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Messages by Real Bastard

    

Re: Ash Team by minami updated 03/01/10

 February 19, 2010, 10:10:56 pm View in topic context
 Posted by Real Bastard  in Ash Team by Minami updated 02/09/10 (Started by Phantom Blood January 03, 2010, 05:07:24 pm
 Board: Found Releases

    

Re: CHUN LI by MGMURROW

 February 19, 2010, 01:44:43 am View in topic context
 Posted by Real Bastard  in CHUN LI by MGMURROW (Started by MGMURROW February 18, 2010, 07:47:46 am
 Board: Your Releases, older Mugen

HAHAHA! Cool. Chun Li.

-I see you added her MvC super along with the one from SF 4 and SSF4.
-Good job on the CMD.
-God did grace you man. He is good.
    

Re: Vergil DMC3 update completed

 February 19, 2010, 12:59:45 am View in topic context
 Posted by Real Bastard  in Vergil DMC3 update 120321 (Started by bugya February 16, 2009, 03:09:33 pm
 Board: Your Releases, older Mugen

DONTEEEEEEEE!!!!!!!!!!!!!

First suggestion for Dante.

DMC 3 actions such as.

-Use different commands to either use gun or sword. I would if I was you.
-I would work on palettes after this is done.
-CLNS better be as crystal clean as Vergils.

This is going to be great. Keep on going. If you need anything, e-mail me. I will find anything from 90001 photo of Dante and Vergil on the net to make it short. I am learning mugen still, but I will try to learn further more. The one thing I am stuck on is CLNS. And that is what I am learning.

Dude, Dante looks delicious. ^_^
    

Re: Fighter's Evolution W.I.P

 February 19, 2010, 12:44:49 am View in topic context
 Posted by Real Bastard  in Fighter's Evolution W.I.P [Video Added] (Started by ExShadow February 13, 2010, 05:13:15 pm
 Board: Projects

    

Re: Creepy new project, not my work.

 February 16, 2010, 01:59:37 am View in topic context
 Posted by Real Bastard  in Creepy new project, not my work.  (Started by V Guyver February 10, 2010, 01:10:30 pm
 Board: Found Releases

This is disgusting. I deleted this, sorry.
    

Re: Masters Project: Released

 February 15, 2010, 08:42:35 pm View in topic context
 Posted by Real Bastard  in Masters Project: Released (Started by kain the supreme February 13, 2010, 06:27:44 pm
 Board: Your Releases, older Mugen

Hey Kain...! As a child of the 80's myself, I appreciate this project very much! I remember coming home from like 3rd grade or so, and watching He-Man. Let me just say this is awesome!! However, I do think He-Man needs another hyper, and both he and Skeletor could use some other hit sounds. I know it's only the beginning... Thanks again Kain! Great job! ;D

You and me both. I love the idea of the KOF shading for both characters. It feels like the cartoon and the action figures I used to have.

Man, this is an idea creation.

I miss the 80's. :(
    

Re: Last movie you watched + 2 lines review.

 February 15, 2010, 12:01:48 am View in topic context
 Posted by Real Bastard  in Last movie you watched + 2 lines review. (Started by Bastard Walt August 28, 2007, 04:18:56 am
 Board: Entertainment

You guys want to take a wild guess which last two movies I watched. Well.

Movie #1:

What are you all looking at.

You all a bunch of assholes. You know why? Because you don't have the guts to be what you want to be.
You need people like me... You need people like me, so you can't point your fucking fingers and say that's the bad guy.

You think you're good. You aren't good. You just know how to hide, how to lie.

Me, I don't have that problem. I always tell the truth, even when I lie...

SO SAY GOOD NIGHT TO THE BAD GUY, COME ON!!! BECAUSE THIS IS THE LAST CHANCE YOU WILL EVER SEE A BAD GUY LIKE THIS, LET ME TELL YOU!

Move out of the way, there's a bad guy coming through.

Movie #2:

Well, Jimmy, I knew you come.

Why did you have to kill her?

Ok boys, take this outside.

^_^ Take a wild guess.

Gran Torino (2008) - pretty good, didnt end how I expected.  Kinda reminds me of my grandfather lol

Best Eastwood movie. Even his Dirty Harry movies. I am sorry, I love old movies. Man, even when Harry would blow some motherfucker's brains out with his 44 magnum.
    

Re: King of Fighters Live Action Movie

 February 14, 2010, 11:52:50 pm View in topic context
 Posted by Real Bastard  in King of Fighters Live Action Movie (Started by Mgbenz November 18, 2008, 01:40:36 pm
 Board: Entertainment

they could have just made mai and andy porn and not disappointed us about many things that way

One Night in Mai?

