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HankVenture

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Messages by HankVenture

    

Re: Fighter Factory Ultimate Released

 June 24, 2009, 01:47:49 am View in topic context
avatar  Posted by HankVenture  in Fighter Factory Ultimate Released (Started by O Ilusionista June 23, 2009, 05:25:23 pm
 Board: Your Releases, older Mugen

It'd be best if someone made a WORKING version of this before doing anything else with it.
I wholeheartedly agree. This version is definitely not worth using, especially if you already have FFUPD3 which is leagues better than this so called "improvement". Lack of ability to create stages is also fundamentally retarded since Stage Factory hasn't even been released yet. Bravo. :woeh:
    

Re: KOF96 SEMIFINAL

 June 23, 2009, 08:29:31 pm View in topic context
avatar  Posted by HankVenture  in KOF96 SEMIFINAL (Started by YUSUKE8 June 07, 2009, 07:42:06 pm
 Board: Your Releases, older Mugen

    

Re: CVS Commando and CVS Chars Update

 June 21, 2009, 03:47:46 am View in topic context
avatar  Posted by HankVenture  in CVS Commando and CVS Chars Update (Started by Warusaki3(/3) June 16, 2009, 06:20:24 pm
 Board: Your Releases, older Mugen

Rednavi: Work on CvSW faster please.
Jarek: I'm not working on it at all, I'm bored of it and now that Kabe released CapCom I must wait until he releases a SNK character to keep the balance in number between companies, otherwise the character select screen will look fucked up. Also I have to finish KOF: NC's alpha version first, otherwise people will fill me with PM's about a release date...

HOLY CRAP! I'm forum Jesus! I made your text readable.

    

Re: 3 Stages - CvS2 Arctic 3-D, Goldeneye 3-D and others...

 June 20, 2009, 08:58:55 pm View in topic context
avatar  Posted by HankVenture  in 3 Stages - CvS2 Arctic 3-D, Goldeneye 3-D and others... (Started by Mackx June 19, 2009, 06:25:45 am
 Board: Your Releases, older Mugen

You could try Imagesplitter, but that would also bloat the filesize. It wouldn't rely on the RGB method nor have the flaws of that though.
Imagesplitter would not only bloat the file size, it would bring the engine to an utter crawl. ARCoolguy's stages do that to most people already and that's just 85 images. Imagine multiplying the amount of layers by 10 fold at least.
    

Re: My First animated stage Tekken 6 City After Dark

 June 19, 2009, 01:06:20 pm View in topic context
avatar  Posted by HankVenture  in My First animated stage Tekken 6 City After Dark (Started by ARCoolguy June 18, 2009, 08:39:31 am
 Board: Your Releases, older Mugen

Ooops sorry I never read the old post I will put in the changes if I ever update the stage

It shouldn't be "If I ever update the stage." It SHOULD be "When I update this stage." Right now all you have is an abortion of a stage that isn't worth downloading. If you're not going to properly apply the coding and help that is given to you then to be honest we should stop helping. You're wasting our time that we're voluntarily giving you and to be honest it pisses me off. You're not going to improve on your own, that much is painfully clear. Technical feedback, thanks, praises, and posts of disapproval... you're not worthy of any of them. Please stop wasting our time. Thank you in advance.
    

Re: CVS Commando and CVS Chars Update

 June 19, 2009, 09:16:14 am View in topic context
avatar  Posted by HankVenture  in CVS Commando and CVS Chars Update (Started by Warusaki3(/3) June 16, 2009, 06:20:24 pm
 Board: Your Releases, older Mugen

    

Re: CVS Commando and CVS Chars Update

 June 19, 2009, 09:13:10 am View in topic context
avatar  Posted by HankVenture  in CVS Commando and CVS Chars Update (Started by Warusaki3(/3) June 16, 2009, 06:20:24 pm
 Board: Your Releases, older Mugen

Hey, and even old patch archive "patch_081007.7z" contained this folder "cvsyoko"! What the...
CvS Yoko is Yoko Ritona from Tengen Toppa Gurren Lagann. Also here is a video (I really didn't search for a good one, sorry) just so you can see what she looks like. I really don't know any of the details but she's a collaboration between kabao, who sprited Yoko, and Warusaki3, who did the coding.

