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TamerZack

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Messages by TamerZack

    

Re: Dave from Code Monkeys by Sonic7

 October 19, 2008, 05:43:40 am View in topic context
 Posted by TamerZack  in Dave from Code Monkeys by Sonic7  (Started by MooMaster666 September 16, 2008, 05:11:30 am
 Board: Found Releases

    

Re: Serious Problem

 October 19, 2008, 03:07:25 am View in topic context
 Posted by TamerZack  in Serious Problem (Started by TamerZack October 17, 2008, 12:45:32 am
 Board: M.U.G.E.N Development Help

Maybe, I'll have to see what the others think.
    

Re: Ganondorf W.I.P.

 October 19, 2008, 03:03:43 am View in topic context
 Posted by TamerZack  in Ganondorf W.I.P. (Started by lordyamil October 18, 2008, 10:52:37 pm
 Board: Projects

    

Re: Captain Falcon RELEASED!!!!!!!!!!!!!!!!!!!

 October 18, 2008, 09:57:34 pm View in topic context
 Posted by TamerZack  in Captain Falcon RELEASED!!!!!!!!!!!!!!!!!!! (Started by reyspriter September 24, 2008, 02:24:59 pm
 Board: Your Releases, older Mugen

-Fix his Laser pistol so that he can't make an infinite out of it.
Noted before you did.

Quote
-Remove the pausetime on his medium Falcon Punch/Kick.
True.

Quote
-Add a strong version of the above specials.
-Make the Super F. Punch/Kick's input something like D,F,PP/KK or D,F,D,F,P/K.
Actually, he has the Melty Blood button format, so changing it would make him non-Melty Blood-ish
    

Re: Serious Problem

 October 18, 2008, 05:38:36 pm View in topic context
 Posted by TamerZack  in Serious Problem (Started by TamerZack October 17, 2008, 12:45:32 am
 Board: M.U.G.E.N Development Help

Did a look through and, yeah, the pallete works.
    

Re: Serious Problem

 October 18, 2008, 05:20:22 pm View in topic context
 Posted by TamerZack  in Serious Problem (Started by TamerZack October 17, 2008, 12:45:32 am
 Board: M.U.G.E.N Development Help

Well, it seems my surprise WIP is exposed.
I'd rather you guys help then keep it a secret though...

Spoiler, click to toggle visibilty
    

Re: My Last Chars (Mvc style mario fighting)

 October 18, 2008, 04:48:14 pm View in topic context
 Posted by TamerZack  in My Last Chars (Mvc style mario fighting) (Started by mugendd2007 September 28, 2008, 04:37:33 pm
 Board: Your Releases, older Mugen

    

Re: Serious Problem

 October 18, 2008, 04:38:00 pm View in topic context
 Posted by TamerZack  in Serious Problem (Started by TamerZack October 17, 2008, 12:45:32 am
 Board: M.U.G.E.N Development Help

Done that too...
    

Re: Serious Problem

 October 17, 2008, 01:40:15 am View in topic context
 Posted by TamerZack  in Serious Problem (Started by TamerZack October 17, 2008, 12:45:32 am
 Board: M.U.G.E.N Development Help

Tried that. Palette works, and I've used pcx files.
    

Serious Problem

 October 17, 2008, 12:45:32 am View in topic context
 Posted by TamerZack  in Serious Problem (Started by TamerZack October 17, 2008, 12:45:32 am
 Board: M.U.G.E.N Development Help

 :-\
Whenever I upload a sprite onto fighter factory and then test it, the sprites shows up invisible no matter what format the image was in. Any suggestions?
    

