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Juano16

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Messages by Juano16

    

Re: Female Ninja UMK3 WIP

 January 25, 2009, 05:59:01 am View in topic context
 Posted by Juano16  in Female Ninja UMK3 WIP (Started by Juano16 January 11, 2009, 05:44:14 am
 Board: Projects

progress
the atacks of kitana:
- Fan trow (also in air)
- Fan lift
- Square punch

finished and tested, by now that not caused bugs, ot that I think

left the mileena, and jade atacks

PD: i tried to make a video but I have troubles in the upload
    

Re: i found this old but kool char - can any mugen creator fix it and put a link?

 January 25, 2009, 05:52:02 am View in topic context
 Posted by Juano16  in Man stranded on an island eats his own penis to avoid starvation (Started by Titiln September 21, 2003, 03:18:30 am
 Board: Hall of Fame

    

Re: i found this old but kool char - can any mugen creator fix it and put a link?

 January 25, 2009, 05:33:00 am View in topic context
 Posted by Juano16  in Man stranded on an island eats his own penis to avoid starvation (Started by Titiln September 21, 2003, 03:18:30 am
 Board: Hall of Fame

thanks juano but also upload again - the file is corrupt

oops, I check it and you are right, the file not upload correct

i`m gonna upload again

note: the file is the whole char
    

Re: i found this old but kool char - can any mugen creator fix it and put a link?

 January 25, 2009, 03:02:54 am View in topic context
 Posted by Juano16  in Man stranded on an island eats his own penis to avoid starvation (Started by Titiln September 21, 2003, 03:18:30 am
 Board: Hall of Fame

I download it and I make I can in a short time (1 hour)
and that is the result, I

 add the required anims (the required sprites not because is more time)
 fix the bug when she fall and still in the air
 do a little change in the intro
 optimized all the SFF
 add other 5 palletes (total she have 6 palletes)
 change the little portrait
 and not remember if i do other thing


Download

I don´t know what say the readmes, only I understand where put This character is not make by me in the README2.txt

I hope you like it  ;D
and if it causes me troubles i´m gonna erase the file  ;)
    

Re: Female Ninja UMK3 WIP

 January 22, 2009, 08:07:24 pm View in topic context
 Posted by Juano16  in Female Ninja UMK3 WIP (Started by Juano16 January 11, 2009, 05:44:14 am
 Board: Projects

i not mention about
along with the first release of female ninja I`m gonna add a pack with the left stages of MK3 and UMK3
and that stages will have his finish him music like the original mortal kombat
and that will have more easy becuase that will be the one custom, because there is no more stage fatalitys for remake from mk3 or umk3
only i can add interaction with stages who I invent, but for now i only remake it from umk3 to mugen for you
the original interaction maybe i`m gonna think of it
    

Re: Female Ninja UMK3 WIP

 January 21, 2009, 02:03:01 am View in topic context
 Posted by Juano16  in Female Ninja UMK3 WIP (Started by Juano16 January 11, 2009, 05:44:14 am
 Board: Projects

im new to the whole mugen scene so this maybe a totally stupid question but would it be possible to use the same system u used to make mkninja and do like jax,johhny cage, lui kang & kung lao? im just curiouse n all,  and i cant wait for the female ninja,,,your saving me a ton of select space lol  :sugoi: :sugoi:

the answer is yes, I can do it
but that is much work for me, and also this is not a project I have in mind for now

for now the one chars I want to make later is kung lao, rayden and shao khan
the other mk chars are not my plan in this moment, is suffecent for now with soul & female ninja

for soul ninja I save 5 spaces for mk chars, but for the next version will come the first rain mode and then you gonna save 6 spaces

and with female ninja will be 2 spaces

any chance youll ever make it so we can do fatalitys on the SF characters maybe throw it in edits & addons?

im nor sure of understand, you talk about to use the fatalitys in the SF chars for example cut his head
or you say edit a SF char for give him fatality sistem?

if is the first you can do it custom the SF char with this tutorial

http://juano16.mugenhispania.info/custom_english.html

if you add these animations the fatalits can use on him

    

