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ProtomanX

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Messages by ProtomanX

    

Drachir's MvC2 Screenpack Edited For Mugen 1.0

 June 02, 2010, 01:48:34 am View in topic context
 Posted by ProtomanX  in Drachir's MvC2 Screenpack Edited For Mugen 1.0 (Started by ProtomanX June 02, 2010, 01:48:34 am
 Board: Edits & Addons 1.0+

First: Credits to Drachir And Doorhenge For There Original ScreenPack
Second: I know DarkAngel Was Making His Own Verson For HD Verson Of Mugen 1.0
Third: I Edited This For Everyone Took Me A Week To Edit This


Here Is The Video To Verson 1

http://www.youtube.com/watch?v=ySQ51K3YmK8

Video To Verson 2 To Help Understand The Differences

http://www.youtube.com/watch?v=fYwtup_LUH0

Video To Verson 3

http://www.youtube.com/watch?v=9ajKc_I0WOc

Link To ScreenPack
http://www.mediafire.com/?sharekey=cpj8dlwkdc89l

Make Sure In The "mugen.cfg" our Mugen Motif is Set to data/mvc2/system.def And Also Your Resolution needs to set to 640 x 480

Verson 1

Edited to Fit 680 x 480 Resoution
Fonts Arranged
Char Select Screen Can Hold up to 196 chars
Add The MvC2 Low Resoution LifeBars

Verson 2

Changed The Sounds.
Fonts Re-Arranged.
Fixed The Issue With The Char Select Screen Not Having Any Sound Effects (Thx To Spuddyman95 For Noticing)
Changed The Win Screen Phrase To "You Won The Battle, But The War Still Rages On!"
Added Dj-Vans Versus BGM Labeled Versus2 For Peeps Who Like A Better HardCore BGM
Added The FxScale To Lifebars Set to 0.25 For The HitSparks I Added
Changed Match Value To 1 For in Lifebars As Well (Thx To CyberMaster For Pointing Where Its At) :P

Verson 3
Screenpack Can Now Hold 256 Char.
Added New Cell Boxes
Added Crusers for Player 1 and 2
Lifebars No Longer Included
Fixed The Postioning Issue That Some Mentioned To On Youtube  With The Mugen 1.0 RC8 Verson
    

Re: The King of Fighters XIII Screenpack

 May 05, 2010, 07:46:06 pm View in topic context
 Posted by ProtomanX  in The King of Fighters XIII Screenpack (Started by EnlightendShadow March 30, 2010, 01:46:25 pm
 Board: Your Releases, Mugen 1.0 +

I was wondering if anyone one knows of a program that will let me take video of my screenpack.  I've tried fraps but it doesn't work with the 1280X720 resolution mugen rc7...  I want to show you the screenpack in motion :D

Try Using a registered HyperCam2 I use That For My Vids
    

Re: Megaman X5: X vs Zero Stage Remix by PabloSSB

 April 30, 2010, 05:42:33 am View in topic context
 Posted by ProtomanX  in Megaman X5: X vs Zero Stage Remix by PabloSSB (Started by PabloSSB April 30, 2010, 02:41:46 am
 Board: Your Releases, older Mugen

nice remade stage Pabblo Works well on Mugen 1.0 too. the only thing i dislike on it is the colors switching From Blue to Red And Back to Blue Repeatedly which made the X and Zero Portrits out of Style. if you can some how manage a way to make it go blue to red and Back to blue with out having the X And Zero Portrits out style then i might think it might be perfect 
    

Re: PabloSSB's CvS2 LifeBars For Mugen RC

 April 28, 2010, 06:10:41 pm View in topic context
 Posted by ProtomanX  in PabloSSB's CvS2 LifeBars For Mugen RC (Started by ProtomanX April 05, 2010, 04:14:19 am
 Board: Your Releases, Mugen 1.0 +

    

Re: PabloSSB's CvS2 LifeBars For Mugen RC

 April 28, 2010, 05:03:58 am View in topic context
 Posted by ProtomanX  in PabloSSB's CvS2 LifeBars For Mugen RC (Started by ProtomanX April 05, 2010, 04:14:19 am
 Board: Your Releases, Mugen 1.0 +

okay its the lifebars itself but that shouldn't need to be fixed after all i did use the original Lifebars that he made for mugen plus and it does the same thing i just tryed it to to conferm it other wise it shouldn't need to be a big deal all i did was resized for HD use
    

