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Messages by mugenmillenium2134

    

Re: The Kid from "I Wanna Be the Guy"

 October 16, 2009, 09:35:00 pm View in topic context
 Posted by mugenmillenium2134  in The Kid from "I Wanna Be the Guy" (Video Added) (Started by fhqwhgads7 October 16, 2009, 03:47:47 am
 Board: Your Releases, older Mugen

Most hilarious addition to my select.def next to Omega Tiger Woods!  Awesome job dude!  Looking forward to any of your works!
    

Re: Sparkster Final Release

 October 13, 2009, 02:00:11 pm View in topic context
 Posted by mugenmillenium2134  in Sparkster Final Release (Started by Xinos September 27, 2009, 06:29:52 am
 Board: Your Releases, older Mugen

Thanks for the quick bug fix!  I don't see anything wrong with him now.
    

Re: Sparkster Final Release

 October 12, 2009, 06:23:11 pm View in topic context
 Posted by mugenmillenium2134  in Sparkster Final Release (Started by Xinos September 27, 2009, 06:29:52 am
 Board: Your Releases, older Mugen

The current glitch I found with the final release of Sparkster is that when the opponent is hit with the rocket super, a clone of the opponent is created. 
    

Re: Sparkster Final Release

 October 12, 2009, 02:29:35 pm View in topic context
 Posted by mugenmillenium2134  in Sparkster Final Release (Started by Xinos September 27, 2009, 06:29:52 am
 Board: Your Releases, older Mugen

Nevermind, the link's working now.
    

Re: Sparkster Beta Release

 September 27, 2009, 06:09:27 pm View in topic context
 Posted by mugenmillenium2134  in Sparkster Final Release (Started by Xinos September 27, 2009, 06:29:52 am
 Board: Your Releases, older Mugen

This definitely wins the award for the Best Sparkster for MUGEN category!  Even for a beta, he plays really well.  Can't wait to see how she changes!
    

Re: Axel Gear (Second beta)

 September 04, 2009, 03:07:52 pm View in topic context
 Posted by mugenmillenium2134  in Axel Gear (Final Update) (Started by Xinos August 30, 2009, 11:08:48 pm
 Board: Your Releases, older Mugen

I have to say, this is quite a vast improvement over the first beta you made.  I love the supers, not to mention the helper.  Great progress!  I'd have to say he's ready for my VG-themed mugen now!
    

Re: Axel Gear (First beta)

 August 31, 2009, 06:16:53 pm View in topic context
 Posted by mugenmillenium2134  in Axel Gear (Final Update) (Started by Xinos August 30, 2009, 11:08:48 pm
 Board: Your Releases, older Mugen

Not bad, glad to see you decided to make Sparkster's rival.  Can't wait to see how he shapes over the next updates.
    

Re: Petey Pirahna's super won't work, CNS issue.

 June 19, 2009, 04:51:38 pm View in topic context
 Posted by mugenmillenium2134  in Petey Pirahna's super won't work, CNS issue. (Started by mugenmillenium2134 June 19, 2009, 02:59:39 pm
 Board: M.U.G.E.N Configuration Help

I see.  Regardless, thank for the help!
    

Re: Petey Pirahna's super won't work, CNS issue.

 June 19, 2009, 04:37:55 pm View in topic context
 Posted by mugenmillenium2134  in Petey Pirahna's super won't work, CNS issue. (Started by mugenmillenium2134 June 19, 2009, 02:59:39 pm
 Board: M.U.G.E.N Configuration Help

Y'know....your right.  I pressed both A and S, then pressed the command immediately after that, and it worked.  I guess its meant to work when your next to the opponent.  Thanks!
    

Re: Petey Pirahna's super won't work, CNS issue.

 June 19, 2009, 04:25:00 pm View in topic context
 Posted by mugenmillenium2134  in Petey Pirahna's super won't work, CNS issue. (Started by mugenmillenium2134 June 19, 2009, 02:59:39 pm
 Board: M.U.G.E.N Configuration Help

Yep, its in there.  Here it is:

[Statedef 3010]
type = S
movetype= A
physics = S
poweradd= -1500
ctrl = 0
velset = 0
anim = 3010

[State 3010, 1]
type = PlaySnd
trigger1 = AnimElem = 3
value = 3,5

[State 3010, pause]
type = SuperPause
trigger1 = time = 0
;movetime = 50
sound = 20, 0
;time = 50

[state 3010, portrait explod]
type = explod
trigger1 = time = 0
anim = 3002

pos = 0,0
ownpal = 1
ignorehitpause = 1
sprpriority = -1
supermovetime = 1
removeongethit = 1