Re: Female Ninja UMK3 WIP

 January 20, 2009, 06:42:16 am View in topic context
 Posted by Juano16  in Female Ninja UMK3 WIP (Started by Juano16 January 11, 2009, 05:44:14 am
 Board: Projects

i try to make the sprites for teh eternal ice but i not know how to edit it, the sprite is this

or maybe this
if somebody is good editing and want to help me  ;D

----------
but, for not lose time i´m gonna start with the special atacks,
first the fan trow   :sugoi:
    

Re: SOUL NINJA Mk2 v1.4 release

 January 20, 2009, 05:17:41 am View in topic context
 Posted by Juano16  in SOUL NINJA Mk2 v1.4 release (Started by Juano16 January 08, 2009, 03:44:51 am
 Board: Your Releases, older Mugen


I fixed it already, now you only can do it 3 times, in the 4 the punch not hit

but in simul mode you yes can do this infinite combo, i decide allow it because in simul mode is very hard still the two enemys in the same place for do this infinite combo, and if you do it, in some moment one enemy will fall and then he can atack you

what you think about this?

you check this? meanwhile you do this combo, when he punch the enemy in the air, the enemy give control before the next teleport punch hit, and then the enemy can atack you if he is fast
this is in the actual version (1.4) i´m not talking about an update, this is in the 1.4



Sounds good. I knew about the air recover thing, but some chars don't have air recover (if thats what you were talking about).

yes I say about that
I forget some chars not have air recover

but now this don´t care because I fixed it (I talk about this infinite combo)
if somebody found other infinite combo please tell me

========================================================

I say this in the post of the version 1.3, but no body say something, and is about the bonus and the special chars

I posted this:

An thing about the bonuses and the fatality system,
the char have an file call bonus.cns, who I use for disable the fatality system whe soul ninja fight VS a bonus or an non regular char, like apocalipse,etc...
and actually the triggers are this


[mcode]trigger1 = p2name = "AoF2 Strength Training"
trigger2 = p2name = "Duck Hunt"
trigger3 = p2name = "Lakitu"
trigger4 = p2name = "Metal Slug Train"
trigger5 = p2name = "Shining Force 2 Kraken"
trigger6 = p2name = "Omake: Mr. Wood"
trigger7 = p2name = "Bonus Kun"
trigger8 = p2name = "Master Hand"
trigger9 = p2name = "bonus-a"
trigger10 = p2name = "Apocalypse"
trigger11 = p2name = "M-GB Game 1"
trigger12 = p2name = "ZombieChaos"
trigger13 = p2name = "M-NES Game 1"
trigger14 = p2name = "M-NES Game 2"
trigger15 = p2name = "Piñata (Beta)" || p2name = "Piñata"
trigger16 = p2name = "CyberSKELETON"
trigger17 = p2name = "PUPPY LOVE"[/mcode]


if you have a bonus who is not in the list please tell me the name
I say the NAME, in the def file appear like this

name = "Metal Slug Train"
displayname = "Bonus"

the displayname is we can read in the game but this is unless, but talking about code of mugen, the name is the one who really I can use for recognize the bonus
then I repeat, if you have a bonus tell me the name for reduce the bugs in soul ninja

if you want you can give me with the next trigger, the 18, and the next can give me the 19
for make it easiest
    

Re: SOUL NINJA Mk2 v1.4 release

 January 19, 2009, 09:01:51 pm View in topic context
 Posted by Juano16  in SOUL NINJA Mk2 v1.4 release (Started by Juano16 January 08, 2009, 03:44:51 am
 Board: Your Releases, older Mugen

Smoke, Scropion, and Ermac methinks. I found it was kind of hard to do it with Scropion though.

