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Messages by iema

    

Re: Complete Art of Fighting Super Jump Stages for Mugen 1.1 & 1.0

 February 17, 2014, 04:14:07 am View in topic context
avatar  Posted by iema  in Complete Art of Fighting Super Jump Stages for Mugen 1.1 & 1.0 (Started by OldGamer February 15, 2014, 06:15:53 pm
 Board: Your Releases, Mugen 1.0 +

Oh my! Look what have you done!

I've downloaded all AOF1 stages once and then deleted all of them, cuz I though they were a little boring to me, comparing to other relatively newer stages. Now you just make me have to put them back into my ExtraStages again.

Super job OldGamer. I really enjoy fighting in these stages. Thank you so much, as well as the other people credited. :D
    

Re: Krauser & Joe Higashi's Stage Super Jump for Mugen 1.0 & 1.1

 February 11, 2014, 06:29:13 am View in topic context
avatar  Posted by iema  in  Krauser & Joe Higashi's Stage Super Jump for Mugen 1.0 & 1.1 (Started by OldGamer January 22, 2014, 12:34:58 pm
 Board: Edits & Addons 1.0+

Hi OldGame, very nice stages. Love them.

However, I got a small problem. The difference between 2 versions of Krauser's stages is the lightning, right? I checked both stages but I didn't see the lightning. So, I tried open the sff with Fighter Factory, and found the X positions of group 4~6 are around 28000, and for group 7~9 the Xs are around -17000 and Ys are 10000.

I'm using 1.1b with your 1.1 stages and Fighter Factory 3.0.2.
yeah the reason was like that becuase I did not notices it at first until  AiRiC explain to me that both lighting were missing. so I must of moved the sprite from mugen screen by mistake. I am going to try to re edit the stage bit more once I learn more about making mugen stages and understanding more of the codes :)

I see. I'll wait for your new edited versions. Thank you very much. :D
    

Re: Krauser & Joe Higashi's Stage Super Jump for Mugen 1.0 & 1.1

 February 10, 2014, 07:56:34 am View in topic context
avatar  Posted by iema  in  Krauser & Joe Higashi's Stage Super Jump for Mugen 1.0 & 1.1 (Started by OldGamer January 22, 2014, 12:34:58 pm
 Board: Edits & Addons 1.0+

Hi OldGame, very nice stages. Love them.

However, I got a small problem. The difference between 2 versions of Krauser's stages is the lightning, right? I checked both stages but I didn't see the lightning. So, I tried open the sff with Fighter Factory, and found the X positions of group 4~6 are around 28000, and for group 7~9 the Xs are around -17000 and Ys are 10000.

I'm using 1.1b with your 1.1 stages and Fighter Factory 3.0.2.
    

Re: Tifa updated (Jan. 19th)

 January 21, 2014, 05:55:51 am View in topic context
avatar  Posted by iema  in Tifa updated (Jan. 19th) (Started by Zero-Sennin January 17, 2014, 04:51:07 am
 Board: Your Releases, Mugen 1.0 +

Very nice char. I enjoy her very much.
Thank you Zero-Sennin. :D
    

Re: [Dual Blades]Rangard's Stage

 January 21, 2014, 01:05:26 am View in topic context
avatar  Posted by iema  in [Dual Blades]Rangard's Stage (Started by The Magic Toaster January 19, 2014, 06:08:42 am
 Board: Your Releases, Mugen 1.0 +

    

Re: [Dual Blades]Rangard's Stage

 January 19, 2014, 08:30:41 pm View in topic context
avatar  Posted by iema  in [Dual Blades]Rangard's Stage (Started by The Magic Toaster January 19, 2014, 06:08:42 am
 Board: Your Releases, Mugen 1.0 +

Hey Magic Toaster, nice stage. Love it.

Just one question, is the dot from the source or is it just not cleaned?
    

Re: Village Stage

 January 16, 2014, 04:23:45 am View in topic context
avatar  Posted by iema  in Village Stage (Started by Ryuugu November 18, 2013, 12:10:25 am
 Board: Your Releases, Mugen 1.0 +

Hey Ryuugu, nice update there.

I have one question. How to read the date on your site?

13/01/04
-City Park Stage Update to 1.1 (Zoom)
-Village Stage Update  1.1

Is it Jan. 13, 2014?
    

Re: Red Earth: Doggie-Doo's Blade/Jihad

 January 02, 2014, 01:10:45 am View in topic context
avatar  Posted by iema  in Red Earth: Doggie-Doo's Blade/Jihad (Started by T. Vinceson December 27, 2013, 01:26:32 am
 Board: Edits & Add-ons

Never played the original Red Earth, so can't say anything about the gameplay or the char.
But those edited sprites look pretty nice, and I've been already very happy to place him to my roster.

Looking forward to a richer version of this char.
Thanks, man.
    

Re: Megaman - Magnus

 December 26, 2013, 06:20:17 am View in topic context
avatar  Posted by iema  in Megaman - Magnus (Started by jojozerox December 24, 2013, 03:44:39 pm
 Board: Your Releases, Mugen 1.0 +

Oh, ya, probably I forgot the magnet effect.
    

Re: Megaman - Magnus

 December 26, 2013, 12:25:46 am View in topic context
avatar  Posted by iema  in Megaman - Magnus (Started by jojozerox December 24, 2013, 03:44:39 pm
 Board: Your Releases, Mugen 1.0 +

OK, just tried the char. Very nice one.
I'll add him to my roster.

I think the duration of D, DB, B + K is not correct.
It seems 300 ms but not 180 ms.

