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beterhans

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Messages by beterhans

    

Re: Morrigan Aensland + Rock Howard Update

 August 17, 2014, 07:39:18 pm View in topic context
 Posted by beterhans  in Morrigan Aensland + Rock Howard Update (Started by DW June 10, 2014, 09:17:08 pm
 Board: Your Releases, older Mugen

This is the best Morrigan which use Likun's work.
I guess I need push myself a litte for now.
    

Re: Edited Stages

 August 12, 2014, 01:19:00 pm View in topic context
 Posted by beterhans  in Edited Stages (Started by Shiyo Kakuge August 11, 2014, 07:21:43 pm
 Board: Edits & Addons 1.0+

Amazing works!
I'm glad that I read this topic.
    

Re: Beterhans POTS's Morrigan and others Extend branch got update 3 [new super!??]

 August 08, 2014, 02:15:36 pm View in topic context
 Posted by beterhans  in Beterhans POTS's Morrigan and others Extend branch got update 3 [new super!??] (Started by beterhans August 01, 2014, 11:21:18 am
 Board: Edits & Addons 1.0+

I think P2 should move to be hit.

I've though of hit by laser.
It's different than hit by an object or explosion. the target don't need to be pushed or something. usually it meltdown...

Knuckles8864 said:
I'll give you credit for you actually coding a "Time Up" mechanic on Morrigan. (aka: She sits up in the sky so you can't reach her and wait until time's up.) That was pretty smart.
Thanks.

    

Re: Beterhans POTS's Morrigan and others Extend branch got update 3 [new super!??]

 August 07, 2014, 02:45:23 pm View in topic context
 Posted by beterhans  in Beterhans POTS's Morrigan and others Extend branch got update 3 [new super!??] (Started by beterhans August 01, 2014, 11:21:18 am
 Board: Edits & Addons 1.0+

Sorry Just updated
plz try again now :)
    

Re: MUGEN Video thread

 August 07, 2014, 01:14:29 pm View in topic context
 Posted by beterhans  in MUGEN Video thread (Started by c001357 September 27, 2008, 11:24:14 am
 Board: M.U.G.E.N Discussion

    

Re: Beterhans POTS's Morrigan Extend branch got update 2 [new moves]

 August 04, 2014, 06:48:20 am View in topic context
 Posted by beterhans  in Beterhans POTS's Morrigan and others Extend branch got update 3 [new super!??] (Started by beterhans August 01, 2014, 11:21:18 am
 Board: Edits & Addons 1.0+

Thanks
an Update 3 is on the way
I found some bug could crush mugen... and some new features...

for making AI
it's too complicated to say.... hehe...



     Posted: August 07, 2014, 01:11:56 pm
OK Update 3 released
you may like or dislike the new "super" :)
    

Re: AI Patch For Bison By Coelasquid And PotS

 August 02, 2014, 03:37:48 am View in topic context
 Posted by beterhans  in AI Patch For Bison By Coelasquid And PotS (Started by ShinSmoke August 01, 2014, 06:00:36 am
 Board: Edits & Addons 1.0+

I forgot POTS have this character :)
Bison the bull....

downloading
    

Re: Beterhans POTS's Morrigan Extend branch got update 2 [new moves]

 August 01, 2014, 01:47:33 pm View in topic context
 Posted by beterhans  in Beterhans POTS's Morrigan and others Extend branch got update 3 [new super!??] (Started by beterhans August 01, 2014, 11:21:18 am
 Board: Edits & Addons 1.0+

    

Re: Chun-LI JJ updated with Akuma GG (05/04/2012 )

 August 01, 2014, 11:30:56 am View in topic context
 Posted by beterhans  in Chun-LI JJ updated with Akuma GG (Aug 01 2014) (Started by beterhans October 10, 2011, 12:55:53 am
 Board: Your Releases, Mugen 1.0 +

==========<Version 1.7 (Aug 01 2014)>==========
- InterOperation update with My Morrigan Edit and other characters.
- Bug fix.

