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Messages by xJubeix

    

Re: fAyt Gouki

 December 05, 2009, 05:25:33 pm View in topic context
avatar  Posted by xJubeix  in fAyt Gouki (Started by じゆう December 10, 2008, 08:02:36 pm
 Board: Projects

when you fight this gouki with him...(mirror match) 1 SGS kills him O.o i think it does way too much dmg o_o you may wanna look into that :P
    

Re: Edi e by Mugen ninja

 November 20, 2009, 05:09:13 pm View in topic context
avatar  Posted by xJubeix  in Edi e by Mugen ninja (Started by The Street Fighter November 19, 2009, 09:54:39 pm
 Board: Your Releases, older Mugen

I am sorry if you don't like it but if you hate it pleas make a better one ;)
I would like that :)


........really?
how much time did you seriously put into making this? :/
Is good you wanted to make a character but you must get to read some basic stuffs for character making first and then start...if you show what you are doing step by step i'm sure people will be more than glad to help you in your creation :P (feedbacks and such)
    

Re: Gouken Nov 2009 Pre final release.

 November 18, 2009, 12:55:03 pm View in topic context
avatar  Posted by xJubeix  in Gouken Nov 2009 Pre final release. (Started by alexlexus November 16, 2009, 09:08:58 pm
 Board: Your Releases, older Mugen



as they said, missaligned...also look at his head at the end of misogi.

I know you said you were aware of deijin Hadouken bug BUT i dunno if ure aware of the fact that... as a player when i do it and charge it to max...gouken don't shoot anything but it loops the animation over and over again, yet, pc can charge it to max and shoot it and  no bug happens O.o
    

Re: Violent Ken 1.0

 November 11, 2009, 06:57:20 pm View in topic context
avatar  Posted by xJubeix  in Violent Ken 1.0 (Started by Hero October 16, 2009, 08:02:44 pm
 Board: Your Releases, older Mugen

I must say "don´t donwload the updated version, the clsn are horrible and i dont have much time to fix it. Probably you must wait until two weeks"

that's good to know...

and props to your for making something a little bit different from what i've played so far xD i really enjoy this char regardless of those things
    

Re: Violent Ken 1.0

 November 11, 2009, 01:28:04 am View in topic context
avatar  Posted by xJubeix  in Violent Ken 1.0 (Started by Hero October 16, 2009, 08:02:44 pm
 Board: Your Releases, older Mugen


"Little dissapointed that the update to Violent Ken makes his super move "Shouki Hatsu Dou" not connect anymore."



 o_O  it does connect ....at least for me it does O_O

btw, V.Ken EX Hadouken gets eaten by V.Ken normal Hadouken....  is this supposed to happen? i think not o_o EX one should eat normal one
    

Re: [Finished]Chun-Li JJ now with Akuma-(Good ghost) <春丽姐姐> Ver 1.0

 November 10, 2009, 05:54:13 pm View in topic context
avatar  Posted by xJubeix  in Chun-Li JJ now with Akuma-(Good ghost) <春丽姐姐> Ver 1.0 (Started by beterhans May 02, 2009, 12:27:24 pm
 Board: Your Releases, older Mugen

You want to download the following file:

http://rapidshare.com/files/303692310/chun_li.7z | 5725 KB

This file can only be downloaded by becoming a Premium member

There are no more download slots available for free users right now. If you don't want to become a premium member, you might want to try again later.
-------------------------------------------------

i Hate RS :knife:
    

Re: Violent Ken 1.0

 November 10, 2009, 12:41:36 pm View in topic context
avatar  Posted by xJubeix  in Violent Ken 1.0 (Started by Hero October 16, 2009, 08:02:44 pm
 Board: Your Releases, older Mugen

does the V.Ken in your site have the major bug fixes? if so, there are little things i noticed

