project Justice has been done. He's waiting on permission to host it. If that turns out to be a dead end then I may go a head and do that OST. I would have had Rival Schools done early today but since it's the weekend the girlfriend has taken command of my desktop.
    

Re: CastleVania Fighter by Serio_Beta Released

 September 21, 2008, 08:30:15 am View in topic context
avatar  Posted by HankVenture  in CastleVania Fighter by Serio_Beta Released (Started by MaxBeta September 20, 2008, 06:08:03 am
 Board: Found Releases

Quote
Really, after watching the videos this is nothing more than the time attack mode on the GBA versions of Castlevania.
Uh....no? I'd love to point out how wrong you are and insult you, but it's not worth it, clearly you haven't played enough those games to note the differences.
And I don't even want to touch your second reply, it's just plain pathetic.
OH WAIT:
I rather play through those and enjoy the games the way they were meant to be played.
What are you doing in a Mugen board again?

Well to touch on your first failed attempt to insult me. Yes I have played the games inside and out and I know almost every nuance to each game. Also converting Castlevania to a fighting game, well that was epic fail on your friend's part. Castlevania is a platformer plain and simple, and also has no reason to be made into a fighting game. You're just butt-hurt because being didn't like it or the fact that your little friend Sion decided to be a retard and jack people's browsers. Deal with it.

Ah and now we get to the old stand by of people desperate to win an argument. "Why are you on a MUGEN board?" Well I play mugen, I make stages for MUGEN, and I convert MP3s to ADX and loop them for MUGEN. Why are you here? I mean other than to try and stroke your e-peen like the egotistical fuck you are?
    

Re: CastleVania Fighter by Serio_Beta Released

 September 21, 2008, 08:17:43 am View in topic context
avatar  Posted by HankVenture  in CastleVania Fighter by Serio_Beta Released (Started by MaxBeta September 20, 2008, 06:08:03 am
 Board: Found Releases

Well Richter and Alucard can be played in a multitude of games and one of the Axelords can be played as in SotN. So that really only leaves the Skeletons and from one of your earlier post Hugh. But yeah my beef kind of comes from both the game and the creator for going as low as hijacking people's browsers just to deter them from downloading her game. Also, seeing how I pretty much own all but two Castlevania games spanning all consoles I rather play through those and enjoy the games the way they were meant to be played.

on a side note...i'm a fan, but i liked castlevania 64, but the one with the werewolf and new stuff  :P

Ah. Legacy of Darkness! Cornell (The werewolf) is going to be in Castlevania Judgment by the way.
Huh, I had no idea. I haven't really kept up on the news of that game. I'm starting to slip up at my old age.
    

Re: Two ADX packs.

 September 21, 2008, 08:05:11 am View in topic context
avatar  Posted by HankVenture  in HankVenture's ADX Release Thread. *Updated 10/10/2008* (Started by HankVenture September 19, 2008, 08:26:44 pm
 Board: Your Releases, older Mugen

Not a problem. Rival Schools will be next. I already got all of the stage BMGs and the Character select screen prepped up and ready to be ADXed and looped. But they won't be done until Monday.
    

Re: CastleVania Fighter by Serio_Beta Released

 September 21, 2008, 07:58:08 am View in topic context
avatar  Posted by HankVenture  in CastleVania Fighter by Serio_Beta Released (Started by MaxBeta September 20, 2008, 06:08:03 am
 Board: Found Releases

Big deal. Honestly it doesn't matter to me. I've been a huge Castlevania fan since the first installment and this release does nothing for me. "Oh I can play as some obscure character that never interested me until this moment!" That's how it seems everyone feels about it. This game to me is pretty much just as terrible as Castlevania 64, and we all know how terrible that was.
    

Re: CastleVania Fighter by Serio_Beta Released

 September 21, 2008, 07:41:53 am View in topic context
avatar  Posted by HankVenture  in CastleVania Fighter by Serio_Beta Released (Started by MaxBeta September 20, 2008, 06:08:03 am
 Board: Found Releases

Really, after watching the videos this is nothing more than the time attack mode on the GBA versions of Castlevania. For someone to take the time to port it over to WinMUGEN honestly just seems like a waste. Add in the fact that Sion thought it would be funny to hijack some browsers because she didn't want her shit downloaded by the masses. Yeah, I'll pass. I'll stick to my GBA versions that aren't on a jittery and broken platform, or for that matter play a ROM. Way to go Sion, you not only wasted your time and mine, but you made yourself look like the ass you really are. Bravo.
    