Re: PabloSSB's CvS2 LifeBars For Mugen RC

 April 28, 2010, 04:58:34 am View in topic context
 Posted by ProtomanX  in PabloSSB's CvS2 LifeBars For Mugen RC (Started by ProtomanX April 05, 2010, 04:14:19 am
 Board: Your Releases, Mugen 1.0 +

okay i think it may been the default screen pack i'll try a differnt lifebar set to see if its the orginal screen pack to just the life bars itself
    

Re: PabloSSB's CvS2 LifeBars For Mugen RC

 April 28, 2010, 04:54:30 am View in topic context
 Posted by ProtomanX  in PabloSSB's CvS2 LifeBars For Mugen RC (Started by ProtomanX April 05, 2010, 04:14:19 am
 Board: Your Releases, Mugen 1.0 +

How come when a char is at the Continue screen there are no words on the current screen? ("Continue?" "Yes" "No")

i haven't had that issue at all let me take a look for a sec
    

Re: Super Mario Bros. 2 HD Stage

 April 23, 2010, 08:58:18 pm View in topic context
 Posted by ProtomanX  in Super Mario Bros. 2 HD Stage (Started by Ryon April 22, 2010, 03:51:03 am
 Board: Your Releases, Mugen 1.0 +

you couldnt add the bottom of the floor?
the block thats VERY pixelated and shows in the front?

i have it there for an illusion.

also if i did properly remake it for HR, that block in the front would have been scaled down lol.

well regardless thank you very much.

your welcome
    

Re: Super Mario Bros. 2 HD Stage

 April 23, 2010, 05:13:44 am View in topic context
 Posted by ProtomanX  in Super Mario Bros. 2 HD Stage (Started by Ryon April 22, 2010, 03:51:03 am
 Board: Your Releases, Mugen 1.0 +

    

Re: Super Mario Bros. 2 HD Stage

 April 23, 2010, 04:38:47 am View in topic context
 Posted by ProtomanX  in Super Mario Bros. 2 HD Stage (Started by Ryon April 22, 2010, 03:51:03 am
 Board: Your Releases, Mugen 1.0 +

Quote

actually i was gonna redo the stage in a 640x480 axis... but since you were so nice enough to do it for me.
THANK YOU VERY MUCH.

what do you think of it?

It Actually Is Worth Playing the Idea of Rezing it wasn't gonna satsify the peeps who like super jump ablity i used that idea and applying it from a prevous stage you made Call Final Destination From Smash Bros. Brawl! I'll Post A Vid to show wut i did
    

Re: Super Mario Bros. 2 HD Stage

 April 23, 2010, 03:38:12 am View in topic context
 Posted by ProtomanX  in Super Mario Bros. 2 HD Stage (Started by Ryon April 22, 2010, 03:51:03 am
 Board: Your Releases, Mugen 1.0 +

do you plan on making a 640 x 480 verson for Mugen1.0 after completed HD ratio is 100% done

Nvm i figure out how to make it fit for 640 x 480 ratio. click the spoiler to copy and paste it in His stage.
i hope this will satisfity the peeps who use mugen 1.0 and can't play it in HD Ratio.

Spoiler, click to toggle visibilty
    

Re: mugen100rc7.01explusalpha 580 slots

 April 22, 2010, 03:46:28 am View in topic context
 Posted by ProtomanX  in mugen100rc7.01explusalpha 580 slots (Started by Werewood April 21, 2010, 06:17:30 pm
 Board: Your Releases, Mugen 1.0 +

    

Re: mugen100rc7.01explusalpha 580 slots

 April 22, 2010, 02:50:12 am View in topic context
 Posted by ProtomanX  in mugen100rc7.01explusalpha 580 slots (Started by Werewood April 21, 2010, 06:17:30 pm
 Board: Your Releases, Mugen 1.0 +

