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elocomon

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Messages by elocomon

    

SFF Patch por elocomon Round 3 Nappa & Nail, Dodoria updated

 August 31, 2014, 09:02:25 pm View in topic context
 Posted by elocomon  in SFF Patch por elocomon Round 3 Nappa & Nail, Dodoria updated (Started by elocomon August 31, 2014, 09:02:25 pm
 Board: Edits & Add-ons

Me again, updated with color separation some Tomo stuff, This time with 3 ugly guys :3



all in my onedrive:

Onedrive de Elocomon

Download Tomo chars from here:

Stuff by Tomo
    

Re: Stuff By Tomo

 August 10, 2014, 10:19:51 pm View in topic context
 Posted by elocomon  in Stuff By Tomo (Started by Tomo. January 14, 2014, 06:27:15 pm
 Board: Your Releases, Mugen 1.0 +

Hi there! I just finished the color separation for Nappa and I will Upload it with Nail..... Time didn't seen your work, looks like I have a lot more to do :D
    

SFF Patch by elocomon TOMO DB chars Round 2 (Guldo, General Blue and Tao)

 March 18, 2014, 03:12:53 am View in topic context
 Posted by elocomon  in SFF Patch by elocomon TOMO DB chars Round 2 (Guldo, General Blue and Tao) (Started by elocomon March 18, 2014, 03:12:53 am
 Board: Edits & Add-ons

Hello! here introducing my second group of SFF patch for the Dragon Ball chars by TOMO.



OneDrive

Greetings everyone!
    

SFF Patch por elocomon: Chaoz y Dodoria (TOMO) Mature (KoopaKoot)

 October 21, 2013, 02:43:13 am View in topic context
 Posted by elocomon  in SFF Patch por elocomon: Chaoz y Dodoria (TOMO) Mature (KoopaKoot) (Started by elocomon October 21, 2013, 02:43:13 am
 Board: Edits & Add-ons

¡Osu, Ora Goku!

Well, after some trouble with 4shared, here's Chiaotzu again, and ading dodoria with color separation. Reuploading Mature By KoopaKoot because the last link is broken.









Chaoz








Dodoria








Mature

Greetings, Guess you all like it.
    

Re: Piccolo HR Demo

 October 14, 2013, 01:27:25 am View in topic context
 Posted by elocomon  in Piccolo HR Demo (Started by phoenixxviii October 09, 2013, 06:21:24 pm
 Board: Your Releases, Mugen 1.0 +

It's offline :(
    

Re: Interactive KOF Character Tutorial

 August 05, 2013, 09:00:37 pm View in topic context
 Posted by elocomon  in Interactive KOF Character Tutorial (Started by Koop February 07, 2013, 04:41:25 pm
 Board: Development

Ok, I used kong rips too, but for animations i like to know if there is a way to stop characters moving arroung or to see the "debug" character, I try every dipswitch and only send me a lot of numbers.... its for animations count principally
    

Re: Interactive KOF Character Tutorial

 August 04, 2013, 10:53:51 pm View in topic context
 Posted by elocomon  in Interactive KOF Character Tutorial (Started by Koop February 07, 2013, 04:41:25 pm
 Board: Development

Would you please deepen in the 2003 ripping and animations taking please? I guess its the harder one to do.
    

Re: Fighter Factory 3 RC7 + BGs beta

 July 22, 2013, 02:26:57 am View in topic context
 Posted by elocomon  in Fighter Factory 3.0 Final Release Preview v2 (Started by VirtuallTek December 16, 2011, 11:37:46 pm
 Board: Your Releases, Mugen 1.0 +

Mmmm dunno, I just have a KOF roster, mostly Vans, KoopaKoot, Ahuron, Jin.... and nothing weird happens, only the same "bug" than RC6, if you create a new animation, it goes automatically to the end of file when you try to arrange instead of going to its position; and sometimes "fuses" animations.
    

Re: Fighter Factory 3 RC7 + BGs beta

 July 22, 2013, 02:03:30 am View in topic context
 Posted by elocomon  in Fighter Factory 3.0 Final Release Preview v2 (Started by VirtuallTek December 16, 2011, 11:37:46 pm
 Board: Your Releases, Mugen 1.0 +

You sure? I tried at least 4 chars in this moment (64bit) even saving states and nothing happens, they just go on working normally....
    

Re: Mature by Koopakoot color separation and more (patch) by Elocomon

 January 25, 2013, 07:18:35 pm View in topic context
 Posted by elocomon  in Mature by Koopakoot color separation and more (patch) by Elocomon (Started by NiO KuSaNaGi January 02, 2013, 06:16:36 am
 Board: Edits & Add-ons

em... Hi! I didn´t even know it been posted here.... Maybe i add a sff1 version later, glad you like it.
    

