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Basara Retsu

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Messages by Basara Retsu

    

Re: Reiji from Power I nstinct Legends released

 June 29, 2016, 09:39:22 pm View in topic context
 Posted by Basara Retsu  in  Reiji from Power I nstinct Legends released (Started by 119way June 21, 2016, 10:31:15 am
 Board: Your Releases, older Mugen

Well, since years ago there's no problem in release that kind of chars if credit is given to the original authors. In my case, I've no problem about people using my creations to make their own, so by my side you're free to use them ;)
    

Re: Basara's WIP thread (Here comes a new challenger!!)

 June 29, 2016, 09:16:05 pm View in topic context
 Posted by Basara Retsu  in Basara's WIP thread (Roxy released!!) (Started by Basara Retsu October 12, 2010, 08:33:06 pm
 Board: Projects

Indeed, makes sense for me. I managed just this part until now:
When the sword/ghost (sword for DS1/2 and ghost for 3 I will from now on just say ghost) connects it puts the opponent in the custom state. It also destroys the projectile ghost and creates a new helper ghost where it holds them in place. This should have a unique id.
The rest became complicated to me, but I guess I've an idea now about how to make it. Thanks, I'll try that ;)
    

Re: M.U.G.E.N Screenshots V3

 June 29, 2016, 05:35:27 am View in topic context
 Posted by Basara Retsu  in M.U.G.E.N Screenshots V3 (Started by .aesthetic May 13, 2014, 03:05:14 am
 Board: M.U.G.E.N Discussion

    

Re: Reiji from Power I nstinct Legends released

 June 29, 2016, 05:26:19 am View in topic context
 Posted by Basara Retsu  in  Reiji from Power I nstinct Legends released (Started by 119way June 21, 2016, 10:31:15 am
 Board: Your Releases, older Mugen

    

Re: Basara's WIP thread (Here comes a new challenger!!)

 June 29, 2016, 05:22:43 am View in topic context
 Posted by Basara Retsu  in Basara's WIP thread (Roxy released!!) (Started by Basara Retsu October 12, 2010, 08:33:06 pm
 Board: Projects

Well, let me explain you: the katana is a helper that makes the opponent get stuck, so Bishamon can make the variants, my problem is I can't make it work as I want, the helper can get stuck the enemy but nothing more than that. I was basing in the code I made for Joe Kusanagi from AODK (the super where he calls his mook to grab the enemy so Joe can smash him), but it don't work as I expected.

So yeah, I'll need help here after all :P not sure if I explained well, it's confuse even to me, seriously
    

Re: B-kun's Speculations Room (Roxy is back, bitches!!)

 June 29, 2016, 05:20:23 am View in topic context
 Posted by Basara Retsu  in B-kun's Speculations Room (Roxy is back, bitches!!) (Started by Basara Retsu August 17, 2011, 09:32:18 pm
 Board: Idea Engineering

Yeah, an old project I got and that finally I could finish and release last year. You can get her in my website ;) She and Roxy are also part of my "Doppelganger Project" along with Variable Geo's False Yuka

Also, here's something for you guys ;)
Spoiler, click to toggle visibilty
    

Re: Let's name Huitzil's unnamed attacks!

 June 29, 2016, 03:14:44 am View in topic context
 Posted by Basara Retsu  in Let's name Huitzil's unnamed attacks! (Started by felineki June 27, 2016, 07:27:46 am
 Board: Idea Engineering

Wow, I don't remember those attacks from Huitzil before (DS1 ones), they look a lot like Astroman from Megaman 8 and Megaman & Bass

And about him, the weapon Megaman gets from him in Megaman 8 is called "Astro Crush", that could be a good name for some of them. Also, I agre with the names you put on those moves ;)
    

Re: Mugen Guild Reopened Database Feedback Thread (upd. 22/06/2016)

 June 28, 2016, 10:59:26 pm View in topic context
 Posted by Basara Retsu  in Mugen Guild Reopened Database Feedback Thread (upd. 22/06/2016) (Started by Nunor October 12, 2011, 01:27:39 am
 Board: M.U.G.E.N Discussion

I know, but also the sprites you used have the same Megaman 8 style than Tako's, that's why is included in the list, not necessarily means you edited his char to make yours ;)

I'm working in an update I hope to get you during these days, stay tuned people :D
    

Re: Reiji from Power I nstinct Legends released

 June 28, 2016, 10:48:20 pm View in topic context
 Posted by Basara Retsu  in  Reiji from Power I nstinct Legends released (Started by 119way June 21, 2016, 10:31:15 am
 Board: Your Releases, older Mugen

So finally you released it, awesome!! Good to see more Power Instinct classic chars on MUGEN, this release makes me create more chars from this series. Congrats for the release!! :mthumbs:

Spoiler, click to toggle visibilty
    

Re: Bud Spencer is Dead.