[EDIT]
Didn't post the video evidently, my bad.
Yoko Moveset
    

Re: CVS Commando and CVS Chars Update

 June 19, 2009, 08:23:47 am View in topic context
avatar  Posted by HankVenture  in CVS Commando and CVS Chars Update (Started by Warusaki3(/3) June 16, 2009, 06:20:24 pm
 Board: Your Releases, older Mugen

 :laugh: ... oh wait, you're serious.
    

Re: ZOMFG RIKARD IS BACK

 June 19, 2009, 04:01:57 am View in topic context
avatar  Posted by HankVenture  in ZOMFG RIKARD IS BACK (Started by Van's June 17, 2009, 11:51:00 pm
 Board: Your Releases, older Mugen

    

Re: SF Plus Hi Res Screenpack Sets!!!!

 June 18, 2009, 10:41:44 pm View in topic context
avatar  Posted by HankVenture  in SF Plus Hi Res Screenpack Sets!!!! (Started by timeout16 June 15, 2009, 09:10:19 pm
 Board: Your Releases, older Mugen

Having 4 separate downloads for pretty much the same screen pack is pretty irritating. To be honest there is no need for it whatsoever. You could have just as easily included 4 different motifs that the players could have switched between using batch files.  --;
    

Re: Karate Man

 June 18, 2009, 04:26:24 am View in topic context
avatar  Posted by HankVenture  in Karate Man (Started by azrylaero June 18, 2009, 04:22:47 am
 Board: Your Releases, older Mugen

This should have been released in the edits section.  --;
    

Re: Combusken (HR Beta)

 June 18, 2009, 02:40:17 am View in topic context
avatar  Posted by HankVenture  in Combusken (HR Beta) (Started by Nightmare Seth May 24, 2009, 04:12:14 am
 Board: Your Releases, older Mugen

    

Re: CVS Commando and CVS Chars Update

 June 18, 2009, 12:25:48 am View in topic context
avatar  Posted by HankVenture  in CVS Commando and CVS Chars Update (Started by Warusaki3(/3) June 16, 2009, 06:20:24 pm
 Board: Your Releases, older Mugen

    

Re: E's Laf - Serena's Stage (Greentale)

 June 17, 2009, 07:05:48 pm View in topic context
avatar  Posted by HankVenture  in E's Laf - Serena's Stage (Greentale) (Started by Davod Sirloin June 17, 2009, 10:06:55 am
 Board: Your Releases, older Mugen

I am, however, trying to make the snow effect with as few separate sprites as possible.  It's notoriously difficult to do well without a lot of effort and possibly slowing down the game.  This stage is a lucky case in that every particle of snow falls in the same direction at the same speed.
Alaska Base Revisited has a layer of snow that is 1537 x 705 and runs at 3 ticks per frame (originally meant for 2 ticks, but hey, whatever) at 30 frames with no slowdown to MUGEN whatsoever. Oh and a add a huge layer of fog. So even if you for some reason decide to go full stage sized animations I highly doubt you're going to slow down the engine. You might as well take the time and if you need to, multi-layer the snow or whatever other effects you need to do.
    

Re: Two Random MK(genesis) Stages

 June 17, 2009, 02:35:58 am View in topic context
avatar  Posted by HankVenture  in Two Random MK(genesis) Stages  (Started by Mr. I June 16, 2009, 07:38:49 am
 Board: Your Releases, older Mugen

Those white shadows are kicking my ass. LoL

At least the SNES port of MKII was a massive improvement over the SNES port of MK. I also enjoyed the hell out of it more than I did the Genesis version. Sound, graphics, and control just felt more on par with the arcade than the Genesis version.

