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in Skullgirls (Started by Nanashi_1337 February 06, 2011, 08:48:26 pmBoard: Fighting Games
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in Skullgirls (Started by Nanashi_1337 February 06, 2011, 08:48:26 pm
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in The Nintendo News Thread (Started by Bad News GBK June 07, 2011, 09:14:28 pm
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in Killer Instinct (Xbone) (Started by Bad News GBK June 10, 2013, 07:28:09 pm
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in Dead Or Alive 5 (Started by SNT September 14, 2011, 03:13:23 pm
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in Marvel Universe discussion (no filthy muties allowed) (Started by Gate June 16, 2011, 04:33:46 pm
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in O's Comics Wips (Started by O Ilusionista November 18, 2012, 08:32:25 pm
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in Super Smash Bros. for Nintendo 3DS / Wii U (Started by Titiln November 19, 2004, 06:28:24 pm
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in CvS Sagat Sprite Pack W.I.P. Shao_kun/dampir (Started by Shao_kun September 27, 2014, 10:34:05 pm
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in Does this thing exist?/who is the author?/etc. thread. (Started by Messatsu August 26, 2007, 08:29:40 pm
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in CvS Shingo Sprites (Started by Lurker October 07, 2014, 03:08:36 pm
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in Marvel Universe discussion (no filthy muties allowed) (Started by Gate June 16, 2011, 04:33:46 pm
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in Avengers: United Battle Force (Started by O Ilusionista May 14, 2013, 05:02:48 pmNew char joins as a playable and Helper: Psylocke.
As usual, many costumes
(Classic Ninja - 80's - Lady Mandarin - Uncanny X-Force - Revanche)
Lady Mandarin will be a boss too.
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in Does this thing exist?/who is the author?/etc. thread. (Started by Messatsu August 26, 2007, 08:29:40 pm
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in Avengers: United Battle Force (Started by O Ilusionista May 14, 2013, 05:02:48 pm
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in DC Comics Universe (maybe discussion?) (Started by Edtion June 05, 2011, 10:00:42 am
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in Dead Or Alive 5 (Started by SNT September 14, 2011, 03:13:23 pm
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in gaming news that don't deserve their own thread (Started by Titiln October 30, 2011, 05:13:58 pm
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in [Theme Thread] CVS Sprite thread (Started by Hoshi April 21, 2010, 09:51:37 pm
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in Yatagarasu Attack on Cataclysm - Crowdfunding Campaign (Started by Davod Sirloin June 27, 2013, 04:27:13 pmHello, Shiza from the Yatagarasu dev team here.
An update on development progress will follow later, but today I have a quick update with some details about the arcade location testing in Japan and a message from the team about the Alpha release.
NESiCAxLive Version Location Tests
Location tests for the NESiCAxLive (arcade) version of Yatagarasu AoC will be held over Sept 19-21st* in 4 game centers in Japan. This is the first opportunity to get hands on with this version which features the first new character, Azure, so if you are in or can visit Japan (Tokyo Game Show will be held on the same dates), please drop in and try it out.
Participating arcades are:
Akihabara HEY
Taito Station Osu (大須)
Taito Station Namba (難波)
Taito Station Tenjin, Fukuoka (福岡天神)
There will also be questionnaires about Yatagarasu AoC available in the arcades. Feedback from the questionnaires will be used as reference by the Yatagarasu dev team and will affect the development of the game, so please take a moment to fill one out.
Here is the announcement of the test at Famitsu’s website: http://www.famitsu.com/news/201409/11061144.html
Alpha Version Testing
On August 17th at the summer Comic Market event. we distributed the latest PC version of Yatagarasu AoC and released the same version to backers on Steam. The dev team members were excited to see Yatagarasu on Steam for the first time and happy it went well.
One thing we learned from this release is that releasing even a work in progress build is extremely difficult. It takes a lot of tinkering with the code to make it releasable and to make sure that play data and feedback can be processed.
The Alpha version is still very much a work in progress, but hopefully gives a good idea of progress and the direction development is taking. The release has been valuable for the dev team as we are receiving lots of feedback from the release, and it’s already been a great reference in development. Thank you to everyone for your feedback and opinions.
Please look forward to the next version.
Shiza