YesNoOk

Show content

This section allows you to browse the content for this member. Note that you can only see content for which you have sufficient viewing permissions.

**
GMONEY is Offline
Contact GMONEY:

GMONEY

User

Messages by GMONEY

    

Re: Can someone delete my mugenguild posts?

 August 31, 2012, 02:41:12 am View in topic context
 Posted by GMONEY  in Can someone delete my mugenguild posts? (Started by GMONEY August 30, 2012, 08:23:15 pm
 Board: Off-Topic Help

Gee, I just should've made a new account, heh heh. I wanted no trace of this one, but now it's history.

I shall call it, "JJmony"
    

Can someone delete my mugenguild posts?

 August 30, 2012, 08:23:15 pm View in topic context
 Posted by GMONEY  in Can someone delete my mugenguild posts? (Started by GMONEY August 30, 2012, 08:23:15 pm
 Board: Off-Topic Help

I was' eleven years old when i first logged in this website. No joke. When i wrote my posts, I wanted to maintain an "innocent" and "quriky" tone but WHOA BOY, were they dumb as shit.  I dare ya, read them.

Therefore here I am, asking if an admin or whoever owns the site can delete every single post i made....



Plz.....



Why? I have some mugen stuff in the works, and what if someone reads my posts......  because I..... don't wanna look like some kiddy stupid head.


And why not?  It's not like they held any significance.....
    

No cheese meter

 January 07, 2010, 11:40:03 pm View in topic context
 Posted by GMONEY  in No cheese meter (Started by GMONEY January 07, 2010, 11:40:03 pm
 Board: M.U.G.E.N Development Help

Okay, This is... like. my last question ever :smug:
I'm not kidding at all.

Okay. I want my character to be able to repeat attacks like a 2 jump medium kicks, air tail whap. But it is possible he can do it infinetly.

HOW DO I DO THAT?
    

Mame save state messes up sound....

 January 06, 2010, 11:08:36 pm View in topic context
 Posted by GMONEY  in Mame save state messes up sound.... (Started by GMONEY January 06, 2010, 11:08:36 pm
 Board: Off-Topic Help

I was playing King of fighters on an emulator. I went to bed, and saved the game.

But when i went back, all of sound would be FAWCKED UP. How do i fix that.



EDIT: Nevermind, I solved it.

    

Re: Bringing Reu's characters to the new Mugen

 December 30, 2009, 12:06:54 am View in topic context
 Posted by GMONEY  in Bringing Reu's characters to the new Mugen (Started by PotS October 09, 2009, 09:54:12 pm
 Board: Projects

Well if you're going to include shocks you like you should make it blue.

Like this:

    

Re: An "auto tracking" move.

 December 28, 2009, 03:15:55 am View in topic context
 Posted by GMONEY  in An "auto tracking" move. (Started by GMONEY December 14, 2009, 07:10:16 pm
 Board: M.U.G.E.N Development Help

It works. Thanks.
    

Re: jumping special move error.

 December 27, 2009, 11:44:18 pm View in topic context
 Posted by GMONEY  in jumping special move error. (Started by GMONEY December 27, 2009, 06:01:14 am
 Board: M.U.G.E.N Development Help

Yes! Thankz.....

Actually I used my own code in state 510

[State 510, posset]
type = Posset
trigger1 = AnimElem = 1
y = 0

So mr. golden dinosaur would automatically attach to the ground when he stomps the ground.
    

jumping special move error.

 December 27, 2009, 06:01:14 am View in topic context
 Posted by GMONEY  in jumping special move error. (Started by GMONEY December 27, 2009, 06:01:14 am
 Board: M.U.G.E.N Development Help

My SECOND to last question. :haw:
[mcode]
FIG-GA-DOH
[StateDef 508]
type = S
movetype= I
physics = A
ctrl = 0
anim = 508
velset = 0,-16

[State 0, PlaySnd]
type = PlaySnd
trigger1 = Time = 1
value = S1,3
volume = 100

[State 508, end]
type = ChangeState
trigger1 = Time = 18
value = 509
ctrl = 1

;---------------------------------------------------------------------------
;T6 Kazuya mishama lol
[StateDef 509]
type = A
movetype= I
physics = A
velset = 0,12
ctrl = 0
anim = 509

