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Messages by SavageD

    

Re: Valley of the End (Naruto stage)

 October 15, 2011, 05:40:23 am View in topic context
 Posted by SavageD  in Valley of the End (Naruto stage) (Started by SavageD October 14, 2011, 12:42:52 am
 Board: Your Releases, older Mugen

Well I suppose I could adjust the saturation. It was laziness on my part, also noticed an error with the fog so i'll fix that too.
    

Re: Valley of the End (Naruto stage)

 October 15, 2011, 12:39:07 am View in topic context
 Posted by SavageD  in Valley of the End (Naruto stage) (Started by SavageD October 14, 2011, 12:42:52 am
 Board: Your Releases, older Mugen

nope, the water stays.
    

Re: Valley of the End (Naruto stage)

 October 14, 2011, 03:06:02 am View in topic context
 Posted by SavageD  in Valley of the End (Naruto stage) (Started by SavageD October 14, 2011, 12:42:52 am
 Board: Your Releases, older Mugen

    

Valley of the End (Naruto stage)

 October 14, 2011, 12:42:52 am View in topic context
 Posted by SavageD  in Valley of the End (Naruto stage) (Started by SavageD October 14, 2011, 12:42:52 am
 Board: Your Releases, older Mugen

I've been reading the naruto manga and the latest chapter really got me excited with the exposing of the last coffin and stuff....so I decided to make a stage related to 'Madara'.

I've made two versions of the "Valley of the End"....one being 'sunny' and the other being 'Rainy' (to commemorate Boss fights).


Spoiler, click to toggle visibilty

Hi-Jump = Yes
Animated = Yes
Music = Yes
Delta = Yes

Click Here to download

Hope you enjoy it.
    

Re: May Ship X2

 October 06, 2011, 08:20:52 pm View in topic context
 Posted by SavageD  in May Ship X2 (Started by ExShadow October 06, 2011, 01:25:29 am
 Board: Your Releases, older Mugen

Thx for the share. :)
Looks way better than the I currently have.
    

Re: Castle & Paris

 October 04, 2011, 01:37:18 am View in topic context
 Posted by SavageD  in Castle & Paris (Started by ExShadow October 03, 2011, 11:59:06 pm
 Board: Your Releases, older Mugen

The versions of these stages I own were all low res and cruddy looking :/..... These look much better, thx for the share.
    

Re: Ghouls and Ghosts Mini-games

 October 02, 2011, 11:11:58 pm View in topic context
 Posted by SavageD  in Ghouls and Ghosts Mini-games (Started by mabskmk October 01, 2011, 07:28:44 am
 Board: Your Releases, older Mugen

heh heh, like to collect these mini games for my mugen.

Thanks for the share.  :)
    

Re: Going Merry in Grand Line - One Piece Stage

 October 02, 2011, 10:34:36 pm View in topic context
 Posted by SavageD  in Going Merry in Grand Line - One Piece Stage (Started by wenchu September 29, 2011, 07:07:20 am
 Board: Your Releases, older Mugen

lol it's difficult to decipher your message.  But I think understand. I'll continue to make more one piece stages as it's my favorite anime. I also love your characters, it motivates me to continue making one piece stages as they are excellent creations, in fact they are the best one piece characters I own. 


Btw I made a temporary fix to the  stage, it's not perfect but pretty close to it. It fixes the player axis/swaying problem.
I couldn't follow all the "links" as the headers were in spanish. So I couldn't find the main 'y' axis value.

Regardless, here's the changes I made:
Code:
[StageInfo]
zoffset = 169 ;Regula la altura a la que aparecen los chars
zoffsetlink = 30;
autoturn = 1
resetBG = 1
hires = 1

[Shadow]
color = 26,26,26
yscale = .05


[BG Dummy]
type  = dummy
id = 30
start = 0,0
sin.y = 6, 280
delta = 2,2
positionlink = 1

Cheers ^_^
    

Re: Going Merry in Grand Line - One Piece Stage

 September 30, 2011, 06:33:13 pm View in topic context
 Posted by SavageD  in Going Merry in Grand Line - One Piece Stage (Started by wenchu September 29, 2011, 07:07:20 am
 Board: Your Releases, older Mugen

lol was thinking the same thing about the wooden walk way,  but then I realized it was about the fighting. So I could imagine someone probably hi-jacked the ship tried to build it over or something and they are fighting about it...but that's just me ;)
    

Re: Kyuubi's Chamber (Updated)

 September 30, 2011, 01:55:34 am View in topic context
 Posted by SavageD  in Kyuubi's Chamber (Updated) (Started by SavageD September 22, 2011, 08:33:15 pm
 Board: Your Releases, older Mugen

thx and...it doesn't shrink sprites, character scales are kept...Take a look at Taybears picture.

