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ShunpoHadouken

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Messages by ShunpoHadouken

    

HelperHit Pause

 December 09, 2008, 10:08:17 am View in topic context
 Posted by ShunpoHadouken  in HelperHit Pause (Started by ShunpoHadouken December 09, 2008, 10:08:17 am
 Board: M.U.G.E.N Development Help

How do you make everything pause including P1 when P1's helper hits?
'Cause when I use "Pausetime" in hitdef of helper... only the helper and the enemy that it hits pause.
Thanks.
    

Small Afterimage

 December 07, 2008, 08:27:06 am View in topic context
 Posted by ShunpoHadouken  in Small Afterimage (Started by ShunpoHadouken December 07, 2008, 08:27:06 am
 Board: M.U.G.E.N Development Help

Is it possible to have a smaller afterimage than the original image?
Thanks.
    

Re: Floor and Ceil Triggers

 December 04, 2008, 03:13:53 pm View in topic context
 Posted by ShunpoHadouken  in Floor and Ceil Triggers (Started by ShunpoHadouken December 04, 2008, 01:13:24 pm
 Board: M.U.G.E.N Development Help

 :) I have checked it already but then I dont understand.
But now ... I think its going to be clear in my mind.
Thanks.  ;D
    

Re: Floor and Ceil Triggers

 December 04, 2008, 03:08:33 pm View in topic context
 Posted by ShunpoHadouken  in Floor and Ceil Triggers (Started by ShunpoHadouken December 04, 2008, 01:13:24 pm
 Board: M.U.G.E.N Development Help

Oh So that was it...
So like if you use it on damage in Hitdef...like

damage = floor(5.5)

the same as

damage = 5  ?

Thanks.

    

Floor and Ceil Triggers

 December 04, 2008, 01:13:24 pm View in topic context
 Posted by ShunpoHadouken  in Floor and Ceil Triggers (Started by ShunpoHadouken December 04, 2008, 01:13:24 pm
 Board: M.U.G.E.N Development Help

Uh mm ... I got hang in it...
How do you use ceil and floor as a trigger?
 ???
    

Re: Small Sprite, Big Effects Sprite

 December 04, 2008, 01:05:53 pm View in topic context
 Posted by ShunpoHadouken  in Small Sprite, Big Effects Sprite (Started by ShunpoHadouken December 02, 2008, 12:52:21 pm
 Board: M.U.G.E.N Development Help

Oh Thanks. Thank You very much.   :)
    

Re: Small Sprite, Big Effects Sprite

 December 02, 2008, 01:24:18 pm View in topic context
 Posted by ShunpoHadouken  in Small Sprite, Big Effects Sprite (Started by ShunpoHadouken December 02, 2008, 12:52:21 pm
 Board: M.U.G.E.N Development Help

You mean by that it will be small rather than Bigger right?
Hmm...If I am not mistaken...for projectiles...[mcode]projscale = x_scale, y_scale (float)[/mcode] right?
Oh Thank You Very Much.
    

Small Sprite, Big Effects Sprite

 December 02, 2008, 12:52:21 pm View in topic context
 Posted by ShunpoHadouken  in Small Sprite, Big Effects Sprite (Started by ShunpoHadouken December 02, 2008, 12:52:21 pm
 Board: M.U.G.E.N Development Help

Hi-res sprites are high or big in size right?
What if your character's sprites is small in size but his special effects are big...How do you make it fit to him?
Anyway, is there any way doing it?
Thanks.
    

Re: Explod and Projectile Bind

 November 25, 2008, 02:58:01 pm View in topic context
 Posted by ShunpoHadouken  in Explod and Projectile Bind (Started by ShunpoHadouken November 25, 2008, 02:18:27 pm
 Board: M.U.G.E.N Development Help

Oh Great. Thanks a lot.
Now got my mind cleared a little bit.
Ill try it tomorrow cause its 10pm now.
Thanks.
    

Re: Explod and Projectile Bind

 November 25, 2008, 02:48:48 pm View in topic context
 Posted by ShunpoHadouken  in Explod and Projectile Bind (Started by ShunpoHadouken November 25, 2008, 02:18:27 pm
 Board: M.U.G.E.N Development Help

Oh You're Surely right.
I thought it's only the time it binds, but it is  the position binding time.
Thanks.
Anyway, if you use projectile as a helper, what is the best trigger fit to it?
and if you use Trigger 1 = animelem = 2...to where this animation element occurs, to projectiles animation or to your character's move animation?
Thanks.
    

