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Messages by Juano16

    

Re: SOUL NINJA Mk2 v1.4 release

 January 12, 2009, 02:02:14 am View in topic context
 Posted by Juano16  in SOUL NINJA Mk2 v1.4 release (Started by Juano16 January 08, 2009, 03:44:51 am
 Board: Your Releases, older Mugen

    

Re: SOUL NINJA Mk2 v1.4 release

 January 11, 2009, 11:19:49 pm View in topic context
 Posted by Juano16  in SOUL NINJA Mk2 v1.4 release (Started by Juano16 January 08, 2009, 03:44:51 am
 Board: Your Releases, older Mugen

thanks i see the video very cool ;P  i want to ask you one thing when i play with the soul ninja and i do the fatality pit to a character when they fall from the bridge they dont scream and i want to put the screaming sound to the character but i dont know how to do can you help me juano ?

   
knew that this would happen some day
I prepare, if you want to do some things that need to move the code of char

no-offs from your computer in a few moments to explain what

post a coment if you are ready

====================================================================
for custom you need to go to the [statedef -2] of the char and add this supercotrol

[mcode]

[State screamFalling]
type = PlaySnd
trigger1 =  time = 60
trigger1 = stateno = 607710 || stateno = 607712 || stateno = 607715 || stateno = 607720
value = (sound of the char falling from the pit or bell tower)

[State Screamlaunching]
type = PlaySnd
trigger1 = !time
trigger1 = stateno = 60770 || stateno = 60779 || stateno = 607714 || stateno = 607717 || stateno = 607718 || stateno = 607722
value = (sound of the char screaming when he is launched like the subway or dead pool)

[/mcode]

that´s only some custom,if you want more just tell me what you want
    

Re: SOUL NINJA Mk2 v1.4 release

 January 11, 2009, 10:48:10 pm View in topic context
 Posted by Juano16  in SOUL NINJA Mk2 v1.4 release (Started by Juano16 January 08, 2009, 03:44:51 am
 Board: Your Releases, older Mugen

    

Re: Female Ninja UMK3 WIP

 January 11, 2009, 09:42:30 pm View in topic context
 Posted by Juano16  in Female Ninja UMK3 WIP (Started by Juano16 January 11, 2009, 05:44:14 am
 Board: Projects

some progress
old code and sprites cleaned
and Run system

    

Re: Female Ninja UMK3 WIP

 January 11, 2009, 07:56:32 pm View in topic context
 Posted by Juano16  in Female Ninja UMK3 WIP (Started by Juano16 January 11, 2009, 05:44:14 am
 Board: Projects

if somebody like kitana,mileena or jade and is good editor, can help me with the portrait
    

Re: SOUL NINJA Mk2 v1.4 release

 January 11, 2009, 09:26:56 am View in topic context
 Posted by Juano16  in SOUL NINJA Mk2 v1.4 release (Started by Juano16 January 08, 2009, 03:44:51 am
 Board: Your Releases, older Mugen

that i understand,but the thing is,i tryed it against himself and it still didnt work right.is it a glitch?!

are you sure you use the same char? and not other subzero
the fatality is "F,D,F+HP"
    

Re: SOUL NINJA Mk2 v1.4 release

 January 11, 2009, 06:24:01 am View in topic context
 Posted by Juano16  in SOUL NINJA Mk2 v1.4 release (Started by Juano16 January 08, 2009, 03:44:51 am
 Board: Your Releases, older Mugen

well well well

like you bother me so much with that
for the next version (1.5) I will include the Rain mode
    

Female Ninja UMK3 WIP

 January 11, 2009, 05:44:14 am View in topic context
 Posted by Juano16  in Female Ninja UMK3 WIP (Started by Juano16 January 11, 2009, 05:44:14 am
 Board: Projects

Here is a new project, It is FemaleNinja UMK3, this is the femae version of soul ninja,
this char have Kitana, Mileena & jade modes, and khameleon like secret mode
(the sprites are from UMK3)
here a short video

http://mugenhispania.info/vv/video/38/female-ninka-umk3-wip

right now is only a partial spriteswap (you can see it in the intro XD)
i´m gonna show progress

PD: that not mean I abandoned Soul ninja

PDD: and other future project is make the same with the robots

============================================================
EDIT: Actual Videos

http://mugenhispania.info/vv/video/39/female-ninja-umk3-wip-2
http://mugenhispania.info/vv/video/40/female-ninja-combo-test
http://mugenhispania.info/vv/video/41/female-ninja-all-combo-test
http://mugenhispania.info/vv/video/42/female-ninja-fatality-test
http://mugenhispania.info/vv/video/43/female-ninja-more-custom
http://mugenhispania.info/vv/video/45/female-ninja--amp--soul-ninja-test
    

Re: SOUL NINJA Mk2 v1.4 release

 January 10, 2009, 10:14:58 pm View in topic context
 Posted by Juano16  in SOUL NINJA Mk2 v1.4 release (Started by Juano16 January 08, 2009, 03:44:51 am
 Board: Your Releases, older Mugen

I started the char
by now is only a partial spriteswap
when I finish the spriteswap step i´m gonna show in the projects section
    

Re: SOUL NINJA Mk2 v1.4 release

 January 10, 2009, 09:07:51 pm View in topic context
 Posted by Juano16  in SOUL NINJA Mk2 v1.4 release (Started by Juano16 January 08, 2009, 03:44:51 am
 Board: Your Releases, older Mugen

forgotten that.....

about the female version who will have kitana, mileena, jade and khameleon
what sprites you recomend me to use
the sprites from Ultimate mortal kombat 3, or the mortal kombat 2

I am a little bit for the UMK3
    

Re: SOUL NINJA Mk2 v1.4 release

 January 10, 2009, 06:48:32 pm View in topic context
 Posted by Juano16  in SOUL NINJA Mk2 v1.4 release (Started by Juano16 January 08, 2009, 03:44:51 am
 Board: Your Releases, older Mugen

The version 1.4 of Soul ninja is Ready}



here
http://mugenhispania.org/foro/index.php?topic=2088.0

some videos
http://mugenhispania.info/vv/video/37/reptile-hyper--amp--ermac-fall-test
http://mugenhispania.info/vv/video/35/soul-ninja-mk2-ultimate-combo-test
http://mugenhispania.info/vv/video/34/new-finish-him-music
http://mugenhispania.info/vv/video/31/soul-ninja-contador-test
http://mugenhispania.info/vv/video/32/soul-ninja-more-blood-test
http://mugenhispania.info/vv/video/33/soul-ninja-breaker-test

PD: oops I forgot to mention in the readme about Ermac have an new intro, and the old is delete
(in the old Ermac falls)

PDD: I too forgot to mention, in the tonghe fatality of reptile, when you used in a no compatible chars some chars (like the thing of Warner) moves extrange
I`m gonna see how can I fix it
DON'T YOU HAVE CHAR Juano16.
MY HAVE GOT FİRST CHARACTER Soul Ninja MK2.
 >:D >:D >:D >:D

WTF is this?  ???
    

Re: PuppyLove by OMEGAPSYCHO

 January 10, 2009, 05:01:30 am View in topic context
 Posted by Juano16  in PuppyLove by OMEGAPSYCHO (Started by OMEGAPSYCHO January 04, 2009, 10:27:58 am
 Board: Your Releases, older Mugen

ok where do i put the codes folder

it is in the char folder, you not need to move nothing

so how am i supposed to play dis shit

only you installed like a normal char, and use in the stage what is in the folder char

or you talk about you installed and you are using the char

in the bonus you must punch the dogs for them go to the other side whit his father

and if you choose the bonus like the player 2 human, you must press ctrl+2
    

Re: PuppyLove by OMEGAPSYCHO

 January 10, 2009, 04:15:24 am View in topic context
 Posted by Juano16  in PuppyLove by OMEGAPSYCHO (Started by OMEGAPSYCHO January 04, 2009, 10:27:58 am
 Board: Your Releases, older Mugen

