YesNoOk

Show content

This section allows you to browse the content for this member. Note that you can only see content for which you have sufficient viewing permissions.

*
scarhunter92 is Offline
Contact scarhunter92:

scarhunter92

User

Messages by scarhunter92

    

Re: Don Patch (from Bobobo Bo Bo-Bobo)

 December 01, 2008, 07:56:58 am View in topic context
 Posted by scarhunter92  in Don Patch (from Bobobo Bo Bo-Bobo) (Started by MikeDaBike November 29, 2008, 05:24:35 pm
 Board: Your Releases, older Mugen

Looks awesome and I loved Bobobo! Downloading as soon as I come back from school! ;)
    

Re: Music for title, select and vs don´t work

 November 18, 2008, 05:17:23 pm View in topic context
 Posted by scarhunter92  in Music for title, select and vs don´t work (Started by scarhunter92 November 15, 2008, 09:03:29 pm
 Board: M.U.G.E.N Configuration Help

Can anybody suggest a good screenpack with high number of slots? (not hi-def)
    

Re: Music for title, select and vs don´t work

 November 18, 2008, 07:50:09 am View in topic context
 Posted by scarhunter92  in Music for title, select and vs don´t work (Started by scarhunter92 November 15, 2008, 09:03:29 pm
 Board: M.U.G.E.N Configuration Help

    

Re: Music for title, select and vs don´t work

 November 17, 2008, 10:35:09 pm View in topic context
 Posted by scarhunter92  in Music for title, select and vs don´t work (Started by scarhunter92 November 15, 2008, 09:03:29 pm
 Board: M.U.G.E.N Configuration Help

The only thing I can think is to put the sounds in sounds and direct to those files.

Another thing would be to re-download the screenpack

Already done that. I put them originally in /sound folder.
    

Re: Music for title, select and vs don´t work

 November 17, 2008, 09:43:56 pm View in topic context
 Posted by scarhunter92  in Music for title, select and vs don´t work (Started by scarhunter92 November 15, 2008, 09:03:29 pm
 Board: M.U.G.E.N Configuration Help

EvE Battle
    

Re: Music for title, select and vs don´t work

 November 17, 2008, 09:07:01 pm View in topic context
 Posted by scarhunter92  in Music for title, select and vs don´t work (Started by scarhunter92 November 15, 2008, 09:03:29 pm
 Board: M.U.G.E.N Configuration Help

In /data
    

Re: Music for title, select and vs don´t work

 November 17, 2008, 08:49:10 pm View in topic context
 Posted by scarhunter92  in Music for title, select and vs don´t work (Started by scarhunter92 November 15, 2008, 09:03:29 pm
 Board: M.U.G.E.N Configuration Help

Running on Windows XP, WinMugen.

; =============
;        DJ-VAN
; =============
;  "Everything Vs Everything"
;  version :   .76
;----------------------------
[Info]
name = "EVE BATTLE"          ;Name of motif
author = "DJ-VAN"       ;Motif author name

;----------------------------
[Files]
spr = data/system.sff            ;Filename of sprite data
snd = data/system.snd            ;Filename of sound data
logo.storyboard = logo.def ;MUGEN_Intro.def  ;Logo storyboard definition (optional) *2001.04.01 NEW*
intro.storyboard =       ;Intro storyboard definition (optional) *2001.04.01 NEW*
select = select.def         ;Character and stage selection list
fight = fight.def          ;Fight definition filename
font1 = font/f-4x6.fnt      ;System fonts
font2 = font/f-6x9.fnt      ;System fonts
font3 = font/jg.fnt         ;System fonts
font4 = font/qoh_big.fnt
font5 = font/qoh_sm~1.fnt
font6 = font/DJV-CUSTOM.fnt
font7 = font/DJV-END.fnt

;----------------------------
[Music]
 ;Put a filename for a MOD, MP3 or MIDI here, or just leave it
 ;blank if you do not want music. If an invalid filename is
 ;given, then no music will play. To play CD audio, put
 ;the track number followed by ".da". For example, to play
 ;track 3 from a music CD at the title screen, use:
 ;  title.bgm = 3.da
 ;To play mymusic.mp3 from the sound/ directory, put:
 ;  title.bgm = sound/mymusic.mp3
  ;Music to play at title screen.
title.bgm = 278.mp3
title.bgm.loop = 1        ;Set to 0 to prevent looping *2001.04.01 NEW*
  ;Music to play at char select screen.
;select.bgm = 264.mp3
select.bgm = 264.mp3
;select.bgm = 264.mp3
select.bgm.loop = 1       ;*2001.04.01 NEW*
  ;Music to play at versus screen.
vs.bgm = 348.mp3
vs.bgm.loop = 1           ;*2001.04.01 NEW*