======= PLEASE Re-Download all my other characters for InterOperation updates ===========

Download link
http://www.sendspace.com/folder/kbdwe5
    

Beterhans POTS's Morrigan and others Extend branch got update 3 [new super!??]

 August 01, 2014, 11:21:18 am View in topic context
 Posted by beterhans  in Beterhans POTS's Morrigan and others Extend branch got update 3 [new super!??] (Started by beterhans August 01, 2014, 11:21:18 am
 Board: Edits & Addons 1.0+

This Morrigan is based on POTS's work
now she have almost all possible moves. I guess



================<Update 3 Aug 07 2014>
-Add a "New Super".... Check readme.txt :) can't tell you yet
-fix a bug could lead to mugen crash in team battle
-fix the stand light kick bug
-add team mode AI and framework
-add team mode win pose

my other works also added some of features related to this update 3
-Ryu added team mode framework
-ken added team mode framework
-akuma added team mode framework
-chun-li JJ added team mode framework
-Ryu added team mode intro with ken
-ken added team mode intro with ryu
-ryu added team mode win pose with ken
-ken added team mode win pose with ryu

Video:
https://www.youtube.com/watch?v=P6W7IINcm38


BiliBili (墙内)
http://www.bilibili.com/video/av1385835/

PLZ check the download link at the bottom
the re-download all of my works with the same version date.
that will make sure they can work together.


================<Update 2 Aug 01 2014>
Video
Youtube (Out side of the Chinese Great Firewall)
https://www.youtube.com/watch?v=KhR70SDoWF4p

BiliBili (Inside of the Chinese Great Firewall 墙内)
http://www.bilibili.com/video/av1347712/

=====<Version History>=====
<Aug.01.2014> by Beterhans
-Add LV 1 Super Cryptic Needle
-Add Air Throw, bigger damage if you go higher.

-bug fix
-special win pose vs Chun-Li
-AI Advance with Air to Air combat + OC AI
-New Sprites updated

<16.02.2014> by Beterhans
-Now Her size can be scaled allmost without problem. NEW default Pixel ratio 0.94 / 1.10
-Add New Moves: Soul Eraser(Laser GUN), Shadow Servant(Lilith Shine Blade), Pursuit kick etc...
-some Moves now can be perform in air
-some moves now have an easy alternative commands.
-Evade move now can be done by keyboard (A+X) release them forward or backward
-New AI Framework
-New Win Quotes
-Fix Intro VS Ananzi / Viuda Negra by Andrés Borghi




======= Download ============
https://www.sendspace.com/folder/kbdwe5

PLEASE Re-Download all my other characters for bug fix and update for Interoperation.
    

Re: Save me My Friend! Hard to test

 July 30, 2014, 10:05:18 am View in topic context
 Posted by beterhans  in Save me My Friend! Hard to test (Started by beterhans July 29, 2014, 09:59:01 am
 Board: Development

    

Re: Save me My Friend! Hard to test

 July 30, 2014, 08:23:13 am View in topic context
 Posted by beterhans  in Save me My Friend! Hard to test (Started by beterhans July 29, 2014, 09:59:01 am
 Board: Development

You can use the mugen command line to load up 3 players for testing.

Code:
cmd.exe -
cd C:\Your\Path\To\Mugen
mugen.exe -p1 char_defnamewithoutextension -p2 char_defnamewithoutextension -p3 char_defnamewithoutextension -s stage_defnamewithoutextension.

It might be better to spawn hitboxes for both players to hit. Is this for a full game?

Thanks for your command
it doesn't work.
P4 can't hit P2's attackbox :)
    

Re: Save me My Friend! Hard to test

 July 30, 2014, 08:08:13 am View in topic context
 Posted by beterhans  in Save me My Friend! Hard to test (Started by beterhans July 29, 2014, 09:59:01 am
 Board: Development

    

Re: Tifa by Shin Mako

 July 29, 2014, 10:27:08 am View in topic context
 Posted by beterhans  in Tifa Update 2 [Pots Style] (Started by Shin Mako July 29, 2014, 08:49:09 am
 Board: Your Releases, Mugen 1.0 +

Self drawed Sprites?
Great work.