The best I could do, 580 slots MUGEN 1.0 default screenpack:



In mugen.cfg:
Code:
GameWidth = 640
GameHeight = 480 or GameWidth = 1024
GameHeight = 768

In system.def:
Code:
;-------------------------------------------------------------------
;Character select definition
[Select Info]
fadein.time = 10
fadeout.time = 10
rows = 21
columns = 30
wrapping = 1              ;1 to let cursor wrap around
pos = 7,50              ;Position to draw to
showemptyboxes = 0        ;1 to show empty boxes
moveoveremptyboxes = 0    ;1 to allow cursor to move over empty boxes
cell.size = 42,42         ;x,y size of each cell (in pixels)
cell.spacing = 0          ;Space between each cell
cell.bg.spr = 150,0       ;Note: Don't use animation for cells
cell.bg.scale = .45,.45
cell.random.spr = 151,0   ;Icon for random select (don't use animation)
cell.random.switchtime = 4;Time to wait before changing to another random portrait
cell.random.scale = .8,.8
p1.cursor.startcell = 0,5
p1.cursor.active.anim = 160
p1.cursor.active.scale = .35,.35
p1.cursor.done.spr = 161,0
p1.cursor.done.scale = .8,.8
p1.cursor.move.snd = 100,0
p1.cursor.done.snd = 100,1
p1.random.move.snd = 100,0
p2.cursor.startcell = 0,24
p2.cursor.active.anim = 170
p2.cursor.active.scale = .35,.35
p2.cursor.done.spr = 171,0
p2.cursor.done.scale = .5,.5
p2.cursor.blink = 0       ;1 to blink p2's cursor if overlapping p1's
p2.cursor.move.snd = 100,0
p2.cursor.done.snd = 100,1
p2.random.move.snd = 100,0
random.move.snd.cancel = 0;1 to have random move sound cancel itself when played repeatedly
stage.move.snd = 100,0
stage.done.snd = 100,1
cancel.snd = 100,2
portrait.spr = 9000,0     ;Do not change from 9000,0
portrait.offset = 0,0
portrait.scale = .5,.5
title.offset = 640,38     ;Position of title (Arcade Mode, etc)
title.font = 4,0,0        ;Font of title (-1 for none)
;Big portraits
p1.face.spr = 9000,1      ;Do not change from 9000,1
p1.face.offset = 7,30      ;Position to put big portrait
p1.face.scale = .4,.4
p1.face.facing = 1
p1.face.window = 0,0, 739,719
p2.face.spr = 9000,1
p2.face.offset = 1272,30
p2.face.scale = .4,.4
p2.face.facing = -1
p2.face.window = 540,0, 1279,719
;Name
p1.name.offset = 7,746   ;Position to put name
p1.name.font = 3,3,1      ;Set to -1 for no display
p1.name.spacing = 15,25   ;Space between each name for players on the same team
p2.name.offset = 1223,746
p2.name.font = 3,1,-1
p2.name.spacing = -15,25
;Stage select
stage.pos = 640,946
stage.active.font = 3,0,0
stage.active2.font = 3,2  ;Second font color for blinking
stage.done.font = 3,0
;Team menu
teammenu.move.wrapping = 1
p1.teammenu.pos = 57, 85
;p1.teammenu.bg.spr =
p1.teammenu.selftitle.font = 3,3, 1
p1.teammenu.selftitle.text = "TEAM MODE"
p1.teammenu.enemytitle.font = 3,3, 1
p1.teammenu.enemytitle.text = "TEAM MODE"
p1.teammenu.move.snd = 100,0
p1.teammenu.value.snd = 100,0
p1.teammenu.done.snd = 100,1
p1.teammenu.item.offset = 0,110
p1.teammenu.item.spacing = 0,60
p1.teammenu.item.font = 3,0, 1
p1.teammenu.item.active.font = 3,3, 1
p1.teammenu.item.active2.font = 3,3, 1, 224,224,240 ;Second font color for blinking
p1.teammenu.item.cursor.offset = -30, 0
p1.teammenu.item.cursor.anim = 180
p1.teammenu.value.icon.offset = 210,1
p1.teammenu.value.icon.spr = 181,0
p1.teammenu.value.empty.icon.offset = 210,1
p1.teammenu.value.empty.icon.spr = 182,0
p1.teammenu.value.spacing = 30,0
;p2 team
p2.teammenu.pos = 1212, 85
;p2.teammenu.bg.spr =
p2.teammenu.selftitle.font = 3,1, -1
p2.teammenu.selftitle.text = "TEAM MODE"
p2.teammenu.enemytitle.font = 3,1, -1
p2.teammenu.enemytitle.text = "TEAM MODE"
p2.teammenu.move.snd = 100,0
p2.teammenu.value.snd = 100,0
p2.teammenu.done.snd = 100,1
p2.teammenu.item.offset = 0,110
p2.teammenu.item.spacing = 0,60
p2.teammenu.item.font = 3,0, -1
p2.teammenu.item.active.font = 3,1, -1
p2.teammenu.item.active2.font = 3,1, -1, 224,224,240 ;Second font color for blinking
p2.teammenu.item.cursor.offset = 30, 0
p2.teammenu.item.cursor.anim = 190
p2.teammenu.value.icon.offset = -210,1
p2.teammenu.value.icon.spr = 191,0
p2.teammenu.value.empty.icon.offset = -210,1
p2.teammenu.value.empty.icon.spr = 192,0
p2.teammenu.value.spacing = -30,0