[State end, ChangeState]
type = ChangeState
trigger1 = statetype = C
value = 510
ctrl = 0
;---------------------------------------------------------------------------
;POP goes teh weasel.
[StateDef 510]
type = S
movetype= A
physics = S
juggle  = 1
velset = 0,0
ctrl = 0
anim = 510
poweradd = 20
sprpriority =2

[State 0, PlaySnd]
type = PlaySnd
trigger1 = AnimElem = 1
value = S40,1
volume = 100

;dun be hittin' me.
[State 510, 1]
type = HitDef ;JAM  VEN DETTA
trigger1 = AnimElem = 1
attr = S, NA
damage = 0
animtype = Diagup
;guardflag = MA
hitflag = MAFDLC
priority = 7, Hit
pausetime = 0, 0
;sparkno = 0
;sparkxy = -10, -76
;hitsound = 5, 0
;guardsound = 6, 0
ground.type = High
ground.slidetime = 5
ground.hittime  = 12
ground.velocity = 6, -12
airguard.velocity = -1.9,-.8
air.type = High
air.velocity = -1.4,-3
air.hittime = 0
fall = 1
fall.damage = 60
yaccel = 0.7

;ooohh nastee
[State 0, EnvShake]
type = EnvShake
trigger1 = Time = 1
time = 30
freq = 1260

[State 0, Explod]
type = Explod
trigger1 = AnimElem = 1
anim = 921
ID = 921
pos = 20,-10
postype = p1  ;p2,front,back,left,right
facing = 1
vfacing = 1
bindtime = 1

[State 510, end]
type = ChangeState
trigger1 = AnimTime = 0
value = 0
ctrl = 1
[/mcode]

The problem is he lands as if he just did a normal jump. I know it has something to do with the physics suggestion, because if I set it to Aerial (A), he falls through the ground offscreen  In the orignal game, once he makes contact onto the ground, he lands on his two feet with his upper torso craned out which sends the victim flying into the air.
    

Ripping Music from an emulator?

 December 27, 2009, 02:28:59 am View in topic context
 Posted by GMONEY  in Ripping Music from an emulator? (Started by GMONEY December 27, 2009, 02:28:59 am
 Board: Off-Topic Help

I want to rip the arcade music from Mame.
    

Re: Turanga Leela updated!

 December 23, 2009, 10:39:02 pm View in topic context
 Posted by GMONEY  in Turanga Leela updated! (Started by Warner December 22, 2009, 10:05:49 pm
 Board: Your Releases, older Mugen

How can you possibly make a badly sprited, one eyed mutant get raped? This character sux.
    

Re: An "auto tracking" move.

 December 18, 2009, 10:11:27 pm View in topic context
 Posted by GMONEY  in An "auto tracking" move. (Started by GMONEY December 14, 2009, 07:10:16 pm
 Board: M.U.G.E.N Development Help

Yeah, I know my coding is medicore
Code:
;----------------------------------------------------------------------------
;Jump

[StateDef 524]
type = A
movetype= A
physics = A
velset = 0,-12
ctrl = 0
anim = 524
poweradd = 20
sprpriority = 2

[State 0, PlaySnd]
type = PlaySnd
trigger1 = AnimElem = 1
value = S1,4
volume = 100

[State 0, VelSet]
type = VelSet
triggerall = P2bodydist X > 24
trigger1 = 1
x = 19

[State 0, VelSet]
type = VelSet
trigger1 = P2bodydist x>11
x = 12

[State 523, 1]
type = HitDef
trigger1 = AnimElem = 1
attr = S, NA
damage = 0
animtype = Light
;guardflag = MA
hitflag = MFLD
priority = 7, Hit
pausetime = 0, 0
sparkno = -1
sparkxy = 9999, 9999
ground.type = High
ground.slidetime = 5
ground.hittime  = 12
ground.velocity = -4
airguard.velocity = -1.9,-.8
air.type = High
air.velocity = -1.4,-3
air.hittime = 0
p2stateno = 526

[State 0, PlaySnd]
type = PlaySnd
trigger1 = Movehit
value = S2,7
volume = 100
freqmul = 1.3
loop = 0
pan = 0

[State 523, end ChangeState]
type = ChangeState
triggerall = Movehit
trigger1 = P2bodydist y>4
trigger2 = P2movetype = H
value = 525
ctrl = 0

;--------------------------------------------
;Stompeing
[StateDef 525]
type = A
movetype= I
physics = A
ctrl = 0
anim = 525