By the way, Like ur super Kawayi miku avatar :)
    

Save me My Friend! Hard to test

 July 29, 2014, 09:59:01 am View in topic context
 Posted by beterhans  in Save me My Friend! Hard to test (Started by beterhans July 29, 2014, 09:59:01 am
 Board: Development

MMnn. I'm making a Super throw move

setup like this
P1 the Attacker, fire a Helper run for a long distance to throw P2.
the helper is small one and have no hitbox during the throw process.

P2 have P4 as it's teammate
If P1 get hit it's helper will disappear.
If the helper lost it's target it will disappear.
If the helper miss or disappear P1 will end it's throw move.

in short I wanna make a breakable throw move, a 3rd person or object could hit P1 or P2 to stop or save P2!


Thanks by @Cyanide 's trick
http://mugenguild.com/forum/topics/is-there-easy-way-target-get-info-attacker-161175.0.html
now P2 knows, it's attacker's state, so if something hit P1, the helper will change state, and disappear, P2 will be saved. (turn selfstate)

but if P2 have it's mate P4 to hit him? to release him from the throw?
since P2 and P4 at same side. and P4's move don't have "affectteam = B" so P4 can't P2

The only option is to have P2 in a custom state with "ReversalDef"
like this

[State 1113506, Anyone hit me!]
type = ReversalDef
trigger1 = Anim = 1113506
trigger1 = Animelemtime(2)>= 1
reversal.attr = SCA,AA,AP
pausetime = 0,0
affectteam = B
;sparkno = 0
;sparkxy = 0,0
;hitsound = 0,0
p1stateno = 1113507
;p2stateno =
p1sprpriority = 1
p2sprpriority = 2

[StateDef 1113507]
type = U
Movetype = U
physics = U
ctrl = 0

[State 1113507 self state]
type = SelfState
trigger1 = 1
value = 5000


I don't know if affectteam = B + ReversalDef will work or not. and I have no way to play Mugen with 3 Human players.
I hope this could make P2 into it's own 5000 and get all hitvar from P4.
and P4 hit P2's attackbox like hit P2's hitbox.
    

Re: Is there a easy way for a target get info from the attacker?

 July 29, 2014, 08:59:03 am View in topic context
 Posted by beterhans  in Is there a easy way for a target get info from the attacker? (Started by beterhans July 26, 2014, 08:44:56 am
 Board: Development

playerID(gethitvar(fall.envshake.ampl))

this is what I want :)

    

Re: Is there a easy way for a target get info from the attacker?

 July 28, 2014, 01:57:43 pm View in topic context
 Posted by beterhans  in Is there a easy way for a target get info from the attacker? (Started by beterhans July 26, 2014, 08:44:56 am
 Board: Development

Thank you! Cyanide
Great idea.

    

Re: Is there a easy way for a target get info from the attacker?

 July 27, 2014, 11:17:56 am View in topic context
 Posted by beterhans  in Is there a easy way for a target get info from the attacker? (Started by beterhans July 26, 2014, 08:44:56 am
 Board: Development

It doesn't help when the attacker is a helper
    

Is there a easy way for a target get info from the attacker?

 July 26, 2014, 08:44:56 am View in topic context
 Posted by beterhans  in Is there a easy way for a target get info from the attacker? (Started by beterhans July 26, 2014, 08:44:56 am
 Board: Development

the attacker have a easy tool Target(xxx), parameter....
but the target have nothing to know what's going on at the attacker side.

I could only use the PlayerID but It may cause bug on 2vs2 fight.
    

Re: P.O.T.s Morrigan / Lil Kun Sprite set

 May 14, 2014, 04:18:10 am View in topic context
 Posted by beterhans  in P.O.T.s Morrigan / Lil Kun Sprite set  (Started by Memo April 14, 2014, 03:23:37 am
 Board: Edits & Addons 1.0+

delweynes
1. There will be a var to scale the damage as you want :)
2. I'll try to pervent this happen
3. I'll check on that

& looking forward of your modified sprite:)