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Zzyzzyxx

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Messages by Zzyzzyxx

    

Re: YTP Robotnik released by aperson98 (22/10/2012)

 October 23, 2012, 12:50:46 pm View in topic context
 Posted by Zzyzzyxx  in YTP Robotnik released by aperson98 (22/10/2012) (Started by i_oVo_i October 23, 2012, 04:00:17 am
 Board: Found Releases

This is better than I expected. He looks relatively well coded. And no debug problems, it seems.

His only problem for now is that he can't use standing basic attacks while running (only crouching ones).
    

Re: Hi res sparks without explods?

 October 18, 2012, 03:11:18 pm View in topic context
 Posted by Zzyzzyxx  in Hi res sparks without explods? (Started by Nedflandeurse October 18, 2012, 02:51:18 pm
 Board: M.U.G.E.N Development Help

By using sparkno it isn't possible. But you can use PotS' method.

Inside the code of sparkno he sets a var which creates a helper. The helper spawns where the hitspark should be. Other 2 vars determine the horizontal and vertical position where the helper will spawn.

sparkno = -1 + 0 * (var(33) := 8010)
guard.sparkno = -1 + 0 * (var(34) := 8000)
sparkxy = -10 + 0 * (var(35) := 68), var(36) := -89

Some codes in the statedef -2 and -3 of his chars manage these vars. Check his codes to understand better how the process works.
    

Re: Z2's Super KO Background problems

 October 14, 2012, 08:26:17 pm View in topic context
 Posted by Zzyzzyxx  in Z2's Super KO Background problems (Started by Balthazar October 13, 2012, 07:03:13 pm
 Board: Development

You use this var for the state 2001 of Vegeta's Galick Ho:

[State 3005, hitvar]
type=varadd
trigger1= !time
var(2)=1

Use this one as well:

[State 2001, movehitvar]
type = varset
trigger1 = movecontact && numtarget
trigger1 = !(target, ishelper)
var(3) = 1
ignorehitpause = 1



With this, change the triggers for Super BG Finishers from

trigger1 = NumHelper(2001)                        ;Galick Ho
trigger1 = helper(2001),movecontact

to

trigger1 = numhelper(2001)
trigger1 = helper(2001), var(3)

The final hit of Galick Ho uses the var(3). It's a good idea to use it in the statedef 2001 as well.
    

Re: Z2's Super KO Background problems

 October 13, 2012, 08:09:12 pm View in topic context
 Posted by Zzyzzyxx  in Z2's Super KO Background problems (Started by Balthazar October 13, 2012, 07:03:13 pm
 Board: Development

You have both Vegeta and Goku, so you can check their code if you have time. :P
It will take more time than what I have available, but I'll try something.

      Posted: October 13, 2012, 08:52:11 pm
Some tests later:

I used this code in Vegeta's -2:

[State -2,Lifeset]
type = lifeset
trigger1 = life >= 100
value = 100
ignorehitpause = 1

With this he starts the round with 100 life. A Galick Ho from a fullscreen distance doesn't trigger the bgfinisher in this condition.

I changed his triggers in the state 2002 from this

[State 1316, End]
type=destroyself
trigger1= !animtime

to this:

[State 1316, End]
type=destroyself
trigger1 = !numtarget
trigger2 = numtarget
trigger2 = target, time <= 1 && !(target, hitshakeover)

It seems to solve some BG Finisher problems for Galick Ho. The problem indeed seems to be in the states that the helpers use when they want to use destroyself.
    

Re: Z2's Super KO Background problems

 October 13, 2012, 07:22:04 pm View in topic context
 Posted by Zzyzzyxx  in Z2's Super KO Background problems (Started by Balthazar October 13, 2012, 07:03:13 pm
 Board: Development

I could blame the var(13) but probably is the same reason why Goku's Intermediate Challenge #13 ( ( + P) x3,    + P,    + 2P ) fails sometimes. This bug happens much more often when you release a projectile while another projectile hits the opponent, so it's a good idea that Cybaster checks via debug how the var(18) behaves in Goku's statedef 21220 (Challenge 13).
    

Re: my little overhaul

 October 07, 2012, 01:23:36 am View in topic context
 Posted by Zzyzzyxx  in my little overhaul - 31/01/2013: Nothing Major to Report. (Started by Valodim August 01, 2012, 01:38:50 pm
 Board: Feedback

I sent 2 messages, each one to the same group of more than 10 people. Tried to send a 3rd and I received a warning saying that I exceeded 20 messages/hour wtfbbq.
    

