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Juano16

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Messages by Juano16

    

Re: Mortal Kombat 2 MUGEN W.I.P

 December 26, 2009, 02:32:22 am View in topic context
 Posted by Juano16  in Mortal Kombat 2 MUGEN W.I.P (Started by Juano16 December 19, 2009, 04:15:12 am
 Board: Projects

    

Re: Mortal Kombat 2 MUGEN W.I.P

 December 26, 2009, 12:12:21 am View in topic context
 Posted by Juano16  in Mortal Kombat 2 MUGEN W.I.P (Started by Juano16 December 19, 2009, 04:15:12 am
 Board: Projects

Wonderful news, indeed.

Will you make it so the chars can be taken out of the fullgame and have a modicum of 'normal MUGEN' compatibility?

Normal MUGEN could really use more MK2-3 quality stuff.

thats what i expected
that was my main idea instead make a full game

but i need to fix a few stuffs for the normal mugen version
    

Mortal Kombat 2 MUGEN v1.1

 December 26, 2009, 12:07:41 am View in topic context
 Posted by Juano16  in Mortal Kombat 2 MUGEN v1.1 (Started by Juano16 December 26, 2009, 12:07:41 am
 Board: Your Releases, Mugen 1.0 +


--------------------------------|1.1|------------------------------


there is the version 1.1 of my game, soon a video

Spoiler, click to toggle visibilty

http://juano.enterateya.com/


EDIT: i've uploaded a patch for the game, this fixes some of the bugs that were report by some users, you can download it in the same page, the movelist is in the patch
Spoiler, click to toggle visibilty



--------------------------------|1.0|------------------------------


This is the first version of my full game

this is a try of remakeof mk2, it have some MKT gameplay details and stuffs

im using mugen 1.0 RC6

Screenshots:
Spoiler, click to toggle visibilty

Videos:
Spoiler, click to toggle visibilty

Download:
Spoiler, click to toggle visibilty




OTHER STUFFS IN BACKUP:
Spoiler, click to toggle visibilty
    

Re: Mortal Kombat 2 MUGEN W.I.P

 December 25, 2009, 10:24:48 pm View in topic context
 Posted by Juano16  in Mortal Kombat 2 MUGEN W.I.P (Started by Juano16 December 19, 2009, 04:15:12 am
 Board: Projects

Question:  Will Smoke, Jade, and Noob be playable, and will they have their own finishing moves?

maybe you can choose them

but they havent his own moves, only noob have his own fatality, the mk1 spine rip
but the other moves of noob are the ones from the other ninjas, then he is like a chameleon, jade have the both mileena and kitana`s moves, then she is like a khameleon, and smoke have the scorpion moves plus 1 dial-up combo more
    

Re: Reptile \o/

 December 25, 2009, 02:30:48 am View in topic context
 Posted by Juano16  in Reptile \o/ (Started by Binho December 24, 2009, 11:55:20 pm
 Board: Your Releases, older Mugen

finally you launched the char

good
    

Re: Mortal Kombat 2 MUGEN W.I.P

 December 23, 2009, 10:42:46 pm View in topic context
 Posted by Juano16  in Mortal Kombat 2 MUGEN W.I.P (Started by Juano16 December 19, 2009, 04:15:12 am
 Board: Projects

Well Juano I remember when you came to RS asking for permission for your modified version of Pneophen's Sub-Zero.... and now you are releasing a full game. I wish you best of lucks. OH! and will Kintaro and Shao Kahn's stage have some sort of intereaction like OMEGAPSYCHO characters?