 June 28, 2016, 10:46:29 pm View in topic context
 Posted by Basara Retsu  in Bud Spencer is Dead.  (Started by Hoffmann June 27, 2016, 11:48:42 pm
 Board: All That's Left

Damn, I just saw this news few minutes ago. This is so sad, he was one of my childhood icons along with Terrence Hill, my favourite movie was "Watch out, we're mad!" (translated here as "Juntos son Dinamita", "Together they're Dynamite" in spanish), I think I'm gonna see it again after this...

RIP Bud :mcry:
    

Re: Basara's WIP thread (Here comes a new challenger!!)

 June 28, 2016, 05:23:13 pm View in topic context
 Posted by Basara Retsu  in Basara's WIP thread (Roxy released!!) (Started by Basara Retsu October 12, 2010, 08:33:06 pm
 Board: Projects

Hi guys, I want to say a new character is in development and is close to be finished. I hope this time get more attention than Quint and Sniper Joe. The detail is... the new char is one of the ideas I got in this thread. So see the most recent post to get an idea ;)
Spoiler, click to toggle visibilty
    

Re: B-kun's Speculations Room (Roxy is back, bitches!!)

 June 28, 2016, 05:09:18 pm View in topic context
 Posted by Basara Retsu  in B-kun's Speculations Room (Roxy is back, bitches!!) (Started by Basara Retsu August 17, 2011, 09:32:18 pm
 Board: Idea Engineering


5. Roxy
I got the idea about making a Poison using Dampir' spriteset, but since there're a lot of Poison out there (the last one by DivineWolf is the best), I thought in this other option, since nobody has made her before. Yeah, the moveset probably will be similar than Poison, but will have original stuff and the voice of Rina-chan (got her adult woman voice samples), as well probably will have SFA gameplay (I'll use Eagle Zero as base).
Posted here since I got this idea from time ago, but I didn't start well on her, just ensembling her SFF right now :P
OK, I finally got inspiration this long weekend (monday was religious holiday here) and I just start her for real. And since SFF is a bored job, I just use SPAN's Poison SFF and Eric as base for her with a new AIR, SFA sparks and sounds like Shelly and gameplay based on Poison appearances, from MUGEN as well from SFXT and USFIV. Wait for some surprises soon ;)
    

Re: Asterix by Wlanmaniax

 June 28, 2016, 03:11:06 am View in topic context
 Posted by Basara Retsu  in Asterix by Wlanmaniax (Started by Dr. Inseno June 27, 2016, 09:26:42 pm
 Board: Requests

    

Re: Character customes

 June 23, 2016, 06:22:13 am View in topic context
 Posted by Basara Retsu  in Character customes (Started by ☺Saint June 23, 2016, 12:32:42 am
 Board: M.U.G.E.N Discussion

Color separation is when you take a character, open it up in fighter factory or have sprites open in say PS or gimp, and while still in index mode, and edit the sprites manually by coloring over them with a different color that you must make on the palette for said character, like you want to give Ryo Sakazaki arm sleeves, you gotta make a color separation by making a palette list of arm color to separate from the original's skin color.
As far as costumes go, I believe that can be done using a setup where you can have the sprites of one char share colors with a different one in a unique setup, and go for the Ryu/Evil Ryu approach (POTS), but slightly more complex with animations and whatnot.
Read well, this is a detailed description about what CS (abbreviated) is already. Also, this is an example of a guy making palettes for a character with a CS'd SFF
    

Re: mighty no. 9 appreciation station

 June 23, 2016, 12:54:56 am View in topic context
 Posted by Basara Retsu  in mighty no. 9 appreciation station (Started by Titiln September 01, 2013, 04:49:44 am
 Board: Gaming

Nope, isn't released yet, that news is from yesterday. Also, the ports for N3DS, PSVita, Mac and Linux aren't released either
    

Re: mighty no. 9 appreciation station

 June 23, 2016, 12:38:10 am View in topic context
 Posted by Basara Retsu  in mighty no. 9 appreciation station (Started by Titiln September 01, 2013, 04:49:44 am
 Board: Gaming

Damn, I was so exciting about this game and every trailer and screenshot (not to mention the delays) make my expectations lower and lower. Now seeing the reviews and actual gameplay videos make me now say no to this. Not to mention about Xbox 360 version (the one I'm waiting) is delaying once more.