I fixed it already, now you only can do it 3 times, in the 4 the punch not hit

but in simul mode you yes can do this infinite combo, i decide allow it because in simul mode is very hard still the two enemys in the same place for do this infinite combo, and if you do it, in some moment one enemy will fall and then he can atack you

what you think about this?

you check this? meanwhile you do this combo, when he punch the enemy in the air, the enemy give control before the next teleport punch hit, and then the enemy can atack you if he is fast
this is in the actual version (1.4) i´m not talking about an update, this is in the 1.4

thanks for you report ;D
i´m gonna put Mugen Man 20X6 in the credits secion of the readme of soul ninja

Well she is a ninja, she is like the Cyan color ninja. Anyways its only a suggestion for the Female ninja your talking of doing next.

thanks for your suggestion, i´m gonna see what I will do

    

Re: SOUL NINJA Mk2 v1.4 release

 January 19, 2009, 06:55:02 am View in topic context
 Posted by Juano16  in SOUL NINJA Mk2 v1.4 release (Started by Juano16 January 08, 2009, 03:44:51 am
 Board: Your Releases, older Mugen

Good job on the char, this is one of the only MK chars that I found fun to play with (and that saves roster space!).

Only bug I found so far is that the telepunch can be infinitely combo'd into self after a combo

really?, i`m gonna see what can I do

you talk about the scorpion or smoke teleport punch?

thanks for your coment
    

Re: SOUL NINJA Mk2 v1.4 release

 January 19, 2009, 06:29:37 am View in topic context
 Posted by Juano16  in SOUL NINJA Mk2 v1.4 release (Started by Juano16 January 08, 2009, 03:44:51 am
 Board: Your Releases, older Mugen

I add a suggestion to have the female ninja Frost.  This character you have here is really cool. The controls respond well.

are you talking about make a palleteswap for frost?, you say a pallete with the white hair, blue suit, skin blue like freeze?

or you say I make edits of the sprites?

    

Re: Female Ninja UMK3 WIP

 January 19, 2009, 04:29:59 am View in topic context
 Posted by Juano16  in Female Ninja UMK3 WIP (Started by Juano16 January 11, 2009, 05:44:14 am
 Board: Projects

    

Re: SOUL NINJA Mk2 v1.4 release

 January 18, 2009, 09:02:41 pm View in topic context
 Posted by Juano16  in SOUL NINJA Mk2 v1.4 release (Started by Juano16 January 08, 2009, 03:44:51 am
 Board: Your Releases, older Mugen

its ok i go try like this but does chameleon do his own fatalitys or is the same like the other character?and i see the video of the female ninja you do avery good work very nice juano :sugoi: ;D

the fatalitys is the same like the other ninjas, only some diferences in chameleon mode
1. The fatality toasty burning the enemy appear the skull of Mortal kombat 1
2. In the dead pool you can do the bug of the launch the char to the acid when you do the eternal ice fatality like I say before THIS

in future versions I`m thinking in put when you use the fatality of arm rip, when the char are armless, you can use the fatallity of torso slash and cut him in half vertically, but for this i`m gonna need to add A new animation for compatible chars

that in chameleon mode


Hola JUANO16...
Ya logre sacar a Chameleon de la forma que dijiste, pero de una forma mas facil, yo lo logre en survival ganando 20 veces y luego haciendo el fatality con sub-zero y funciono, el problema es que al salir de ahi ya no lo puedo usar de nuevo si no vuelvo a hacer lo mismo.
Jeje queria ponerlo a prueba de que tan fuerte era para ver si era candidato para los torneos.
Pero bueno sigue asi con tus chars, son muy buenos.
Seguimos en contacto.
Saludos.

before some body ask, he say he doed in the survival mode but exit there you lose the chameleon mode and need to do the same for give him again, he say too he want to see if he is good for the tournaments

guille_n_roll te recomiendo que para que no te digan nada los moderadores mejor pon aparte una traduccion en ingles, aunque sea de las que da el google

ENGLISH:
abot you say, the other 2 methods are more easy and fast
thanks for your coment

SPANISH:
de lo que dices, los otros 2 metodos son mas rapidos y faciles
gracias por tus comentarios

y como una pista (CLUE) en español, "Mira cualquier guia de trucos de Mortal kombat trilogy  y talvez encuentres la respuesta"
    

Re: Slime and Kuromaru shame MUGEN

 January 18, 2009, 05:24:43 am View in topic context
 Posted by Juano16  in Slime and Kuromaru shame MUGEN (Started by Ashurex December 28, 2008, 04:31:22 am
 Board: M.U.G.E.N Discussion

what happen with the original idea of this post?
    