Re: Goku Z2 NEW UPADTE - 24/09/2012

 October 01, 2012, 12:34:53 am View in topic context
 Posted by Zzyzzyxx  in Goku Z2 NEW UPDATE - 24/09/2012 (Started by Cybaster September 12, 2012, 08:56:40 am
 Board: Your Releases, older Mugen

    

Re: Goku Z2 NEW UPADTE - 24/09/2012

 September 30, 2012, 06:52:35 pm View in topic context
 Posted by Zzyzzyxx  in Goku Z2 NEW UPDATE - 24/09/2012 (Started by Cybaster September 12, 2012, 08:56:40 am
 Board: Your Releases, older Mugen

A small question: who did the best time in the Intermediate Challenge so far?

After a little practice I got this:



Demo:

http://www.mediafire.com/download.php?bjw81g75d3cum68

It's far from being perfect, though. It seems to be possible to clear it in less than 150s, maybe less than 140.

    

Re: Pretty Cure All-Stars Disscusion Thread

 September 28, 2012, 06:07:09 am View in topic context
 Posted by Zzyzzyxx  in Pretty Cure All-Stars Disscusion Thread (Started by supersaiyin38 September 27, 2012, 11:51:23 pm
 Board: Entertainment

I love Tsubomi.

I like Erika, but not even close as much as I like Tsubomi.

The other Cures don't interest me.

Sorry, this thread won't last long here. Mugen fans don't even care about MLP, let alone other shows for girls.
    

Re: K-Dudlley updated (9/22/12)

 September 24, 2012, 02:20:31 am View in topic context
 Posted by Zzyzzyxx  in K-Dudlley, K-Sagat updated (9/25/12) (Started by Kamekaze September 23, 2012, 02:43:17 am
 Board: Your Releases, Mugen 1.0 +

His recovery roll (state 5200) has a statetype = S without having his pos y reset to 0. Because of this, he can roll and retrun to stance in mid-air or below the floor.
    

Re: K-Dudlley updated (9/22/12)

 September 23, 2012, 03:31:16 am View in topic context
 Posted by Zzyzzyxx  in K-Dudlley, K-Sagat updated (9/25/12) (Started by Kamekaze September 23, 2012, 02:43:17 am
 Board: Your Releases, Mugen 1.0 +

7th hit of Rolling Thunderbolt has this code:

[State 210, 2]
type = HitDef
triggerall =  anim=3200
trigger1 = AnimElem =74
attr = S, SA
animtype  = up
damage    = 72
guardflag = MA
pausetime = 15,15
sparkno = S10050+(random%4)
priority=5
sparkxy = ceil(-10*const(size.xscale)),ceil(-72*const(size.yscale))
hitsound = Sifelse(var(59)=5,7,5),ifelse(var(59)=5,6,4)
guardsound =  Sifelse(var(59)=5,8,6),0
guard.sparkno=Sifelse(var(59)=5,10060,8031)
ground.type = High
ground.slidetime = 24
ground.hittime  = 24
ground.velocity = -2*const(size.xscale)
air.velocity = -2*const(size.xscale),-18*const(size.yscale)
yaccel=.45
fall=1
fall.recover=0
kill=0
id=1331
ground.cornerpush.veloff=0
guard.cornerpush.veloff=0

[State 0, TargetState]
type = TargetState
trigger1 = animelem=75
value =3104
ID = 1331

The targetstate code doesn't have a trigger numtarget. Result:

http://www.mediafire.com/download.php?q9q8x4dvhzr9bh1
    

Re: Shaquille O'Neal (Shaq Fu) updated

 September 19, 2012, 04:30:07 pm View in topic context
 Posted by Zzyzzyxx  in Shaquille O'Neal (Shaq Fu) updated (Started by The_None September 15, 2012, 08:59:41 pm
 Board: Your Releases, older Mugen

* Kienzan causes wrong statetype into the opponent. It isn't much hard to achieve this:

http://www.mediafire.com/download.php?iavum7i0wifjym7

* I dislike the idea of performing the roll by using while running, thus being able to use standing attacks but not crouching ones. Also now it's impossible to perform his anti-air by running.
    

Re: float to integer

 September 16, 2012, 06:01:07 pm View in topic context
 Posted by Zzyzzyxx  in float to integer (Started by sgn15 September 16, 2012, 05:49:17 pm
 Board: M.U.G.E.N Development Help

I believe these are the triggers you're looking for. From Mugen docs:

Quote
Ceil (math)

Implements the "ceiling" function. Returns the least integer which is greater than or equal to the specified argument.

Format:
    ceil(exprn)
Arguments:

    exprn
        Expression to compute the ceil of.

Return type:
    int
Error conditions:
    Returns bottom if exprn evaluates to bottom.

Example:

1. value = ceil(5.5)
  Sets value to 6.
2. value = ceil(-2)
  Sets value to -2.

Quote
Floor (math)

Implements the floor function. Returns the greatest integer less than or equal to its argument.

Format:
    floor(exprn)
Arguments:

    exprn
        Expression to compute the floor of.

Return type:
    int
Error conditions:
    Returns bottom if exprn evaluates to bottom.

Examples:

1. value=floor(5.5)
  Sets value to 5.
2. value=floor(-2)
  Sets value to -2.
    

Re: What defines a good/bad character in your eye?

 September 04, 2012, 11:03:03 pm View in topic context
 Posted by Zzyzzyxx  in What defines a good/bad character in your eye? (Started by J Dog September 04, 2012, 05:27:21 pm
 Board: M.U.G.E.N Discussion

Good: a char that doesn't lose its fun after being chosen for 2 or 3 Arcade sessions.

Average: chars that lack versatility/variety/reliability, but with a code and behavior solid enough, which makes fights against him/her a good experience, even though the player doesn't feel inclined to use him/her.

Bad: the other 99%.
    

Re: Pinkie Pie (My Little Pony) [Fighting is Magic]

 September 01, 2012, 12:51:12 am View in topic context
 Posted by Zzyzzyxx  in Pinkie Pie (My Little Pony) [Fighting is Magic] (Started by Tails Clock August 29, 2012, 02:07:05 pm
 Board: Projects

I'm assuming that you're seeing something like this:



You must get an hexadecimal editor. My choice is HDD Hex Editor (it allows the user to open many files simultaneously and it's free).

Here, I'm opening the file Applejack.player in the hex editor.



Notice the 1st line. It shows 2DKGT2G.

Change it to 2DKGT2K and save the file:





Repeat the procedure with all .stage, .player, .demo and the .KGT files. No need to do it with the .exe.

With this you will be able to open the game in FM2002. As you can see it's simple. Just change 1 letter and save the file.
    

Re: Kung Fu Girl + All Chars Update

 August 31, 2012, 08:12:24 pm View in topic context
 Posted by Zzyzzyxx  in Kung Fu Girl + All Chars Update (Started by DW August 31, 2012, 06:37:09 pm
 Board: Your Releases, older Mugen

Judging by the readme, it looks like DivineWolf only knows about S.Y.D's version of KFG. His version was inspired by Johnny's ( じょにー ) version, which can be seen in action here:

http://www.youtube.com/watch?v=Bsl8CSewz3M

SYD created a SNK-looking version of her, while keeping the same abilties as the original one (with much more fanservice). That's why SYD's versions plays that unorthodox.

Johnny's page doesn't exist anymore, though (Infoseek, you know). There are registers of it in Web Archive...

http://web.archive.org/web/20081003135602/http://kakaroto-web.hp.infoseek.co.jp/

... but his chars aren't there, as expected.
    

Re: my little overhaul

 August 30, 2012, 05:28:38 pm View in topic context
 Posted by Zzyzzyxx  in my little overhaul - 31/01/2013: Nothing Major to Report. (Started by Valodim August 01, 2012, 01:38:50 pm
 Board: Feedback

I wonder if it's possible to enable the user to modify PMs that were already sent. Other forums have this feature, and it's indeed useful.
    

Re: Pinkie Pie (My Little Pony) [Fighting is Magic]

 August 29, 2012, 08:50:41 pm View in topic context
 Posted by Zzyzzyxx  in Pinkie Pie (My Little Pony) [Fighting is Magic] (Started by Tails Clock August 29, 2012, 02:07:05 pm
 Board: Projects

Alligning that walk was a pain too. Stop being so damn bouncy!

I'm assuming that you aren't using the data from Fighter Maker 2002 as a basis. Please correct me if I'm wrong.

As you can see below it's easy to view alignments, vels and hitboxes. If you don't know how to do it tell it and I can teach you.

    

Re: my little overhaul

 August 21, 2012, 06:28:41 pm View in topic context
 Posted by Zzyzzyxx  in my little overhaul - 31/01/2013: Nothing Major to Report. (Started by Valodim August 01, 2012, 01:38:50 pm
 Board: Feedback

A small graphical bug:

    

Re: Palette problems in a character recently downloaded

 August 21, 2012, 12:46:42 am View in topic context
 Posted by Zzyzzyxx  in Palette problems in a character recently downloaded (Started by Xenomic August 20, 2012, 10:43:21 pm
 Board: M.U.G.E.N Configuration Help