;-------------------------------------------------------------------
;Title screen definition
[Title Info]
cursor.move.snd = 100,0
cursor.done.snd = 100,1
cancel.snd = 100,2
menu.pos = 159,143
menu.item.font = 5,0,0
menu.item.active.font = 4,0,0
menu.item.spacing = 0, 11
; Names for each of the items in the menu. Names must be in quotes.
menu.itemname.arcade = "ARCADE"
menu.itemname.versus = "VS"
menu.itemname.teamarcade = "TEAM"
menu.itemname.teamversus = "TEAM VS"
menu.itemname.teamcoop = "TEAM EX"
menu.itemname.survival = "SURVIVAL"
menu.itemname.survivalcoop = "SURVIVAL EX"
menu.itemname.training = "TRAINING"
menu.itemname.watch = "WATCH"
menu.itemname.options = "OPTIONS"
menu.itemname.exit = "EXIT"

;----------------------------
;Title background definition
[TitleBGdef]
bgclearcolor = 0,0,0

[TitleBG 0,haze]
type = parallax;normal
layerno = 0
spriteno = 300,1
start = 160,0
mask = 0
trans = add
velocity = 1.05625;0.8125
tile = 1,0
width = 300,25;400,25
yscalestart = 110;  Starting y-scale (float, in percent)  (def: 100)
yscaledelta = 5;?  Change in y-scale per unit (float, in percent)  (def: 0)

[TitleBG 0,haze 2]
type = parallax;normal
layerno = 0
spriteno = 300,3
start = -160,120
mask = 0
velocity = 0.11125;0.1625
tile = 1,0
width = 20,300;20
yscalestart = 100;  Starting y-scale (float, in percent)  (def: 100)
yscaledelta = 5;?  Change in y-scale per unit (float, in percent)  (def: 0)

[TitleBG 0,haze bg]
type = normal
layerno = 0
spriteno = 300,4
start = -160,113
mask = 0
trans = add
velocity = 0.08
tile = 1,0

[TitleBG 0,haze]
type = normal
layerno = 0
spriteno = 300,5
start = -160,240
velocity = 1.5;0.8125
tile = 1,1
mask = 0
trans = add
;------------ Lightning ---------------

[TitleBG 0a] ;lightning (top right side)
type  = anim
actionno = 350
layerno = 0
start = 20,-40
trans = add

[TitleBG 0a] ;lightning (top left side)
type  = anim
actionno = 351
layerno = 0
start = -20,-40
trans = add

[TitleBG 0a] ;lightning (bottom right side)
type  = anim
actionno = 352
layerno = 0
start = 10,245
trans = add

[TitleBG 0a] ;lightning (bottom left side)
type  = anim
actionno = 353
layerno = 0
start = -10,245
trans = add

[TitleBG 0] ;BLUE SWIRL
type = normal
layerno = 0
spriteno = 50,0
start = -160,0
mask = 0
trans = add

[TitleBG 0] ;EARTH shad
type = normal
layerno = 0
spriteno = 1,9
start = -160,0
trans = add

[TitleBG 0] ;RING grey
type = normal
layerno = 0
spriteno = 1,10
start = -160,0
trans = add

[TitleBG 0] ;EARTH
type = normal
layerno = 0
spriteno = 1,7
start = -160,0
trans = sub

;[TitleBG 0] ;RING
;type = normal
;layerno = 0
;spriteno = 1,5
;start = -160,0
;mask = 1

[TitleBG 0] ;TITLE SHADOW
type = normal
layerno = 0
spriteno = 1,2
start = -160,0
trans = add

;[TitleBG 0] ;TITLE SHADOW SUB
;type = normal
;layerno = 0
;spriteno = 1,7
;start = -160,0
;trans = SUB

[TitleBG 0] ;TITLE
type = normal
layerno = 0
spriteno = 1,1
start = -160,0
mask = 1

[TitleBG 0] ;blackbox
type = normal
layerno = 0
spriteno = 1,3
start = -160,120
trans = sub

[TitleBG 0] ;grey side1
type = normal
layerno = 0
spriteno = 1,4
start = 33,120
trans = add