Re: SOUL NINJA Mk2 v1.4 release

 January 18, 2009, 05:18:59 am View in topic context
 Posted by Juano16  in SOUL NINJA Mk2 v1.4 release (Started by Juano16 January 08, 2009, 03:44:51 am
 Board: Your Releases, older Mugen

yes yes yesssssssssssssssssssss i want to know please tell us i want toplay with chameleon :sugoi:

well, well, there is 3 ways, and 1 form is this:
first, when you win a fight appear a sing of a dragon, and more wins appear more simbols
and if you play in arcade and win the two rounds, you go to the next char, but winning the first round not appear 1 dragon, appear 3, then the dragons plus it
and 5 wins is a mk2 simbol, 10 wins 2 mke simbols, 15 wins 3 mk simbols, and 20 or more wins appear a gold mk2 simbol but if you lose 1 round the cont go to zero
if appear the gold symbol and you do a fatality, you need to wait to the round finish not pressed any button
and later ear the fatality mensage, you will ear a confirm sound, and then soul ninja starts to change colors, and then the chameleon mode is activated
but you will lose if you:
1. recive gameover
2. press Shift+F4

I know this is a hard method, but for that I make the other 2 methods what are almost the same

if it is very hard or you can´t do it then say me and I´m gonna give a important clue for the other method, or only say you via MP, in case other user want to discover for himself
    

Re: xnaMugen - Open Source MUGEN Clone

 January 18, 2009, 03:11:21 am View in topic context
 Posted by Juano16  in xnaMugen - Open Source MUGEN Clone (Started by FrantzX January 07, 2009, 10:49:21 am
 Board: xnaMugen

Quote
my video card not support pixel shader, but the mugen plus not need it, why xnaMugen yes?
Mugenplus is still mugen. This is something coded in a different language. Dunno if he plans to add support at that level. Would be a good idea but right now you can't apply "works in mugen" to this. Too early on.

mm.. then i´m gonna wait  ;D
but for now this will be closed for me  :'(

bye and good luck with you project FrantzX
    

Re: xnaMugen - Open Source MUGEN Clone

 January 18, 2009, 03:06:00 am View in topic context
 Posted by Juano16  in xnaMugen - Open Source MUGEN Clone (Started by FrantzX January 07, 2009, 10:49:21 am
 Board: xnaMugen

I installed all needs and appear this


LINK

my video card not support pixel shader, but the mugen plus not need it, why xnaMugen yes?
    

Re: SOUL NINJA Mk2 v1.4 release

 January 18, 2009, 02:38:53 am View in topic context
 Posted by Juano16  in SOUL NINJA Mk2 v1.4 release (Started by Juano16 January 08, 2009, 03:44:51 am
 Board: Your Releases, older Mugen

some body remember this bug in mk2 in the dead pool
http://www.youtube.com/watch?v=1HYtSw5noW8

a secret of soul ninja is.... using the chameleon mode you can do this BUG
only if you use the chameleon mode

the bug is, you use the first part of the eternal ice, and when you do the second part still press low kick and low punch, the see the BUG

that only in chameleon mode and the dead pool stage

remember is 3 ways for unlock chameleon, and if somebody wants i´m gonna tell us 1 form
    

Re: "The Black heart" by Borghi :0

 January 17, 2009, 07:52:59 pm View in topic context
 Posted by Juano16  in The Black heart" by Borghi :0 (Started by Borghi January 17, 2009, 01:58:40 am
 Board: Projects

no, they can't be used in regular mugen since lots of things wouldnt work. What I intend to do is releasing the game as a closed thing where you can't take the characters from the char folder. and maybe one month later Ill release them all including the boss for regular mugen with all their new features. and that will be the final release of them all  :'(

the final release
you think in make it compatible with the fatalitys of soul & female ninja?
maybe if you make it other persons can will make it too,
the adapt is easy, only need to add the animations, you not need to move nothing of code, only in the statedef -2 if you want special control for your char
    

Re: "The Black heart" by Borghi :0

 January 17, 2009, 07:19:39 pm View in topic context
 Posted by Juano16  in The Black heart" by Borghi :0 (Started by Borghi January 17, 2009, 01:58:40 am
 Board: Projects

your full game will use regular code?
or the chars can´t be used in other mugen?