[EDIT]
I still prefer the arcade version over all of them though.  :nutrox:
    

Re: Allow me to introduce...Max Payne

 June 16, 2009, 09:13:41 am View in topic context
avatar  Posted by HankVenture  in help how can i contact NINJA NARUTO (Started by MaxBeta June 15, 2009, 10:18:39 pm
 Board: M.U.G.E.N Discussion

Ever hear of Redundancy? If you don't know, a Redunancy is a person who says stuff that has been said already. If you want the message to be given, link the person to the post that says it or something.
Redundancy would be the act of being redundant, not a person. Combat stupidity with intellect my friend.

he was copying the other guys post. wait what are we doing.
Oh, I know he was. I just felt like taking a shot at Gill since he left himself open for it. As for what we are doing, we're spamming this thread because it's the cool thing to do evidently. 8)
    

Re: Allow me to introduce...Max Payne

 June 16, 2009, 08:15:25 am View in topic context
avatar  Posted by HankVenture  in help how can i contact NINJA NARUTO (Started by MaxBeta June 15, 2009, 10:18:39 pm
 Board: M.U.G.E.N Discussion

Ever hear of Necro? If you dont know, a Necro is a person who revives old topics that are at least 30 days old. If you want the character, send the person a personal message or something.
What the hell are you talking about? Necro is the Greek prefix meaning death. Or if you like, a rapper born in 1976 in Brooklyn, NY. Now necrobumping, although the word it's self is fictitious, would basically be the act of what you were describing done by a necrobumper. However, yeah sending him a PM would be the best idea but the guy is on vacation if I recall correctly so it wouldn't do any good if the guy was expecting the character right away. I think hitting up some kind of request section would do him more good at this point.

Ever hear of Redundancy? If you don't know, a Redunancy is a person who says stuff that has been said already. If you want the message to be given, link the person to the post that says it or something.
Redundancy would be the act of being redundant, not a person. Combat stupidity with intellect my friend.
    

Re: [Hi.Res] The Fear Chamber (2009) - serious killer stage release

 June 14, 2009, 08:41:18 pm View in topic context
avatar  Posted by HankVenture  in The Fear Chamber (2009) - serious killer stage release (Started by lin_km_yu June 12, 2009, 10:28:40 pm
 Board: Your Releases, older Mugen

Since there has been no reply from lin_km_yu at all signifying that he plans to fix this stage and an edit to his original post just changing a few numbers around, I'm going to upload my version of his .def. There are a few things to note though.

  • The .sff will have to be renamed to The_Fear_Chamber_(2009)_-_serious_killer.sff
  • This also means you will have to change the name in the select.def to The_Fear_Chamber_(2009)_-_serious_killer.def

After that the stage should look and play a lot better than it originally did.

Download Here
    

Re: [Hi.Res] The Fear Chamber (2009) - serious killer stage release

 June 12, 2009, 11:51:37 pm View in topic context
avatar  Posted by HankVenture  in The Fear Chamber (2009) - serious killer stage release (Started by lin_km_yu June 12, 2009, 10:28:40 pm
 Board: Your Releases, older Mugen

While it's nice to see that you got rid of the .exe for this stage, you are still not providing pictures for your stages in your release threads. This will mean a lot less downloads for you.

The stage naming is incorrect. You should be using underscores instead of spaces when you name your stage. So instead of The Fear Chamber (2009) - serious killer, it should be The_Fear_Chamber_(2009)_-_serious_killer. Otherwise you run into the problem of some people not being able to play your stage because it will crash on their setups. Also, a shorter name might also be a drastic improvement as well.

A quick glance at the coding and I am already seeing an error.
[mcode][PlayerInfo]
p1startx = -40        <--- this
p1starty = 0
p1startz = 0
p1facing = 1

p2startx = 40        <--- and this
p2starty = 0
p2startz = 0
p2facing = -1[/mcode]

Your start values should never be anything other than -70 and 70. Since most intros are based off of that positioning you're going to have some characters that start and -70 and 70 but then magically teleport to -40 and 40.

Spoiler, click to toggle visibilty

So your code should be this.
[mcode][PlayerInfo]
p1startx = -70      <--- should be this
p1starty = 0
p1startz = 0
p1facing = 1

p2startx = 70       <--- and should be this
p2starty = 0
p2startz = 0
p2facing = -1[/mcode]

Your floortension is too low and your verticalfollow is too high, when KFM jumps the camera follows way too quickly. Try setting your floortension to 60 and your verticalfollow to .75.

Your deltas are off. When you do a hi-res stage your deltas should be 2,2 unless there is some form of movement you are trying to mimic, not 1,3.  And even then, nothing in your stage even requires a delta other than maybe the sandwich board.