    

Re: SOUL NINJA Mk2 v1.4 release

 January 10, 2009, 03:23:06 am View in topic context
 Posted by Juano16  in SOUL NINJA Mk2 v1.4 release (Started by Juano16 January 08, 2009, 03:44:51 am
 Board: Your Releases, older Mugen

i love it.its a great char,but there is a problem with subzero's fatality.the forward down forward punch does not take the head off,it freezes him and then uppercuts.am i doing it wrong?!thank you

you doed the fatality corretly, but if you uses in a non compatible char he can`t  take the head off
if you want to make the char compatible whit that fatalitys you should see this guide

http://juano16.mugenhispania.info/custom_english.html

you can use the fatality in chars like peketo or homer simpson
    

Re: SOUL NINJA Mk2 v1.4 release

 January 09, 2009, 07:44:50 pm View in topic context
 Posted by Juano16  in SOUL NINJA Mk2 v1.4 release (Started by Juano16 January 08, 2009, 03:44:51 am
 Board: Your Releases, older Mugen

i dont know if this is a bug or not but when im watching mk2 ninja fight sometimes he goes into a hyper combo and even if the char hes fighting hs almost all of his life hell go into a brutality and kill them , like i said dont know if its a bug or not just sharing the info

are you talking about the utimate combo? that is
http://mugenhispania.info/vv/video/33/soul-ninja-breaker-test

if you are doing the hyper combo (the minibrutality) and meanwhile appear the finish him, if you press the buttons various times and if you doed correct, the ultimate combo will conect

and too you can doed if you do a regular combo and appear finish him, if this happen then you can follow with the brutality

is hard to explain in english, then if somebody can explain better than me :P
    

Re: PuppyLove by OMEGAPSYCHO

 January 09, 2009, 08:29:29 am View in topic context
 Posted by Juano16  in PuppyLove by OMEGAPSYCHO (Started by OMEGAPSYCHO January 04, 2009, 10:27:58 am
 Board: Your Releases, older Mugen

Isn't fighting in a stage that shrinks characters bad for collision boxes or something?

 ???
:) no, absolutely, though some explods and helpers maybe appears in a bad position or size but does not affect the gameplay.


 :(
Well, at least the regular attacks seem okay. :thumbsup:

that only can be fixed adapting the char
but it´s tired,
Soul Ninja is adapted to this change and he looks fine with no bad posicioned explods
but only I recommend do that to a char who you uses regular
    

Re: SOUL NINJA Mk2 v1.4 release

 January 08, 2009, 06:50:31 pm View in topic context
 Posted by Juano16  in SOUL NINJA Mk2 v1.4 release (Started by Juano16 January 08, 2009, 03:44:51 am
 Board: Your Releases, older Mugen

yes juan good job your mk character are my favorite and the best i never see other good mk character for mugenand the last time i ask you for the female ninja you say its a project ok but last night i dream about the cyborg (cyrax,sektor,smoke,hydro and other) are you project to do that for the mk fan of your creation? is just a question not a request thanks a lot

oh, it`s true
i forgoten him
i`m gonna make him, and too using soul ninja like template,
maybe i`m gonna make before the female ninja, i don`t know in this moment, i`m gonna see that in other moment,
maybe question to the user who char make first
    

SOUL NINJA Mk2 v1.4 release

 January 08, 2009, 03:44:51 am View in topic context
 Posted by Juano16  in SOUL NINJA Mk2 v1.4 release (Started by Juano16 January 08, 2009, 03:44:51 am
 Board: Your Releases, older Mugen

The version 1.4 of Soul ninja is Ready}



here
http://mugenhispania.org/foro/index.php?topic=2088.0

some videos
http://mugenhispania.info/vv/video/37/reptile-hyper--amp--ermac-fall-test
http://mugenhispania.info/vv/video/35/soul-ninja-mk2-ultimate-combo-test
http://mugenhispania.info/vv/video/34/new-finish-him-music
http://mugenhispania.info/vv/video/31/soul-ninja-contador-test
http://mugenhispania.info/vv/video/32/soul-ninja-more-blood-test
http://mugenhispania.info/vv/video/33/soul-ninja-breaker-test

