Posted by warioman
in dissapearing collisions? (Started by warioman October 11, 2010, 11:17:54 pmBoard: M.U.G.E.N Development Help
Posted by warioman
in dissapearing collisions? (Started by warioman October 11, 2010, 11:17:54 pm
Posted by warioman
in dissapearing collisions? (Started by warioman October 11, 2010, 11:17:54 pm
Posted by warioman
in dissapearing collisions? (Started by warioman October 11, 2010, 11:17:54 pm
Posted by warioman
in Waluigi (Started by warioman October 11, 2010, 07:22:23 pm
Posted by warioman
in Waluigi (Started by warioman October 11, 2010, 07:22:23 pm- Your hitbox work is shoddy. Hitboxes love to disappear and reappear during many attack animations.
- Infinite priority on the hammer attacks. Why?
- You can't destroy his projectiles? Why?
Posted by warioman
in Waluigi (Started by warioman October 11, 2010, 07:22:23 pmAnd please don't be frustrated and go lock up threads because of feedback please.
We're just trying to improve you not go butthurt.
Posted by warioman
in Waluigi (Started by warioman October 11, 2010, 07:22:23 pm

(Okay in air)

+

+
(Requires 1000 Energy)
+
(Requires 2000 Energy)
+
(Requires 3000 Energy)
Posted by warioman
in mvc 2 effects (Started by warioman October 09, 2010, 08:30:45 pm
Posted by warioman
in mvc 2 effects (Started by warioman October 09, 2010, 08:30:45 pm
Posted by warioman
in mvc 2 effects (Started by warioman October 09, 2010, 08:30:45 pm
Posted by warioman
in TMNT Leonardo WIP (Started by Dcat March 20, 2010, 10:26:50 am
Posted by warioman
in My characters Sounds to work on opponent (Started by KBN22 August 27, 2010, 04:09:11 pm
Posted by warioman
in paint shop pro problem (Started by warioman August 26, 2010, 04:26:15 pm
Posted by warioman
in p1stateno not working (fixed) (Started by warioman August 12, 2010, 02:21:59 am
Posted by warioman
in p1stateno not working (fixed) (Started by warioman August 12, 2010, 02:21:59 am
Posted by warioman
in p1stateno not working (fixed) (Started by warioman August 12, 2010, 02:21:59 am[StateDef 3200]
type = S
movetype = A
physics = S
juggle = 1
velset = 0,0
ctrl = 0
anim = 3200
poweradd = 0
[State 3200, PlaySnd]
type = PlaySnd
trigger1 = time = 1
value = S3200,0
volume = 0
channel = 0
[State 3200, Hyper Portrait]
type = Explod
trigger1 = time = 1
anim = 9999
pos = 0,0
postype = back
facing = 1
bindtime = 1
removetime = 40
supermovetime = 30
sprpriority = 0
ontop = 0
ownpal = 1
scale = 0.5,0.5
[State 3200, SuperPause]
type = SuperPause
trigger1 = time = 1
time = 38
anim = -1
sound = S3000,0
pos = 0,-25
move = 0
darken = 1
p2defmul = 0
poweradd = -3000
unhittable = 1
sprpriority = 3
[State 3200, Explod]
type = Explod
trigger1 = time = 1
anim = 9998
pos = 0,-25
postype = p1
facing = 1
bindtime = 1
removetime = 15
supermovetime = 30
sprpriority = 3
ontop = 0
ownpal = 1
[State 3200, ChangeState]
type = ChangeState
trigger1 = animtime = 0
value = 3201
ctrl = 0
[StateDef 3201]
type = A
movetype= A
physics = A
juggle = 1
velset = 9,-3
ctrl = 0
anim = 3201
poweradd = 0
sprpriority = 2
[State 3201, Hitdef]
type = HitDef
trigger1 = Time = 0
attr = S, NA ;Attribute: Standing, Normal Attack
damage = 20,10 ;Damage that move inflicts, guard damage
animtype = hard ;Animation type: Light, Medium, Heavy, Back (def: Light)
