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TamerZack

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Messages by TamerZack

    

Re: Pikachu gets an Update!!!!!!

 December 06, 2008, 12:59:51 am View in topic context
 Posted by TamerZack  in Pikachu gets an Update!!!!!! (Started by DNZRX768 December 05, 2008, 03:18:36 am
 Board: Your Releases, older Mugen

No! Big prob!
    

Re: Pikachu gets an Update!!!!!!

 December 06, 2008, 12:25:40 am View in topic context
 Posted by TamerZack  in Pikachu gets an Update!!!!!! (Started by DNZRX768 December 05, 2008, 03:18:36 am
 Board: Your Releases, older Mugen

    

Re: Pikachu gets an Update!!!!!!

 December 05, 2008, 05:21:49 am View in topic context
 Posted by TamerZack  in Pikachu gets an Update!!!!!! (Started by DNZRX768 December 05, 2008, 03:18:36 am
 Board: Your Releases, older Mugen

Depends. Is it stolen coding?
    

Re: [SSBB Spriting Project] Mario, Kirby, Pikachu, Mr. Game & Watch, Ness

 December 05, 2008, 05:09:07 am View in topic context
 Posted by TamerZack  in SSBB Spriting Project - Meta Knight Added (Started by Medevenx December 03, 2008, 12:23:09 pm
 Board: Projects

Nice sprites, we could certainly use a better Pikachu for MUGEN.  Keep up the great work.
Actually, there is a good Pikachu but its sprites suck. I have yet to find said marvelous Pikachu, I've seen it before.
Wow, everybody wants to make a SSB game now, well good luck, it's a nice idea but it takes alot of work(i know, coming from past experience....)
He didn't say anything about a game, he said it was a spriting project.
    

Re: [Beta] Ridley Beta 1

 December 05, 2008, 04:38:17 am View in topic context
 Posted by TamerZack  in [Beta] Ridley Beta 1 (Started by Sapphire Flame December 03, 2008, 09:50:13 pm
 Board: Your Releases, older Mugen

SSBB isn't even close to being a Kirby game.
OFF-TOPIC: Uh, it is pretty close to one. Directions instead of quarter-circles, multiple jumps, completely imbalanced stuff, the final boss spams teleports...
It's pretty close, but it can't be because-
Super Smash Bros. was a party game.
ON-TOPIC: I don't think you guys should ask so much, remember what Ridley's sprites are based off.
    

Re: Chibi Donkey Kong

 December 05, 2008, 12:21:54 am View in topic context
 Posted by TamerZack  in Chibi Donkey Kong (Started by reyspriter November 29, 2008, 07:49:26 pm
 Board: Your Releases, older Mugen

...
I get the feeling your char is going to get warehoused. Not by me, I quit that business a long time ago.
    

Re: Edited (possible to defeat) versions of Ayu Tsukimiya(Iyo) and Giant Mech Hisui

 December 03, 2008, 10:57:05 pm View in topic context
 Posted by TamerZack  in Edited (possible to defeat) versions of Ayu Tsukimiya(Iyo) and Giant Mech Hisui (Started by Seravy December 03, 2008, 08:39:00 pm
 Board: Edits & Add-ons

You seem good at this kind of stuff. To tell the truth, I suck when it comes to Fighter Factory. Testing now.

[size=5pt]Does this mean you'll start working on Melty Blood characters now?[/size]
    

Re: [Beta] Ridley Beta 1

 December 03, 2008, 10:54:04 pm View in topic context
 Posted by TamerZack  in [Beta] Ridley Beta 1 (Started by Sapphire Flame December 03, 2008, 09:50:13 pm
 Board: Your Releases, older Mugen

Whenever he throws someone, the person is in their standing frame and they stay that way until they hit the floor.
    

Re: MvC2 Tron Bonne by LegendaryXM90 (!UPDATED! - 11/28/08)

 December 03, 2008, 01:51:51 am View in topic context
 Posted by TamerZack  in MvC2 Tron Bonne (UPDATED to v2.1 MKIV - 12/21/08) (Started by ~*Ishida-Uryuu*~ November 28, 2008, 11:23:08 pm
 Board: Your Releases, older Mugen

Meh, the only problem I have with her is that her sprites (by default) look really condensed.

Also can anyone list these so called MvC characters that play like MvC? I know there's a Felicia by someone...
    