[state 3010, super g] ; super bg
type = explod
trigger1 = numexplod(3001) = 0
trigger1 = time > 11
trigger1 = time < 94
anim = 3001
id = 3001
bindtime = 600

pos = 0, 0
sprpriority = -8
removetime = 77


[State 3010, 2]

type = HitDef
trigger1 = AnimElem = 3
trigger2 = AnimElem = 4
trigger3 = AnimElem = 5
trigger4 = AnimElem = 6
trigger5 = AnimElem = 7
trigger6 = AnimElem = 8
trigger7 = AnimElem = 9
trigger8 = AnimElem = 10
trigger9 = AnimElem = 11
trigger10 = AnimElem = 12
trigger11 = AnimElem = 13
trigger13 = AnimElem = 14
trigger14 = AnimElem = 15
attr = S, NA
damage = 50
animtype = light
guardflag = MA
hitflag = MAF
pausetime = 13,15
sparkno=2
sparkxy = -10,-76
hitsound = 5,2
guardsound = 6,0
ground.type = low
ground.slidetime = 0
ground.hittime  = 0
ground.velocity = -5
air.velocity = -2,-3
fall = 0


[State 3010, 4]
type = ChangeState
trigger1 = AnimTime = 0
value = 0
ctrl = 1

I'm just wondering whats going awry in it?
    

Re: Petey Pirahna's super won't work, CNS issue.

 June 19, 2009, 04:12:45 pm View in topic context
 Posted by mugenmillenium2134  in Petey Pirahna's super won't work, CNS issue. (Started by mugenmillenium2134 June 19, 2009, 02:59:39 pm
 Board: M.U.G.E.N Configuration Help

Basically, this character has two supers: the super missile being the working one, and the super golpe being the dud.  I still don't really understand what it means by it being pointed to.
    

Re: Petey Pirahna's super won't work, CNS issue.

 June 19, 2009, 03:22:47 pm View in topic context
 Posted by mugenmillenium2134  in Petey Pirahna's super won't work, CNS issue. (Started by mugenmillenium2134 June 19, 2009, 02:59:39 pm
 Board: M.U.G.E.N Configuration Help

Sorry, accidentally copied and pasted the working code twice.  The non-working one is in my first post.  Here's what it looks like inside the CMD file as well:

; super golpes
[State -1]
type = ChangeState
value = 3010
triggerall=command="super_golpe_a"
triggerall = power >= 1500 ;Level 1.5
trigger1 = statetype != A
trigger1 = ctrl = 1
trigger2 = stateno = [200, 450]
trigger2 = movecontact = 1
[State -1]
type = ChangeState
value = 3010
triggerall=command="super_golpe_b"
triggerall = power >= 1500 ;Level 1.5
trigger1 = statetype != A
trigger1 = ctrl = 1
trigger2 = stateno = [200, 450]
trigger2 = movecontact = 1

[State -1]
type = ChangeState
value = 3010
triggerall=command="super_golpe_c"
triggerall = power >= 1500 ;Level 1.5
trigger1 = statetype != A
trigger1 = ctrl = 1
trigger2 = stateno = [200, 450]
trigger2 = movecontact = 1
Stand_x
    

Petey Pirahna's super won't work, CNS issue.

 June 19, 2009, 02:59:39 pm View in topic context
 Posted by mugenmillenium2134  in Petey Pirahna's super won't work, CNS issue. (Started by mugenmillenium2134 June 19, 2009, 02:59:39 pm
 Board: M.U.G.E.N Configuration Help

I've tried one of his supers, and its working fine, but when I try the one titled "super golpe" with the correct button presses, it just does one of his regular attacks.  I know there's something up in the coding, but since I'm not a code monkey, I'm not really sure whats up in his CNS.  I'll post the one that works, and the one that doesn't.  Here's the one that works:

;super misil
[Statedef 3000]
type = S
movetype= A
physics = S
poweradd= -1000
ctrl = 0
velset = 0
anim = 3000

[State 3000, 1]
type = PlaySnd
trigger1 = AnimElem = 3
value = 3, 4

[State 3000, pause]
type = SuperPause
trigger1 = time = 0
;movetime = 50
sound = 20, 0
;time = 50

[state 3000, portrait explod]
type = explod
trigger1 = time = 0
anim = 3002

pos = 0,50
ownpal = 1
ignorehitpause = 1
sprpriority = -1
supermovetime = 1
removeongethit = 1


[state 3002, super g] ; super bg
type = explod
trigger1 = numexplod(3001) = 0
trigger1 = time > 11
trigger1 = time < 94
anim = 3001
id = 3001
bindtime = 600

pos = 0, 0
sprpriority = -8
removetime = 77

[State 3002, 2]
type = HitDef
trigger1 = AnimElem = 1
trigger2 = AnimElem = 2
trigger3 = AnimElem = 3
trigger4 = AnimElem = 4
trigger5 = AnimElem = 5
trigger6 = AnimElem = 6
trigger7 = AnimElem = 7
trigger8 = AnimElem = 8
trigger9 = AnimElem = 9
trigger10 = AnimElem = 10
trigger11 = AnimElem = 11
trigger12 = AnimElem = 12
trigger13 = AnimElem = 13
trigger14 = AnimElem = 14
trigger15 = AnimElem = 15
trigger16 = AnimElem = 16
trigger17 = AnimElem = 17
projanim = 1001
;projhitanim = 1002
offset = 62, -68
velocity = 6, 0
; HitDef part of projectile info
attr = S, SP
damage = 10, 5
animtype = Medium
pausetime = 0,9
sparkno = -1
hitsound = S5, 1
guardflag = MA
guardsound = 6,0
ground.type = Low
ground.slidetime = 0
ground.hittime = 0
ground.velocity = -8
air.animtype = Back
air.velocity = -2.5,-5
air.juggle = 3

