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Messages by Kotoro

    

Re: Does this thing exist?/who is the author?/etc. thread.

 May 09, 2011, 12:32:42 am View in topic context
 Posted by Kotoro  in Does this thing exist?/who is the author?/etc. thread.  (Started by Messatsu August 26, 2007, 08:29:40 pm
 Board: Requests

    

Re: Kotoro's Request Topic.

 May 08, 2011, 08:20:38 pm View in topic context
 Posted by Kotoro  in Kotoro's Request Topic. (Started by Kotoro February 27, 2011, 05:00:38 am
 Board: Requests

Bump, with new request, due to info shared in my quick question topic in the discussion section.

Young Oume (Ume age 18) by エス: http://mugenchara.blog.shinobi.jp/Entry/1477/

The author may be wrong, but I'm looking for her and if she's hosted or anywhere at all.
    

Re: Quick question

 May 08, 2011, 08:13:24 pm View in topic context
 Posted by Kotoro  in Quick question (Started by Kotoro May 08, 2011, 01:43:15 am
 Board: M.U.G.E.N Discussion

Thank you all for your help, much appreciated.
    

Re: SF4 RE5 Jill Valentine (now an abandoned idea)

 May 08, 2011, 06:30:12 pm View in topic context
 Posted by Kotoro  in SF4 RE5 Jill Valentine (now an abandoned idea) (Started by Werewood May 05, 2011, 01:59:25 pm
 Board: Idea Engineering

I know it's a bit late, but it looked great. Plus it was pretty awesome to have more Jill variants in Mugen.
    

Re: Quick question

 May 08, 2011, 06:28:59 pm View in topic context
 Posted by Kotoro  in Quick question (Started by Kotoro May 08, 2011, 01:43:15 am
 Board: M.U.G.E.N Discussion

So it's likely she wasn't made by that author? Because if so, that's quite an odd mistake, writing the authors adress there.
    

Quick question

 May 08, 2011, 01:43:15 am View in topic context
 Posted by Kotoro  in Quick question (Started by Kotoro May 08, 2011, 01:43:15 am
 Board: M.U.G.E.N Discussion

    

Re: Does this thing exist?/who is the author?/etc. thread.

 April 26, 2011, 08:00:27 pm View in topic context
 Posted by Kotoro  in Does this thing exist?/who is the author?/etc. thread.  (Started by Messatsu August 26, 2007, 08:29:40 pm
 Board: Requests

The Emiya is most likely ripped from a April Fool's joke done by Ultimecia from Mugen Free For All. I can't log in there at present, but if you check the releases section over there, there's a screenshot with Emiya in pretty much the same pose, which may indicate Shirou could be a fake.
    

Melty Blood character concepts.

 April 24, 2011, 02:59:43 pm View in topic context
 Posted by Kotoro  in Melty Blood character concepts. (Started by Kotoro April 24, 2011, 02:59:43 pm
 Board: Idea Engineering

So, I had some conceptual ideas with a friend once, talking about who I'd like to see for Mugen from the Type Moon universe. A few ideas were:

SHIKI Tohno
A.k.a the real Shiki. solkenneth created a version of Shiki Nanaya a while back which was a SHIKI Tohno that, while not sprite wise was him, still played awesome in using a concept such as his blood knives and having him able to throw them quite easiy, as well as create portals which shot out his knives at the oppnent. Bar a start being to create sprites that looked like the actual SHIKI:
 
I guess another thing to tweak would be how to create his actual abilities more accurately. In Battle Moon Wars, he actually has two moves which are unqiue to him, (sorry, but can't remember their names) where he cuts himself across his lips and shoots out a knife of blood at the opponent as well as his 'Raining Blood Knives' attack which makes blood rip from his body after he cuts himself and rain down on the opponent.

I did say ideas, but I want to hear some opinons, if anyone by the way has played Battle Moon Wars, I'd apreciate the advice, on how maybe to create a good SHIKI Tohno while still keeping him Melty Blood style. Plus, if theirs a way to incorperate some of his Battle Moon War's moves without being cheap.
    

Re: Kotoro's Request Topic.

 April 16, 2011, 01:52:05 pm View in topic context
 Posted by Kotoro  in Kotoro's Request Topic. (Started by Kotoro February 27, 2011, 05:00:38 am
 Board: Requests

'Hugs in thanks' ^^
    

Re: Kotoro's Request Topic.

 April 10, 2011, 11:27:17 pm View in topic context
 Posted by Kotoro  in Kotoro's Request Topic. (Started by Kotoro February 27, 2011, 05:00:38 am
 Board: Requests

My apologies for bumping, but finding that Last Blade screenpack is harder then I thought. If anyone knows of it's existance at all now, I would appreciate it.
    

Doujins and Mugen.

