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Messages by harry7mason

    

Re: ACEMILLION LEGACY STAGE THREAD! *over 50 releases* OLD AND NEW! *TRAILS OF ACE*

 December 27, 2013, 02:38:20 am View in topic context

Thank you very much!
    

Re: Where can I find this art (image) and portraits (pcx to mugen)???

 April 08, 2009, 03:19:59 am View in topic context
 Posted by harry7mason  in Where can I find this art (image) and portraits (pcx to mugen)??? (Started by harry7mason April 07, 2009, 04:05:45 am
 Board: Graphics

Thank you very much!!  ;D
    

Re: Where can I find this art (image) and portraits (pcx to mugen)???

 April 07, 2009, 04:26:31 am View in topic context
 Posted by harry7mason  in Where can I find this art (image) and portraits (pcx to mugen)??? (Started by harry7mason April 07, 2009, 04:05:45 am
 Board: Graphics

Well, maybe not full resolution, but in good quality?  :S
    

Re: Share your Deviant Art account

 April 07, 2009, 04:09:35 am View in topic context
 Posted by harry7mason  in Share your Deviant Art account (Started by moolambo March 18, 2009, 04:36:20 am
 Board: Graphics

    

Where can I find this art (image) and portraits (pcx to mugen)???

 April 07, 2009, 04:05:45 am View in topic context
 Posted by harry7mason  in Where can I find this art (image) and portraits (pcx to mugen)??? (Started by harry7mason April 07, 2009, 04:05:45 am
 Board: Graphics

Hi Mugen people.

I find this amazing portraits art in the Juke Kisaragi's site, but is only for the select characters and are not included in the .sff   --;



From what game are come from this art?
Do you know where can I find this art? Bigger resolution images better.
And where can I find this images like portraits in .pcx format?  ???

Well, thanks for your time!  :sugoi:

See you.
    

Re: 1440x900 resolution and looks bad!

 October 15, 2008, 12:12:04 am View in topic context
 Posted by harry7mason  in 1440x900 resolution and looks bad! (Started by harry7mason October 14, 2008, 02:35:56 am
 Board: M.U.G.E.N Configuration Help

Ok! Thanks for all the help.

see you
    

Re: 1440x900 resolution and looks bad!

 October 14, 2008, 05:38:28 am View in topic context
 Posted by harry7mason  in 1440x900 resolution and looks bad! (Started by harry7mason October 14, 2008, 02:35:56 am
 Board: M.U.G.E.N Configuration Help

Well, this is strange too, the captured pics look just like the old-good pics...  --;  I think this is a visual-monitor problem.  :S






What can I do to make my mugen fit perfect to 1440x900 resolution in wide screen? ???
    

1440x900 resolution and looks bad!

 October 14, 2008, 02:35:56 am View in topic context
 Posted by harry7mason  in 1440x900 resolution and looks bad! (Started by harry7mason October 14, 2008, 02:35:56 am
 Board: M.U.G.E.N Configuration Help

Hi mugen masters

I need your help… I have a rare problem with my mugen.

I have a new monitor, a LG flatrom W1942S Wide screen with 1440x900 resolution  :) … and all is ok, but my mugen looks very bad, the hi-res stages and the hi-res characters looks very pixeled, and the low–res characters look ultra pixeled!  :'(

Of course this don’t happen with my old monitor.

What can I do to see in high-res again without change the monitor’s resolution? Maybe change the resolution in the mugen.cfg file?
Anybody have this problem or is an error in my monitor drivers?

Well, thanks for your time!! :sugoi:

Harry7Mason
    

Re: CVS Mika and CVS Kim and some updates

 October 07, 2008, 09:44:37 pm View in topic context
 Posted by harry7mason  in CVS Mika and CVS Kim and some updates (Started by Warusaki3(/3) October 07, 2008, 03:49:59 pm
 Board: Your Releases, older Mugen

WOAUUU!!
MIKA CVS For warusaki3  :sugoi:
This was the release what I hope from years ago!!