Re: Super Smash Bros. N64 character project

 December 01, 2008, 02:06:21 am View in topic context
 Posted by TamerZack  in Super Smash Bros. N64 character project (Started by DXPro November 28, 2008, 11:01:15 pm
 Board: Projects

    

Re: Masked Dedede by Otto

 December 01, 2008, 01:59:30 am View in topic context
 Posted by TamerZack  in Masked Dedede by Otto (Started by TamerZack November 30, 2008, 01:28:23 am
 Board: Found Releases

Won't those multi hit supers which do massive amounts of damage on armored characters work on him?
Nope, he flinches like a normal character sometimes. He also pretty much has no hit box in his damage pose either.
I'm glad Otto's back and all, but he really needs to update Cheapest kfm so that ONI-MIKU is beatable. That would be awesome.

[size=5pt]And make Neco-Arc Chaos more accurate.[/size]
    

Masked Dedede by Otto

 November 30, 2008, 01:28:23 am View in topic context
 Posted by TamerZack  in Masked Dedede by Otto (Started by TamerZack November 30, 2008, 01:28:23 am
 Board: Found Releases

    

Re: MvC Peter: An edit of JudgeSpear's "MvC" Peter

 November 24, 2008, 09:44:27 pm View in topic context
 Posted by TamerZack  in MvC Peter: An edit of JudgeSpear's "MvC" Peter (Started by Luigi Master October 20, 2008, 06:46:29 am
 Board: Projects

    

Re: WH0'S THE CHEAPEST CHARACTER YOU'VE EVER HAD TO FIGHT?

 November 16, 2008, 04:09:47 am View in topic context
 Posted by TamerZack  in WH0'S THE CHEAPEST CHARACTER YOU'VE EVER HAD TO FIGHT? (Started by cyberakuma February 10, 2008, 12:59:40 am
 Board: M.U.G.E.N Discussion

Cheapest KFM.
He can beat all the characters named above, as for the invincible ones (F1, Chuck Norris, etc.) he can win due to timeouts.
Fortunately his AI is meh.
    

Re: Fixed Ayu Tsukimiya by shikkoku

 November 14, 2008, 12:12:56 am View in topic context
 Posted by TamerZack  in Fixed Ayu Tsukimiya by shikkoku (Started by Seravy October 29, 2008, 12:50:46 am
 Board: Edits & Add-ons

Do you think you could make it or not?
    

Re: Making Gameplay Smoother

 November 12, 2008, 01:38:19 am View in topic context
 Posted by TamerZack  in Making Gameplay Smoother (Started by TamerZack November 12, 2008, 01:34:14 am
 Board: M.U.G.E.N Configuration Help

I'll try and see what I can do to it.

Must. Get. Good. Gameplay.
    

Making Gameplay Smoother

 November 12, 2008, 01:34:14 am View in topic context
 Posted by TamerZack  in Making Gameplay Smoother (Started by TamerZack November 12, 2008, 01:34:14 am
 Board: M.U.G.E.N Configuration Help

Yes, I'm a Melty Blood fanboy. Sue me. Also I think I may be famous for making topics in the wrong section. Oh well.

I was playing around with Neco-Arc Chaos by DORUBOKU (Gasp!), doing the usual stuff, playing around in Arcade Mode. I decided to use Otto's version of him. The gameplay was a LOT smoother, much better combos too.
Is there any kind of way to implement this smoothness into DORUBOKU's version?
    

Re: Fixed Ayu Tsukimiya by shikkoku

 November 07, 2008, 05:10:46 am View in topic context
 Posted by TamerZack  in Fixed Ayu Tsukimiya by shikkoku (Started by Seravy October 29, 2008, 12:50:46 am
 Board: Edits & Add-ons

Geh, you missed the point. You've probably never fought that version of Arceuid. She's a good character, however she can enter a mode called "Warceuid". In this mode she starts healing like heck, and she becomes a combo-whore (like one-shoting Sevbot). The MidNight Bliss thingy messed up the point I was trying to make.

And no Arcueid can't do that in the normal Melty Blood games. However I see you're working on EFZ and Touhou.
    

Re: Fixed Ayu Tsukimiya by shikkoku

 November 05, 2008, 02:25:50 am View in topic context
 Posted by TamerZack  in Fixed Ayu Tsukimiya by shikkoku (Started by Seravy October 29, 2008, 12:50:46 am
 Board: Edits & Add-ons

    

Re: King Dedede

 November 03, 2008, 12:36:55 am View in topic context
 Posted by TamerZack  in King Dedede (Started by Sapphire Flame November 02, 2008, 01:11:17 am
 Board: Projects