Posted by Sapphire Flame
in Super Smash Bros.: Catastrophic Collision (Started by Monday-Night-War November 21, 2008, 12:58:37 amBoard: Projects
Posted by Sapphire Flame
in Super Smash Bros.: Catastrophic Collision (Started by Monday-Night-War November 21, 2008, 12:58:37 am
Posted by Sapphire Flame
in Ridley from Metroid (Started by Sapphire Flame November 21, 2008, 12:28:43 am
Posted by Sapphire Flame
in Super Smash Bros.: Catastrophic Collision (Started by Monday-Night-War November 21, 2008, 12:58:37 am
Posted by Sapphire Flame
in Super Smash Bros.: Catastrophic Collision (Started by Monday-Night-War November 21, 2008, 12:58:37 am
Posted by Sapphire Flame
in most wanted characters for Mugen (Started by Faisaijin August 28, 2007, 12:49:57 pmNo SSBB/SSBM, Sonic, or Kingdom Hearts characters. Fanbase is getting out of hand. God-awful!

I don't know who Sigma, Locke, or Kefka is so I didn't cross them. ???
N64Mario already made a good Megaman X. What else to say?
Posted by Sapphire Flame
in Ridley from Metroid (Started by Sapphire Flame November 21, 2008, 12:28:43 am


Posted by Sapphire Flame
in The most offensive game ever (Started by Iced November 19, 2008, 01:54:37 am
Posted by Sapphire Flame
in most wanted characters for Mugen (Started by Faisaijin August 28, 2007, 12:49:57 pm
Posted by Sapphire Flame
in Sapphire Flame's help thread as I make my first character (Started by Sapphire Flame October 30, 2008, 08:49:58 pmHis landing state is 208 actually
[mcode][State 207, end]
type = ChangeState
trigger1 = Pos Y = -1
value = 208
ctrl = 0[/mcode]
Pos Y>= 0 is a better trigger. If you had a pos of -10, and your velocity was 1, sure you'd hit -1. If your velocity is 3, you'll miss it. Velocity in mugen is managed by pixels. 1vel = 1 pixel per tick. 3 = 3 pixels per tick. You are not hitting -1 dead on. Give it a range.
Posted by Sapphire Flame
in Homsar, the captain of the gravy train (Started by GaryCXJk November 19, 2008, 03:28:00 am
Posted by Sapphire Flame
in Sapphire Flame's help thread as I make my first character (Started by Sapphire Flame October 30, 2008, 08:49:58 pmyou either further complicate your attack state or better yet, add a landing state.do the latest.
Posted by Sapphire Flame
in Sapphire Flame's help thread as I make my first character (Started by Sapphire Flame October 30, 2008, 08:49:58 pmPhysics = N and use gravity. Physics = A gives an automated state change to state 52 when you reach ground level.
Posted by Sapphire Flame
in Sapphire Flame's help thread as I make my first character (Started by Sapphire Flame October 30, 2008, 08:49:58 pm
Posted by Sapphire Flame
in Ridley sounds (Started by Sapphire Flame November 16, 2008, 11:33:55 pm
Posted by Sapphire Flame
in Does this thing exist?/who is the author?/etc. thread. (Started by Messatsu August 26, 2007, 08:29:40 pm
Posted by Sapphire Flame
in King Dedede Beta 1 Updated 11/12/08 (Started by Sapphire Flame November 09, 2008, 09:08:48 pm
Posted by Sapphire Flame
in Recording video of MUGEN (Started by Sapphire Flame November 11, 2008, 09:38:49 pm
Posted by Sapphire Flame
in King Dedede Beta 1 Updated 11/12/08 (Started by Sapphire Flame November 09, 2008, 09:08:48 pmPretty good "Alpha", are u going to change what Kraco does when you summon it?
Posted by Sapphire Flame
in Characters you'd make if you could be bothered (Started by Gunther McNoodle August 27, 2007, 09:27:23 pm
Posted by Sapphire Flame
in King Dedede Beta 1 Updated 11/12/08 (Started by Sapphire Flame November 09, 2008, 09:08:48 pmNice, Overall, I kinda like it. He has some unqiune moves and nicely used sprites and animation.
And here's feedback: When dedede somehow vomits out a waddle dee, Make it come put his mouth like a projectile instead of randomly appearing. smae thing as the kirby clone that has a big eyeball and shoots a star beam. Make the moves faster, And you should add sound effects.