Not really a MK fan but I'm looking forward to this.

well in this time i learn much about code, and all my chars started with the Pneophen's Sub-Zero, its the root

in the kahn arena you can hear the ppl cheering, also if kahn is in the fight he not appear in his throne
    

Re: Mortal Kombat 2 MUGEN W.I.P

 December 23, 2009, 09:34:33 pm View in topic context
 Posted by Juano16  in Mortal Kombat 2 MUGEN W.I.P (Started by Juano16 December 19, 2009, 04:15:12 am
 Board: Projects

    

Re: Mortal Kombat 2 MUGEN W.I.P

 December 23, 2009, 07:13:51 pm View in topic context
 Posted by Juano16  in Mortal Kombat 2 MUGEN W.I.P (Started by Juano16 December 19, 2009, 04:15:12 am
 Board: Projects

Great project Juano ;)!!! It's nice to see a new version of MK2 coming. Just one thing, don't know if you're considering the hability to do fatality to Kintaro and the hidden fighters. Aside of that, the game looks very good so far, I see some details in the throws and possibly some gethit anims, but I'm sure you'll correct those ;).

Good work, see you.

you can do fatalitys vs teh secret chars, but you cant do fatalitys vs teh bosses, the bosses can use in you, but you not vs them
    

Re: Mortal Kombat 2 MUGEN W.I.P

 December 22, 2009, 03:19:05 am View in topic context
 Posted by Juano16  in Mortal Kombat 2 MUGEN W.I.P (Started by Juano16 December 19, 2009, 04:15:12 am
 Board: Projects

    

Re: Shang Tsung MK2 v1.0 & Updates in my other chars

 December 20, 2009, 08:45:57 pm View in topic context
 Posted by Juano16  in Shang Tsung MK2 v1.0 & Updates in my other chars (Started by Juano16 November 17, 2009, 12:33:00 am
 Board: Your Releases, older Mugen

Hola, el link de tu página no está funcionando

the link are not working
i have problems with the php script i nthe server
i changed and now there is direct download, now i cant count downloads
    

Mortal Kombat 2 MUGEN W.I.P

 December 19, 2009, 04:15:12 am View in topic context
 Posted by Juano16  in Mortal Kombat 2 MUGEN W.I.P (Started by Juano16 December 19, 2009, 04:15:12 am
 Board: Projects

a short time ago i launch a shang Tsung mk2 that can morph into all the chars from mk2 except the bosses

short time after the lauch i separe the morphs into separate chars,
then i think in kompile a mini full game of them, but not only put them in a screenpack, i wanted to give it more details

im using mugen 1.0 RC6 because there is a lot of stuffs that it allow me to make, like the arcade localcord (395 x 254  instead of 320 x 240 of the normal mugen)

and some days ago i make also the bosses to shang, then i can have the 15 fights in arcade mode

i made also added other details that i say later (because now i not remember :-? )



Screenshots:
Spoiler, click to toggle visibilty

Videos:
Spoiler, click to toggle visibilty

in this project im help by Resurrecta and Blackjack, wih graphic stuffs, feedback and etc...

i ask to bleed to see if he allow me to use his shang tsung run sprites
    

Re: Shang Tsung MK2 v1.0 & Updates in my other chars

 December 17, 2009, 02:56:25 am View in topic context
 Posted by Juano16  in Shang Tsung MK2 v1.0 & Updates in my other chars (Started by Juano16 November 17, 2009, 12:33:00 am
 Board: Your Releases, older Mugen

    

Re: Shang Tsung MK2 v1.0 & Updates in my other chars

 December 16, 2009, 10:09:10 pm View in topic context
 Posted by Juano16  in Shang Tsung MK2 v1.0 & Updates in my other chars (Started by Juano16 November 17, 2009, 12:33:00 am
 Board: Your Releases, older Mugen

i not show any progress in this days, but i still working

i not added much stuffs, only fixes, some littles and other bigs, but the main 2 changes are that i move to mugen 1.0 and i added the bosses in shang

Spoiler, click to toggle visibilty

im not sure if shang will morph into them, now you can use them only with his DEF file, because im thinking in make them unplayable chars

pd: now there is a total of 17 morphs, and counting shang, there are 18 chars in this

you mean elecbyte's instability version, 1.0!!?? i don't want him to move to the 1.0 RC series.


istability? you tested the new versions? you modified the mugen.cfg?
maybe you ony used the RC1 and you not liked, test the "RC5 EX + alpha"
    