Re: Explod and Projectile Bind

 November 25, 2008, 02:36:00 pm View in topic context
 Posted by ShunpoHadouken  in Explod and Projectile Bind (Started by ShunpoHadouken November 25, 2008, 02:18:27 pm
 Board: M.U.G.E.N Development Help

Oh the explod...maybe I should use a positive offset rather than 0,0 to bind it? right?
and~
about the projectile, Thanks. So I need a helper. Ok.
    

Explod and Projectile Bind

 November 25, 2008, 02:18:27 pm View in topic context
 Posted by ShunpoHadouken  in Explod and Projectile Bind (Started by ShunpoHadouken November 25, 2008, 02:18:27 pm
 Board: M.U.G.E.N Development Help

Hi.
How do you bind your projectile and explod at the sametime with your character while he is performing a Aerial punch?
I mean When you punch, the projectile and the explod follow your character.
Thanks
    

Sengoku Basara X special effects sprites

 November 24, 2008, 01:53:38 pm View in topic context
 Posted by ShunpoHadouken  in Sengoku Basara X special effects sprites (Started by ShunpoHadouken November 24, 2008, 01:53:38 pm
 Board: Off-Topic Help

Hi  ;)
Is there anybody know where can I get or Download some Sengoku Basara X(cross) sprites?
I'm very thankful if there is. I wish there is.
    

Sengoku Basara X effects sprites

 November 23, 2008, 03:55:00 pm View in topic context
 Posted by ShunpoHadouken  in Sengoku Basara X effects sprites (Started by ShunpoHadouken November 23, 2008, 03:55:00 pm
 Board: Requests

Eiyo!  ;D
uh mm...
The special effects and hit sparks from sengoku basara X are awesome.
I want to edit them or use them.
Is there someone who have these sprites willing to give me some?
Thanks a lot of lots if there is. Thanks.
    

Lower Defence

 November 23, 2008, 03:41:47 pm View in topic context
 Posted by ShunpoHadouken  in Lower Defence (Started by ShunpoHadouken November 23, 2008, 03:41:47 pm
 Board: M.U.G.E.N Development Help

Is it possible to Lower the defense of your character?
Its when you are in a state ... like state 5000,  when you are in that state(state 5000), your character will receive double damage when your character got hit by opponent while you are in a state (like state 5000).
Is it possible? how?
Thanks.
    

Re: Punch then Jump then Punch combo

 November 23, 2008, 03:15:50 pm View in topic context
 Posted by ShunpoHadouken  in Punch then Jump then Punch combo (Started by ShunpoHadouken November 22, 2008, 03:53:48 pm
 Board: M.U.G.E.N Development Help

OK Ill try it.  :D
Thanks
    

Re: Position

 November 23, 2008, 10:08:16 am View in topic context
 Posted by ShunpoHadouken  in Position (Started by ShunpoHadouken November 23, 2008, 09:27:43 am
 Board: M.U.G.E.N Development Help

Oh that Posadd is the right one. It works.
Thanks you very much.  :D
    

Position

 November 23, 2008, 09:27:43 am View in topic context
 Posted by ShunpoHadouken  in Position (Started by ShunpoHadouken November 23, 2008, 09:27:43 am
 Board: M.U.G.E.N Development Help

How do you change the position of your player when he got finish a state like High Punch?
I mean when he Punch, his position is 0,0 ... when he finish punching, his position now is 4,0 where he changes to S position.
That's all.
Thanks.
    

Re: Crouching normal attacks

 November 23, 2008, 08:01:19 am View in topic context
 Posted by ShunpoHadouken  in Crouching normal attacks (Started by ShunpoHadouken November 23, 2008, 07:55:19 am
 Board: M.U.G.E.N Development Help

Oh I have fixed it.  :D

[State 410, 3]
type = CtrlSet
trigger1 = Time = 21 I got wrong setting this so I cahnage it from "5" to "21".
value = 1

forget about it anyway.   :D
    

Crouching normal attacks

 November 23, 2008, 07:55:19 am View in topic context
 Posted by ShunpoHadouken  in Crouching normal attacks (Started by ShunpoHadouken November 23, 2008, 07:55:19 am
 Board: M.U.G.E.N Development Help

How to fix it?
When my character execute a crouching normal attacks, he quickly change to Standing position when I release the "down Button" even though the attack animation isn't finish yet.
Thanks.