It would be a night cam with Mai screwing both Andy, Robert, and Eiji. And then we have Yuri join in the melee...  --;
    

Re: Masters Project: Released

 February 14, 2010, 11:36:04 pm View in topic context
 Posted by Real Bastard  in Masters Project: Released (Started by kain the supreme February 13, 2010, 06:27:44 pm
 Board: Your Releases, older Mugen

 :bigcry: :bigcry:

I am sorry Kain. This game and the music itself brought me back to 1983 when I was only 3 years old. The game is great. I wish someone would get He-Man v.s Superfag. He could wipe the floor with him.


GOOD JOB KAIN.

Too bad She-Ra couldn't join in, or Teela and the rest of the good guys and bad guys.
    

Re: Fighter's Evolution W.I.P

 February 14, 2010, 11:30:22 pm View in topic context
 Posted by Real Bastard  in Fighter's Evolution W.I.P [Video Added] (Started by ExShadow February 13, 2010, 05:13:15 pm
 Board: Projects

Ideas for roster screenpack size.

80 for small
250 or 310 for medium
450 to 600 for large

Don't go as high as 900. That would overdo it.

Also, I would try to mess around with some ideas of KOF tag system in your screenpack to differ from the rest of the screenpacks. But, that would be a total mess to deal with.

As the screen looks like Hank Venture and MOTVN's love child. It's wonderful and..... delicious.

The only thing I have to say about your new screenpack is ---> http://www.youtube.com/watch?v=jPmb0F00YPE&feature=related

    

Re: Diana Beta3

 February 14, 2010, 11:21:48 pm View in topic context
 Posted by Real Bastard  in Diana Beta3 (Started by Sky79 February 14, 2010, 09:37:30 pm
 Board: Projects

Cool story bro but that doesn't explain why you're trying to show things being fixed with outdated previews

Thanks for the complement :sugoi:

They are there to show they are being done, and if you've seen the old animations, you'd know that however imperfect, they are still being worked on.

I believe in transparency with the mugen community, I'm not one to just say "Diana updated" and post a link, I like to show everyone the step by step and get feedback. Note, FLAMING LIU KANG's post? He mad an observation, I agreed, it'll be noted and I'll work on it as stated, easy as slicing Key-Lime Pie  ;)

That's the point of a WIP thread Gilly

At least you are doing a good job. If I were you, I would use Shermie's backwalk, but translate it to where Diana is walking backwards with her hands on her hip. It would look cool.

Jenet would look obvious.
Mai's is (FUCK MAI'S KOF STANCE, LOOKS UGLY; Real Bout Mai is better in my opinion)
Vanessa wouldn't be a good base for a backwalk for Diana.

I'd say Shermie or Jenet or even try out Shermie and Mature if you like.

Also, if you want a perfect slide kick, I would also check out Janne D'Arc from World Heroes Perfect. Just make her a side of a hortizonal laying Diana and then do an outline on Adobe, and there you have it, Several images of Diana's new slide kick.

If you want more info, contact me. In trade of the advice,
Spoiler, click to toggle visibilty
    

Re: Amingo

 February 13, 2010, 07:17:57 pm View in topic context
 Posted by Real Bastard  in Amingo (Started by Rajaa February 08, 2010, 01:13:09 am
 Board: Your Releases, older Mugen

Raaja Rick James
Raaja Rick Ashley
and Raaja Real Bastard  ;D
    

Re: Masters Project: Released

 February 13, 2010, 07:06:48 pm View in topic context
 Posted by Real Bastard  in Masters Project: Released (Started by kain the supreme February 13, 2010, 06:27:44 pm
 Board: Your Releases, older Mugen

Good job, Kain. That is the best ever. I know this is a beta, but Innershade would be very pleased if he saw this.
    

Re: John Crawley KOF Beta 1 - 97%

 February 11, 2010, 07:05:08 pm View in topic context
 Posted by Real Bastard  in John Crawley KOF Beta 1 - 97%  (Started by Evil Orochi February 08, 2010, 01:35:45 pm
 Board: Your Releases, older Mugen

And is it just me? Or I can't not have a power charge for John Crawley?

I would avoid putting an Extra system on him, unless you wanted him KOF 98 instead of 98 and 2002 UM or KOF XI style. But this gameplay system is better than a Extra system that was so primative since AOF back in 1992 and died in KOF 98 Dream Match back in 1998.

I spotted a bug as well. His throws are misaligned.
    

Re: John Crawley KOF Beta 1 - 97%

 February 11, 2010, 06:58:43 pm View in topic context
 Posted by Real Bastard  in John Crawley KOF Beta 1 - 97%  (Started by Evil Orochi February 08, 2010, 01:35:45 pm
 Board: Your Releases, older Mugen

      I know, the same I happen with the trevor spacey, this occurs therefore I does not use aerial defense, unites I hates aerial defense, then therefore I erased this animation , this does not bother me, but in the next version to adjust, to only finish with the errors.
That's easy, just make 3 steps:
-put a random sprite (0,0 for example) and make time to 0 in AIR to every air block anim (122, 132, 142, 152)
-in CNS, put this in statedef -2:
[mcode][State -2]
type = AssertSpecial
trigger1 = 1
flag = noairguard[/mcode]
-Profit!!

     3. I tried the bug WT found and I can't connect them  I want to make that, too
          it forgives, it did not understand, my English is very bad XD
See first Wild Tengu post (I shortened as WT), the 2 shots about the opponent cornered

I might use that code and see if it works. Thanks.
    

Re: John Crawley KOF Beta 1 - 97%

 February 10, 2010, 11:15:29 pm View in topic context
 Posted by Real Bastard  in John Crawley KOF Beta 1 - 97%  (Started by Evil Orochi February 08, 2010, 01:35:45 pm
 Board: Your Releases, older Mugen

his semi dm from aof2 should work and does not need any new frames.

No no. He needs to make the Mega Smasher and Atomic Smasher idea to them being a DM and SDM, meaning the same commands for both, just with the Atomic Smasher being the same command with both punch buttons to execute.

I like the character so far. Good job on that.

Edit: Being <- , -> <- -> then any kick doesn't make it seem as if the Atomic Smasher is the awesome version of the DM Mega Smasher. I would try another DM and keep the Atomic Smasher, but make it a SDM version of the Mega Smasher. He does have that kick combo super for a true DM. I would rather the Atomic Smasher be a SDM version of the Mega Smasher DM or HSDM.

Edit 2: Oh, and as for the palettes. I finished them right now. Here they are. Keep in mind the seperator is useful (but I made the boots the same color as his skin tone to avoid fuck ups. I could make a black boots one if I wanted to, but I settled for the usual).



Here is the link to download the palette if you want to use them EvilOrochi --> http://www.mediafire.com/?jgzmy0z2odo

I hope they are better.

Edit 3: Oh, there you go. Now I read you post.
    

Re: Luise Meyrink BETA 1.0

 February 10, 2010, 10:12:15 pm View in topic context
 Posted by Real Bastard  in Luise Meyrink BETA 1.0 (Started by blue_blood February 02, 2010, 04:53:23 am
 Board: Your Releases, older Mugen

What's with the second outfit? It's not a midnight bliss, so what is it doing in the sprites? Oh wait, nevermind...  :-\
    

Re: John Crawley KOF Beta 1 - 97%

 February 10, 2010, 07:17:37 pm View in topic context
 Posted by Real Bastard  in John Crawley KOF Beta 1 - 97%  (Started by Evil Orochi February 08, 2010, 01:35:45 pm
 Board: Your Releases, older Mugen

That's Shen Woo's power-up.

I suggest he uses a geyser from someone else. Even if it's Terry. Oh wait, John Crawley's two supers are a DM and SDM. He should differate those. And his kick combo should move like King's Mirage Dance since AOF characters that made it to KOF evolved into KOF style. Also, I feel as the need to say this,

Your palettes need work evilorochi. I see the purple one was flaud. I am going to post you the palettes I made for you Trevor Spacey with the seperations useful. Same thing I did with Jin's Iori Yagami (not d-yagami yet).

I also see that with you need to fix the axis on the jump animations. He gets clobbered by Kyo, Iori, Mr. Karate-2nd, Kanae (that Nazi fighter game), Shaq, and even Ryu and Amingo can kick his ass due to his jump in hits are not timed properly. I would fix this to where he has a short jump in a form of SNK fashion. I wouldn't worry about the palettes, because I can see what I will do. I will post those palettes to show you what I mean by imaginational colors.
    

Re: Super Bowl

 February 10, 2010, 06:57:52 pm View in topic context
 Posted by Real Bastard  in Super Bowl (Started by The Aboriginal One February 07, 2010, 08:41:03 pm
 Board: Entertainment

I am glad that the Saints win the super bowl, I don't know why but I always feels good when a team win a title for the first time

True. Remember they are the new dynasty for 2010-up for the NFC. Hell, with Kurt Warner retiring, I see Seattle catching up sometime.
    

Re: True Geese & Mai Shiranui

 February 10, 2010, 06:50:25 pm View in topic context
 Posted by Real Bastard  in True Geese & Mai Shiranui (Started by Hanzou January 24, 2010, 09:38:54 pm
 Board: Projects

Better use of Mai than anything. I liked this Mai better. I am keeping my eyes on the prize too. Also, if you want, you should shade the KOF edits into RB SNK style instead of KOF SNK style or add 1 pixel to a few.

She looks very promising. I wish SNK can learn that her RB stance tops her KOF stance (the back broken stance).