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Zzyzzyxx

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Messages by Zzyzzyxx

    

Re: Ecoco updated to version 3.0

 June 16, 2010, 06:53:47 am View in topic context
 Posted by Zzyzzyxx  in Ecoco updated to version 3.0 (Started by Velvet-san June 01, 2010, 04:27:42 am
 Board: Your Releases, Mugen 1.0 +

Yup, it's a problem in Spiderman, he's probably missing parameters make him push the opponent far enough before he activates the crouching punch.

If you think Ecoco's CLSNs are small you should see Michiru, by Rouge Noir. Her CLSNs are hilarious.

**************

I found an annoyance in Ecoco, though. Everytime we press F4 to restart the round, Ecoco receives an extra Power Gauge. Isn't it a better idea use PowerSet instead of PowerAdd in her intro?  ;)
    

Re: Psycho Killer (Sidescrolling Template Mod)

 May 27, 2010, 10:23:00 pm View in topic context
 Posted by Zzyzzyxx  in Psycho Killer (Sidescrolling Template Mod) (Started by Count Monte May 25, 2010, 12:59:50 am
 Board: Your Releases, older Mugen

I found the idea berry good, and the stage is a win, too, but there are some troubles here.

Some chars as KFM, Rikard's creations and every other char that uses the standard common1.cns in Mugen will work perfectly.

However, chars like Touhou girls from Kohaku, who have the facep2 = 1 attribute at the end of the jump will finish the jump facing the psycho and they need to press fwd x3 to dash.

Chars like Pots' creations, who have facep2 = 1 at the beginning of the jump will jump facing the killer. They also have facep2 in every not-air move. Therefore, they will attack the killer and not the door.

In other words, barely every char with his/her own common1.cns will have the controls messed-up at the stage.

Some chars like Comet by Tokinokuni-kei can jump over EVERY door in the stage  :P

The psycho ALWAYS try to hit you right after the round starts. Some chars can parry him, but the majority of chars can't avoid to be hit...

...leading to a bug in which every char hit right at the beginning of round will find him/herself floating after the hit  o_O

******************

Nonetheless, I found it a really interesting creation  :sugoi:
    

Re: Blaze Fielding Edited

 May 05, 2010, 08:30:16 am View in topic context
 Posted by Zzyzzyxx  in Blaze Fielding Edited (Started by delweynes February 16, 2010, 01:22:07 pm
 Board: Edits & Add-ons

An example about using Width parameter:

Some chars have moves that can't hit the opponent if they are point-blank rage.

Alex Suika by Felicity ( http://cid-7b5fc6f8c258ec4f.skydrive.live.com/browse.aspx/char ) is a notorious example, barely all her standing attacks whiff if a small opponent is too much close to her.



Her fire breath (state 205) doesn't hit Michiru.

So everytime I download a new update by Felicity I must add some width parameters to her. This is what I add to her state 205:

[State 205, Width]
type = Width
trigger1 = (AnimElemTime (3) >= 0) && (AnimElemTime (7) < 0)
value = 12,0 ; during the animelems 3-7 Suika is 12 pixels larger than usual.


Width parameter still not active 'cause it's the animelem1


Width activates at animelem3, notice how the line under Suika's feet is larger.


Testing against Michiru, width parameter is active and Suika immediately is pushed 12 pixels backwards during her attack.


Now her attack hits Michiru  :D
    

Re: RYU VER. 1.1 POR SHAMMAHOMEGA1

 April 27, 2010, 02:54:55 am View in topic context
 Posted by Zzyzzyxx  in RYU VER. 1.1 POR SHAMMAHOMEGA1 (Started by shammahomega1 April 26, 2010, 02:46:34 am
 Board: Your Releases, older Mugen

Even though I input the password correctly nothing happens when the executable starts. All I see is a black and white screen  :(
    

Re: CVS style looking Blaze Fielding Edited

 April 17, 2010, 01:52:02 pm View in topic context
 Posted by Zzyzzyxx  in Blaze Fielding Edited (Started by delweynes February 16, 2010, 01:22:07 pm
 Board: Edits & Add-ons

* Standing HK doesn't appear to be canceled in qcb + kick, but it cancels in other special attacks

* Most of her attacks can't be canceled into a qcf + punch, mostly the crouching ones

* You can trigger a dp + punch during another dp + punch, or during a qcb + kick

* You can trigger a qcf + kick during a dp + punch, or during a qcb + kick. Qcf+ LK > LK can cancel after itself.