Fuck you Inafune, I'm going back to play MMX Command Mission, which have better graphics than this BTW
    

Re: Anyone here being banned from my huge butt for no reason at all?

 June 22, 2016, 09:12:37 pm View in topic context
 Posted by Basara Retsu  in Anyone here being banned from Mugenarchive for no reason at all? (Started by Flowrellik June 12, 2016, 08:03:52 pm
 Board: M.U.G.E.N Discussion

Sorry guys, but I won't join anything (even as a joke). The only good thing I can do is keep downloading chars from there to reupload them to Guild Database as I already did with these sections I updated. The good part of do not make a single post in its forum and still having able to download anything from MA, you know :P
    

Re: Mugen Guild Reopened Database Feedback Thread (upd. 22/06/2016)

 June 22, 2016, 08:00:55 pm View in topic context
 Posted by Basara Retsu  in Mugen Guild Reopened Database Feedback Thread (upd. 22/06/2016) (Started by Nunor October 12, 2011, 01:27:39 am
 Board: M.U.G.E.N Discussion

Oh, I see... well, whatever...

UPDATE 22/06/2016
Finally I can upload this big update, I've been working on this since the last update, but I couldn't finish it until now. So there're the news:

Megaman Classic
-Changed all MA links for MediaFire ones, especially from authors like Calamix, Cesarsombra and Emiliano Palleres
-Added MM7 Megaman by Kitamin (offline)
-Added Falco Lombardi, edited from MM8 Megaman (both versions, original by Tako and MVC by DarkWolf13)
-Added MM8 Roll (edited) by Zetah & TheMegaFBX
-All Cesarsombra chars are marked with + icon, since all of them were stated as spriteswaps

Megaman X
-Changed all MA links for OneDrive ones, especially from authors like Calamix, Cesarsombra and Emiliano Palleres
-All Cesarsombra chars are marked with + icon, since all of them were stated as spriteswaps
-Added chars by these authors:
  -RedLine: Infinity Sigma (Special Edited Versions) and Zero (edited from Ariel Co., reuploaded to MF since the original link goes to MA)
  -Austin: X - Force Armor (X4) and Axle the Red
  -MegaMan X4: Commander Yammark and Colonel (oflline this one)
  -FXFreitas: X - Ultimate Armor (X6, made with Tomislav Lukic) and Female Maverick Hunter X5 (Special Edited Versions)
-Added these chars:
  -Slash Beast by elMura
  -Nightmare X by Gokinero
  -Blizzard Buffalo by Mariotimemugen (offline)

Darkstalkers
-Changed name for Yamori X chars (mostly all her Lilith), as well added his JJBA Lilith
-Were Wolf by Yuski is online now and has an image too
-Added Anakaris by Unknown Author

Marvel vs. Capcom and Street Fighter Alpha
-Changed name for Yamori X chars, just that by now :P

Things I've to do now
-@Yamori X: I couldn't change your name in SFIII section, mostly because you're not there and the section hasn't been updated since 2014, so that's the next update I've to do
-There're some other things I didn't add yet to MMX section, but will be added later, I promise ;) (some stuff found on MFFA as well other thing I recently found)
-Special thanks to MFFA guys for replace Cesarsombra and other MA links on MMX section, which were also used with permission in Guild Database
-Starting to work in some new sections, to be seen soon
-DBZ: EB is also on the works, a lot of things to update there, damn it!!
-Not to mention recent feedback, I'll add those things too :P
    

Re: do anyone have a sieger(samurai shodown6) working on mugen 1.0

 June 21, 2016, 09:57:15 pm View in topic context
 Posted by Basara Retsu  in do anyone have a sieger(samurai shodown6) working on mugen 1.0 (Started by dampir June 18, 2016, 06:32:41 pm
 Board: Requests

    

Re: Does this thing exist?/who is the author?/etc. thread.

 June 17, 2016, 05:09:44 am View in topic context
 Posted by Basara Retsu  in Does this thing exist?/who is the author?/etc. thread.  (Started by Messatsu August 26, 2007, 08:29:40 pm
 Board: Requests