The current glitch I found with the final release of Sparkster is that when the opponent is hit with the rocket super, a clone of the opponent is created.
I have to say, this is quite a vast improvement over the first beta you made. I love the supers, not to mention the helper. Great progress! I'd have to say he's ready for my VG-themed mugen now!
Y'know....your right. I pressed both A and S, then pressed the command immediately after that, and it worked. I guess its meant to work when your next to the opponent. Thanks!
Basically, this character has two supers: the super missile being the working one, and the super golpe being the dud. I still don't really understand what it means by it being pointed to.
Sorry, accidentally copied and pasted the working code twice. The non-working one is in my first post. Here's what it looks like inside the CMD file as well:
; super golpes [State -1] type = ChangeState value = 3010 triggerall=command="super_golpe_a" triggerall = power >= 1500 ;Level 1.5 trigger1 = statetype != A trigger1 = ctrl = 1 trigger2 = stateno = [200, 450] trigger2 = movecontact = 1 [State -1] type = ChangeState value = 3010 triggerall=command="super_golpe_b" triggerall = power >= 1500 ;Level 1.5 trigger1 = statetype != A trigger1 = ctrl = 1 trigger2 = stateno = [200, 450] trigger2 = movecontact = 1
[State -1] type = ChangeState value = 3010 triggerall=command="super_golpe_c" triggerall = power >= 1500 ;Level 1.5 trigger1 = statetype != A trigger1 = ctrl = 1 trigger2 = stateno = [200, 450] trigger2 = movecontact = 1 Stand_x
I've tried one of his supers, and its working fine, but when I try the one titled "super golpe" with the correct button presses, it just does one of his regular attacks. I know there's something up in the coding, but since I'm not a code monkey, I'm not really sure whats up in his CNS. I'll post the one that works, and the one that doesn't. Here's the one that works:
;super misil [Statedef 3000] type = S movetype= A physics = S poweradd= -1000 ctrl = 0 velset = 0 anim = 3000
[State 3000, 1] type = PlaySnd trigger1 = AnimElem = 3 value = 3, 4
Since the sounds used for the mecha sonic boss were poor, I decided to put in cleaner versions of those sounds from a Sonic 3 and Knuckles sound rip from sonic fan games. Enjoy! And major thanks to supermystery for remaking one of the best Sonic bosses ever: