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Juano16

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Messages by Juano16

    

Re: "The Black heart" by Borghi :0

 January 17, 2009, 05:11:33 am View in topic context
 Posted by Juano16  in The Black heart" by Borghi :0 (Started by Borghi January 17, 2009, 01:58:40 am
 Board: Projects

ENGLISH:
hey, I wanted to tell you something,
I make the char soul ninja mk2 (using like base the pneo pneophen subzero mk1, with permission), which is a char that can be converted to the ninjas in Mortal Kombat 2 depending on which button to choose

I want to tell you is, that for fatalitys where he head off the enemy I make a system in which I use the animations for the fatal move of peketo, so that the chars which have been custom to peketo will also be compatible with the soul ninja head rip´s fatalitys

so I wanted to know if that bothers you or if you think well
Interesting if you see, there is a tutorial to custom a char with the fatalitys

http://juano16.mugenhispania.info/custom_english.html

Needless to say, was inspired in the peketo´s tutorial
I would like to know your opinion of this

This is translated with Google and my english is not good, maybe understood more in Spanish

SPANISH
oye, queria decirte algo,
yo cree el char soul ninja mk2(usando como base el subzero mk1 de pneophen, con permiso de él), que es un char que se puede convertir en los ninjas de mortal kombat 2 dependiendo del boton con que lo escojas
lo que queria decirte es que para las fatalitys donde decapita al enemigo yo le arme un sistema en el que aprovecho las animaciones del fatal move de peketo, de modo que los chars que hayan sido adaptados a peketo tambien seran compatibles con las fatalitys de decapitacion de soul ninja

de modo que queria saber si eso te molestaba que me haya aprovechado de eso o si te parecia bien
si te interes ver, hize un tutorial para hacer compatible con las fatalitys de soul ninja,

http://juano16.mugenhispania.info/CUSTOM_Spanish.html

no falta decir que fue inspirado en el tutorial de peketo
me gustaria saber tu opinion hacerca de esto
    

Re: "The Black heart" by Borghi :0

 January 17, 2009, 02:05:05 am View in topic context
 Posted by Juano16  in The Black heart" by Borghi :0 (Started by Borghi January 17, 2009, 01:58:40 am
 Board: Projects

it look great
you chage the name of viuda negra?

and the hash fatal move looks better the older version

see ya, and good luck with your full game  ;)

PD: I unite not much time ago, but I think you not make more things for mugen, I never was see you online before


jaja que es ese monito de con tijeras en tu firma
    

Re: Female Ninja UMK3 WIP

 January 17, 2009, 01:48:18 am View in topic context
 Posted by Juano16  in Female Ninja UMK3 WIP (Started by Juano16 January 11, 2009, 05:44:14 am
 Board: Projects

    

Re: ANOTHER PRAYER PLACE RELEASED

 January 16, 2009, 07:53:10 pm View in topic context
 Posted by Juano16  in ANOTHER PRAYER PLACE RELEASED (Started by azamix January 16, 2009, 07:38:59 pm
 Board: Your Releases, older Mugen

this stage looks great, i´m gonna download it
    

Re: Female Ninja UMK3 WIP

 January 16, 2009, 05:08:50 am View in topic context
 Posted by Juano16  in Female Ninja UMK3 WIP (Started by Juano16 January 11, 2009, 05:44:14 am
 Board: Projects

regular uppercut works the best in my opinion

fine, but maybe some persons like more the original, then for now i´m gonna leave both modes

Progress
* Brutality and babality totally adapted (only was fix anims and some code)
* Add vanishing at the blood drop when it splash (before only falls and disapear)
    

Re: Female Ninja UMK3 WIP

 January 16, 2009, 04:20:11 am View in topic context
 Posted by Juano16  in Female Ninja UMK3 WIP (Started by Juano16 January 11, 2009, 05:44:14 am
 Board: Projects

for the stage fatalitys what is better
doed with a special command or like a regular uppercut?
or still both?
    

Re: Female Ninja UMK3 WIP

 January 15, 2009, 06:16:19 am View in topic context
 Posted by Juano16  in Female Ninja UMK3 WIP (Started by Juano16 January 11, 2009, 05:44:14 am
 Board: Projects

this video show the combos for kitana, jade and mileena,

http://mugenhispania.info/vv/video/41/female-ninja-all-combo-test

for now I finish the combos, and now i´m gonna need to make the adapts for the fatalitys of soul ninja, i´m gonna adapt I can in this moment, that adapts who requires sprites edited will wait, later i´m gonna start making the special atacks

PD: the jade pallete is not definitive, i only maked for distingue from the others, but i´m gonna make other trying that was nearest the original game

PDD: I hope that combos have the same gameplay that UMK3, but that will decide these who are good players of UMK3(mainly the combos), so I need someone to help me test, but needs to be a expert using combos to know that I modify or add
    

Re: Female Ninja UMK3 WIP

 January 14, 2009, 11:22:47 pm View in topic context
 Posted by Juano16  in Female Ninja UMK3 WIP (Started by Juano16 January 11, 2009, 05:44:14 am
 Board: Projects

    

Re: Female Ninja UMK3 WIP

 January 14, 2009, 04:02:05 am View in topic context
 Posted by Juano16  in Female Ninja UMK3 WIP (Started by Juano16 January 11, 2009, 05:44:14 am
 Board: Projects

    

Re: SOUL NINJA Mk2 v1.4 release

 January 13, 2009, 11:13:25 pm View in topic context
 Posted by Juano16  in SOUL NINJA Mk2 v1.4 release (Started by Juano16 January 08, 2009, 03:44:51 am
 Board: Your Releases, older Mugen

i agree to put only real character of mk
and for the sound i put a long scream its a sound of mk female falling
and juano i want you to go on this link: http://www.esnips.com/user/wen9999  is my page on esnip go in my video and watch mk vs dcu it would give you idea for update sub zero hyper go watch it please

are you sure in the state

[State screamFalling]
type = PlaySnd
trigger1 =  time = 60
trigger1 = stateno = 607710 || stateno = 607712 || stateno = 607715 || stateno = 607720
value = 11,1

you put the correct sound? check if the long scream is the 11,1

other posibility can be the states you add are not readed because the char have other statedef -2 before and only reads that first statedef -2 and not the you add
check if the char not have other statedef -2, and move the states of the scream to them

if it not work, send me the char for check it

============
and about the video,
you make it?
    

Re: SOUL NINJA Mk2 v1.4 release

 January 13, 2009, 10:13:03 pm View in topic context
 Posted by Juano16  in SOUL NINJA Mk2 v1.4 release (Started by Juano16 January 08, 2009, 03:44:51 am
 Board: Your Releases, older Mugen

i do it like that:
[State screamFalling]
type = PlaySnd
trigger1 =  time = 60
trigger1 = stateno = 607710 || stateno = 607712 || stateno = 607715 || stateno = 607720
value = 11,1
 
[State Screamlaunching]
type = PlaySnd
trigger1 = !time
trigger1 = stateno = 60770 || stateno = 60779 || stateno = 607714 || stateno = 607717 || stateno = 607718 || stateno = 607722
value = 11,1

tell me if is not good ???

in what stages you used it? what happen when the char is punched and start falling?
the idea whit that code is what the char play the sound 1 time when he start falling, but maybe the sound is very short and you not heard
how is the sound? is a little scream or a long scream?

forgotten that.....

about the female version who will have kitana, mileena, jade and khameleon
what sprites you recomend me to use
the sprites from Ultimate mortal kombat 3, or the mortal kombat 2

I am a little bit for the UMK3
Toma los sprites de mk2. Esos son mis favoritos, bueno, es mi opinion, y has considerado incluir a Tanya?; se supone que tambien es una mujer ninja basada en kitana y millena.
Take the sprites of mk2. Thats my favorite, well, is my opinion, you are considered include Tanya?, is a ninja woman too like kitana and millena.

agreed on both the mk2 sprites and tanya on the group of ninja females, you could give her mileenas fighting stance since jade used kitanas on mk2

the problem is I started putting the sprites of UMK3, and I started with the combos

and about tanya, maybe can be, she is the yellow woman from MK4 right?

What about Ruby?

mmmm..... I think she is a char invent by fans, I not know her so much, only I see some images
but other palleteswap? maybe some MKfans will disagree about put invented chars


and the things about Female ninja is better if you say in her post in the projects section
if somebody not know about I make a post about her
http://mugenguild.com/forumx/index.php?topic=92311.0
    

Re: Female Ninja UMK3 WIP

 January 13, 2009, 05:45:23 am View in topic context
 Posted by Juano16  in Female Ninja UMK3 WIP (Started by Juano16 January 11, 2009, 05:44:14 am
 Board: Projects

i´m not expert in the combos from UMK3
I tried to make it like the original game but i´m not sure if for the experts in the combos of kitana,mileena and jade these will be the same they are    accustomed

then maybe i´m gonna need a BETA tester for the combos, for see if are the same, if have some problem of causes infinite combos or things like that
    

Re: Female Ninja UMK3 WIP

 January 13, 2009, 03:19:01 am View in topic context
 Posted by Juano16  in Female Ninja UMK3 WIP (Started by Juano16 January 11, 2009, 05:44:14 am
 Board: Projects