The wonder woman is a character that I personally "shrank". I use her to test hi-jump stages since she can also fly.
    

Re: Going Merry in Grand Line - One Piece Stage

 September 29, 2011, 09:13:47 pm View in topic context
 Posted by SavageD  in Going Merry in Grand Line - One Piece Stage (Started by wenchu September 29, 2011, 07:07:20 am
 Board: Your Releases, older Mugen

 :o woot. You say you drew the ship from the first pixel up, holy smokes that's amazing. Very talented. Just like your characters it's an awesome creation.

Cheers.
    

Re: Kyuubi's Chamber (Updated)

 September 29, 2011, 08:47:23 pm View in topic context
 Posted by SavageD  in Kyuubi's Chamber (Updated) (Started by SavageD September 22, 2011, 08:33:15 pm
 Board: Your Releases, older Mugen

Try this:

1) make a copy of your "fight.def" file.

2) Open fight.def.

3) Use the find function (ctrl + f) to locate any line which has the word "layerno" in it.

4) Change any line which has "layeno = 1"....to "layeno = 2"

For example: "p1.bg0.layerno = 1", change this to "p1.bg0.layerno = 2"


Let me know if you need more help.
    

Re: hollystages by markofthedog

 September 24, 2011, 06:28:56 am View in topic context
 Posted by SavageD  in stages by markofthedog (updated 10/6/11) (Started by markofthedog September 21, 2011, 06:22:41 am
 Board: Your Releases, Mugen 1.0 +

simple, but nice looking stage :)
    

Re: Kyuubi's Chamber (Updated)

 September 24, 2011, 05:01:48 am View in topic context
 Posted by SavageD  in Kyuubi's Chamber (Updated) (Started by SavageD September 22, 2011, 08:33:15 pm
 Board: Your Releases, older Mugen

@Phill C
Sorry man, I can't fix that problem. However as EXShadow said, you can fix it by setting your layer number to "2" (layerno = 2) for your life bars...if you know a bit of programming.


@Taybear
It's strange, I can't reproduce that problem...So I have no idea how to fix it.

Anyways I've updated the stage. Maybe that'll get rid of the problem.
    

Re: First Stage-Club Penguin

 September 22, 2011, 10:29:38 pm View in topic context
 Posted by SavageD  in First Stage-Club Penguin (Started by Nodog September 22, 2011, 07:54:29 pm
 Board: Your Releases, older Mugen

esnips = virus
no pics = suspicious
no proper description = even more suspicion & annoyance for those who like "detail"

esnips + no pics + no proper description = disastrous combination with the added benefits of getting flamed from others.
    

Kyuubi's Chamber (Updated)

 September 22, 2011, 08:33:15 pm View in topic context
 Posted by SavageD  in Kyuubi's Chamber (Updated) (Started by SavageD September 22, 2011, 08:33:15 pm
 Board: Your Releases, older Mugen

Hi all,

Made a new stage for naruto this time, plz enjoy my new stage, Kyuubi's Chamber.



Plz note that stage is mainly intended fo chibi chars....though bigger chars tend to work just fine with it :\.

Hi-Res = Yes
Animate = Yes
Hi-Jump = Yes
Music = Yes

Updates:
1) Fixed some code
2) Smoothened some edges
3) Added new transitions.



Credits: sgn15 (provided the flames)

    

Re: Cheaper by !? released 9/21/11

 September 22, 2011, 07:05:10 pm View in topic context
 Posted by SavageD  in Cheaper by !? released 9/21/11 (Started by JayJay~ September 21, 2011, 10:38:54 pm
 Board: Found Releases

it's a pig-man-bear....
    

Re: Meta's Stages

 September 22, 2011, 06:47:19 pm View in topic context
 Posted by SavageD  in Meta's Stages (Started by slothlemore September 22, 2011, 01:59:14 pm
 Board: Your Releases, older Mugen

Yep, I actually use stages like these for a "base". I also tend to like cartoony looking stages like these, since I'm into chibi anime characters.
    

Re: Jiraiya NZC 1.0 Version

 September 19, 2011, 11:10:23 pm View in topic context
 Posted by SavageD  in Jiraiya NZC 1.0 Version (Started by Dark_King September 19, 2011, 10:44:03 pm
 Board: Your Releases, Mugen 1.0 +

woot thx man been waiting for a good jiraiya character :)
    

Re: 8 One piece stages

 September 15, 2011, 03:53:52 am View in topic context
 Posted by SavageD  in 8 One piece stages (Started by SavageD September 14, 2011, 07:01:55 am
 Board: Your Releases, older Mugen

thx you guys, really appreciate your comments ^_^....I'll probably be making more stages soon