Re: Dave from Code Monkeys by Sonic7

 October 14, 2008, 11:35:40 pm View in topic context
 Posted by TamerZack  in Dave from Code Monkeys by Sonic7  (Started by MooMaster666 September 16, 2008, 05:11:30 am
 Board: Found Releases

    

Adrenaline by Claymizer released

 October 14, 2008, 11:30:34 pm View in topic context
 Posted by TamerZack  in Adrenaline by Claymizer released (Started by TamerZack October 14, 2008, 11:30:34 pm
 Board: Found Releases

    

Re: My Last Chars (Mvc style mario fighting)

 October 14, 2008, 03:45:04 am View in topic context
 Posted by TamerZack  in My Last Chars (Mvc style mario fighting) (Started by mugendd2007 September 28, 2008, 04:37:33 pm
 Board: Your Releases, older Mugen

    

Re: My Last Chars (Mvc style mario fighting)

 October 14, 2008, 01:11:32 am View in topic context
 Posted by TamerZack  in My Last Chars (Mvc style mario fighting) (Started by mugendd2007 September 28, 2008, 04:37:33 pm
 Board: Your Releases, older Mugen

    

Re: SSBB Kirby Released.

 October 14, 2008, 12:35:41 am View in topic context
 Posted by TamerZack  in SSBB Kirby Updated to Beta 3 (MAJOR SSBB Core Overhaul). (Started by Bane84 May 11, 2008, 12:07:51 pm
 Board: Your Releases, older Mugen

How bout changing the portrait (menu and in-game) to something like this:

http://www.critical-hits.com/wp-content/uploads/2006/05/Kirby.jpg
Or these images:
http://www.spriters-resource.com/nintendo/ssb/ssbb/display.php?file=ssbb_renders1.png
http://www.spriters-resource.com/nintendo/ssb/ssbb/display.php?file=ssbb_stockicons.png

I don't think that the damage meter is a good idea : it will hide some lifebar and if Kirby is the only one to have it, that's not really fair :P
Oh, should some bosses like Shinryu have it too? The damage meter is good, but it needs to match up to Melty Blood characters.
This makes little sense.

In any case, I tested out Kirby, seems pretty good. Although I think it is still missing a few things. Mainly his final smash, and maybe the copy ability? Assuming everyone who has mugen has KFM, how about Kirby gets one of KFM's moves? ;)
Final Smash = Yes.
Copy Abilities = Lame. What would the KFM copy ability be anyways? How would the sprites be made? If anything, probably just your Mario/Luigi and SoD's Sonic. The whole copy abilities thing would be total hell to program. Imagine all the characters he would need to program copy abilities for.

Also glad to see you fixed the Neco Arc glitch.
    

Re: Gardevoir

 October 13, 2008, 02:57:12 am View in topic context
 Posted by TamerZack  in Gardevoir (Started by Luis Alejandro July 20, 2008, 12:34:37 am
 Board: Your Releases, older Mugen

Yes she is highres, because her sprites are high res. It doesnt matter if she can play low res, since all high res characters can play in low res. Its the fact that the sprites quality is better in high res.
Yes, but last time I checked, high-res characters when used for the first time in low-res MUGEN tend to have a long loading time. Gardevoir (and Blaziken) don't.
And no, i dont have so0mething for gardevoir, shes just sexy.
Not really...

Spam: Your Blaziken is a girl. Just thought I let you know that.
    

Re: Moving/attacking before battle

 October 12, 2008, 07:54:53 pm View in topic context
 Posted by TamerZack  in Moving/attacking before battle (Started by TamerZack October 12, 2008, 03:05:21 am
 Board: M.U.G.E.N Development Help

Ty.
    

Moving/attacking before battle

 October 12, 2008, 03:05:21 am View in topic context
 Posted by TamerZack  in Moving/attacking before battle (Started by TamerZack October 12, 2008, 03:05:21 am
 Board: M.U.G.E.N Development Help

No idea if a topic has been made about this, but...
Any idea what coding I need to add/remove to allow characters to walk around before the beginning of battle?
What coding do I need to add/remove to make them attack during that too?
    

Re: Your youtube account

 October 12, 2008, 01:43:20 am View in topic context
 Posted by TamerZack  in Your youtube account (Started by JNi September 23, 2008, 11:58:25 pm
 Board: Entertainment

    

Re: All Characters by DOBUROKU updated 10/10/08

 October 11, 2008, 03:16:45 am View in topic context
 Posted by TamerZack  in All Characters by DOBUROKU updated 10/10/08 (Started by Fountainofyouf October 10, 2008, 10:05:35 pm
 Board: Found Releases