Re: Ken Washio ( Tecno Ninja Gatchaman - Kagaku Ninjatai Gatchaman Fighters )

 September 20, 2008, 04:03:25 pm View in topic context

Click on the link to Kain's site on the first post, click on the MUGEN button, click on the Characters button, then navigate through the characters until you find Ken Washio and click on the little picture.
    

Re: Two ADX packs.

 September 20, 2008, 05:21:49 am View in topic context
avatar  Posted by HankVenture  in HankVenture's ADX Release Thread. *Updated 10/10/2008* (Started by HankVenture September 19, 2008, 08:26:44 pm
 Board: Your Releases, older Mugen

Low volume can be an issue from time to time. I usually have my BGM set to 255 in the stage .def. Unless there is one of those unnecessarily loud characters everything should be fine. Honestly I don't know why creators never normalize their characters' volume. Anyway, keep in mind that it takes about two days per album and that is if I have a load of free time which at the time I don't really have. I may have to cut it down to one request per person. So if you have any particular one that you really want you may want to tell me which one it is.
    

Re: Desert Tomb (First Animated Stage)

 September 20, 2008, 04:13:19 am View in topic context
avatar  Posted by HankVenture  in Desert Tomb (First Animated Stage) (Started by HankVenture September 01, 2008, 08:08:11 am
 Board: Your Releases, older Mugen

Thank you good sir, you are too kind.
    

Re: Two ADX packs.

 September 20, 2008, 04:03:05 am View in topic context
avatar  Posted by HankVenture  in HankVenture's ADX Release Thread. *Updated 10/10/2008* (Started by HankVenture September 19, 2008, 08:26:44 pm
 Board: Your Releases, older Mugen

That sounds rather hardcore. Would be a pain to edit for a format like that but it could have some massive payoffs too. Oh yeah, if you guys have any kind of request as to an OST or individual tracks from a game you want ADXed let me know and I'll try to get to it as soon as I can.
    

Re: Two ADX packs.

 September 20, 2008, 03:38:42 am View in topic context
avatar  Posted by HankVenture  in HankVenture's ADX Release Thread. *Updated 10/10/2008* (Started by HankVenture September 19, 2008, 08:26:44 pm
 Board: Your Releases, older Mugen

Nope, I converted MP3s into the ADX format and set the loops manually. A lot of "by ear" work was done in general. Glad to see that you like it though Drex. Thanks.
    

Re: Two ADX packs.

 September 20, 2008, 03:27:37 am View in topic context
avatar  Posted by HankVenture  in HankVenture's ADX Release Thread. *Updated 10/10/2008* (Started by HankVenture September 19, 2008, 08:26:44 pm
 Board: Your Releases, older Mugen

What is with the lack of love for ADX on this forum?
    

HankVenture's ADX Release Thread. *Updated 10/10/2008*

 September 19, 2008, 08:26:44 pm View in topic context
avatar  Posted by HankVenture  in HankVenture's ADX Release Thread. *Updated 10/10/2008* (Started by HankVenture September 19, 2008, 08:26:44 pm
 Board: Your Releases, older Mugen



Do you get sick of the way the MP3s skip before they loop, or how about they way they loop in general? It's bullshit isn't it? There just has to be a better way. Oh wait, there is! The ADX format is used in a lot of fighting games as well as platform games like Sonic Adventure. With the ability to set specific loop points and pretty much lossless audio ADX can bring a little more of that arcade flair to MUGEN.  Luckily for us MUGEN can also use this format with a simple plugin. For those of you that use the ADX format I have some (mostly) full album releases and a decent selection of single track releases. I looped them to the best of my ability or rather as best I could do with a semi-time crunch. Also note that Capcom vs SNK has some really hard cuts so it doesn't sound the greatest. I just work with what is given to me. Anyway, enjoy.