In select.def:
Code:
blank
blank
blank
blank
blank
kfm720, stages/kfm.def
kfm, stages/kfm.def
kfm720, stages/kfm.def
kfm, stages/kfm.def
kfm720, stages/kfm.def
kfm, stages/kfm.def
kfm720, stages/kfm.def
kfm, stages/kfm.def
kfm720, stages/kfm.def
kfm, stages/kfm.def
kfm720, stages/kfm.def
kfm, stages/kfm.def
kfm720, stages/kfm.def
kfm, stages/kfm.def
kfm720, stages/kfm.def
kfm, stages/kfm.def
kfm720, stages/kfm.def
kfm, stages/kfm.def
kfm720, stages/kfm.def
kfm, stages/kfm.def
blank
blank
blank
blank
blank

blank
blank
blank
blank
blank
kfm720, stages/kfm.def
kfm, stages/kfm.def
kfm720, stages/kfm.def
kfm, stages/kfm.def
kfm720, stages/kfm.def
kfm, stages/kfm.def
kfm720, stages/kfm.def
kfm, stages/kfm.def
kfm720, stages/kfm.def
kfm, stages/kfm.def
kfm720, stages/kfm.def
kfm, stages/kfm.def
kfm720, stages/kfm.def
kfm, stages/kfm.def
kfm720, stages/kfm.def
kfm, stages/kfm.def
kfm720, stages/kfm.def
kfm, stages/kfm.def
kfm720, stages/kfm.def
kfm, stages/kfm.def
blank
blank
blank
blank
blank

blank
blank
blank
blank
blank
kfm720, stages/kfm.def
kfm, stages/kfm.def
kfm720, stages/kfm.def
kfm, stages/kfm.def
kfm720, stages/kfm.def
kfm, stages/kfm.def
kfm720, stages/kfm.def
kfm, stages/kfm.def
kfm720, stages/kfm.def
kfm, stages/kfm.def
kfm720, stages/kfm.def
kfm, stages/kfm.def
kfm720, stages/kfm.def
kfm, stages/kfm.def
kfm720, stages/kfm.def
kfm, stages/kfm.def
kfm720, stages/kfm.def
kfm, stages/kfm.def
kfm720, stages/kfm.def
kfm, stages/kfm.def
blank
blank
blank
blank
blank

blank
blank
blank
blank
blank
kfm720, stages/kfm.def
kfm, stages/kfm.def
kfm720, stages/kfm.def
kfm, stages/kfm.def
kfm720, stages/kfm.def
kfm, stages/kfm.def
kfm720, stages/kfm.def
kfm, stages/kfm.def
kfm720, stages/kfm.def
kfm, stages/kfm.def
kfm720, stages/kfm.def
kfm, stages/kfm.def
kfm720, stages/kfm.def
kfm, stages/kfm.def
kfm720, stages/kfm.def
kfm, stages/kfm.def
kfm720, stages/kfm.def
kfm, stages/kfm.def
kfm720, stages/kfm.def
kfm, stages/kfm.def
blank
blank
blank
blank
blank

