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KamiyaKasshinRyu

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Messages by KamiyaKasshinRyu

    

Helper's Explod or Helper

 December 30, 2008, 06:03:58 am View in topic context
 Posted by KamiyaKasshinRyu  in Helper's Explod or Helper (Started by KamiyaKasshinRyu December 30, 2008, 06:03:58 am
 Board: M.U.G.E.N Development Help

[mcode][state ***, explod]
type = explod
triggger1= movecontact = 1
....
[/mcode]

I use to use this state in the helper's state.
But there's no explod appearing when this the helper hits.
The only explod that appears is the one on his hitdef.
In his hitdef's [mcode]sparkno = S****[/mcode]
Is there any way to fix it or summon another helper for this helper?
    

Re: Many Explod One Hit

 December 28, 2008, 06:08:36 am View in topic context
 Posted by KamiyaKasshinRyu  in Many Explod One Hit (Started by KamiyaKasshinRyu December 27, 2008, 12:58:12 pm
 Board: M.U.G.E.N Development Help

First : the "afterimage" could easily be the same explod triggering several times in a row. We can check that by going over the second point that follows.
Second : post your code, we can't guess what you did wrong if we don't know what you did.
Oops sorry my mistake, I think I should have do that.

the simple way is to copy pase the explod multiple times. If you only want it to appear right when it hits ose movecontact=1.
movecontact=1 or movehit=1 works.
The afterimagelike effect only occurs when I dont specify if 1 or 0 is the value of triggers movecontact or movehit.
It works perfectly when I give a value of 1 or 0 like...movecontact=1
Thanks.
    

Re: Long LieDown

 December 27, 2008, 01:00:14 pm View in topic context
 Posted by KamiyaKasshinRyu  in Long LieDown (Started by KamiyaKasshinRyu December 23, 2008, 10:49:01 am
 Board: M.U.G.E.N Development Help

Ok thanks. Ill go try to edit those states that you have said.
Thanks a lot.
    

Many Explod One Hit

 December 27, 2008, 12:58:12 pm View in topic context
 Posted by KamiyaKasshinRyu  in Many Explod One Hit (Started by KamiyaKasshinRyu December 27, 2008, 12:58:12 pm
 Board: M.U.G.E.N Development Help

Good Day. :)
How to add many [mcode]explod[/mcode] for a hit that made contact?
Because I try the triggers [mcode]movehit[/mcode] and [mcode]movecontact[/mcode] but theres something wrong...
there's like an afterimage effect though I did not apply it.
Thanks.
    

Re: Long LieDown

 December 25, 2008, 07:02:51 am View in topic context
 Posted by KamiyaKasshinRyu  in Long LieDown (Started by KamiyaKasshinRyu December 23, 2008, 10:49:01 am
 Board: M.U.G.E.N Development Help

Hmmm so that was it.
Thank you.
So I need to edit those states.
Does I need to change state 5000 too or just the rest?
    

Long LieDown

 December 23, 2008, 10:49:01 am View in topic context
 Posted by KamiyaKasshinRyu  in Long LieDown (Started by KamiyaKasshinRyu December 23, 2008, 10:49:01 am
 Board: M.U.G.E.N Development Help

Good Day everyone.
How can I make opponent to liedown for a long time after I hit them?
I have an idea to make a custom state for p2 to go through.
But any suggestion to make it much more easier rather than making custom states?

    

Re: Recover Hit

 December 20, 2008, 12:59:09 pm View in topic context
 Posted by KamiyaKasshinRyu  in Recover Hit (Started by KamiyaKasshinRyu December 20, 2008, 12:32:53 pm
 Board: M.U.G.E.N Development Help

I use the:
[mcode]trigger1 = stateno = [5100,5150][/mcode]

but im wondering what im gonna use for the other one...
~I gotta think...
    

Recover Hit

 December 20, 2008, 12:32:53 pm View in topic context
 Posted by KamiyaKasshinRyu  in Recover Hit (Started by KamiyaKasshinRyu December 20, 2008, 12:32:53 pm
 Board: M.U.G.E.N Development Help

First of...the [mcode]fall.recover = 0[/mcode]How do you make the fall.recover to 1 only if you hit the opponent while he is lying down, or getting up?
    

Effective AI

 December 17, 2008, 01:51:34 pm View in topic context
 Posted by KamiyaKasshinRyu  in Effective AI (Started by KamiyaKasshinRyu December 17, 2008, 01:51:34 pm
 Board: M.U.G.E.N Development Help

Any Tutorials making AI for your player?
The strong AI.
 ;D
    

Re: PSP cso/iso sound ripping

 December 17, 2008, 01:03:43 pm View in topic context
 Posted by KamiyaKasshinRyu  in PSP cso/iso sound ripping (Started by KamiyaKasshinRyu December 15, 2008, 05:17:26 pm
 Board: Off-Topic Help

in BGM directory there was this .sgd files.
    