Re: NGBC Akari Release

 December 21, 2012, 05:21:57 am View in topic context
 Posted by elocomon  in NGBC Akari Release (Started by Websta December 20, 2012, 10:23:10 am
 Board: Your Releases, Mugen 1.0 +

Let´s take a look, I'll been waiting for a good ngbc akari.  ;)
    

Re: Visual Select Screen Editor (updated 12/06/2012)

 June 13, 2012, 03:44:43 am View in topic context
 Posted by elocomon  in Visual Select Screen Editor (updated 01/09/2013) (Started by tunglashor September 20, 2010, 06:54:33 am
 Board: Your Releases, older Mugen

Great update! the only things left it's than he load stages...  :sugoi:
    

Re: Fighter Factory 3 RC1 (updated 03/14/12)

 March 15, 2012, 04:03:22 am View in topic context
 Posted by elocomon  in Fighter Factory 3.0 Final Release Preview v2 (Started by VirtuallTek December 16, 2011, 11:37:46 pm
 Board: Your Releases, Mugen 1.0 +

In previous versions, the sff organizer put the group 9000 automatically at first, in this last versions this doesn´t happen and if you move them manually simply doesn't read the palletes in the char (1.0)
    

Re: Fighter Factory 3 RC1 (updated 03/10/12)

 March 11, 2012, 07:33:58 pm View in topic context
 Posted by elocomon  in Fighter Factory 3.0 Final Release Preview v2 (Started by VirtuallTek December 16, 2011, 11:37:46 pm
 Board: Your Releases, Mugen 1.0 +

Got something weird in the 64 bits version: if you run the project in mugen 1.0 (I don't try on win), the game always read a pallete after  o_O.

for example, you got on pal.defaults = 4, and in the game show pallete 5.
    

Re: KOF XIII Boss Saiki fully sprited

 January 01, 2012, 08:40:34 pm View in topic context
 Posted by elocomon  in KOF XIII Boss Saiki - 22-5-2014 - fixed bug (Started by BoyBoyz January 01, 2012, 07:04:49 am
 Board: Your Releases, Mugen 1.0 +

I can´t download  :o
    

Re: Fighter Factory 3 Beta (UPDATE 1)

 December 17, 2011, 08:15:10 pm View in topic context
 Posted by elocomon  in Fighter Factory 3.0 Final Release Preview v2 (Started by VirtuallTek December 16, 2011, 11:37:46 pm
 Board: Your Releases, Mugen 1.0 +

Hello!

A good release, it works a lot better than the last ultimate version. i been working with it a little longer this morning and i been notice a couple of things:

- the find tool does't work fine with sprites and animations, but it works perfectly in .cmd and .cns.
- the palette tool its a little bit tricky, its still simply to work with the ffclassic one.
- plus, the add sprites tool work a little strange to me, it directly index but don't allow to add a indexed image directly with some pallete, without changing the order of them... or maybe i don't know how.

That's all, good job elsewhere.  :sugoi:
    

Hloader kof 2002 um a portraits pack!

 March 12, 2011, 04:30:58 am View in topic context
 Posted by elocomon  in Hloader kof 2002 um a portraits pack! (Started by elocomon March 12, 2011, 04:30:58 am
 Board: Edits & Add-ons

Guess this going here.... if not, let me know if you move it ok?

OK! at last, i decided to release this.
This is two portrait pack for the hloader KOF 2002 um a screenpack, normal version (not the HD)

Already in pcx format, ready to use.   :sugoi:

Pack 1: portraits 9000-1



For KOF2002um, other KOF, NGBC, Edits, etc. Characters.

http://www.4shared.com/file/oQTwWXvu/90001.html

Pack 2: Portraits 9000-2


For KOF 2002um, Other KOF, NGBC y some edits.
(I don't want problems with close source authors)

http://www.4shared.com/file/MxzFX8Ne/90002.html

Thanks:
Ehnyd: special sprite rip from KOF 2000, 96 and Fatal Fury.
ANTICOSUMO: For his portrait edits. 
Jackie: KOFZ art.
Helena: portrait edits.
Open source creators.
SNKP: Obviously ;)

You can post them anywhere you want and use them as you want, only credit.  ;)
    

Re: Visual Select Screen Editor (updated 06/03/2011)

 March 07, 2011, 10:55:45 pm View in topic context
 Posted by elocomon  in Visual Select Screen Editor (updated 01/09/2013) (Started by tunglashor September 20, 2010, 06:54:33 am
 Board: Your Releases, older Mugen

Looks good the new updates. BTW, ill been waiting you add a stage add utility to this, if you don´t mind  ;D
    

Re: Ikki Tousen Sound Rips

 June 23, 2010, 09:35:43 pm View in topic context
 Posted by elocomon  in Ikki Tousen Sound Rips (Started by [DKG] March 05, 2010, 10:13:41 am
 Board: Resource Releases

Hi there! im downloaded it a long time ago (from sprac) but i doesn't have time to try it since today... one cuestion, Hakufu sound are in the folder 8?
    

Re: Isabeau XI by elocomon (thats me) UPDATED!

 February 01, 2010, 07:11:21 pm View in topic context
 Posted by elocomon  in Isabeau XI by elocomon (thats me) UPDATED! (Started by elocomon December 23, 2008, 07:59:49 am
 Board: Edits & Add-ons

Last Update: yesterday, or someday the last week  ;P

Here some photos and description:









-I alredy done the best I can to make her KOF accurate (where are you KFM?)
-Changed the dragons for bats, thak you king metroid for the sprites
- a few powers have changed.

Please feedback!