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Zzyzzyxx

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Messages by Zzyzzyxx

    

Re: Hyoga, Saori and Esmeralda from Saint Seiya

 July 13, 2010, 05:49:31 am View in topic context
 Posted by Zzyzzyxx  in Hyoga, Saori and Esmeralda from Saint Seiya (Started by Dan Mt. July 09, 2010, 07:56:13 pm
 Board: Found Releases

I believe these chars actually never were intended to be shared with people that don't speak Spanish / Portuguese, because I didn't see posts from the creators in English forums. Somebody please correct me if I'm wrong.

The chars weren't shown at PaodeMugen at first, but from this forum instead:

http://cdzjuego2d.getgoo.us/forum.htm

**************

BTW, I'm from Latin America as well. More exactly, from Brazil.
    

Re: Hikaru Usada by Nyan☆Kiryu - Fix for 1.0 version

 July 13, 2010, 04:08:03 am View in topic context
 Posted by Zzyzzyxx  in Hikaru Usada by Nyan☆Kiryu - Fix for 1.0 version (Started by Zzyzzyxx July 13, 2010, 03:18:40 am
 Board: Edits & Addons 1.0+

Probably many people did the same thing, hence the original intro becomes annoying after some rounds. Even I toned her volume down, too  ;P
    

Re: Hikaru Usada by Nyan☆Kiryu - Fix for 1.0 version

 July 13, 2010, 03:51:28 am View in topic context
 Posted by Zzyzzyxx  in Hikaru Usada by Nyan☆Kiryu - Fix for 1.0 version (Started by Zzyzzyxx July 13, 2010, 03:18:40 am
 Board: Edits & Addons 1.0+

Sure it sounds nice, as well as adding extra palettes already shared in Mugenguild some time ago.

But the intent here is just to give the chance to add Hikaru Usada to Mugen 1.0 folder :)
    

Hikaru Usada by Nyan☆Kiryu - Fix for 1.0 version

 July 13, 2010, 03:18:40 am View in topic context
 Posted by Zzyzzyxx  in Hikaru Usada by Nyan☆Kiryu - Fix for 1.0 version (Started by Zzyzzyxx July 13, 2010, 03:18:40 am
 Board: Edits & Addons 1.0+

    

Re: Mr. Jones

 July 11, 2010, 04:42:31 pm View in topic context
 Posted by Zzyzzyxx  in Mr. Jones (Started by Jango Hakamichi June 29, 2010, 08:11:53 am
 Board: Projects

Instead of just using "movehit", create multiple triggers like this:
Code:
trigger1=animelem=X&&movehit
trigger2=animelem=Y&&movehit
Obviously, animelem=X and Y should be replaced with the numbers of the frames that have red clsn. Instead of "movehit", "target,movetype=H" might work better. But, someone might have a better suggestion.

Another option could be setting an ID to each one of the multi-hits, and them use it in the triggers. I don't know if it could improve your code because I didn't test yet.

I tried many ways, and

Triggerall    = Movehit
Trigger1    = Animelem = x

is a good option during fight, but is glitchy. If a super has 25 hits and you manage to kill the opponent at, let's say, 8-9th hit, the opponent fly towards the screen and hitsparks apeear even though the opponent isn't being hit, until your special move ends  :(
    

Re: I'm back!! Part I: Fighting Reimu Hakurei released

 July 09, 2010, 04:24:03 pm View in topic context
 Posted by Zzyzzyxx  in I'm back!! Part I: Fighting Reimu Hakurei (updated 07/15/2010) (Started by Basara Dandy July 08, 2010, 07:38:38 am
 Board: Your Releases, older Mugen

It happened with me, too. Maybe it occurs when Reimu gets up sooner than expected, dunno  :P
    

Re: I'm back!! Part I: Fighting Reimu Hakurei released

 July 09, 2010, 08:42:05 am View in topic context
 Posted by Zzyzzyxx  in I'm back!! Part I: Fighting Reimu Hakurei (updated 07/15/2010) (Started by Basara Dandy July 08, 2010, 07:38:38 am
 Board: Your Releases, older Mugen

No problem  :) . There are some more things to consider about her gameplay, however.

If you intend to keep Waku Waku 7 effects, maybe it's a good idea trying to apply transparence effects for them.

Her ability to attack during dash is somewhat useful. But attack during backdash it's a feature found in KFM and all his edits, and it's pretty useless for most of them. You might want to remove it from Reimu, or not.

Her projectile has too much hitstun, she can spam the strong version for an infinite combo if enemy is at correct distance. Try to make its speed lower or with less hitstun.
    

Re: I'm back!! Part I: Fighting Reimu Hakurei released

 July 09, 2010, 06:28:45 am View in topic context
 Posted by Zzyzzyxx  in I'm back!! Part I: Fighting Reimu Hakurei (updated 07/15/2010) (Started by Basara Dandy July 08, 2010, 07:38:38 am
 Board: Your Releases, older Mugen

Whiff is when your attack fails to make contact with opponent.
    

Re: I'm back!! Part I: Fighting Reimu Hakurei released

 July 08, 2010, 04:35:06 pm View in topic context
 Posted by Zzyzzyxx  in I'm back!! Part I: Fighting Reimu Hakurei (updated 07/15/2010) (Started by Basara Dandy July 08, 2010, 07:38:38 am
 Board: Your Releases, older Mugen

She's soooooooooo damn cute, I really wish to keep her in Mugen, because I always wanted to see a melee-styled Reimu, but she has lots of flaws.

* The Sommersault Super move, as mentioned above, allows opponent to block between hits.
* Waku Waku 7 effects look strange to her, IMO. There's a huge difference between the quality of her sprites and the effects.
* The ability to make chain combos like [Y > A > Y > A > Y], [Y > B > Y] or [Down + B > Down + A] is WEIRD.
* Lots of infinite combos:
- [Standing Light Kick > Standing Strong Punch > Rapid Cane], repeat
- During a dash forwards [Light Punch > Light Kick > Strong Kick] , repeat
- Against tall opponents, Jump Forwards [Light Punch x 7 > Light Kick > Heavy Kick], repeat
* 280 damage for the Wind Rage? Adjust it to something like 170-210.

* Her Lv2 beam super doesn't look like something that costs 2 gauges. It would better let her beam more time in the screen, with a larger pause between hits. The same thing goes to Goddess Manifest, it needs something more dramatic.
* Goddess Manifest isn't B, F, U + 2 kicks as you write in the readme, but B, F, D + 2 kicks.

IMO she still lacks balance hard. I hope to see some adjustments in her gameplay, because I found her really interesting.
    

Unofficial topic of an offtopic in an unofficial Marilyn Sue rehost

 July 08, 2010, 03:28:38 pm View in topic context
 Posted by Zzyzzyxx  in Unofficial topic of an offtopic in an unofficial Marilyn Sue rehost (Started by Zzyzzyxx July 08, 2010, 03:28:38 pm
 Board: M.U.G.E.N Discussion

Downloaded. I'll try it in a few hours and I'm sure I'll have a good laugh. :D

Edit : OH GOD!!! I could make a review about this clusterfuck of a character codes and graphics put randomly together, but I don't have the time, and I really wouldn't know where to start from ... :gonk:

Cybaster, I trust in you. I know how challenging it is, but please try your best. It will be a lesson to all Mugen creators  :)
    

Re: Marilyn Sue edit, 1.1a (7/7)

 July 08, 2010, 06:47:32 am View in topic context
 Posted by Zzyzzyxx  in Marilyn Sue edit, 1.2a (7/20) (Started by Zero-Sennin July 07, 2010, 01:01:16 am
 Board: Edits & Addons 1.0+


The only thing I'm not totally sure of is the infinite Zzy reported--I did take steps to get rid of it and when I tried it, it seemed to work. If not, then I'll address it at a later point. Everything else should be good though.

It was removed successfully, and I couldn't find a way to abuse her anymore  ;) Good job.
    

Re: Marilyn Sue edit Released at Long Last

 July 07, 2010, 10:40:04 pm View in topic context
 Posted by Zzyzzyxx  in Marilyn Sue edit, 1.2a (7/20) (Started by Zero-Sennin July 07, 2010, 01:01:16 am
 Board: Edits & Addons 1.0+

Good luck trying to reproduce this combo, I spent near 2 hours to make it:

http://www.mediafire.com/?kimnkzwnzmn

Standing B (2 hits) > QCB+hold a, Standing B (2 hits) > QCB+hold a, Standing B (2 hits) > QCB+hold a, repeat.

It's possible to connect with a Standing A after the fainted Kasuishou(as shown in the video), but it's even harder.

*************

And yes, it's a new infinite  ;D

Sorry for not making any more solid comment, but I felt the need of showing with a video, since it's hard to describe it with words :P
    

Re: Marilyn Sue edit Released at Long Last

 July 07, 2010, 01:41:43 am View in topic context
 Posted by Zzyzzyxx  in Marilyn Sue edit, 1.2a (7/20) (Started by Zero-Sennin July 07, 2010, 01:01:16 am
 Board: Edits & Addons 1.0+

Anyways, a thing I really liked to see is how you already made an enjoyable Marilyn after so few days. She looks berry promising, and I really hope to see more updates to her  :sugoi:
    

Re: Marilyn Sue edit Released at Long Last

 July 07, 2010, 01:28:44 am View in topic context
 Posted by Zzyzzyxx  in Marilyn Sue edit, 1.2a (7/20) (Started by Zero-Sennin July 07, 2010, 01:01:16 am
 Board: Edits & Addons 1.0+

Infinite combo!  ;P

Standing X (1 or 2 hits), Standing Y, repeat.

I mean, one of ShinRa's goals in Marilyn was exactly avoid infinite combos  ;D
    

Re: 6 +3 stages from [2DK2nd system]

 July 02, 2010, 09:13:11 pm View in topic context
 Posted by Zzyzzyxx  in 6 +3 stages from [2DK2nd system] (Started by zion July 02, 2010, 02:20:43 am
 Board: Your Releases, older Mugen

Thanks for all the stages, I never woud expect something converted from Mikyaku Impact, it's a good surprise.
    

Re: Ryo

 July 01, 2010, 11:27:07 pm View in topic context
 Posted by Zzyzzyxx  in Ryo (Started by Koop May 31, 2010, 10:03:36 am
 Board: Your Releases, older Mugen

http://mugenguild.com/forumx/index.php?topic=99092.0 talks about this mistake, PotS suggests using this code for debug purposes.

[State -3, Wrong StateType]
type= superpause
trigger1= pos y!=0 && statetype!=A && statetype!=L
time= 99999
ignorehitpause= 1

Athena has this bug as well, but don't forget you used Rikard as dummy and he ALSO triggers this bug sometimes  ;)
    

Re: Sol Engrenado and Dark Order Sol - Version 2.0 (Update 2)

 July 01, 2010, 02:03:32 pm View in topic context
 Posted by Zzyzzyxx  in Sol Engrenado and Dark Order Sol - Version 2.0 (Update 2) (Started by Daimonmau November 24, 2009, 01:39:52 pm
 Board: Your Releases, older Mugen

I'm starting to think that  this new Bebum will be one of the most hyped projects from now on   ;D

*****************

I don't know if it's already told in Bebum Ryo topic, but bebum is a slang for drunk in Brazilian/portuguese.
    

Re: Athena Released

 June 26, 2010, 11:26:32 pm View in topic context
 Posted by Zzyzzyxx  in Athena & Shiki Updated 16/07/10 Geese (edit) Released (Started by Koop June 24, 2010, 12:33:55 am
 Board: Your Releases, older Mugen

i found a bug i was fighting against her and she jumped in the air then walked as if she was on land then jumped again. She only did this once but I thought you would like to know.

It occurs really often... with Choiyer's Athena  ;D
    

Re: Athena Released

 June 24, 2010, 11:25:44 am View in topic context
 Posted by Zzyzzyxx  in Athena & Shiki Updated 16/07/10 Geese (edit) Released (Started by Koop June 24, 2010, 12:33:55 am
 Board: Your Releases, older Mugen

I noticed that the "Counter" message occurs often during her throw. Is this supposed to happen?  ???
    

Re: The Most hated mugen player is here now!!

 June 21, 2010, 11:17:41 am View in topic context
 Posted by Zzyzzyxx  in The Most hated mugen player is here now!! (Started by Lucky_Chloe June 21, 2010, 09:47:38 am
 Board: Introductions and Guides

Hi, DRB, Spinel99 talking. I wish I could say "Welcome to Mugenguild", ut I ain't that active here and, to be honest I have my 2 cents about overall Mugen community  --;

Anyways, it will be good to see your posts here  :)