blank
blank
blank
blank
blank
kfm720, stages/kfm.def
kfm, stages/kfm.def
kfm720, stages/kfm.def
kfm, stages/kfm.def
kfm720, stages/kfm.def
kfm, stages/kfm.def
kfm720, stages/kfm.def
kfm, stages/kfm.def
kfm720, stages/kfm.def
kfm, stages/kfm.def
kfm720, stages/kfm.def
kfm, stages/kfm.def
kfm720, stages/kfm.def
kfm, stages/kfm.def
kfm720, stages/kfm.def
kfm, stages/kfm.def
kfm720, stages/kfm.def
kfm, stages/kfm.def
kfm720, stages/kfm.def
kfm, stages/kfm.def
blank
blank
blank
blank
blank

kfm, stages/kfm.def
kfm720, stages/kfm.def
kfm, stages/kfm.def
kfm720, stages/kfm.def
kfm, stages/kfm.def
kfm720, stages/kfm.def
kfm, stages/kfm.def
kfm720, stages/kfm.def
kfm, stages/kfm.def
kfm720, stages/kfm.def
kfm, stages/kfm.def
kfm720, stages/kfm.def
kfm, stages/kfm.def
kfm720, stages/kfm.def
kfm, stages/kfm.def
kfm720, stages/kfm.def
kfm, stages/kfm.def
kfm720, stages/kfm.def
kfm, stages/kfm.def
kfm720, stages/kfm.def
kfm, stages/kfm.def
kfm720, stages/kfm.def
kfm, stages/kfm.def
kfm720, stages/kfm.def
kfm, stages/kfm.def
kfm720, stages/kfm.def
kfm, stages/kfm.def
kfm720, stages/kfm.def
kfm, stages/kfm.def
kfm720, stages/kfm.def

kfm, stages/kfm.def
kfm720, stages/kfm.def
kfm, stages/kfm.def
kfm720, stages/kfm.def
kfm, stages/kfm.def
kfm720, stages/kfm.def
kfm, stages/kfm.def
kfm720, stages/kfm.def
kfm, stages/kfm.def
kfm720, stages/kfm.def
kfm, stages/kfm.def
kfm720, stages/kfm.def
kfm, stages/kfm.def
kfm720, stages/kfm.def
kfm, stages/kfm.def
kfm720, stages/kfm.def
kfm, stages/kfm.def
kfm720, stages/kfm.def
kfm, stages/kfm.def
kfm720, stages/kfm.def
kfm, stages/kfm.def
kfm720, stages/kfm.def
kfm, stages/kfm.def
kfm720, stages/kfm.def
kfm, stages/kfm.def
kfm720, stages/kfm.def
kfm, stages/kfm.def
kfm720, stages/kfm.def
kfm, stages/kfm.def
kfm720, stages/kfm.def

kfm, stages/kfm.def
kfm720, stages/kfm.def
kfm, stages/kfm.def
kfm720, stages/kfm.def
kfm, stages/kfm.def
kfm720, stages/kfm.def
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kfm720, stages/kfm.def
kfm, stages/kfm.def
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kfm720, stages/kfm.def
kfm, stages/kfm.def
kfm720, stages/kfm.def
kfm, stages/kfm.def
kfm720, stages/kfm.def
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kfm, stages/kfm.def
kfm720, stages/kfm.def
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kfm, stages/kfm.def
kfm720, stages/kfm.def
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kfm720, stages/kfm.def
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kfm720, stages/kfm.def
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kfm720, stages/kfm.def
kfm, stages/kfm.def
kfm720, stages/kfm.def
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kfm720, stages/kfm.def
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kfm720, stages/kfm.def
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kfm720, stages/kfm.def
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kfm720, stages/kfm.def
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kfm, stages/kfm.def
kfm720, stages/kfm.def
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kfm720, stages/kfm.def
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kfm720, stages/kfm.def
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kfm720, stages/kfm.def
kfm, stages/kfm.def
kfm720, stages/kfm.def
kfm, stages/kfm.def
kfm720, stages/kfm.def
kfm, stages/kfm.def
kfm720, stages/kfm.def
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kfm720, stages/kfm.def
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kfm720, stages/kfm.def
kfm, stages/kfm.def
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kfm, stages/kfm.def
kfm720, stages/kfm.def
kfm, stages/kfm.def
kfm720, stages/kfm.def