[TitleBG 0] ;grey side1
type = normal
layerno = 0
spriteno = 1,4
start = -43,120
trans = add

[TitleBG 0]
type = normal
layerno = 0
spriteno = 10,11
start = 3840, -6000
mask = 1

;============== Screen Transitions ================

[TitleBG 1.b1];fader
type = normal
layerno = 0
spriteno = 900,0
start = 0,0
velocity = 0,-12
trans = add
tile = 1,0

[TitleBG 1.b1];fader
type = normal
layerno = 1
spriteno = 900,0
start = 0,0
velocity = 0,-30
trans = add
tile = 1,0

;-------------------------------------------------------------------
;Character select definition
[Select Info]
rows = 32 ;28
columns = 38
wrapping = 1
pos = 8,10   ;20
showemptyboxes = 0
moveoveremptyboxes = 0
cell.size = 8,8
cell.spacing = 0
cell.bg.anim  = 1500
cell.random.spr = 151,0
cell.random.switchtime = 4
p1.cursor.startcell = 13,12
p1.cursor.active.spr = 170,0
p1.cursor.done.spr = 171,0
p1.cursor.move.snd = 100,0
p1.cursor.done.snd = 100,1
p1.random.move.snd = 100,0
p2.cursor.startcell = 14,25
p2.cursor.active.spr = 160,0
p2.cursor.done.spr = 161,0
p2.cursor.blink = 1
p2.cursor.move.snd = 100,0
p2.cursor.done.snd = 100,1
p2.random.move.snd = 100,0
random.move.snd.cancel = 0
stage.move.snd = 100,0
stage.done.snd = 100,1
cancel.snd = 100,2
portrait.offset = 0,0
portrait.scale = .30,.30
title.offset = -50,-50
title.font = 3,0,0
;Big portraits
p1.face.offset = 9,12
p1.face.scale = 0.75,0.75
p1.face.facing = 1
p2.face.offset = 309,126
p2.face.scale = 0.75,0.75
p2.face.facing = -1
;Name
p1.name.offset = 9,19
p1.name.font = 5,0,1
p2.name.offset = 309,133
p2.name.font = 5,0,-1
;Stage select
stage.pos = 160,8
stage.active.font = 5,0
stage.active2.font = 5,0
stage.done.font = 5,0
;Team menu
teammenu.move.wrapping = 1
p1.teammenu.pos = 13,40    ;10, 110
p1.teammenu.bg.spr = 0,1
p1.teammenu.selftitle.font = 4,0, 1
p1.teammenu.selftitle.text = TEAM MODE
p1.teammenu.enemytitle.font = 4,0, 1
p1.teammenu.enemytitle.text = COMP MODE
p1.teammenu.move.snd = 100,0
p1.teammenu.value.snd = 100,0
p1.teammenu.done.snd = 100,1
p1.teammenu.item.offset = 0,20
p1.teammenu.item.spacing = 0,15
p1.teammenu.item.font = 4,0, 1
p1.teammenu.item.active.font = 4,5, 1
p1.teammenu.item.active2.font = 4,0, 1
p1.teammenu.item.cursor.offset = -10, 0
p1.teammenu.item.cursor.anim = 180
p1.teammenu.value.icon.offset = 60,1
p1.teammenu.value.icon.spr = 181,0
p1.teammenu.value.empty.icon.offset = 60,1
p1.teammenu.value.empty.icon.spr = 182,0
p1.teammenu.value.spacing = 6,0
;p2 team
p2.teammenu.pos = 305,155   ;308, 110
;p2.teammenu.bg.spr =
p2.teammenu.selftitle.font = 4,0, -1
p2.teammenu.selftitle.text = TEAM MODE
p2.teammenu.enemytitle.font = 4,0, -1
p2.teammenu.enemytitle.text = COMP MODE
p2.teammenu.move.snd = 100,0
p2.teammenu.value.snd = 100,0
p2.teammenu.done.snd = 100,1
p2.teammenu.item.offset = 0,20
p2.teammenu.item.spacing = 0,15
p2.teammenu.item.font = 4,0, -1
p2.teammenu.item.active.font = 4,5, -1
p2.teammenu.item.active2.font = 4,0, -1
p2.teammenu.item.cursor.offset = 10, 0
p2.teammenu.item.cursor.anim = 190
p2.teammenu.value.icon.offset = -60,1
p2.teammenu.value.icon.spr = 191,0
p2.teammenu.value.empty.icon.offset = -60,1
p2.teammenu.value.empty.icon.spr = 192,0
p2.teammenu.value.spacing = -6,0
;Sounds