THANK YOU VERY MUCH!  ;D
    

Re: Uptempo track for yall to enjoy

 July 02, 2008, 09:52:38 pm View in topic context
 Posted by harry7mason  in Uptempo track for yall to enjoy (Started by jobro July 01, 2008, 02:44:58 pm
 Board: Your Releases, older Mugen

Great, very funny and happy music! Sound like 2 unlimited style to me, awesome!  ;D
    

Re: A problem with "0x0000008E" error message on a blue screen in Windows XP

 April 13, 2008, 08:14:51 pm View in topic context

  :-\ I don't know. I copy the mugenw.txt file here, but I can't find an error.

-----------------------------------
M.U.G.E.N ver 2002.04.14 status log
-----------------------------------
Parsing command line...
Command line: C:\Documents and Settings\Administrador\Mis documentos\mugen-hi\winmugen.exe
Parse command line OK
Initializing...
Allocating game variables
Reading configuration file...OK
Checking DX version...0x700
Initializing timer...OK
Initializing keyboard...configuring...OK
Initializing input engine...OK
Initializing sound...OK
Initializing graphics...trying 640x480x16 mode 0x44584143...success...OK
Setting callbacks...OK
Initializing game variables...OK
Loading system fonts...OK
Loading options...
Reinitializing input engine...OK
Remapping keys...OK
Reinitializing input engine...OK
Options loaded OK
Loading system...
  Load system file system.def...OK
  Load system fonts...OK
  Load system anim...OK
  Load [Title Info]...OK
  Load [Option Info]...OK
  Load [Select Info]...OK
  Load [VS Screen]...OK
  Load [Demo Mode]...OK
  Load [Continue Screen]...OK
  Load [Game Over Screen]...OK
  Load [Win Screen]...OK
  Load [Survival Results Screen]...OK
  Load [Default Ending]...OK
  Load [End Credits]...OK
  Load TitleBG...VersusBG...SelectBG...OptionBG...OK
  Loading fight data
    Opening fight data file data/sf3ts_lifebars.def...OK
    Reading [Files]...OK
    Loading fonts...OK
    Load fight anim...OK
    Reading [lifebar]...[Turns Lifebar]...[Simul Lifebar]...[Powerbar]...
    [Face]...[Simul Face]...[Turns Face]...
    [Name]...[Simul Name]...[Turns Name]...
    [Time]...[Combo]...[Round]...[WinIcon]...OK
    Allocating explods...OK
  Fight data loaded OK
System loaded OK
Initialize OK
Set up graphics...timer...OK
Initializing character info...OK
Initializing select screen...finding characters...OK
Entering main loop.
Unloading system background data...sprite data...OK

Using original loader on chars/ngbc_fuuma/ngbc_fuuma.def

Using original loader on chars/sabre/sabre.def
Reloading system sprite data...Reloading system background data...OK
Returned from main loop.
Deinitializing...
Clearing player cache...OK
Freeing character info...OK
Freeing select screen...OK
Freeing fight data...OK
Freeing system data...OK
Freeing game variables...OK
Deinitializing input...pad...keyboard...OK
Removing callbacks...OK
Deintializing timer...OK
Deinitializing graphics...OK
Deinitializing CDA...MP3...sound...OK
Successful program termination.

Log file successfully closed.


 ???
    

Re: A problem with "0x0000008E" error message on a blue screen in Windows XP

 April 12, 2008, 10:48:19 pm View in topic context

Is very strange, I can run mugen in normal way, I can select the chars and even fight a round (only one) but in the second round the blue screen appear and the computer shut down  :'(
In windows safe mode the mugen work without sound and in the second round only close it too but without shut down the computer. ???
    

A problem with "0x0000008E" error message on a blue screen in Windows XP

 April 12, 2008, 10:22:47 pm View in topic context

Hello

I need help with this damn-satanic problem. When I run Mugen the game stop with this error:
***STOP 0x0000008E (0xC000008E, .........) ???
This never happen before, and I played mugen for years ago.  :-\
Then I need to restart the computer. This not hapen with no other program like photoshop, or heavy games like Silent Hill 2, etc, only with Mugen... :'(

I have this computer equip:
-Procesor: AMD Sempron, 1600 MHz (8 x 200) 2800+
Mother Board: Asus K8N-E Deluxe
Chipset Mother Board: nForce3-250Gb
RAM: 768 MB

Please, any help is welcome!!!!!!!
Thank you very much!
    