* Jump HP has a berry low hittime, you can't even connect a standing LP after it

* Qcf + HK > kick doesn't behave properly when opponent is cornred. It misses hits too often (including in KFM)

* Qcf + MK > kick can't even hit a cornered KFM

* It's really hard to make Blaze stop running during QCF + kick, it happens by luck. A nice command to trigger it would be QCF + kick > punch

* Opponent can use air recover after an air combo finisher

* Infinite combo: standing LK, one step forward, repeat to death.

*******************

She has nice attacks and nice sprites, but her gameplay still isn't consistent. But you're doing a really nice job hearing all the criticizes and putting effort in fixing all the reported bugs :) Keep it up.
    

Re: Yamakichi's Tifa, Edited

 April 11, 2010, 03:51:06 pm View in topic context
 Posted by Zzyzzyxx  in Cloud and Tifa Updated, May 1st (Started by Zero-Sennin April 11, 2010, 06:48:08 am
 Board: Your Releases, Mugen 1.0 +

* If you hold down when you jump or run you'll see Tifa execute her landing (or stop running) animation, return to state 0 and executing the crouching animation again. This looks terrible and makes impossible to use crouching attacks after jumping/running, and makes me think you don't like the crouching ones.

* The fact that most of her moves cancel standing attacks, but not crouching ones is really annoying and it makes me ASSURE you don't like the crouching ones.

* You made a nice work enhanced power of HCF+kick and dp+punch, they feel much more useful. The new moves aren't spectacular, but they are ok, too.

* You removed EX attacks and chain combos. Some will like, but the makes the player feel like your edit is much more limited.

* You can supercancel QCF+P x 2 with QCB QCB+ punch, but not with QCB HCF + kick.

****************

You improved some things in Yamakichi's char, but your edit looks, well, incomplete. There are some basic codes you forgot to add (actually you REMOVED them), and your new moves don't add much to gameplay (they don't received the same care as the old ones)

IMO Yamakichi's version still plays better, even with less moves.
    

Re: CVS Blaze Fielding Edited

 April 11, 2010, 06:01:59 am View in topic context
 Posted by Zzyzzyxx  in Blaze Fielding Edited (Started by delweynes February 16, 2010, 01:22:07 pm
 Board: Edits & Add-ons

There was an infinite combo from the previous version which wasn't removed in your update.

LP, LK, MK, HP, HK, 236+MK>MK, repeat.

Can you fix it, please?  :)
    

Re: Milan Flare - Golden Axe: The Duel

 April 09, 2010, 03:58:22 am View in topic context
 Posted by Zzyzzyxx  in Milan Flare - Golden Axe: The Duel (Started by Count Monte April 07, 2010, 11:55:42 am
 Board: Your Releases, older Mugen

The standing Weak Kick (close) and Medium Kick (close) barely can hit an opponent unless they are at point-blank range.

She has a command not shown in Readme, D, DB, B + punch.

There isn't need of having two knockdowns (D+MK and D+HK), since the effect is the same for both attacks.

Really strange CLSNs in some attacks, as pointed by Cybaster.

Combo Count resets during QCF QCF + Jab , even though is a valid combo.

*********************

Aside these issues, she plays fine.
    

Re: A man of determination (Master Huang Updated)

 April 06, 2010, 01:20:40 am View in topic context
 Posted by Zzyzzyxx  in A man of determination (Master Huang Updated) (Started by KenshinHimura April 04, 2010, 11:58:22 pm
 Board: Your Releases, older Mugen

What he got?
a) Teleport throw.
b) Sudden Attack.
c) Better sounds.
d) More combos.
e) Move List.


What he DOESN'T have got? The ability to cancel basic attacks into special and super moves, it ruins with 90% of his gameplay  :(
    

Re: Requesting DNF - Fighter. by S.Y.D

 April 04, 2010, 02:02:16 am View in topic context
 Posted by Zzyzzyxx  in Requesting DNF - Fighter. by S.Y.D  (Started by Furn April 01, 2010, 08:12:45 pm
 Board: Requests

Thank you berry, berry much, buddy  ;)
    

Re: Requesting DNF - Fighter. by S.Y.D

 April 03, 2010, 11:16:07 am View in topic context
 Posted by Zzyzzyxx  in Requesting DNF - Fighter. by S.Y.D  (Started by Furn April 01, 2010, 08:12:45 pm
 Board: Requests

    

Re: Motu: Masters project updated

 March 28, 2010, 05:01:58 pm View in topic context
 Posted by Zzyzzyxx  in Motu: Masters project updated (Started by kain the supreme March 20, 2010, 02:53:48 am
 Board: Your Releases, older Mugen

    

Re: The weirdest Fighting games

 March 22, 2010, 03:16:20 am View in topic context
 Posted by Zzyzzyxx  in The weirdest Fighting games  (Started by Bad News GBK March 05, 2010, 11:29:16 am
 Board: Fighting Games