- Tenrai Bakuretsuzo and Garyuu Messhu lvl 1 supers give power back.
- EX Ryujin Kyaku  and Ex Tenshou Tatsumaki Senpuu Kyaku also gives back power still (last one is also noted in readme as D.F 2p when it is--> D, F 2k)

little ones i found... if this is not the updated version then nvm this post  :ninja:
    

Re: Violent Ken 1.0

 October 29, 2009, 01:24:37 am View in topic context
avatar  Posted by xJubeix  in Violent Ken 1.0 (Started by Hero October 16, 2009, 08:02:44 pm
 Board: Your Releases, older Mugen

    

Re: Violent Ken 1.0

 October 23, 2009, 08:09:30 pm View in topic context
avatar  Posted by xJubeix  in Violent Ken 1.0 (Started by Hero October 16, 2009, 08:02:44 pm
 Board: Your Releases, older Mugen

some little thing i noticed, qcf+2k gives back power, as an EX move it shouldn't right? ( qcb+2k ex tatsumaki does not give back power) very good ken one of my favorites already  :sugoi:
    

Re: Violent Ken 1.0

 October 19, 2009, 01:14:31 am View in topic context
avatar  Posted by xJubeix  in Violent Ken 1.0 (Started by Hero October 16, 2009, 08:02:44 pm
 Board: Your Releases, older Mugen

some things i noticed



this happened when the AI did the Skuhachi but cancelled into a shoryuken  u can see the  Super spark  there but it stayed there the rest of the match :P

also i did the skuhachi agaisnt the AI and while BEING HIT by my super he did an EX shoryuken and hit me O.o  i don't think he should be able to escape out of ANY supper with that after he have been hit... happened with several chars already :s

all in all he plays really nice just some bugfixes to do :P

EDIT: I Agree with a previous post, AI can cancel ANYTHING out of ANYTHING which generates the bug i'm posting xD
    

Re: Donatello from tmnt

 October 13, 2009, 09:30:26 pm View in topic context
avatar  Posted by xJubeix  in Donatello from tmnt (Started by warioman October 12, 2009, 11:16:06 pm
 Board: Your Releases, older Mugen

you "released" 3 "characters" in "record time" ? :p
    

Re: Bringing Reu's characters to the new Mugen

 October 11, 2009, 06:35:52 pm View in topic context
avatar  Posted by xJubeix  in Bringing Reu's characters to the new Mugen (Started by PotS October 09, 2009, 09:54:12 pm
 Board: Projects

I Agree with cybaster, MSSM should stay as they are... and the ashura zenkuu don't nerf it  :sadgoi: it makes em  dunno what they are also in some way xD i wouldn't recognize em without those evil cancels from warps :x

Props for you for trying to update those beasts :P
    

Re: Bringing Reu's characters to the new Mugen

 October 10, 2009, 01:57:32 am View in topic context
avatar  Posted by xJubeix  in Bringing Reu's characters to the new Mugen (Started by PotS October 09, 2009, 09:54:12 pm
 Board: Projects

Please, fix Asura warp in the evil duo, it's too cheap!

I think you already know, but they can do any kind of move during the teleport... also the invincibility time at the end/start is too much!

I think the AI should be toned down a little bit, or maybe having a way to choose a level?

tbh i really like the ashura-cancel-thingy evil ken was my 1st char in mugen and mi favorite, to play with and agaisnt him, evil ryu is a monster as well.... i don't know but  the ashura cancel is something i haven't seen in other chars and i like how they have it XD and how AI uses it, is always a challenge to fight their AI thats one of the main weapons but u can either get advantage of it, or learn how to defend yourself :P i hardly have a hard fight agaisnt other chars in mugen ( ofc those thet don't 1 hit u or smth) these char are smth rlly dope :P
    

Re: SFA Sheng Long

 October 05, 2009, 04:33:23 am View in topic context
avatar  Posted by xJubeix  in SFA Sheng Long (Started by DanOwnsAll112 September 27, 2009, 03:01:00 am
 Board: Projects

Quote
need a idea for the last frame...