guardflag = HA ;Flags on how move is to be guarded against
hitflag = MAF ;Flags of conditions that move can hit
priority = 3, Hit ;Attack priority: 0 (least) to 7 (most), 4 default
;Hit/Miss/Dodge type (Def: Hit)
pausetime = 8, 8 ;Time attacker pauses, time opponent shakes
sparkno = s8008 ;Spark anim no (Def: set above)
sparkxy = -15, -22 ;X-offset for the "hit spark" rel. to p2,
;Y-offset for the spark rel. to p1
hitsound = S2, 2 ;Sound to play on hit
guardsound = 6, 0 ;Sound to play on guard
ground.type = low ;Type: High, Low, Trip (def: Normal)
ground.slidetime = 5 ;Time that the opponent slides back
ground.hittime = 10 ;Time opponent is in hit state
ground.velocity = -3 ;Velocity at which opponent is pushed
airguard.velocity = -1.9,-.8 ;Guard velocity in air (def: (air.xvel*1.5, air.yvel/2))
air.type = High ;Type: High, Low, Trip (def: same as ground.type)
air.velocity = -1.2,-3 ;X-velocity at which opponent is pushed,
air.hittime = 12
fall = 0
kill = 0
p1stateno = 3202
p2stateno = 3210
;------------------------------------
[StateDef 3202]
type = S
movetype= A
physics = S
juggle = 1
velset = 0,0
ctrl = 0
anim = 3202
poweradd = 0
sprpriority = 2
[State 3202, NotHitBy]
type = NotHitBy
trigger1 = 1
value = SCA
[State 3202, PosSet]
type = PosSet
trigger1 = Time = 0
y = 0
[State 3202, VelSet]
type = VelSet
trigger1 = Time < 90
x = 4
[State 3202, Hitdef]
type = HitDef
trigger1 = Animelem = 4
trigger2 = animelem = 13
trigger3 = animelem = 22
trigger4 = animelem = 31
trigger5 = animelem = 40
attr = A, HA
animtype = Medium
damage = 16, 5
priority = 5
guardflag = MA
pausetime = 1,1
sparkxy = -15,0
getpower = 0
hitsound = s2, 2
guardsound = 6, 0
ground.type = High
ground.slidetime = 8
ground.hittime = 8
p2stateno = 3210
kill = 0
getpower = 0
[State 3202, Hitdef]
type = HitDef
trigger1 = Animelem = 7
trigger2 = animelem = 16
trigger3 = animelem = 25
trigger4 = animelem = 31
trigger5 = animelem = 34
attr = A, HA
animtype = Medium
damage = 16, 5
priority = 5
guardflag = MA
pausetime = 1,1
sparkxy = -12,-35
getpower = 0
hitsound = s2, 2
guardsound = 6, 0
ground.type = High
ground.slidetime = 8
ground.hittime = 8
p2stateno = 3210
kill = 0
getpower = 0
[State 3202, Hitdef]
type = HitDef
trigger1 = Animelem = 44
attr = A, HA
animtype = hard
damage = 25, 10
priority = 5
guardflag = MA
pausetime = 1,1
sparkxy = -15,-50
getpower = 0
hitsound = s2, 2
guardsound = 6, 0
ground.type = High
ground.slidetime = 8
ground.hittime = 8
kill = 1
getpower = 0
fall = 1
fall.animtype = hard
fall.recovery = 0
ground.velocity = -1,-11
[State 3202, end]
type = ChangeState
trigger1 = Time < 90
value = 0
ctrl = 1
;Ultra Hammer P2 State
[Statedef 3210]
type = S
movetype= H
physics = S
velset = 0,0
anim = 5002
[State 3210, PosSet]
type = PosSet
trigger1 = Time = 0
y = 0
[State 3210, Changestate]
type = ChangeState
trigger1 = Time >= 300
value = 0
Posted by warioman
in p1stateno not working (fixed) (Started by warioman August 12, 2010, 02:21:59 am
Posted by warioman
in Kirby SSU - Dedede Stadium (Started by KBN22 July 26, 2010, 06:56:50 pm
Posted by warioman
in mvc2 hit sounds (Started by warioman July 18, 2010, 11:32:09 pm
Posted by warioman
in collision problem (Started by warioman July 14, 2010, 12:23:55 am