[Begin Action 1500] ;? animation
loopstart
150,0, 0,0, 2, ,a

;-----------------------
;Character select screen background
[SelectBGdef]
;spr = graphics/selectbg.sff  ;Filename of sprite data

[SelectBG 1] ;BLUE VORTEX
type  = Anim
actionno = 750
layerno = 0
start = -160,0

[SelectBG 1] ;CLOUD VORTEX
type  = Anim
actionno = 770
layerno = 0
start = -160,0
trans = add

[SelectBG 1] ;CLOUD SWIVIL 4 SHISLE
type  = Anim
actionno = 780
layerno = 0
start = -160,0
trans = add

;------------ Lightning ---------------

[SelectBG 0a] ;lightning (top right side)
type  = anim
actionno = 350
layerno = 0
start = 20,-40
trans = add

[SelectBG 0a] ;lightning (top left side)
type  = anim
actionno = 351
layerno = 0
start = -20,-40
trans = add

[SelectBG 0a] ;lightning (bottom right side)
type  = anim
actionno = 352
layerno = 0
start = 10,290
trans = add

[SelectBG 0a] ;lightning (bottom left side)
type  = anim
actionno = 353
layerno = 0
start = -10,290
trans = add

[SelectBG 1] ;BLUE SWIRL
type = normal
layerno = 0
spriteno = 50,0
start = -160,0
mask = 0
trans = add

[SelectBG 1] ;P1 PORTRAIT OUTLINE
type = normal
layerno = 0
spriteno = 80,0
start = -154,9
mask = 1
trans = add

[SelectBG 1] ;P2 PORTRAIT OUTLINE
type = normal
layerno = 0
spriteno = 80,0
start = 57,123
mask = 1
trans = add

[SelectBG 1] ;GRID
type  = normal
spriteno = 100,0
layerno = 1
start = -160, 1
mask= 1

[Begin Action 750] ;BLUE VORTEX ANIMATION
loopstart
75,0, 0,0, 2
75,1, 0,0, 2
75,2, 0,0, 2
75,3, 0,0, 2
75,4, 0,0, 2
75,5, 0,0, 2
75,6, 0,0, 2
75,7, 0,0, 2
75,8, 0,0, 2
75,9, 0,0, 2
75,10, 0,0, 2
75,11, 0,0, 2
75,12, 0,0, 2
75,13, 0,0, 2
75,14, 0,0, 2

[Begin Action 770]  ;CLOUD VORTEX ANIMATION
loopstart
77,0, 0,0, 1, ,A
77,1, 0,0, 1, ,A
77,2, 0,0, 1, ,A
77,3, 0,0, 1, ,A
77,4, 0,0, 1, ,A
77,5, 0,0, 1, ,A
77,6, 0,0, 1, ,A
77,7, 0,0, 1, ,A
77,8, 0,0, 1, ,A
77,9, 0,0, 1, ,A
77,10, 0,0, 1, ,A
77,11, 0,0, 1, ,A
77,12, 0,0, 1, ,A
77,13, 0,0, 1, ,A
77,14, 0,0, 1, ,A
77,15, 0,0, 1, ,A
77,16, 0,0, 1, ,A
77,17, 0,0, 1, ,A
77,18, 0,0, 1, ,A
77,19, 0,0, 1, ,A
77,20, 0,0, 1, ,A
77,21, 0,0, 1, ,A
77,22, 0,0, 1, ,A
77,23, 0,0, 1, ,A
77,24, 0,0, 1, ,A
77,25, 0,0, 1, ,A
77,26, 0,0, 1, ,A
77,27, 0,0, 1, ,A
77,28, 0,0, 1, ,A
77,29, 0,0, 1, ,A
77,30, 0,0, 1, ,A
77,31, 0,0, 1, ,A
77,32, 0,0, 1, ,A
77,33, 0,0, 1, ,A
77,34, 0,0, 1, ,A
77,35, 0,0, 1, ,A
77,36, 0,0, 1, ,A
77,37, 0,0, 1, ,A
77,38, 0,0, 1, ,A
77,39, 0,0, 1, ,A