On to the next issue. Your shadow's yscale and color. It's really off. I mean bad. Instead of explaining it, I will show you the code I used.
[mcode][Shadow]
color = 0,0,0
intensity = 75
yscale = .6[/mcode]

I personally find it easier to use a color setting like 0,0,0, and then use the intensity code to adjust how dark my shadow is. So do many others. The way you have it set, it's just a big black blob of crap.

Your Zoffset is atrocious. It looks a lot better at 225.

And why is your resetbg at 1.2? That makes no sense at all. Set it to 1 or 0. That is it.

Spoiler, click to toggle visibilty

I'm sure if I dug deeper I could find more to point out, but I am kind of in a hurry. It doesn't even need to be said, you need to take your time when you make stages. You've been around long enough to where your stages shouldn't be of /O\/K\/P\ quality, the should be well beyond that. You should start checking your coding and testing your stages before you release them. It just feels like your slopping together your stages and releasing them without even attempting to proof them. Oh, and take of those damned passwords.

-Hank

[Edit]
Added in more info.
    

Re: [Hi.Res] Pandorum (2oo9) - Machinery room of a ship stage release

 June 09, 2009, 11:52:41 am View in topic context
avatar  Posted by HankVenture  in [Hi.Res] Pandorum (2oo9) - Machinery room of a ship stage release (Started by lin_km_yu June 05, 2009, 08:32:18 pm
 Board: Your Releases, older Mugen

why should i do anything about passwords and .exe files i said it before ido
bu lack of screenshots problem i've more post after feedback  

in fact, i don't know if it's the drugs, or if u're usually this...
'im not different wha? wrong wha?
im' never say i'm new, there're u guys thinks too much
foget the password make new is easything

>You Make It Seem Like Motvn Is Trying To Bash You. :O
>Motvn Was Just Making Points About Whats Wrong With Your Stage.
>Though His Critiquing Is Harsh At Times, Its Still Good Feedback.

Yea, exactly, that was my point.
i'll have u know, we dont need u tell us that what we did was wrong
cause there are so many u guys Kings of High Res Stages in this world ,hm
Although I have people here who love to breathe down my neck for no reason other than maybe they think I smell pretty, I am going to reply to you the way I see fit.

You should do something about .exe file because no one wants to download them! No one trusts anything that could have the ability to install anything they do not want on their computers. You should have picked up on this a long time ago when people came to you being upset about it. Same thing goes for the passwords, unless your moving around some kind of wip that you only want certain people to have access to, then there should be no need for passwords. Ever. Passwords are just another way of slapping on some kind of sub-par branding. Guess what, it gets on everyone's nerves. Especially when the end result is clearly not worth it.

That brings me to screenshots, videos, or some form of graphical interpretation of your stages when you release them. So where the hell are they? You can post them on your site rather easily but when it comes to showing those you are trying to direct to your own site you give them no incentive. Hardly anyone here will click on a link to a site where a stage is being hosted when there is no graphical representation present. You need to fix that if you ever even dream to start pulling in more people.

You never said that you were new directly, but you sure as hell act like it. Between the poor initial release post up until now you're just acting like some punk kid who thinks he knows everything. Well buddy you don't. Hell I don't, Cybaster doesn't, Tamez doesn't (although he knows quite a bit), and MOTVN sure as hell doesn't either. So before you start acting like we're pretending to know it all, try chalking it up to experience first, because we have a lot of it.

When you post your stuff here you leave it open to evaluation by your peers. Your peers being anyone involved in M.U.G.E.N that somehow survived the horrors of clicking on a link to your site not knowing what they are about to get themselves into, inputting two passwords, and eventually some how getting the stage installed only to find out that it's coded improperly. You can be sure someone will say something about it and what they say will not be pretty. So when someone criticizes your work and tells you ways you can fix it, you should be thankful that they decided to provide with a helping hand along the way. There is a term for it. It's called constructive criticism. So when you say lines like, "i'll have u know, we dont need u tell us that what we did was wrong" I have to laugh and laugh hard. Why, because it's obvious that you do need someone to tell you what you are doing wrong so you can correct your mistakes. Take what I said however you want, but these are all things you need to work on in addition to your coding skills. Good luck with future releases.

-Hank