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warioman

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Messages by warioman

    

Re: boss characters

 April 18, 2010, 10:56:14 pm View in topic context
avatar  Posted by warioman  in boss characters (Started by warioman April 18, 2010, 09:33:45 pm
 Board: M.U.G.E.N Development Help

so how do you make it then?
    

Re: boss characters

 April 18, 2010, 10:30:54 pm View in topic context
avatar  Posted by warioman  in boss characters (Started by warioman April 18, 2010, 09:33:45 pm
 Board: M.U.G.E.N Development Help

yes ungrabable and when i mean boss characters i mean like the kraken
    

boss characters

 April 18, 2010, 09:33:45 pm View in topic context
avatar  Posted by warioman  in boss characters (Started by warioman April 18, 2010, 09:33:45 pm
 Board: M.U.G.E.N Development Help

how do you make boss characters like they cannot get launched into the air and in fighter factory, their required sprites are invisible.
    

avi compressing

 April 14, 2010, 02:21:12 am View in topic context
avatar  Posted by warioman  in avi compressing (Started by warioman April 14, 2010, 02:21:12 am
 Board: Off-Topic Help

how can i compress an avi so i can upload it to youtube without having to split it in two parts?
    

ripping sprites from flash games

 April 11, 2010, 11:58:18 pm View in topic context
avatar  Posted by warioman  in ripping sprites from flash games (Started by warioman April 11, 2010, 11:58:18 pm
 Board: Off-Topic Help

how can you rip sprites from a flash game?
    

Re: Squidward Released!

 April 10, 2010, 01:30:57 am View in topic context
avatar  Posted by warioman  in Squidward Released! (Started by warioman March 20, 2010, 02:26:23 pm
 Board: Your Releases, older Mugen

win is fixed
    

flipping around sprites

 March 24, 2010, 11:41:12 pm View in topic context
avatar  Posted by warioman  in flipping around sprites (Started by warioman March 24, 2010, 11:41:12 pm
 Board: Off-Topic Help

if you have a sprite sheet for a game (such as mugen), is it possible to easily flip all the sprites on a sprite sheet
if the sprites are facing left instead of right?
    

Re: helper problem

 March 23, 2010, 01:30:16 am View in topic context
avatar  Posted by warioman  in helper problem (Started by warioman March 22, 2010, 09:41:16 pm
 Board: M.U.G.E.N Development Help

Use the hitoverride controller. 

In each state your helper is supposed to go to, add something like this:

Code:
[State *stateno here*, hit]
type = hitoverride
attr = SCA
trigger1 = 1
stateno = *helper gethit stateno here*

I haven't personally used hitoverride before, so you might have to tweak that a bit to get it to work right.

For more details, check http://elecbyte.com/wiki/index.php/HitOverride

yeah I already put a hitoverride and it works except sometimes when my helper is hit, he turns into another instance of my
character.
    

helper problem

 March 22, 2010, 09:41:16 pm View in topic context
avatar  Posted by warioman  in helper problem (Started by warioman March 22, 2010, 09:41:16 pm
 Board: M.U.G.E.N Development Help

yeah i have a problem with a helper when the helper gets hit, he turns into another instance of my character. how can i fix this?
    

Squidward Released!

 March 20, 2010, 02:26:23 pm View in topic context
avatar  Posted by warioman  in Squidward Released! (Started by warioman March 20, 2010, 02:26:23 pm
 Board: Your Releases, older Mugen

    

pause in mugen

 March 16, 2010, 09:42:21 pm View in topic context
avatar  Posted by warioman  in pause in mugen (Started by warioman March 16, 2010, 09:42:21 pm
 Board: M.U.G.E.N Configuration Help

I already know how to pause but on my laptop there is no pause/break key so how do I pause?
    

Re: more battle intros

 March 13, 2010, 01:50:01 am View in topic context
avatar  Posted by warioman  in more battle intros (Started by warioman March 13, 2010, 12:25:57 am
 Board: M.U.G.E.N Development Help

oh okay thanks
    

Re: more battle intros

 March 13, 2010, 12:39:51 am View in topic context
avatar  Posted by warioman  in more battle intros (Started by warioman March 13, 2010, 12:25:57 am
 Board: M.U.G.E.N Development Help

can you show me an example of how the code should look?
    

more battle intros

 March 13, 2010, 12:25:57 am View in topic context
avatar  Posted by warioman  in more battle intros (Started by warioman March 13, 2010, 12:25:57 am
 Board: M.U.G.E.N Development Help

I want to make more battle intros for my character, but I think they use variables, which I don't really understand.
    

Re: Squidward Tentacles

 March 12, 2010, 09:24:51 pm View in topic context
avatar  Posted by warioman  in Squidward Tentacles  (Started by warioman March 10, 2010, 03:01:57 am
 Board: Projects

some sprites



any suggestions
    

Re: Squidward Tentacles

 March 11, 2010, 03:25:12 am View in topic context
avatar  Posted by warioman  in Squidward Tentacles  (Started by warioman March 10, 2010, 03:01:57 am
 Board: Projects

    

Re: Squidward Tentacles

 March 11, 2010, 03:00:30 am View in topic context
avatar  Posted by warioman  in Squidward Tentacles  (Started by warioman March 10, 2010, 03:01:57 am
 Board: Projects

    

Re: Squidward Tentacles

 March 10, 2010, 10:59:43 pm View in topic context
avatar  Posted by warioman  in Squidward Tentacles  (Started by warioman March 10, 2010, 03:01:57 am
 Board: Projects

so does anyone think he looks good?
    

Re: Squidward Tentacles

 March 10, 2010, 03:34:18 am View in topic context
avatar  Posted by warioman  in Squidward Tentacles  (Started by warioman March 10, 2010, 03:01:57 am
 Board: Projects



You have some serious alignment issues here.

how is it misaligned? I checked fighter factory and placed him correctly. his running sprite is touching its shadow in a battle!
    

Re: Squidward Tentacles

 March 10, 2010, 03:28:45 am View in topic context
avatar  Posted by warioman  in Squidward Tentacles  (Started by warioman March 10, 2010, 03:01:57 am
 Board: Projects