[Begin Action 780]  ;CLOUD VORTEX ANIMATION
loopstart
78,0, 0,0, 3, ,A
78,1, 0,0, 3, ,A
78,2, 0,0, 3, ,A
78,3, 0,0, 3, ,A
78,4, 0,0, 3, ,A
78,5, 0,0, 3, ,A
78,6, 0,0, 3, ,A
78,7, 0,0, 3, ,A
78,8, 0,0, 3, ,A
78,9, 0,0, 3, ,A
78,10, 0,0, 3, ,A
78,11, 0,0, 3, ,A
78,12, 0,0, 3, ,A
78,13, 0,0, 3, ,A
78,14, 0,0, 3, ,A
78,15, 0,0, 3, ,A
78,16, 0,0, 3, ,A
78,17, 0,0, 3, ,A
78,18, 0,0, 3, ,A
78,19, 0,0, 3, ,A
78,20, 0,0, 3, ,A
78,21, 0,0, 3, ,A
78,22, 0,0, 3, ,A
78,23, 0,0, 3, ,A
78,24, 0,0, 3, ,A
78,25, 0,0, 3, ,A
78,26, 0,0, 3, ,A
78,27, 0,0, 3, ,A
78,28, 0,0, 3, ,A
78,29, 0,0, 3, ,A
78,30, 0,0, 3, ,A
78,31, 0,0, 3, ,A
78,32, 0,0, 3, ,A
78,33, 0,0, 3, ,A
78,34, 0,0, 3, ,A
78,35, 0,0, 3, ,A
78,36, 0,0, 3, ,A
78,37, 0,0, 3, ,A
78,38, 0,0, 3, ,A
78,39, 0,0, 3, ,A

[begin action 350] ; Lightning 1 (top right side)
-1,-1,0,0,82;Blank
350,0,0,0,2, ,A
-1,-1,0,0,2;Blank
350,0,0,0,2, ,A
350,1,0,0,2, ,A
-1,-1,0,0,2;Blank
350,1,0,0,2, ,A

[begin action 351] ; Lightning 2 (top left side)
350,0,0,0,2,H ,A
-1,-1,0,0,2;Blank
350,0,0,0,2,H ,A
350,1,0,0,2,H ,A
-1,-1,0,0,2;Blank
350,1,0,0,2,H ,A
-1,-1,0,0,112;Blank

[begin action 352] ; Lightning 2 (bottom right side)
-1,-1,0,0,61;Blank
350,0,0,0,2,V ,A
-1,-1,0,0,2;Blank
350,0,0,0,2,V ,A
350,1,0,0,2,V ,A
-1,-1,0,0,2;Blank
350,1,0,0,2,V ,A
-1,-1,0,0,61;Blank

[begin action 353] ; Lightning 2 (bottom left side)
-1,-1,0,0,36;Blank
350,0,0,0,2,VH ,A
-1,-1,0,0,2;Blank
350,0,0,0,2,VH ,A
350,1,0,0,2,VH ,A
-1,-1,0,0,2;Blank
350,1,0,0,2,VH ,A
-1,-1,0,0,66;Blank
;============== Screen Transitions ================

[SelectBG 1.b1];fader
type = normal
layerno = 0
spriteno = 900,0
start = 0,0
velocity = 0,-10
trans = add
tile = 1,0

[SelectBG 1.b1];fader
type = normal
layerno = 1
spriteno = 900,0
start = 0,0
velocity = 0,-25
trans = add
tile = 1,0

;-------------------------------------------------------------------
[VS Screen]
time = 638 ;590                ;Time to show screen
;Big portraits
;X,Y
p1.pos =  0,16 ;0, 31   ;0,0
p1.facing = 1             ;*2001.04.01 NEW*
p1.scale = 1,1            ;*2001.04.01 NEW*

p2.pos = 319,136 ;320,151 ;322,129
p2.facing = -1            ;*2001.04.01 NEW*
p2.scale = 1,1          ;*2001.04.01 NEW*
;Names
p1.name.pos  =  128,70 ;115,70
p1.name.font =   4,0,1
p2.name.pos  = 191,190 ;205,190
p2.name.font =   4,0,-1
p2.name.layerno = 1

;-----------------------
;VS Match up screen background
[VersusBGdef]

[VersusBG 1] ;RED HAIL
type  = Anim
actionno = 2050
layerno = 0
start = -160,31

[VersusBG 1] ;BLUE HAIL
type  = Anim
actionno = 2060
layerno = 0
start = -160,151

[VersusBG 1] ;BLUE HAIL cover up
type  = Anim
actionno = 2040
layerno = 1
start = -160,151   