IMO 1 finger hadouken sounds/looks weird.

i think so too :x i know you wanna showcase him as a mastah but 1 finger hadouken just...does not match dunno why xD
    

Re: SFA Goutetsu W.I.P

 September 21, 2009, 05:49:52 pm View in topic context
avatar  Posted by xJubeix  in SFA Goutetsu W.I.P (Started by DanOwnsAll112 August 28, 2009, 09:23:13 pm
 Board: Projects

i think i didn't explain myself properly, my bad :P

i mean that i don't really see that "curve" or whatever in the torso.. like is not connected to the legs...i mean you can see clearly is not from those legs :P ( ofc i suppose you are aware of it and since this is in a rlly early stage you will fix it, so shouldn't be a really big mess... but just in case i point it out :P)
keep it on and i hope you success on it :P
    

Re: SFA Goutetsu W.I.P

 September 19, 2009, 01:42:12 am View in topic context
avatar  Posted by xJubeix  in SFA Goutetsu W.I.P (Started by DanOwnsAll112 August 28, 2009, 09:23:13 pm
 Board: Projects

his torso is all static while his arms and legs keep moving... is like if you pasted a random torso into some shoto's legs ...  >.<
    

Re: SFA Goutetsu W.I.P

 September 18, 2009, 02:48:46 am View in topic context
avatar  Posted by xJubeix  in SFA Goutetsu W.I.P (Started by DanOwnsAll112 August 28, 2009, 09:23:13 pm
 Board: Projects

im not very good at animation but i would guess adding a few more frames for smoothness (making the release frame the longest)

or changing his arms positions in the starting frame to a more hadouken style (sorry i cant be much help in that department)

Thanks  :)

Back on topic for Goutetsu :)

first helper: Sheng Long

Icon:
http://img27.imageshack.us/img27/5286/90890511.png

stance:
http://img15.imageshack.us/img15/1340/24056990.gif

Attack:
http://img15.imageshack.us/img15/7809/hurrican.gif

End:
http://img15.imageshack.us/img15/9496/winum.gif
why sheng long he was just a joke

is his char, he could even have ironman as helper if he wants XD ( and personally i don't like helpers in chars >.<)
also if shenglong was in that SF 2 NES mugen game, and nobody said a word, why can't he put  it in this char? XD

nice progress on this :P
    

Re: Naruto kun and Sasuke kun

 September 13, 2009, 03:37:49 pm View in topic context
avatar  Posted by xJubeix  in Naruto kun and Sasuke kun (Started by youkai75 September 13, 2009, 07:40:37 am
 Board: Your Releases, older Mugen

The naruto wasn't THAT BAD specially sprite wise.... considering that 99.9% of narutos are chibis :p... nothing agaisnt them is just that when your roster is full of "normal sized" chars they look out of place XD yeh it has many flaws but it can improve :P

The sasuke was the one i didn't like before.. tooo many helpers strikers he barely did something for himself :s i'll try these out :P ty
    

Re: SSF2Nes Beta V 1.0

 September 13, 2009, 03:34:20 pm View in topic context
avatar  Posted by xJubeix  in SSF2Nes Beta V 1.0 (Started by Bea July 04, 2009, 10:23:11 pm
 Board: Your Releases, older Mugen

That bug in Chun Li air throw was fixed already.

Also, use the MIDI version rather than the MP3 version.
Mugen doesn't handle MP3 well.

the problem was with MIDI and mp3 versions
nice to hear you've got it fixed already ( chun's issue) :P
    

Re: SSF2Nes Beta V 1.0

 September 12, 2009, 06:23:04 pm View in topic context
avatar  Posted by xJubeix  in SSF2Nes Beta V 1.0 (Started by Bea July 04, 2009, 10:23:11 pm
 Board: Your Releases, older Mugen

i don't know if this has been pointed out but:

I did Akuma's Messatsu Go Hadou and just when he shoots it, i got hit by chun-li and this happened :P




also my mugen freezes and  stops working after 1 or 2 fights, happens to my normal mugen and also happens with this one, is a pain :P