Re: characters

 April 01, 2008, 01:08:05 am View in topic context
 Posted by harry7mason  in characters (Started by harry7mason March 30, 2008, 09:23:20 pm
 Board: Requests

 :D Thank Bahamut!
    

Re: characters

 March 31, 2008, 12:12:17 pm View in topic context
 Posted by harry7mason  in characters (Started by harry7mason March 30, 2008, 09:23:20 pm
 Board: Requests

Thanks again!!!  :sugoi:
    

Re: characters

 March 31, 2008, 02:55:36 am View in topic context
 Posted by harry7mason  in characters (Started by harry7mason March 30, 2008, 09:23:20 pm
 Board: Requests

Thank you for Lucia and Lionhalt.  :sugoi:
Excuse me BulletSaintX, where did you send me Lucifeller? He is not in my mail   :(
please, send me it again...   :)
    

characters

 March 30, 2008, 09:23:20 pm View in topic context
 Posted by harry7mason  in characters (Started by harry7mason March 30, 2008, 09:23:20 pm
 Board: Requests

Hi, I want to request this characters

Lionhalt - Agressors of Dark Kombat - Arma_X
Gandhara - 3 Count Bout - Namaguideran
Kinu - Kabuki Klash - R-R
Lucia - Final Fight 3 - Ocariocanildo
Gozu - Kizuna Encounter - Lord Sinistro
Reika Murasame - ori? - taruse
kamakura Lucifeller - Kabuki Clash - bad darkness

My mail is harry7mason@gmail.com


 :sugoi: Thank you very much!
    

Re: blair dame 2k8 edits

 March 26, 2008, 01:57:04 am View in topic context
 Posted by harry7mason  in blair dame 2k8 edits (Started by dampir January 28, 2008, 06:25:34 pm
 Board: Graphics

 ;P Wooo, she look amazing!! I hope see her in mugen soon! :sugoi:
    

Re: All CVS Chars and SF3 Sean by Gal & Rei updated 02/18/08

 February 23, 2008, 08:33:14 am View in topic context
 Posted by harry7mason  in All CVS Chars and SF3 Sean by Gal & Rei updated 02/18/08 (Started by Jarek Bachanek February 18, 2008, 06:44:52 pm
 Board: Found Releases

To SpaikMax

Well, just like the config.txt from the warusaki’s characters, where you can make modifications to see or not the groove bar:

 [State 10000, see GROOVE POINT]
type = ParentVarSet
trigger1 = 1
fvar(3) = 1;   0
;0...GROOVE POINT ON
;1...GROOVE POINT OFF

The Gal129 & Rei’s characters have a options.cns, and in the bottom of this archive you can read this:

;~~~~~~‹CâEƒK[ƒhƒNƒ‰ƒbƒVƒ…ON/OFF(Dizzy/Guard Clash Gauge ON/OFF)
;‹Câ(Dizzy)
[state 30000,varset]
type = varset
trigger1 = time=0&&root,roundsexisted<=0
fvar(30) = 1;   0;(0:ƒfƒtƒHƒ‹ƒgA0F‚ ‚èA1F‚È‚µ)(0:ON(Default), 1:OFF) (CHANGE THIS)

;ƒK[ƒhƒNƒ‰ƒbƒVƒ…(Guard Clash)
[state 30000,varset]
type = varset
trigger1 = time=0&&root,roundsexisted<=0
fvar(31) = 1;   0;(0:ƒfƒtƒHƒ‹ƒgA0F‚ ‚èA1F‚È‚µ)(0:ON(Default), 1:OFF) (AND CHANGE THIS TOO)

I prove it and works


But sometimes, in tagteam fights, the bar appears again in the second round, I don’t know why.



I hope this help you!
PD:Sorry for my bad english
    

Re: A scale problem

 August 28, 2007, 02:48:57 am View in topic context
 Posted by harry7mason  in A scale problem (Started by harry7mason August 27, 2007, 01:52:59 am
 Board: M.U.G.E.N Configuration Help

 ;D
Thank you very much!! Works very well.

Bye and thanks again