kfm, stages/kfm.def
kfm720, stages/kfm.def
kfm, stages/kfm.def
kfm720, stages/kfm.def
kfm, stages/kfm.def
kfm720, stages/kfm.def
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kfm720, stages/kfm.def
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kfm720, stages/kfm.def
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kfm720, stages/kfm.def
kfm, stages/kfm.def
kfm720, stages/kfm.def
kfm, stages/kfm.def
kfm720, stages/kfm.def
kfm, stages/kfm.def
kfm720, stages/kfm.def
kfm, stages/kfm.def
kfm720, stages/kfm.def
kfm, stages/kfm.def
kfm720, stages/kfm.def

kfm, stages/kfm.def
kfm720, stages/kfm.def
kfm, stages/kfm.def
kfm720, stages/kfm.def
kfm, stages/kfm.def
kfm720, stages/kfm.def
kfm, stages/kfm.def
kfm720, stages/kfm.def
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kfm720, stages/kfm.def
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kfm720, stages/kfm.def
kfm, stages/kfm.def
kfm720, stages/kfm.def
kfm, stages/kfm.def
kfm720, stages/kfm.def
kfm, stages/kfm.def
kfm720, stages/kfm.def
kfm, stages/kfm.def
kfm720, stages/kfm.def
kfm, stages/kfm.def
kfm720, stages/kfm.def
kfm, stages/kfm.def
kfm720, stages/kfm.def
kfm, stages/kfm.def
kfm720, stages/kfm.def
kfm, stages/kfm.def
kfm720, stages/kfm.def
kfm, stages/kfm.def
kfm720, stages/kfm.def

kfm, stages/kfm.def
kfm720, stages/kfm.def
kfm, stages/kfm.def
kfm720, stages/kfm.def
kfm, stages/kfm.def
kfm720, stages/kfm.def
kfm, stages/kfm.def
kfm720, stages/kfm.def
kfm, stages/kfm.def
kfm720, stages/kfm.def
kfm, stages/kfm.def
kfm720, stages/kfm.def
kfm, stages/kfm.def
kfm720, stages/kfm.def
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kfm720, stages/kfm.def
kfm, stages/kfm.def
kfm720, stages/kfm.def
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kfm720, stages/kfm.def
kfm, stages/kfm.def
kfm720, stages/kfm.def

kfm, stages/kfm.def
kfm720, stages/kfm.def
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kfm720, stages/kfm.def
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kfm720, stages/kfm.def
kfm, stages/kfm.def
kfm720, stages/kfm.def
kfm, stages/kfm.def
kfm720, stages/kfm.def
kfm, stages/kfm.def
kfm720, stages/kfm.def
kfm, stages/kfm.def
kfm720, stages/kfm.def
kfm, stages/kfm.def
kfm720, stages/kfm.def
kfm, stages/kfm.def
kfm720, stages/kfm.def
kfm, stages/kfm.def
kfm720, stages/kfm.def
kfm, stages/kfm.def
kfm720, stages/kfm.def
kfm, stages/kfm.def
kfm720, stages/kfm.def
kfm, stages/kfm.def
kfm720, stages/kfm.def