[State 0, PlaySnd]
type = PlaySnd
trigger1 = AnimElem = 5
value = S2,8
volume = 100
freqmul = .7

[State 0, ChangeState]
type = ChangeState
trigger1 = Time = 60
value = 42
ctrl = 0
;--------------------------------------------
;The victim get hit
[StateDef 526]
type = S
movetype= H
physics = S
anim = 525

[State 0, ChangeAnim2]
type = ChangeAnim2
trigger1 = Time = 1
value = 526

[State 0, LifeAdd]
type = LifeAdd
trigger1 = AnimElem = 1
value = -25
kill = 1
absolute = 1

[State 0, SelfState]
type = SelfState
trigger1  = Time = 90
value = 5120
anim = 5120  ;gets back up
;ctrl =
;ignorehitpause = 0
;persistent = 1

[State 0, SelfState]
type = SelfState
trigger1 = life = 0
value = 5110
anim = 5110

[State 0, VelSet]
type = VelSet
trigger1 = life = 0
x = 4

I want to make him jump very far if the victim is far away, But if they are nearby, I want him to jump a short distance.
    

An "auto tracking" move.

 December 14, 2009, 07:10:16 pm View in topic context
 Posted by GMONEY  in An "auto tracking" move. (Started by GMONEY December 14, 2009, 07:10:16 pm
 Board: M.U.G.E.N Development Help

I tried.......

[State 522, VelSet]
type = VelSet
triggerall = P2bodydist x>6
trigger1 = 1
x = 12

[State 522, ChangeState]
type = ChangeState
trigger1 = Movehit
trigger2 = P2bodydist y>4
trigger3 = P2statetype = H ;hurt
value = 523
ctrl = 0
    

Re: How to get rid of that slo-mo K.O effect

 December 14, 2009, 06:51:41 pm View in topic context
 Posted by GMONEY  in How to get rid of that slo-mo K.O effect (Started by GMONEY November 16, 2009, 11:11:37 pm
 Board: M.U.G.E.N Development Help

I made my own code:

[State -2 assertspecial]
type = assertspecial
trigger1 = 1
flag = nokoslow
    

Re: Fighting Series you HATE!!!

 December 14, 2009, 06:44:12 pm View in topic context
 Posted by GMONEY  in Fighting Series you HATE!!! (Started by Cashman December 04, 2009, 03:08:40 pm
 Board: Fighting Games

    

Defeated victim sound play?

 December 05, 2009, 03:53:47 am View in topic context
 Posted by GMONEY  in Defeated victim sound play? (Started by GMONEY December 05, 2009, 03:53:47 am
 Board: M.U.G.E.N Development Help

Luckily this might be my last question.... :artist:

How do I make a sound which plays as soon as you defeat your opponent.
    

Re: How Good Are You?

 November 29, 2009, 10:11:37 pm View in topic context
 Posted by GMONEY  in How Good Are You? (Started by Yoba November 17, 2009, 10:59:44 am
 Board: Fighting Games

    

Re: Emerald from Sailor Moon

 November 29, 2009, 02:17:17 am View in topic context
 Posted by GMONEY  in Emerald from Sailor Moon (Started by poshpsylocke February 22, 2009, 09:05:36 am
 Board: Your Releases, older Mugen

    

Re: Emerald from Sailor Moon

 November 29, 2009, 02:14:50 am View in topic context
 Posted by GMONEY  in Emerald from Sailor Moon (Started by poshpsylocke February 22, 2009, 09:05:36 am
 Board: Your Releases, older Mugen

OH SHIZ NO...
SOMEONE ACTUALLY MADE A SALIOR MOON CHARACTER. NO!!!!!!!!!!!!

(can't say anything about the character because it says this "geocitys" doesn't work anyways)
    

Re: Dinosaur video games?

 November 23, 2009, 12:47:32 am View in topic context
 Posted by GMONEY  in Dinosaur video games? (Started by GMONEY November 23, 2009, 12:42:42 am
 Board: Off-Topic Help

    

Dinosaur video games?

 November 23, 2009, 12:42:42 am View in topic context
 Posted by GMONEY  in Dinosaur video games? (Started by GMONEY November 23, 2009, 12:42:42 am
 Board: Off-Topic Help

Do I REALLY have to tell you why i like primal rage so much and most of my comments include it? Primal rage was a great game.