Re: Shang Tsung MK2 v1.0 & Updates in my other chars

 December 16, 2009, 08:54:17 pm View in topic context
 Posted by Juano16  in Shang Tsung MK2 v1.0 & Updates in my other chars (Started by Juano16 November 17, 2009, 12:33:00 am
 Board: Your Releases, older Mugen

    

Re: Shang Tsung MK2 v1.0 & Updates in my other chars

 December 16, 2009, 02:00:40 am View in topic context
 Posted by Juano16  in Shang Tsung MK2 v1.0 & Updates in my other chars (Started by Juano16 November 17, 2009, 12:33:00 am
 Board: Your Releases, older Mugen

i not show any progress in this days, but i still working

i not added much stuffs, only fixes, some littles and other bigs, but the main 2 changes are that i move to mugen 1.0 and i added the bosses in shang

Spoiler, click to toggle visibilty

im not sure if shang will morph into them, now you can use them only with his DEF file, because im thinking in make them unplayable chars

pd: now there is a total of 17 morphs, and counting shang, there are 18 chars in this
    

Re: Character - Stage interaction

 December 11, 2009, 12:45:39 am View in topic context
 Posted by Juano16  in Character - Stage interaction  (Started by VIB April 11, 2004, 01:17:59 pm
 Board: Code Library

this system still working in mugen 1.0 RC
    

Re: The Bell Tower - MK vs SF Style

 December 08, 2009, 04:33:43 am View in topic context
 Posted by Juano16  in The Bell Tower - MK vs SF Style (Started by [ƒıЯ£-ŁØřĐ] December 07, 2009, 06:45:31 pm
 Board: Your Releases, older Mugen

this stage looks really good  :)

    

Re: Shang Tsung MK2 v1.0 & Updates in my other chars

 December 06, 2009, 11:56:11 pm View in topic context
 Posted by Juano16  in Shang Tsung MK2 v1.0 & Updates in my other chars (Started by Juano16 November 17, 2009, 12:33:00 am
 Board: Your Releases, older Mugen

    

Re: Shang Tsung MK2 v1.0 & Updates in my other chars

 November 29, 2009, 06:51:49 pm View in topic context
 Posted by Juano16  in Shang Tsung MK2 v1.0 & Updates in my other chars (Started by Juano16 November 17, 2009, 12:33:00 am
 Board: Your Releases, older Mugen

Last hit that send p2 into the "Finish him" animation was at the same time the time counter hits the zero...
So, fatailty + time over message happened at same time!

Will you add the infamous "Get the f*ck over here" voice to the spear attack? Maybe just for one of the ninjas?

im gonna try to make the p2 fall if the time is out

i havent that sound






EDIT:
im working n stuffs to kompile the shang morphs in a full game, then im working in some details, like the battle plan

Spoiler, click to toggle visibilty

it start with the anim of going from the top of the bottom in the first fight, then for next it start in the prev char battle and go up to the next

you cant know the next enemys, you only see your next enemy just before fight VS him, you can only see all time the fix battles (scorpion, shang, kintaro and kahn)

and after you lose and continue the portraits of the defeated enemys dissapear and you only see the frames with ?, because i cant save vars values after a continue :-|

pd: this was super hard to code
    

Re: Shang Tsung MK2 v1.0 & Updates in my other chars

 November 29, 2009, 06:11:10 pm View in topic context
 Posted by Juano16  in Shang Tsung MK2 v1.0 & Updates in my other chars (Started by Juano16 November 17, 2009, 12:33:00 am
 Board: Your Releases, older Mugen

Very nice, Juano!

I just stumpled across one bug... If it is one at all...

I had time out and "finish him" at the exact same time. I couldn´t move, because of the "time out" and had to wait till the fatality time was over.  ;D

Some little complain - no special moves for KFM?  ;P Well, actual not needed!

Again, very good work Juano!!  :sugoi:

EDIT:
Little typo in the readme...
Noob/Reptile/Subzero
Ground Slide: Hold Block, B+LK+HK

but the command for the Slide is
Hold Block, B+LK+LP

oops, i fix the side command

im not working in kfm yet  :P

how you have time out and finish him at the same time? can you explain better?