 April 01, 2011, 10:52:59 pm View in topic context
 Posted by Kotoro  in Doujins and Mugen. (Started by Kotoro April 01, 2011, 10:52:59 pm
 Board: M.U.G.E.N Discussion

Does anyone have any specific ones or doujins they have seen or have yet to see characters converted into Mugen? I know Fate/Stay Night's cast were converted from the doujin Sword-Dance, but I wonder if others are more the focus of some, as opposed to games like King of Fighters and Street Fighter.
    

Re: MugenGuild member list fun factor

 March 20, 2011, 09:20:23 pm View in topic context
 Posted by Kotoro  in MugenGuild member list fun factor (Started by Werewood March 17, 2011, 07:55:13 pm
 Board: M.U.G.E.N Discussion

Isn't that simply finding faults with my grammer to point out the flaws in a logic that simply points out peoples opinions shouldn't affect what should be put in a game depending on your own personal interests? Because if I have to do a Yo Dawg reference, I will dangit.
    

Re: MugenGuild member list fun factor

 March 20, 2011, 04:46:14 pm View in topic context
 Posted by Kotoro  in MugenGuild member list fun factor (Started by Werewood March 17, 2011, 07:55:13 pm
 Board: M.U.G.E.N Discussion

Maybe not. But isn't the point of Mugen you can put anything or make anything, with anything in some regard? However much it may be you disagree with a choice made, that choice is still part of what makes Mugen quite fun and enjoyable, the large range of customization and inclusion within the engine for songs, stages, characters, screenpacks that you enjoy. A bonus is always if it's well made, or has effort put in or looks solid when it comes together. But in the end, however much we hold an opinion about someone elses work or choices with the engine, creation, customization, it's just that, an opinon and it won't stop people putting what they enjoy in the engine even if it isn't to some peoples tastes.
    

Re: MugenGuild member list fun factor

 March 20, 2011, 03:30:03 pm View in topic context
 Posted by Kotoro  in MugenGuild member list fun factor (Started by Werewood March 17, 2011, 07:55:13 pm
 Board: M.U.G.E.N Discussion

Wouldn't it not matter what BGM you had for your stage? You can have anything you want, so you could have anything you thought was interesting or cool.
    

Re: MUGEN Tournaments; Why?

 March 20, 2011, 02:07:11 am View in topic context
 Posted by Kotoro  in MUGEN Tournaments; Why? (Started by Cap March 20, 2011, 01:34:32 am
 Board: M.U.G.E.N Discussion

I'm guessing some people just wanna see if some characters can beat other characters given the sometimes random nature of the AI for some or to see if some can be defeated with superior AI or commands.
    

Re: Santum The Shadowloo Doll

 March 19, 2011, 06:31:39 pm View in topic context
 Posted by Kotoro  in Santum The Shadowloo Doll (Started by Muppet Leather March 19, 2011, 07:50:20 am
 Board: Requests

You're welcome.
    

Re: Santum The Shadowloo Doll

 March 19, 2011, 02:10:06 pm View in topic context
 Posted by Kotoro  in Santum The Shadowloo Doll (Started by Muppet Leather March 19, 2011, 07:50:20 am
 Board: Requests

I don't believe she's been made yet, even though she has a link.
    

Cattleya/Queen's Blade References? (Non-explicit stuff)

 March 19, 2011, 01:31:12 am View in topic context
 Posted by Kotoro  in Cattleya/Queen's Blade References? (Non-explicit stuff) (Started by Kotoro March 19, 2011, 01:31:12 am
 Board: Development Resources

Are there any actual non-hentai sprites/combat pictures for Cattleya, or any of the cast of Queen's Blade that can be used? And voice clips would be good, though ones that, however odd this sounds as well, aren't hentai-ish. For those wondering what that could possibly mean, I heard the loss voice clip for the other Cattleya and that's kind of what I mean.
    

Re: Question on CLSN

 March 19, 2011, 01:06:58 am View in topic context
 Posted by Kotoro  in Question on CLSN (Started by Kotoro March 18, 2011, 08:35:00 pm
 Board: M.U.G.E.N Development Help

Well, as recently divulged, her gameplay style is...
Uh.. well.. it's.. one second.
http://www.youtube.com/watch?v=nWKqdDuAPeU&feature=related
The above is a video that shows her in CLSN vision (hey that... nevermind) and the comments below kinda reflect a lot of what people I think feel about the character and while the sprites at least look somewhat like her (unrelated note, but still), the muscles do need work to actually look like muscles, the character has problems with CLSN yet.. however stupid it sounds, I'm not quite sure of the colour notation of the boxes. What colours define what state?

And on a side note, editing this, yes, the loss frames at the end would be removed.
    

Question on CLSN

 March 18, 2011, 08:35:00 pm View in topic context
 Posted by Kotoro  in Question on CLSN (Started by Kotoro March 18, 2011, 08:35:00 pm
 Board: M.U.G.E.N Development Help

I wanted to have a shot at fixing Cattleya's CLSN frames, yet I don't actually know where to start. I'm not sure how to really grasp what good CLSN frames and bad CLSN are and I did watch a video showing off her CLSN, yet wasn't exactly sure what I was looking for.

And yes, I want to fix her. As well as a few others.