Posted by zigg4d
in Fighter Factory Ultimate Released (Started by O Ilusionista June 23, 2009, 05:25:23 pmBoard: Your Releases, older Mugen

[size=72pt]YES![/size]
Posted by zigg4d
in Fighter Factory Ultimate Released (Started by O Ilusionista June 23, 2009, 05:25:23 pm
Posted by zigg4d
in Obscure crap EVERY mugen newb needs to know. (Started by zigg4d December 20, 2008, 04:38:26 amCtrl+Alt+1
Posted by zigg4d
in Obscure crap EVERY mugen newb needs to know. (Started by zigg4d December 20, 2008, 04:38:26 amJust a small point regarding the 1st post - some of the Fighter Factory issues are listed under "Coding tips & Glitches" instead of the actual "Fighter Factory" section - moving them might make things a bit clearer.
Also, didn't FF get updated recently? If so, maybe some of the problems no longer apply?...
Posted by zigg4d
in Elque Edit 4.0 REVAMP (Started by zigg4d June 02, 2009, 06:31:51 am
Posted by zigg4d
in Elque Edit 4.0 REVAMP (Started by zigg4d June 02, 2009, 06:31:51 am
Posted by zigg4d
in Obscure crap EVERY mugen newb needs to know. (Started by zigg4d December 20, 2008, 04:38:26 amSince Im new with creating content, this really helps. Thanks dude.Glad to hear it
Posted by zigg4d
in Elque Edit 4.0 REVAMP (Started by zigg4d June 02, 2009, 06:31:51 amThis update is great and all, but I wish someone would make a balanced non cheap Elque... T_T
Posted by zigg4d
in Obscure crap EVERY mugen newb needs to know. (Started by zigg4d December 20, 2008, 04:38:26 amTargetbind doesnt trigger on the first animation element that loops.
EX
Elem 1 Works
Elem 2 Works
Elem 3 Works
Elem 4 Works
LoopStart
Elem 5 Works
Elem 6 Works
Loop Happens
Elem 5 Does not work
Elem 6 Works
Posted by zigg4d
in Elque Edit 4.0 REVAMP (Started by zigg4d June 02, 2009, 06:31:51 amInvalid file...
Posted by zigg4d
in Elque Edit 4.0 REVAMP (Started by zigg4d June 02, 2009, 06:31:51 am



Posted by zigg4d
in CVS Asura (Rugal-Akuma) (Started by Marancv February 13, 2009, 07:44:00 pm
Posted by zigg4d
in The Tonberry (Started by zigg4d May 04, 2009, 10:00:31 pmSomething tells me this will turn into a VERY heated argument.....




i also had the problem where he just flew into the air for the entire match.
his opponent was yugi and i think he was just hit by a spellbinding circle when it happenedit happened once with yugi and then against another person i put him against. the cactuar he was fighting wasn't even touching him that time.
did this just happen once or have you been able to it multiple times?
Posted by zigg4d
in The Tonberry (Started by zigg4d May 04, 2009, 10:00:31 pmI meant to say
facing = facing not facing = 0 on the explod.

i also had the problem where he just flew into the air for the entire match.
his opponent was yugi and i think he was just hit by a spellbinding circle when it happened
Posted by zigg4d
in The Tonberry (Started by zigg4d May 04, 2009, 10:00:31 pmIncrease the hittime on Quickstabs it can b blocked even after the first stab hits.
On Chef's Knife for the "Boink" explod change 0 to Facing. Yes that sounds dumb but it makes it turn when he turns and doesnt cause a debug error.
I rly like him, very original.

Posted by zigg4d
in The Tonberry (Started by zigg4d May 04, 2009, 10:00:31 pm
Posted by zigg4d
in The Tonberry (Started by zigg4d May 04, 2009, 10:00:31 pmI haven't tested the character, but wouldn't a super move that brings the character to 1HP be accurate to the source? Tonberry's most distinguishing feature is his knife attack that pretty much kills you if he manages to hit you. It's like that in the FF games, so I'd expect something similar to be present here.
Posted by zigg4d
in The Tonberry (Started by zigg4d May 04, 2009, 10:00:31 pmOk here are the bugs I've found so far
- Tonberry does shoryuken thing to GM's Ryu, Ryu parries, Tonberry flies away
- Crouching LP misses at close range
- All 3 levels of "shoryuken" do the same damage
- LP and MP do almost the same damage
- Crouching MP is a 2 hit, one button combo and as a result it does almost the same damage as crouching HP
- The hyper "shoryuken" doesn't do that much more damage than the regular one
- Level 3 hyper is a 100% KO, this sucks. The activation time is also really long so its easy to avoid. Maybe lower the activation and make it a throw hyper but much less damage.


the slow startup balances out it's huge damage - even with the ice counter it's still possible to miss if you're not fast enough. (besides, 100%?! wtf man? it's a reduce the foe to 1 HP not an insta kill.)
Posted by zigg4d
in The Tonberry (Started by zigg4d May 04, 2009, 10:00:31 pm


Posted by zigg4d
in Fighter Factory Ultimate (Started by O Ilusionista May 01, 2009, 10:05:38 pmability to copy images from another SFF ON-THE-FLY, without have to export and remount the whole sff (avaliable on the previous version by my request, because we use it a lot to Spec Ops, hehe). I HOPE THAT NOOBS WON'T USE THIS TO STEAL. You can copy one image, a group, a interval and maitain the same number or change the number