[VersusBG 1] ;RED ARROW
type = normal
layerno = 0
spriteno = 208,0
start = -160,31
mask = 1
trans = add

[VersusBG 1] ;RED SPACER
type = normal
layerno = 0
spriteno = 208,1
start = -40,31

[VersusBG 1] ;BLUE ARROW
type = normal
layerno = 0
spriteno = 209,0
start = -50,151 ;-40,151
mask = 1
trans = add

[VersusBG 1] ;BLUE SPACER
type = normal
layerno = 0
spriteno = 209,1
start = 32,151

[VersusBG 1] ;BLACK BARS
;type  = normal
;spriteno = 210,2
;layerno = 1 ; Front
;start = 0,0
;mask = 1
type  = Anim
actionno = 210
layerno = 1 ; Front
start = 0,0
mask = 1

[VersusBG 3] ;VS Logo
type  = Anim
actionno = 200
layerno = 1 ; Front
start = -160,90
mask = 1

[Begin Action 2050] ;RED HAIL
loopstart
205,0, 0,0, 2
205,1, 0,0, 2
205,2, 0,0, 2
205,3, 0,0, 2
205,4, 0,0, 2
205,5, 0,0, 2
205,6, 0,0, 2
205,7, 0,0, 2
205,8, 0,0, 2
205,9, 0,0, 2
205,10, 0,0, 2
205,11, 0,0, 2
205,12, 0,0, 2
205,13, 0,0, 2
205,14, 0,0, 2

[Begin Action 2060] ;BLUE HAIL
loopstart
206,0, 0,0,2
206,1, 0,0,2
206,2, 0,0,2
206,3, 0,0,2
206,4, 0,0,2
206,5, 0,0,2
206,6, 0,0,2
206,7, 0,0,2
206,8, 0,0,2
206,9, 0,0,2
206,10, 0,0,2
206,11, 0,0,2
206,12, 0,0,2
206,13, 0,0,2
206,14, 0,0,2

[Begin Action 2040] ;BLUE HAIL
loopstart
204,0, 0,0,2
204,1, 0,0,2
204,2, 0,0,2
204,3, 0,0,2
204,4, 0,0,2
204,5, 0,0,2
204,6, 0,0,2
204,7, 0,0,2
204,8, 0,0,2
204,9, 0,0,2
204,10, 0,0,2
204,11, 0,0,2
204,12, 0,0,2
204,13, 0,0,2
204,14, 0,0,2

[Begin Action 210] ;BLACK BARS ANIMATION
210,1, 0,0, 13
;210,15, 0,0, 13
;;;;;;;;;;;;;;;210,0, 0,0, 30
;210,14, 0,0, 15
210,1, 0,0, 30
210,2, 0,0, 3
210,3, 0,0, 3
210,4, 0,0, 3
210,5, 0,0, 3
210,6, 0,0, 3
210,7, 0,0, 3
210,8, 0,0, 3
210,9, 0,0,-1

[Begin Action 200] ;VS ANIMATION
199,0, 0,0, 60
200,0, 0,0, 2
200,0, 0,0, 2
200,1, 0,0, 2
200,2, 0,0, 2
200,3, 0,0, 2
200,4, 0,0, 2
200,5, 0,0, 2
200,6, 0,0, 2
200,7, 0,0, 2
200,8, 0,0, 2
200,9, 0,0, 2
200,10, 0,0, 2
200,11, 0,0, 2
200,12, 0,0, 2
200,13, 0,0, 2
200,14, 0,0, 2
200,15, 0,0, 2
200,16, 0,0, 2
200,17, 0,0, 2
200,18, 0,0, 2
200,19, 0,0, 2
200,20, 0,0, 2
200,21, 0,0, 2
200,22, 0,0, 2
200,23, 0,0, -1

;-------------------------------------------------------------------
;Demo mode definition
;Whole group is *2001.04.01 NEW*
[Demo Mode]
enabled = 1               ;Set to 1 to enable demo mode, 0 to disable
select.enabled = 1        ;Set to 1 to display select screen, 0 to disable
vsscreen.enabled = 0      ;Set to 1 to display versus screen, 0 to disable
title.waittime = 600      ;Time to wait at title before starting demo mode
fight.endtime = 1500      ;Time to display the fight before returning to title
fight.playbgm = 1         ;Set to 1 to enable in-fight BGM, 0 to disable
fight.bars.display = 0    ;Set to 1 to display lifebar, 0 to disable
intro.waitcycles = 1      ;Cycles to wait before intro cutscene is played again
debuginfo = 0             ;Set to 0 to hide debugging info (debug mode only)

