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TamerZack

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Messages by TamerZack

    

Re: SPAH SAPPIN MAH SOUNDPACK

 November 05, 2009, 12:23:34 am View in topic context
 Posted by TamerZack  in SPAH SAPPIN MAH SOUNDPACK (Started by MightyKombat November 03, 2009, 07:33:53 pm
 Board: Edits & Add-ons

Somewhat of topic:
Where'd you get the sounds from, btw?
    

Re: SPAH SAPPIN MAH SOUNDPACK

 November 04, 2009, 10:42:17 pm View in topic context
 Posted by TamerZack  in SPAH SAPPIN MAH SOUNDPACK (Started by MightyKombat November 03, 2009, 07:33:53 pm
 Board: Edits & Add-ons

Neco-Arc Chaos would be a better spy.

GENTLENYA
    

CMD/AIR Patch for KFM

 September 20, 2009, 04:09:29 am View in topic context
 Posted by TamerZack  in CMD/AIR Patch for KFM (Started by TamerZack September 20, 2009, 04:09:29 am
 Board: Edits & Add-ons

Before anything:
http://www.youtube.com/watch?v=W2TcEQIKNiw&fmt=22


If you did not see anything wrong, I'm glad you have not created any characters for MUGEN.
14 collisions. On one frame of animation.

So I've gone through the liberty of editing KFM's animations (and commands) so that they work at higher efficiency.
A basic summary can be found in the text document included.

PLEASE LEAVE FEEDBACK.

EDIT: Alright, turns out that my FF caused some of the problems in the video. Still, here some wonky hitboxes that don't look like FF caused that.
    

Re: NecoArc Chaos AC Ver.B by DOBUROKU updated 09/04/09

 September 13, 2009, 04:33:46 pm View in topic context
 Posted by TamerZack  in NecoArc Chaos AC Ver.B by DOBUROKU updated 09/04/09 (Started by ☠Haruhi Suzumiya September 05, 2009, 09:18:01 am
 Board: Found Releases

Ah I got a bug. Qcb + GS(in air) = nothing. He doesn't do anything.
    

Re: NecoArc Chaos AC Ver.B by DOBUROKU updated 09/04/09

 September 13, 2009, 05:50:28 am View in topic context
 Posted by TamerZack  in NecoArc Chaos AC Ver.B by DOBUROKU updated 09/04/09 (Started by ☠Haruhi Suzumiya September 05, 2009, 09:18:01 am
 Board: Found Releases

Wonder when he's going to change the folder name...
Will test later.

I can't find anything wrong with him. I love it!
    

Adding and Modifying Damage Dampening

 August 30, 2009, 05:42:06 am View in topic context
 Posted by TamerZack  in Adding and Modifying Damage Dampening (Started by TamerZack August 30, 2009, 05:42:06 am
 Board: M.U.G.E.N Development Help

I took a look around and I couldn't find a topic which met my objectives.

Basically can anyone link me to a tutorial(s) about adding and modifying a characters damage dampening?
    

Re: MvC Juan Beta Version Released

 August 28, 2009, 10:47:21 pm View in topic context
 Posted by TamerZack  in MvC Juan Beta Version Released (Started by Stickman14 August 26, 2009, 07:21:31 pm
 Board: Edits & Add-ons

Looking at the pictures...

-Glass should just have a black outline.
-Text on the side of the truck has blue pixels.


-Looks like there is some serious priority.
-Too many Clsns on top of each other.
-Why does a hand that isn't doing anything have a Clsn 1 box?

At least it doesn't require us to locate unreasonably well hidden cats unlike a certain web hosting site.

Sure you want to stop bots, but do you really have to deny those who have a hard time spotting cats of their download?
I remember seeing one like that. I'll try again later.

Nah, 'twas making a reference to Tatsunoko vs. Capcom.
Oh, shows how much I know.
    

Re: MvC Juan Beta Version Released

 August 28, 2009, 09:37:51 am View in topic context
 Posted by TamerZack  in MvC Juan Beta Version Released (Started by Stickman14 August 26, 2009, 07:21:31 pm
 Board: Edits & Add-ons

I would download, but Megaupload? Could you mirror it on to something which doesn't ask for fancy words and are bad on crap servers.

...I am pretty sure the air dash would have been kept if the "M" in "MvC" was replaced with a "T".

Because everything with air-dashing is Touhou. Melty Blood, Guilty Gear? Pffft.
When I think of Air-dashing, I think Touhou!

[size=5pt]Hi guyz im buk.[/size]
    

Re: What do you think M.U.G.E.N. stood for?