kfm, stages/kfm.def
kfm720, stages/kfm.def
kfm, stages/kfm.def
kfm720, stages/kfm.def
kfm, stages/kfm.def
kfm720, stages/kfm.def
kfm, stages/kfm.def
kfm720, stages/kfm.def
kfm, stages/kfm.def
kfm720, stages/kfm.def
kfm, stages/kfm.def
kfm720, stages/kfm.def
kfm, stages/kfm.def
kfm720, stages/kfm.def
kfm, stages/kfm.def
kfm720, stages/kfm.def
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kfm720, stages/kfm.def
kfm, stages/kfm.def
kfm720, stages/kfm.def
kfm, stages/kfm.def
kfm720, stages/kfm.def
kfm, stages/kfm.def
kfm720, stages/kfm.def
kfm, stages/kfm.def
kfm720, stages/kfm.def
kfm, stages/kfm.def
kfm720, stages/kfm.def
kfm, stages/kfm.def
kfm720, stages/kfm.def

kfm, stages/kfm.def
kfm720, stages/kfm.def
kfm, stages/kfm.def
kfm720, stages/kfm.def
kfm, stages/kfm.def
kfm720, stages/kfm.def
kfm, stages/kfm.def
kfm720, stages/kfm.def
kfm, stages/kfm.def
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kfm, stages/kfm.def
kfm720, stages/kfm.def
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kfm, stages/kfm.def
kfm720, stages/kfm.def
kfm, stages/kfm.def
kfm720, stages/kfm.def
kfm, stages/kfm.def
kfm720, stages/kfm.def
kfm, stages/kfm.def
kfm720, stages/kfm.def
kfm, stages/kfm.def
kfm720, stages/kfm.def
kfm, stages/kfm.def
kfm720, stages/kfm.def
kfm, stages/kfm.def
kfm720, stages/kfm.def
kfm, stages/kfm.def
kfm720, stages/kfm.def

kfm, stages/kfm.def
kfm720, stages/kfm.def
kfm, stages/kfm.def
kfm720, stages/kfm.def
kfm, stages/kfm.def
kfm720, stages/kfm.def
kfm, stages/kfm.def
kfm720, stages/kfm.def
kfm, stages/kfm.def
kfm720, stages/kfm.def
kfm, stages/kfm.def
kfm720, stages/kfm.def
kfm, stages/kfm.def
kfm720, stages/kfm.def
kfm, stages/kfm.def
kfm720, stages/kfm.def
kfm, stages/kfm.def
kfm720, stages/kfm.def
kfm, stages/kfm.def
kfm720, stages/kfm.def
kfm, stages/kfm.def
kfm720, stages/kfm.def
kfm, stages/kfm.def
kfm720, stages/kfm.def
kfm, stages/kfm.def
kfm720, stages/kfm.def
kfm, stages/kfm.def
kfm720, stages/kfm.def
kfm, stages/kfm.def
kfm720, stages/kfm.def

kfm, stages/kfm.def
kfm720, stages/kfm.def
kfm, stages/kfm.def
kfm720, stages/kfm.def
kfm, stages/kfm.def
kfm720, stages/kfm.def
kfm, stages/kfm.def
kfm720, stages/kfm.def
kfm, stages/kfm.def
kfm720, stages/kfm.def
kfm, stages/kfm.def
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kfm, stages/kfm.def
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kfm, stages/kfm.def
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kfm, stages/kfm.def
kfm720, stages/kfm.def
kfm, stages/kfm.def
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kfm, stages/kfm.def
kfm720, stages/kfm.def

kfm, stages/kfm.def
kfm720, stages/kfm.def
kfm, stages/kfm.def
kfm720, stages/kfm.def
kfm, stages/kfm.def
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kfm, stages/kfm.def
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kfm, stages/kfm.def
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kfm, stages/kfm.def
kfm720, stages/kfm.def
kfm, stages/kfm.def
kfm720, stages/kfm.def
kfm, stages/kfm.def
kfm720, stages/kfm.def
kfm, stages/kfm.def
kfm720, stages/kfm.def

kfm, stages/kfm.def
kfm720, stages/kfm.def
kfm, stages/kfm.def
kfm720, stages/kfm.def
kfm, stages/kfm.def
kfm720, stages/kfm.def
kfm, stages/kfm.def
kfm720, stages/kfm.def
kfm, stages/kfm.def
kfm720, stages/kfm.def
kfm, stages/kfm.def
kfm720, stages/kfm.def
kfm, stages/kfm.def
kfm720, stages/kfm.def
kfm, stages/kfm.def
kfm720, stages/kfm.def
kfm, stages/kfm.def
kfm720, stages/kfm.def
kfm, stages/kfm.def
kfm720, stages/kfm.def
kfm, stages/kfm.def
kfm720, stages/kfm.def
kfm, stages/kfm.def
kfm720, stages/kfm.def
kfm, stages/kfm.def
kfm720, stages/kfm.def
kfm, stages/kfm.def
kfm720, stages/kfm.def
kfm, stages/kfm.def
kfm720, stages/kfm.def