;-------------------------------------------------------------------
;Continue screen definition
;Whole group is *2001.04.01 NEW*
[Continue Screen]
enabled = 1               ;Set to 1 to show continue screen, 0 to disable

;-------------------------------------------------------------------
;Game over screen definition
;Whole group is *2001.04.01 NEW*
[Game Over Screen]
enabled = 0               ;Set to 1 to show game over screen, 0 to disable
storyboard = gameover.def          ;Game over storyboard filename

;-------------------------------------------------------------------
;Win screen definition
;This is the screen that is shown when you win in arcade mode.
;It will not be displayed if the winning character has an ending.
[Win Screen]
enabled = 1               ;Set to 1 to show win screen, 0 to disable *2001.04.01 NEW*
wintext.text = 0
wintext.font = 7,0,0
wintext.offset = 160,65
wintext.displaytime = -1
wintext.layerno = 2
fadein.time = 32
pose.time = 300
fadeout.time = 64

;-------------------------------------------------------------------
;Game ending screen definition
;This screen shows up after the Win Screen.
;It will not be displayed if the winning character has an ending.
;Whole group is *2001.04.01 NEW*
[Default Ending]
enabled = 0              ;Set to 1 to show credits, 0 to disable
storyboard =             ;Default ending storyboard filename

;-------------------------------------------------------------------
;Ending credits screen definition
;This screen shows up after the Win Screen and Ending
;Whole group is *2001.04.01 NEW*
[End Credits]
enabled = 1               ;Set to 1 to show credits, 0 to disable
storyboard = credits.def             ;Credits storyboard filename

;-------------------------------------------------------------------
;Survival mode results screen definition
;This is the screen that is shown when you win in survival mode.
;It will not be displayed if the winning character has an ending.
;Whole group is *2001.11.14 NEW*
[Survival Results Screen]
enabled = 1
winstext.text = Rounds survived: %i  ;Use %i for win counter
winstext.font = 3,0,0
winstext.offset = 159,70
winstext.displaytime = -1
winstext.layerno = 2
fadein.time = 32
show.time = 300
fadeout.time = 64
roundstowin = 10          ;Number of rounds to get win pose (lose pose otherwise)

;-------------------------------------------------------------------
;Options screen definition
[Option Info]
cursor.move.snd = 100,0
cursor.done.snd = 100,1
cancel.snd = 100,2

;-------------------
;Options screen background
[OptionBGdef]

[OptionBG 1] ;COMIX STRIP
type  = normal
layerno = 0
spriteno = 500,0
start = -160,0
tile  = 1,0
velocity = -1,0

;------------ Lightning ---------------

[OptionBG 0a] ;lightning (top right side)
type  = anim
actionno = 350
layerno = 0
start = 20,-40
trans = add

[OptionBG 0a] ;lightning (top left side)
type  = anim
actionno = 351
layerno = 0
start = -20,-40
trans = add

[OptionBG 0a] ;lightning (bottom right side)
type  = anim
actionno = 352
layerno = 0
start = 10,290
trans = add

[OptionBG 0a] ;lightning (bottom left side)
type  = anim
actionno = 353
layerno = 0
start = -10,290
trans = add

[OptionBG 1] ;MIST
type  = normal
spriteno = 340,0
layerno = 0
start = -160,0
tile  = 1,0
velocity=-0.5
trans = sub

[OptionBG 1] ;MIST
type  = normal
spriteno = 340,1
layerno = 0
start = -160,0
tile  = 1,0
velocity=0.5
trans = sub

[OptionBG 1] ;BLUE SWIRL
type = normal
layerno = 0
spriteno = 50,0
start = -160,0
mask = 0
trans = add

[begin action 350] ; Lightning 1 (top right side)
-1,-1,0,0,70;Blank
350,0,0,0,3, ,A
-1,-1,0,0,3;Blank
350,0,0,0,3, ,A
350,1,0,0,3, ,A
-1,-1,0,0,3;Blank
350,1,0,0,3, ,A

[begin action 351] ; Lightning 2 (top left side)
350,0,0,0,3,H ,A
-1,-1,0,0,3;Blank
350,0,0,0,3,H ,A
350,1,0,0,3,H ,A
-1,-1,0,0,3;Blank
350,1,0,0,3,H ,A
-1,-1,0,0,100;Blank