    

Re: Ryu svc + kof gameplay By shammahomega1

 March 22, 2010, 02:53:38 am View in topic context
 Posted by Zzyzzyxx  in Ryu svc + kof gameplay By shammahomega1 (Started by xiondash March 18, 2010, 03:48:44 am
 Board: Your Releases, older Mugen

    

Re: CATTLEYA FOR QUEEN BLADE by ME

 March 04, 2010, 10:09:25 am View in topic context
 Posted by Zzyzzyxx  in CATTLEYA FOR QUEEN BLADE  (Started by grafo_AMXI March 02, 2010, 05:28:07 pm
 Board: Your Releases, older Mugen

She doesn't looks bad at all, but she has some serious balance flaws.

* Her Strong Punch makes tons of chip damage. It was much better not causing chip damage at all.
* Her Crouching Weak Punch can hit too many times in a row. It should behave more like Samurai Shodown attacks.
* Some larger characters will be hit by her sword, even when they are a full screen far from her.
* There's no need of keeping Akira Honjoji sprites in her SFF  :P
* Her supers cause too much damage (yeah, many people told this already)
* This:
http://www.youtube.com/watch?v=mnt419PWW6Q

*********************

But even so I appreciated many things in her, original chars are always welcome in Mugen. I was one of those who were hoping for her release, and I really liked your sprite work, I hope I can communicate with you more and discuss about her progress  :) .
    

Re: Dark Karin Karin by Sati updated 01/26/10

 January 26, 2010, 02:47:05 pm View in topic context
 Posted by Zzyzzyxx  in Dark Karin by Sati updated 02/12/10 (Started by ☠Guardian Angel★☃ January 23, 2010, 08:36:35 pm
 Board: Found Releases

    

Re: Dark Karin released, Sheryl Wainwright by Sati updated 01/23/10

 January 25, 2010, 04:53:05 pm View in topic context
 Posted by Zzyzzyxx  in Dark Karin by Sati updated 02/12/10 (Started by ☠Guardian Angel★☃ January 23, 2010, 08:36:35 pm
 Board: Found Releases

    

Re: ninja val vultures 2009 October 31 updated

 November 05, 2009, 08:10:30 pm View in topic context
 Posted by Zzyzzyxx  in ninja val vultures 2009 Dec 03 updated new portrait added (Started by kakkoii superhero May 07, 2009, 06:13:58 am
 Board: Your Releases, older Mugen

I don't know if it's just me, but when I kill an opponent with her LV3 move, my Mugen freezes  :S
    

Re: [Magical Chaser] Meteo-san and Fine & Rain (night) stages

 November 03, 2009, 03:35:42 pm View in topic context
 Posted by Zzyzzyxx  in Stages from Magical★Chaser~Stardust of Dreams~ (Started by Zzyzzyxx November 02, 2009, 02:36:31 pm
 Board: Your Releases, older Mugen

[Shinzombie]
2dk2nd_sprite_sound_ripper is berry easy to use. Just drag a .player, .stge or. kgt into the executable and it will rip the sprites automatically, .png and .wav formats.
Download it at http://www.mediafire.com/download.php?z1wj2it4wvg

[Orochi Gill]
Yup, after I concluded new projects I discovered how to avoid colorloss, and I can make better works now  :)

Yesterday I finished another stage from Magical Chaser. Now it's hi-res, so I think I'll have to edit the title of the thread. I'm berry satisfied with the result.

Aiko Stage (hi-res)
http://www.mediafire.com/download.php?qkjyowly21e


**************

I intend to make more conversions soon.
    

Stages from Magical★Chaser~Stardust of Dreams~

 November 02, 2009, 02:36:31 pm View in topic context
 Posted by Zzyzzyxx  in Stages from Magical★Chaser~Stardust of Dreams~ (Started by Zzyzzyxx November 02, 2009, 02:36:31 pm
 Board: Your Releases, older Mugen

Being these ones my first two works regarding stages, you can expect nothing but simplicity.

**************************

With the popularity of Vanguard Princess and the help from 2df sprite and sound ripper, I was expecting lots of conversions from 2df2002 games, but it looks like I was wrong.  o_O

Since I'm with guts of creating something to Mugen, I will make something from those games.

**************************

For those ones who don't know what is Magical Chaser: Stardust of Dreams, see this video and discover why it's my favourite fighting game:

http://www.youtube.com/watch?v=fkhQUuQlOzg

**************************

Low-res stages, since there isn't much need of hi-res elements in them. Even so, I hope you like my first work.

- - - Both links removed, since I'm producing hi-res versions of them and the result is much better. More details below - - -