[State 3000, 4]
type = ChangeState
trigger1 = AnimTime = 0
value = 0
ctrl = 1




And the one that doesn't:


[Statedef 3010]
type = S
movetype= A
physics = S
poweradd= -1500
ctrl = 0
velset = 0
anim = 3010

[State 3010, 1]
type = PlaySnd
trigger1 = AnimElem = 3
value = 3,5

[State 3010, pause]
type = SuperPause
trigger1 = time = 0
;movetime = 50
sound = 20, 0
;time = 50

[state 3010, portrait explod]
type = explod
trigger1 = time = 0
anim = 3002

pos = 0,0
ownpal = 1
ignorehitpause = 1
sprpriority = -1
supermovetime = 1
removeongethit = 1


[state 3010, super g] ; super bg
type = explod
trigger1 = numexplod(3001) = 0
trigger1 = time > 11
trigger1 = time < 94
anim = 3001
id = 3001
bindtime = 600

pos = 0, 0
sprpriority = -8
removetime = 77


[State 3010, 2]

type = HitDef
trigger1 = AnimElem = 3
trigger2 = AnimElem = 4
trigger3 = AnimElem = 5
trigger4 = AnimElem = 6
trigger5 = AnimElem = 7
trigger6 = AnimElem = 8
trigger7 = AnimElem = 9
trigger8 = AnimElem = 10
trigger9 = AnimElem = 11
trigger10 = AnimElem = 12
trigger11 = AnimElem = 13
trigger13 = AnimElem = 14
trigger14 = AnimElem = 15
attr = S, NA
damage = 50
animtype = light
guardflag = MA
hitflag = MAF
pausetime = 13,15
sparkno=2
sparkxy = -10,-76
hitsound = 5,2
guardsound = 6,0
ground.type = low
ground.slidetime = 0
ground.hittime  = 0
ground.velocity = -5
air.velocity = -2,-3
fall = 0


[State 3010, 4]
type = ChangeState
trigger1 = AnimTime = 0
value = 0
ctrl = 1
    

Re: Custom Klonoa by Tsunamidusher

 June 02, 2009, 09:52:47 pm View in topic context
 Posted by mugenmillenium2134  in Custom Klonoa by Tsunamidusher (Started by Tsunamidusher May 05, 2009, 10:52:44 pm
 Board: Projects

Wow, your fast with this guy!  Can't wait to see his newest update!  This'll be loads better than the NxC-styled version with the cheap AI.
    

Improved SND for Mecha Sonic MK3 by supermystery

 March 28, 2009, 06:50:22 pm View in topic context
 Posted by mugenmillenium2134  in Improved SND for Mecha Sonic MK3 by supermystery (Started by mugenmillenium2134 March 28, 2009, 06:50:22 pm
 Board: Edits & Add-ons

Since the sounds used for the mecha sonic boss were poor, I decided to put in cleaner versions of those sounds from a Sonic 3 and Knuckles sound rip from sonic fan games.  Enjoy!  And major thanks to supermystery for remaking one of the best Sonic bosses ever:


http://www.sendspace.com/file/la394c
    

Re: GustyGardenGalaxyV2 (Hi/ Low Res version) (Open Source)

 January 14, 2009, 08:49:49 pm View in topic context
 Posted by mugenmillenium2134  in GustyGardenGalaxyV2 (Hi/ Low Res version) (Open Source) (Started by FlamingRedHead January 13, 2009, 08:06:45 pm
 Board: Your Releases, older Mugen

The file for the hi-res version seems to be gone in mediafire.....dang!   ???
    

Re: Chibi Donkey Kong

 December 04, 2008, 01:47:05 pm View in topic context
 Posted by mugenmillenium2134  in Chibi Donkey Kong (Started by reyspriter November 29, 2008, 07:49:26 pm
 Board: Your Releases, older Mugen

Man, I really want that DK!  It seems a lot more decent than the one I have.
    

Re: Chibi Donkey Kong

 December 04, 2008, 04:02:53 am View in topic context
 Posted by mugenmillenium2134  in Chibi Donkey Kong (Started by reyspriter November 29, 2008, 07:49:26 pm
 Board: Your Releases, older Mugen

I registered, and tried logging in, but I don't show up in the forums at all.....can you help me out here?