AI combo

 December 17, 2008, 12:19:55 pm View in topic context
 Posted by KamiyaKasshinRyu  in AI combo (Started by KamiyaKasshinRyu December 17, 2008, 12:19:55 pm
 Board: M.U.G.E.N Development Help

How do you make sure your character will make his combo in AI?
or
How you make your AI use his movements?
    

Re: PSP cso/iso sound ripping

 December 17, 2008, 09:48:29 am View in topic context
 Posted by KamiyaKasshinRyu  in PSP cso/iso sound ripping (Started by KamiyaKasshinRyu December 15, 2008, 05:17:26 pm
 Board: Off-Topic Help

I have Bleach5.cso here.
What tool do you recommend?
    

PSP cso/iso sound ripping

 December 15, 2008, 05:17:26 pm View in topic context
 Posted by KamiyaKasshinRyu  in PSP cso/iso sound ripping (Started by KamiyaKasshinRyu December 15, 2008, 05:17:26 pm
 Board: Off-Topic Help

Does it possible to rip sounds from a cso/iso for psp games?
Because I want to rip sounds from bleach HTS.
    

Re: Exact Destroy

 December 15, 2008, 04:19:06 am View in topic context
 Posted by KamiyaKasshinRyu  in Exact Destroy (Started by KamiyaKasshinRyu December 15, 2008, 02:52:13 am
 Board: M.U.G.E.N Development Help

I am only using parendist X.
Is it possible to specif both at the same time?
like:
Parentdist X Y
    

Re: Exact Destroy

 December 15, 2008, 03:46:16 am View in topic context
 Posted by KamiyaKasshinRyu  in Exact Destroy (Started by KamiyaKasshinRyu December 15, 2008, 02:52:13 am
 Board: M.U.G.E.N Development Help

I have made it to destroy my helper when he is near and a little exact to me when im in the land.
But when I Jump or not in the land...he doesnt destroy himself exactly where I am.
    

Exact Destroy

 December 15, 2008, 02:52:13 am View in topic context
 Posted by KamiyaKasshinRyu  in Exact Destroy (Started by KamiyaKasshinRyu December 15, 2008, 02:52:13 am
 Board: M.U.G.E.N Development Help

Good day everyone.
How to make your homing helper destroy exactly where the parent is?
I have try the parent distant but it isn't working or maybe I just wrong using it.
Is there a way to state a destroyself to destroy your helper at the exact position of the parent?
    

Heal!!!

 December 13, 2008, 08:55:49 pm View in topic context
 Posted by KamiyaKasshinRyu  in Heal!!! (Started by KamiyaKasshinRyu December 13, 2008, 08:55:49 pm
 Board: M.U.G.E.N Development Help

Eiyo!
How do use to heal?
Heal skill like the priest in Ragna?
What do you need, clns1 or clns2?
Do you need to make a hitdef?
 --;
    

Downloading Game Help

 December 10, 2008, 03:29:39 pm View in topic context
 Posted by KamiyaKasshinRyu  in Downloading Game Help (Started by KamiyaKasshinRyu December 10, 2008, 03:29:39 pm
 Board: Off-Topic Help

Good Day to Everyone.  ;D
I dunno if it's right and Sorry if it isn't.
Can I ask for help downloading this game please~
It's a fighting game called "Kakuge Yaro".
This game is uploaded in Rapidshare.com.
And, I got trouble downloading it all the time.
My problem is, when I downloading anything from Rapidshare.com, My download speed is below 3.00 kbps.
Too bad for me, I dunno why just in rapishare this problem occurs on me.
Can anyone please help me download it by downloading it and uploading it to MediaFire.com?
I just want to rip it's sprite and Also Play it.
If you would glad to, Thank you very much.



Link:
http://rapidshare.com/files/42311220/Kagure_Yaro_Fighting_Game_Creator_Translated_to_English_.rar.html
    

Re: Multiple Hits by a Helper

 December 10, 2008, 01:40:24 pm View in topic context
 Posted by KamiyaKasshinRyu  in Multiple Hits by a Helper (Started by KamiyaKasshinRyu December 10, 2008, 01:09:23 pm
 Board: M.U.G.E.N Development Help

Oh :D Ok :sugoi:
Thank you very much.
    

Re: Multiple Hits by a Helper

 December 10, 2008, 01:31:28 pm View in topic context
 Posted by KamiyaKasshinRyu  in Multiple Hits by a Helper (Started by KamiyaKasshinRyu December 10, 2008, 01:09:23 pm
 Board: M.U.G.E.N Development Help

[mcode]trigger1 = animelem = *
[/mcode]

It works when I use this trigger but once that anime element number hits...it doesn't hit again.
Like, if animelem no.1 hits... that animelement can't hit again.
But it's okay...I'll just make many anime element.
But I still try other triggers that can be not much complicated.
Thanks.