Looks good, but i think you can try to edit a falling animation for the pit fatal, looks strange :P

maybe I can make it
the legs I can take from the mk2 kitana, are similar, only some edits
and the up body from the sprites of falling of the sweep, editing the arms and some changes gor the head

the problem will be if I make the sprites for the vertical cut or the decapitation,
she have the inflation, but I not like these, only the head inflate
    

Re: SOUL NINJA Mk2 v1.4 release

 January 13, 2009, 02:23:16 am View in topic context
 Posted by Juano16  in SOUL NINJA Mk2 v1.4 release (Started by Juano16 January 08, 2009, 03:44:51 am
 Board: Your Releases, older Mugen

strange, I used that same states and it works

what happen when the char is falling the pit? it sound something?

maybe you put the sound in the other state
    

Re: SOUL NINJA Mk2 v1.4 release

 January 13, 2009, 12:35:48 am View in topic context
 Posted by Juano16  in SOUL NINJA Mk2 v1.4 release (Started by Juano16 January 08, 2009, 03:44:51 am
 Board: Your Releases, older Mugen

post your results if some other user want to make the same
for female ninja I´m gonna put more states like that for the other fatalitys

and when the release of the Female ninja also an update of soul ninja, for some changer I need to make for the compatibilitys with female ninja, like the ball breaker or some fatalitys like the decapitation, because i´m gonna need to add other system for some fatalitys used in my chars
    

Re: SOUL NINJA Mk2 v1.4 release

 January 13, 2009, 12:06:01 am View in topic context
 Posted by Juano16  in SOUL NINJA Mk2 v1.4 release (Started by Juano16 January 08, 2009, 03:44:51 am
 Board: Your Releases, older Mugen

i find the statedef -2 but when i watch in fighter factory for the number of the sound it have the group and the sound number what should i put just the number?or the group to?

you need to add both
in value you need to put the group then a , and later the sound number
for example if the sound you want to put is the group 11, and sound number 1, then you need to put this in the value

[mcode]value = 11,1[/mcode]
    

Re: SOUL NINJA Mk2 v1.4 release

 January 12, 2009, 11:13:47 pm View in topic context
 Posted by Juano16  in SOUL NINJA Mk2 v1.4 release (Started by Juano16 January 08, 2009, 03:44:51 am
 Board: Your Releases, older Mugen

when i look in the cns of kof character i dont see statedef -2 it have lot of nember can i put it at the end of the cns?it go work? ???

then add this state def, the -2, then up the code I give you before put this
[statedef -2]

The version 1.4 of Soul ninja is Ready}



here
http://mugenhispania.org/foro/index.php?topic=2088.0

some videos
http://mugenhispania.info/vv/video/37/reptile-hyper--amp--ermac-fall-test
http://mugenhispania.info/vv/video/35/soul-ninja-mk2-ultimate-combo-test
http://mugenhispania.info/vv/video/34/new-finish-him-music
http://mugenhispania.info/vv/video/31/soul-ninja-contador-test
http://mugenhispania.info/vv/video/32/soul-ninja-more-blood-test
http://mugenhispania.info/vv/video/33/soul-ninja-breaker-test

PD: oops I forgot to mention in the readme about Ermac have an new intro, and the old is delete
(in the old Ermac falls)

PDD: I too forgot to mention, in the tonghe fatality of reptile, when you used in a no compatible chars some chars (like the thing of Warner) moves extrange
I`m gonna see how can I fix it
DON'T YOU HAVE CHAR Juano16.
MY HAVE GOT FİRST CHARACTER Soul Ninja MK2.
 >:D >:D >:D >:D

WTF is this?  ???
[size=50pt]I JOKED.[/size] ;D ;D ;D ;D ;D ;D ;D ::) ::) ::) ::) ::) ::)

some person informed about you in the TRfighters forum you posted the char saying you make it
in this post

http://www.konsoloyunlari.net/forum-f98/soul-ninja-mk2-kendi-yapimim-t27282.html

then I not think this was a joke, I think you tried to steal or something like that, if this was a Joke, then why you posted in TRfighters saying you make it and not saying you found it?


    

Re: Female Ninja UMK3 WIP

 January 12, 2009, 11:07:50 pm View in topic context
 Posted by Juano16  in Female Ninja UMK3 WIP (Started by Juano16 January 11, 2009, 05:44:14 am
 Board: Projects

    

Re: Female Ninja UMK3 WIP

 January 12, 2009, 06:31:34 am View in topic context
 Posted by Juano16  in Female Ninja UMK3 WIP (Started by Juano16 January 11, 2009, 05:44:14 am
 Board: Projects

    

Re: Female Ninja UMK3 WIP

 January 12, 2009, 02:49:04 am View in topic context
 Posted by Juano16  in Female Ninja UMK3 WIP (Started by Juano16 January 11, 2009, 05:44:14 am
 Board: Projects