Posted by SavageD
in My First stage:The 3 Gods (Started by SuckmyDunks September 14, 2011, 07:33:46 pmBoard: Your Releases, older Mugen
not bad, not bad at all ;-D
i'll keep it for the laughs.
Posted by SavageD
in My First stage:The 3 Gods (Started by SuckmyDunks September 14, 2011, 07:33:46 pm
Posted by SavageD
in 8 One piece stages (Started by SavageD September 14, 2011, 07:01:55 am
Posted by SavageD
in 8 One piece stages (Started by SavageD September 14, 2011, 07:01:55 am
Posted by SavageD
in Chibinized Chars (Started by SavageD May 25, 2010, 03:54:21 am
Posted by SavageD
in Chibinized Chars (Started by SavageD May 25, 2010, 03:54:21 am
Posted by SavageD
in Chibinized Chars (Started by SavageD May 25, 2010, 03:54:21 amonly problem i have is using olders screenpacks with mugen1.0 if im running 720 or 1080 otherwise fine. If your waiting for a stable guarantee it could be years, read electbytes blog.
... anyways I'm starting to conjure up my own chars for mugen.
Posted by SavageD
in hi res inspired motvn screenpack final ver by DOWNFIGHTER (Started by DownFighter May 26, 2010, 06:17:51 pm
, one of the best I've seen besides fusion rocks...
Posted by SavageD
in Chibinized Chars (Started by SavageD May 25, 2010, 03:54:21 amBottom line = Original code was altered, what does that mean ? it means it was edited, debating over opinions is one thing, but facts is just pointless, it's like debating over whether or not we're breathing air
Gotta crawl before you walk, since this edit was incredibly minor I'd say he's beginning to crawl in terms of an editor, which is better than nothing

uh this kinda of stuff can be done easily using localcoord within the def file. localcoord will automatically scale everything along with explodes etc. only thing that need to be resized are the small portrait and big one, being a plus actually because you can use HD images. try localcoord=1280,720.
, tried it in mugen 1.0 and it works, however I still plan to continue this for mugen plus as it is unable to do this and 1.0 still has some bugs to work out. Guess imma edit my first post to show that...
Posted by SavageD
in Chibinized Chars (Started by SavageD May 25, 2010, 03:54:21 amuh this kinda of stuff can be done easily using localcoord within the def file. localcoord will automatically scale everything along with explodes etc. only thing that need to be resized are the small portrait and big one, being a plus actually because you can use HD images. try localcoord=1280,720.
Posted by SavageD
in Chibinized Chars (Started by SavageD May 25, 2010, 03:54:21 amHis arguments are more and more bullshit every time he posts.Obviously because you can't get it the first time.The reason it's not an edit is because of the very little work involved. It's just 1/2 scaling everything (sprites and CLSNs).
Because it is half scaled, is exactly the reason why it's an edit. It's size was altered from the original one...If I took out each individual sprites and downscaled scaled everyone of them using photoshop and reuploaded em in the sff. Would you considerer it an edit then? I simply took a short cut...
Allow me to reiterate...
Sure why not, I don't see your point though, repeating the same lines isn't gonna help anyone here.
Are you saying that there are people so retarded that they can't do the simplest of tasks involving switching some numbers? I mean really, that's so far-fetched it makes LOST seem plausible.If people were desperate to have normal sized characters fit in their roster full of chibi/smaller characters, they can very easily do this themselves. Taking VinceJ's Inuyasha and altering the scaling to 1/2 of his original size is not rocket science. You dont need to have any experience to know what xscale = 1.0 and yscale = 1.0 do. Thats like asking somebody what the phone number for 911 is; it's blatantly obvious.
Despite knowing for a fact that some people actually "have normal sized characters fit in their roster full of chibi/smaller characters", and actually enjoy this. Have you considered, that perhaps...maybe, some people do not consider it, because they cannot make the characters smaller/chibi on their own.
Posted by SavageD
in Chibinized Chars (Started by SavageD May 25, 2010, 03:54:21 amWhy chibi a char that was already small to begin with
I suggest you go study Touhou's sprite style
, but I think I'll pass that now
.
Posted by SavageD
in Chibinized Chars (Started by SavageD May 25, 2010, 03:54:21 amThe reason it's not an edit is because of the very little work involved. It's just 1/2 scaling everything (sprites and CLSNs).
Because it is half scaled, is exactly the reason why it's an edit. It's size was altered from the original one...If I took out each individual sprites and downscaled scaled everyone of them using photoshop and reuploaded em in the sff. Would you considerer it an edit then? I simply took a short cut...
Allow me to reiterate...
, repeating the same lines isn't gonna help anyone here.If its something not very tedious that the average joe with little MUGEN coding experience can do (ie: changing the scale of a character, but not the FX), then I hardly think it's considered an edit.
.If people were desperate to have normal sized characters fit in their roster full of chibi/smaller characters, they can very easily do this themselves. Taking VinceJ's Inuyasha and altering the scaling to 1/2 of his original size is not rocket science. You dont need to have any experience to know what xscale = 1.0 and yscale = 1.0 do. Thats like asking somebody what the phone number for 911 is; it's blatantly obvious.
, and actually enjoy this. Have you considered, that perhaps...maybe, some people do not consider it, because they cannot make the characters smaller/chibi on their own.
Posted by SavageD
in Chibinized Chars (Started by SavageD May 25, 2010, 03:54:21 amThe reason it's not an edit is because of the very little work involved. It's just 1/2 scaling everything (sprites and CLSNs).
Posted by SavageD
in Chibinized Chars (Started by SavageD May 25, 2010, 03:54:21 amWhy would you do this?!
You've single-handedly fucked up a handful of characters. You make me sad.
, here's a cookie
....
....It's been said before, but this hardly even deserves it's own thread. Anybody can size down characters, they don't need someone to do it for them. Now, as RicePigeon said, if you worked with the CLSN's and FX, then it's actually an edit.
. Keeping in mind that not every mugen player is a programmer and not everyone is even remotely good at programming. I hardly find a reason why this, as you put it "hardly even deserves it's own thread."
Posted by SavageD
in Chibinized Chars (Started by SavageD May 25, 2010, 03:54:21 am
Posted by SavageD
in Chibinized Chars (Started by SavageD May 25, 2010, 03:54:21 am
Posted by SavageD
in Chibinized Chars (Started by SavageD May 25, 2010, 03:54:21 am
.
, any ways here goes.


....i don't need the Character (akof iori), just the ai patch that was originally herehttp://forum.mugen-infantry.net/index.php?topic=96566.0
Posted by SavageD
in REQUEST: Capcom vs SNK announcer sounds (Started by taikun91 May 24, 2009, 07:33:42 pmhttp://www.mediafire.com/?5ogjgmgpzy7
What help does that give?
gill owns
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