kfm, stages/kfm.def
kfm720, stages/kfm.def
kfm, stages/kfm.def
kfm720, stages/kfm.def
kfm, stages/kfm.def
kfm720, stages/kfm.def
kfm, stages/kfm.def
kfm720, stages/kfm.def
kfm, stages/kfm.def
kfm720, stages/kfm.def
kfm, stages/kfm.def
kfm720, stages/kfm.def
kfm, stages/kfm.def
kfm720, stages/kfm.def
kfm, stages/kfm.def
kfm720, stages/kfm.def
kfm, stages/kfm.def
kfm720, stages/kfm.def
kfm, stages/kfm.def
kfm720, stages/kfm.def
kfm, stages/kfm.def
kfm720, stages/kfm.def
kfm, stages/kfm.def
kfm720, stages/kfm.def
kfm, stages/kfm.def
kfm720, stages/kfm.def
kfm, stages/kfm.def
kfm720, stages/kfm.def
kfm, stages/kfm.def
kfm720, stages/kfm.def

can you at least make a download for a copy of wut you did that way we wont have to take over who know how long to modify this in our own system.def
    

Re: lenneth Valkyrie from Valkyrie Profile PSX

 April 19, 2010, 11:14:46 pm View in topic context
 Posted by ProtomanX  in lenneth Valkyrie from Valkyrie Profile PSX (Started by Bluecross September 09, 2009, 01:06:55 am
 Board: Your Releases, older Mugen

    

Re: Release - Apollo and EX Apollo by SeanAltly w/AI by Kamekaze

 April 17, 2010, 04:32:51 am View in topic context
 Posted by ProtomanX  in Apollo and EX Apollo by SeanAltly w/AI by Kamekaze (Started by Sean Altly April 16, 2010, 11:34:57 pm
 Board: Your Releases, older Mugen

isn't apollo from Jet Set Radio on the Xbox?
    

Re: Megaman Ice [Stage] By Themaztr

 April 17, 2010, 04:26:43 am View in topic context
 Posted by ProtomanX  in Megaman Ice By Themaztr (Started by hell Angel April 16, 2010, 06:10:47 pm
 Board: Your Releases, older Mugen

    

Re: PabloSSB's CvS2 LifeBars For Mugen RC

 April 16, 2010, 01:38:05 am View in topic context
 Posted by ProtomanX  in PabloSSB's CvS2 LifeBars For Mugen RC (Started by ProtomanX April 05, 2010, 04:14:19 am
 Board: Your Releases, Mugen 1.0 +

    

TvC Intro

 April 15, 2010, 11:24:30 pm View in topic context
 Posted by ProtomanX  in TvC Intro (Started by ProtomanX April 15, 2010, 11:24:30 pm
 Board: Requests

Does Any one Here have a spare Copy of Jez's TvC Intro
    

Re: PabloSSB's CvS2 LifeBars For Mugen RC

 April 15, 2010, 01:36:00 am View in topic context
 Posted by ProtomanX  in PabloSSB's CvS2 LifeBars For Mugen RC (Started by ProtomanX April 05, 2010, 04:14:19 am
 Board: Your Releases, Mugen 1.0 +

    

Re: PabloSSB's CvS2 LifeBars For Mugen RC

 April 15, 2010, 01:15:25 am View in topic context
 Posted by ProtomanX  in PabloSSB's CvS2 LifeBars For Mugen RC (Started by ProtomanX April 05, 2010, 04:14:19 am
 Board: Your Releases, Mugen 1.0 +

thats the reason why it wont show properly that EVE screen pack was for winmugen plus only you need to use the System.def that origanally came with the Mugen1.0 other wise it will show up too big