Besides, I assume the key K is Attack?
Took me some time to figure it out. :P

好角色,幹得不錯啊,斬魂。
吸磁的持續時間是不是錯了?好像可以持續5秒呢。
招表竟然給我寫K,是攻擊的意思吧,害我想了半天,想說這傢伙又沒有腳攻擊。:P
    

Re: Zangoose

 December 25, 2013, 10:20:11 pm View in topic context
avatar  Posted by iema  in Zangoose Updated 13/01/2014 (Started by The 100 Mega Shock! December 24, 2013, 10:51:02 pm
 Board: Your Releases, Mugen 1.0 +

Oh my! I love Pokemon, but I've never expect this, such a great char in mugen.
I'm just a player, so I don't have any technical feedback, but I have to say I really enjoy Zangoose.
Thanks for the nice creation.
    

Re: Central Highway (640,480)

 December 25, 2013, 02:21:47 am View in topic context
avatar  Posted by iema  in Central Highway (640,480) (Started by Dissidia December 24, 2013, 11:54:01 pm
 Board: Your Releases, Mugen 1.0 +

Great stage from you as always, Dissidia.

Do you plan to add zoom for this stage?
Think it'll make it even better.
Just my thought though.

Thanks for the nice stage anyway.
    

Re: Howard Arena (Thunder and Storm)

 December 25, 2013, 12:55:55 am View in topic context
avatar  Posted by iema  in Howard Arena (Thunder and Storm) (Started by ELECTR0 December 22, 2013, 02:22:27 am
 Board: Your Releases, Mugen 1.0 +

It's part of a Screenpack i'm making and not available right now.

I see. Hope it'll be out soon.

The stages are very nice. The only thing is not quite right is that the temple and the floor is a little right, not in the center, when fight begins, as you can see it in your first picture, too.
    

Re: Agrabah Released By Kanbei

 December 25, 2013, 12:10:22 am View in topic context
avatar  Posted by iema  in Agrabah Released By Kanbei (Started by Kanbei December 04, 2013, 07:11:43 am
 Board: Your Releases, Mugen 1.0 +

Nice execution. Love it.

Think it'll be even nicer if there's more animation.
Maybe some merchants, running thieves, or moves for Jasmine.
    

Re: Athena + All Chars Update

 December 24, 2013, 11:06:26 pm View in topic context
avatar  Posted by iema  in Athena + All Chars Update (Started by DW December 22, 2013, 12:56:49 am
 Board: Your Releases, older Mugen

Quote
Yes, it has some different sprites in her SFF. She has an alternate stance based more on his KOF appearance. A bunch of sprites with her different outfits used for her Neo Psycho Medley & other stuff. CvS Athena was really poor & simple in her moveset, this is a certainly better rendition (Thanks to Hero & DivineWolf, Hero had a solid base with the edited sprites).

Thanks.
Yeah, she has lots of sprite edits. As Aldo said, the stance was modified to be more like one of her KoF stances. I did include her default CvS stance in her AIR/SFF though. Along with lots of other edits to give her all the extra stuff she didn't have in CvS. Moves, intros, winposes, etc.

OK, I see. Thanks for the explanation. :D
    

Re: Megaman - Magnus

 December 24, 2013, 06:28:46 pm View in topic context
avatar  Posted by iema  in Megaman - Magnus (Started by jojozerox December 24, 2013, 03:44:39 pm
 Board: Your Releases, Mugen 1.0 +

Hey man, it's me cch(iema). Glad to see you're still alive.
Me still alive, too. I've put up a new mugen blog.
http://mugenhang.blog.fc2.com
Is that link your homepage? I'll put it on my homepage.

Will try the char later. BTW I'm in the US now. Be back to TW on Feb. 23rd.

斬魂吧?還活著啊,哈哈,是我cch啦,我也還活著,兩年沒碰後近幾個月又開始mugen了。
那是你首頁嗎?等下我把連結放到我的首頁去。
我上星期來美國旅遊,大概二月底才會回去。

一下要去超市,回來再試char。
    

Re: Athena + All Chars Update

 December 23, 2013, 05:23:33 am View in topic context
avatar  Posted by iema  in Athena + All Chars Update (Started by DW December 22, 2013, 12:56:49 am
 Board: Your Releases, older Mugen

Nice job DW. Love this Athena.
Does this Athena have some edited sprites?
The standing sprites seem a little different from Zero-Sennin's Athena's.
    

Re: Howard Arena (Thunder and Storm)

 December 22, 2013, 05:57:27 pm View in topic context
avatar  Posted by iema  in Howard Arena (Thunder and Storm) (Started by ELECTR0 December 22, 2013, 02:22:27 am
 Board: Your Releases, Mugen 1.0 +

Downloading the stages now. Will try them soon.
Before that, if it's ok, I'd like to ask where I can find that lifebar?
It just attracts my eyeballs.
    

Re: Howard Arena by Vegaz

 December 21, 2013, 03:08:19 am View in topic context
avatar  Posted by iema  in Howard Arena by Vegaz (Started by Vegaz_Parrelli December 12, 2013, 04:32:53 am
 Board: Your Releases, older Mugen

Wait a min. Vegaz, you forgot to put the little frog into the 1.1.def.
I copied the entries by myself. ;)
    

Re: Howard Arena by Vegaz

 December 19, 2013, 08:42:36 pm View in topic context
avatar  Posted by iema  in Howard Arena by Vegaz (Started by Vegaz_Parrelli December 12, 2013, 04:32:53 am
 Board: Your Releases, older Mugen

There's a Howard_Enterprises1.1.def in the latest rar file. I assume I can delete it, right? ;)