PD: oops I forgot to mention in the readme about Ermac have an new intro, and the old is delete
(in the old Ermac falls)

PDD: I too forgot to mention, in the tonghe fatality of reptile, when you used in a no compatible chars some chars (like the thing of Warner) moves extrange
I`m gonna see how can I fix it
    

Re: Soul Ninja MK2 v1.3 Released

 January 06, 2009, 08:42:34 am View in topic context
 Posted by Juano16  in Soul Ninja MK2 v1.3 Released  (Started by Juano16 January 03, 2009, 07:27:47 am
 Board: Your Releases, older Mugen

An thing about the bonuses and the fatality system,
the char have an file call bonus.cns, who I use for disable the fatality system whe soul ninja fight VS a bonus or an non regular char, like apocalipse,etc...
and actually the triggers are this

[mcode]trigger1 = p2name = "AoF2 Strength Training"
trigger2 = p2name = "Duck Hunt"
trigger3 = p2name = "Lakitu"
trigger4 = p2name = "Metal Slug Train"
trigger5 = p2name = "Shining Force 2 Kraken"
trigger6 = p2name = "Omake: Mr. Wood"
trigger7 = p2name = "Bonus Kun"
trigger8 = p2name = "Master Hand"
trigger9 = p2name = "bonus-a"
trigger10 = p2name = "Apocalypse"
trigger11 = p2name = "M-GB Game 1"
trigger12 = p2name = "ZombieChaos"
trigger13 = p2name = "M-NES Game 1"
trigger14 = p2name = "M-NES Game 2"
trigger15 = p2name = "Piñata (Beta)" || p2name = "Piñata"
trigger16 = p2name = "CyberSKELETON"
trigger17 = p2name = "PUPPY LOVE"[/mcode]

if you have a bonus who is not in the list please tell me the name
I say the NAME, in the def file appear like this

name = "Metal Slug Train"
displayname = "Bonus"

the displayname is we can read in the game but this is unless, but talking about code of mugen, the name is the one who really I can use for recognize the bonus
then I repeat, if you have a bonus tell me the name for reduce the bugs in soul ninja

if you want you can give me with the next trigger, te 18, and the next can give me the 19
for make it easiest

    

Re: PuppyLove by OMEGAPSYCHO

 January 06, 2009, 07:27:42 am View in topic context
 Posted by Juano16  in PuppyLove by OMEGAPSYCHO (Started by OMEGAPSYCHO January 04, 2009, 10:27:58 am
 Board: Your Releases, older Mugen

ENGLISH:
finally I defeat this bonus and so........  o_O is very difficult, even I gave some adaptations to soul ninja to see whether it was a little easier, but still not so simple

indeed the adaptation of which I speak is that suggested Maxbeta, which was to make the char run like the classic chars from MKtrilogy

i doed maneuvers and flying kick, slipped under the oldlady

I have a complaint but the bonus is that when you drop a dog on the rebound to send you to the state 0, which stops you want to hit, that if these then about to kick a dog and you go again zero and that everything returns more difficult when you throw a number of dogs 2 or more

SPANISH:
finalmente logre vencer al bonus y....... es muy dificil  o_O, incluso le di algunas adaptaciones al soul ninja par aver si era un poco mas facil, pero aun asi no resulto tan sencillo

por cierto la adaptacion de la que hablo es la que me sugirio Maxbeta, que era la de hacer que el char caminara rapido asi como en el MKtrilogy

hacia maniobras con patadas voladoras y deslizandome por debajo de las ancianas

pero una queja que tengo del bonus es que cuando te cae un perro encima este al rebotar te manda al estado 0, lo que detiene el golpe que quieras dar, osea que si estas a punto de dar una patada y un perro te toca vuelves a cero y eso vuelve todo mas dificil cuando te lanzan de varios perritos