Album Releases:

Capcom vs SNK

X-Men vs Street Fighter

Rival Schools

Fatal Fury (PS2 Arrange Tracks)

King of Fighters 2000 (Arrange Tracks)       Part 1       Part 2         (You will need both parts in order to extract any files.)          

Individual Track Releases:

Military Affairs Effigy

Replusion

Cammy (SFAGold)

KoF '96 - ESAKA (Arranged)

KoF MI - Giving a Manicure to the Fingernails of Darkness      

Tekken Tag Tournament - Xiaoyu

Melty Blood - The End of 1000 Years

Dare Raid      

Ditch the Bitch

King of Lingus      

Pound Lizard

Power Trip                                                        

Four Trade                                                        

Blood on the Asphalt - Ken's Stage            

Blood on the Asphalt - Ryu's Stage            

Funky ESAKA                                        

Orochi Chris

Reverse Situation
                         *NEW*

And for those of you who don't have the plug-in to play ADX files:

Incube.dll


[EDIT]
From here on out I will put any and all updates in this thread only to save guild the added BS of me making a thread for every ADX pack I release.
    

Re: Palettes for Cammy and Geese

 September 19, 2008, 06:35:21 am View in topic context
avatar  Posted by HankVenture  in Palettes for Geese (Started by PotS September 19, 2008, 03:02:00 am
 Board: Development Resources

Either way what it boils down to in the end is that sometimes there are pallet conflicts depending on what suite you use. Although I just checked P.o.t.S' gif in both PSP and PS CS3 and they never came out inverted like yours. If I may ask, what program did you use? And aww... I just made a pallet for Cammy.



Cammy by HV

Well since my Cammy pallet making plans were thwarted I decided that I might as well make a Geese one to keep in line with the new thread topic.



Geese by HV
    

Re: Palettes for Cammy and Geese

 September 19, 2008, 06:20:47 am View in topic context
avatar  Posted by HankVenture  in Palettes for Geese (Started by PotS September 19, 2008, 03:02:00 am
 Board: Development Resources

Yes, yes it is. Index 0 is the first pallet index, which is your transparent index,  which is how Paint Shop Pro saves it's files. Adobe Paint Shop Pro reverses the order of the index, thus messing up anything that Paint Shop Pro does. I've been using a multitude of photo editing suites for years and this has always been the case. Try using any version of Pain Shop Pro and you will see what I mean.
    

Re: Palettes for Cammy and Geese

 September 19, 2008, 05:22:24 am View in topic context
avatar  Posted by HankVenture  in Palettes for Geese (Started by PotS September 19, 2008, 03:02:00 am
 Board: Development Resources

Actually PSP saves the pallets in the correct order, it's programs like Photoshop that reverse the pallets. Or at least that is the answer I have gathered after years of use with both programs.
    

Re: Desert Tomb (First Animated Stage)

 September 19, 2008, 01:01:55 am View in topic context
avatar  Posted by HankVenture  in Desert Tomb (First Animated Stage) (Started by HankVenture September 01, 2008, 08:08:11 am
 Board: Your Releases, older Mugen

Well I'm still fairly new at it. Maybe next time I can ask you to show me what to do in a case like this.
    

Re: Desert Tomb (First Animated Stage)

 September 18, 2008, 10:59:51 pm View in topic context
avatar  Posted by HankVenture  in Desert Tomb (First Animated Stage) (Started by HankVenture September 01, 2008, 08:08:11 am
 Board: Your Releases, older Mugen

Actually I only upscaled it by 5%. The rest of it is due to A) Doubleres = 4 and B) being already pixelated like a mofo and upscaled by mugen in general. Also, compare it to the original game and you'll see that it isn't too far off.
    

Re: Burns Vampiro

 September 16, 2008, 05:13:24 pm View in topic context
avatar  Posted by HankVenture  in Burns Vampiro (Started by JozoTheBoogey September 11, 2008, 12:32:45 am
 Board: Edits & Add-ons



For the love of fuck that is the best representation I have ever seen of the character making process.

Ah, great. Anyway, being a Simpsons and avid Mr.Burns fan I love this spriteswap. Other than being based off of a Kong characer I see nothing too wrong with it. Still better than some of the other stuff I see pumped out from other creators.