[begin action 352] ; Lightning 2 (bottom right side)
-1,-1,0,0,55;Blank
350,0,0,0,3,V ,A
-1,-1,0,0,3;Blank
350,0,0,0,3,V ,A
350,1,0,0,3,V ,A
-1,-1,0,0,3;Blank
350,1,0,0,3,V ,A
-1,-1,0,0,55;Blank

[begin action 353] ; Lightning 2 (bottom left side)
-1,-1,0,0,30;Blank
350,0,0,0,3,VH ,A
-1,-1,0,0,3;Blank
350,0,0,0,3,VH ,A
350,1,0,0,3,VH ,A
-1,-1,0,0,3;Blank
350,1,0,0,3,VH ,A
-1,-1,0,0,60;Blank

;============== Screen Transitions ================

[OptionBG 1.b1];fader
type = normal
layerno = 0
spriteno = 900,0
start = 0,0
velocity = 0,-10
trans = add
tile = 1,0

[OptionBG 1.b1];fader
type = normal
layerno = 1
spriteno = 900,0
start = 0,0
velocity = 0,-25
trans = add
tile = 1,0
    

Re: Music for title, select and vs don´t work

 November 17, 2008, 06:50:00 pm View in topic context
 Posted by scarhunter92  in Music for title, select and vs don´t work (Started by scarhunter92 November 15, 2008, 09:03:29 pm
 Board: M.U.G.E.N Configuration Help

You guys are completely avoiding the real problem  --;
The music for the title, select, and versus screens have to be in the data folder or whichever folder your motif is.  Move them there, and change the paths so it's only the name of the file.

Still doesn´t work.
    

Re: Music for title, select and vs don´t work

 November 17, 2008, 04:27:23 pm View in topic context
 Posted by scarhunter92  in Music for title, select and vs don´t work (Started by scarhunter92 November 15, 2008, 09:03:29 pm
 Board: M.U.G.E.N Configuration Help

    

Re: Music for title, select and vs don´t work

 November 16, 2008, 05:22:03 pm View in topic context
 Posted by scarhunter92  in Music for title, select and vs don´t work (Started by scarhunter92 November 15, 2008, 09:03:29 pm
 Board: M.U.G.E.N Configuration Help

I put them in the mugen.cfg in the plugins section. Still doesn´t work :-\.
    

Re: BIG problem I have.

 November 16, 2008, 09:07:59 am View in topic context
 Posted by scarhunter92  in BIG problem I have. (Started by Icarus November 16, 2008, 04:24:30 am
 Board: M.U.G.E.N Configuration Help

However, with WinMugen I only can run it as the double default size as max. Can it run at fullscreen without giving errors?
    

Re: Music for title, select and vs don´t work

 November 16, 2008, 08:54:39 am View in topic context
 Posted by scarhunter92  in Music for title, select and vs don´t work (Started by scarhunter92 November 15, 2008, 09:03:29 pm
 Board: M.U.G.E.N Configuration Help

Just unpack in Mugen´s directory /plugins? Because I´ve put them there and still doesn´t work.
    

Re: B4CKPETAL: Introducing Myself!

 November 16, 2008, 08:51:25 am View in topic context
 Posted by scarhunter92  in B4CKPETAL: Introducing Myself! (Started by B4CKPETAL November 16, 2008, 04:40:19 am
 Board: Introductions and Guides

Hi man! Also new but glad to see more people coming! ;D
    

Music for title, select and vs don´t work

 November 15, 2008, 09:03:29 pm View in topic context
 Posted by scarhunter92  in Music for title, select and vs don´t work (Started by scarhunter92 November 15, 2008, 09:03:29 pm
 Board: M.U.G.E.N Configuration Help

It doesn´t matter how i rename the .mp3, it won´t play. And the route is written well. So far it only has played 1 time by luck...

Way to fix this?
    

Hi all!!! scarhunter92 presents himself

 November 15, 2008, 03:27:55 pm View in topic context
 Posted by scarhunter92  in Hi all!!! scarhunter92 presents himself (Started by scarhunter92 November 15, 2008, 03:27:55 pm
 Board: Introductions and Guides

Hi! I´m new to this forums and I hope to stay here for a long time ;D. I´m 16 and from Spain. I love videogames, movies, computers and going out with friends! ;D

I used to be a huge MUGEN fan until a while ago, when I quitted. I´m back now to MUGEN and I thought that it would be interesting to be part of a MUGEN community.

See ya!