 January 19, 2009, 02:51:33 am View in topic context
 Posted by TamerZack  in What do you think M.U.G.E.N stood for? (Started by vgma2 January 19, 2009, 02:28:41 am
 Board: M.U.G.E.N Discussion

I SAID JAPANESE!
Now that I think of it, mainly airplane shooters.(?)
    

Re: What do you think M.U.G.E.N stood for?

 January 19, 2009, 02:41:14 am View in topic context
 Posted by TamerZack  in What do you think M.U.G.E.N stood for? (Started by vgma2 January 19, 2009, 02:28:41 am
 Board: M.U.G.E.N Discussion

Well it involves shooting games, and it's in Japanese...
    

Re: Two questions about sprites and Fighter Factory.

 January 19, 2009, 01:44:55 am View in topic context
 Posted by TamerZack  in Two questions about sprites and Fighter Factory. (Started by TamerZack January 10, 2009, 09:33:34 pm
 Board: Off-Topic Help

Pcx files from GIMP work now.
Yaaaaaaaaaaaaaay. (I think, anyways.)
    

Re: masterbation is not a sin in any level, i practice it on a cosmic level

 January 16, 2009, 01:09:47 am View in topic context
 Posted by TamerZack  in Man stranded on an island eats his own penis to avoid starvation (Started by Titiln September 21, 2003, 03:18:30 am
 Board: Hall of Fame

IT'S NOT OVER 9000!
    

Re: Things that help chars compete in Mugen

 January 12, 2009, 03:36:27 am View in topic context
 Posted by TamerZack  in Things that help chars compete in Mugen (Started by PotS December 21, 2008, 07:17:06 pm
 Board: M.U.G.E.N Discussion

Personally I feel that damage scaling is important to let things compete.

Less combos = more strength and defense.


Not all black and white but this essentially covers it.


Snk/Third Strike/Alpha Highest Defense/Attack
Guilty Gear Etc Lower Defense/Attack
What about characters with large damage dampening? If you lower their attack, you've swapped places, not achieved anything.
    

Re: Two questions about sprites and Fighter Factory.

 January 11, 2009, 03:43:27 am View in topic context
 Posted by TamerZack  in Two questions about sprites and Fighter Factory. (Started by TamerZack January 10, 2009, 09:33:34 pm
 Board: Off-Topic Help

I  used it to make a .pcx file once, didn't show in MUGEN.
    

Re: Two questions about sprites and Fighter Factory.

 January 11, 2009, 03:14:24 am View in topic context
 Posted by TamerZack  in Two questions about sprites and Fighter Factory. (Started by TamerZack January 10, 2009, 09:33:34 pm
 Board: Off-Topic Help

Thanks for not saying GIMP. I'll try said programs.
    

Re: That's it, I'm going on the hunt for elecbyte.

 January 11, 2009, 02:46:00 am View in topic context
 Posted by TamerZack  in That's it, I'm going on the hunt for elecbyte. (Started by Saisuke January 03, 2009, 09:02:50 am
 Board: M.U.G.E.N Discussion

I killed Elecbyte. I also killed Suave Dude.

And ONI-MIKO.

You ain't seen nothing.  Yagoshi2008 may not troll, but he's FUCKING.  IRRITATING.  Also explains why I hate 4chan memes, since he spouts them out incessantly and incorrectly.
IT'S A TRAP!
LONGCAT!
IT'S OVER NINE THOUSAND!
So i heard you like mudkips.
    

Re: Two questions about sprites and Fighter Factory.

 January 11, 2009, 02:33:37 am View in topic context
 Posted by TamerZack  in Two questions about sprites and Fighter Factory. (Started by TamerZack January 10, 2009, 09:33:34 pm
 Board: Off-Topic Help

I used 256 .bmp in a stage, and that part became just black.
    

Two questions about sprites and Fighter Factory.

 January 10, 2009, 09:33:34 pm View in topic context
 Posted by TamerZack  in Two questions about sprites and Fighter Factory. (Started by TamerZack January 10, 2009, 09:33:34 pm
 Board: Off-Topic Help

First of all, what type of sprites does FF accept and broadcast properly?
Secondly, is there anyway to convert .pct and .bmp into said files?

And please don't say GIMP. Please.
    

Re: Super Smash Bros. Impact (HELP WELCOME!)

 January 08, 2009, 10:44:15 pm View in topic context
 Posted by TamerZack  in Super Smash Bros. Impact (MAJOR CHANGES UNDERWAY) (Started by Good Ol' Liftset. November 28, 2008, 04:57:42 pm
 Board: Projects

    

Re: MECHBISON

 January 08, 2009, 12:52:50 am View in topic context
 Posted by TamerZack  in altered fighters (Started by TITAN MADRE January 07, 2009, 05:46:27 pm
 Board: Projects