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アルフォンソ ロドリゲス マルティネス

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Messages by アルフォンソ ロドリゲス マルティネス

    

Re: [SPANISH ONLY] Español solamente

 September 19, 2007, 09:48:52 pm View in topic context
 Posted by アルフォンソ ロドリゲス マルティネス  in [SPANISH ONLY] Español solamente (Started by Titiln August 27, 2007, 03:49:48 am
 Board: International

Ah cierto, CPSV (citado por ser verdad)
Ya me aburriste, cállate.

Entonces revisa primero el Usuario, y sus comentarios sáltatelos... creme, funciona... así no te estresas
    

Re: The MRDZ / Fighting Spirits Mexico Character Thread

 September 19, 2007, 03:47:08 pm View in topic context

Mi español aspira pero esto es un carácter muy agradable. Tengo gusto de él mucho.

Gah, maldición que ese español de la escuela media class

Did you understand that? lol

LOL

Yeah I Understood that... by the way You should Have said: "Mi español apesta pero es un buen personaje. Me gusta mucho.

Gah, maldito español de secundaria"

and NO You don't have to write in spanish if you don't want to...

Mi español aspira pero esto es un carácter muy agradable. Tengo gusto de él mucho.

Gah, maldición que ese español de la escuela media class

Did you understand that? lol

Did you just run that through a translator?

Nice to know there'll be a thread. Better then starting new topics after every. single. minor. update.

"I Never Meant to make you cry but tonight I'm Cleaning out my Claw set"
    

Re: The MRDZ / Fighting Spirits Mexico Character Thread

 September 19, 2007, 03:42:33 am View in topic context

Well, There is a new Download in Poncho's Page, Go get it while it's hot... Poncho now has an Installer

Download it in here
    

Re: Optimizing 99 Lüftballons

 September 19, 2007, 03:36:21 am View in topic context

so, the code  to do that would be like this:
[mcode]
;Balloon X
[Statedef 400X]
type = S
movetype= A
physics = S
juggle  = 15
velset = 0,0
ctrl = 0
anim = 4002

[State 400X, SparkSound]
type = PlaySnd
trigger1 = Animelem = 2
value = 200,6
channel = 1

[State 400X, 1]
type = Projectile
trigger1 = AnimElem = 5
projanim = 2002
projhitanim = 2010
projid = 3002
projpriority = 1
projheightbound = -240, 100
projedgebound = 100
projscreenbound = 100
projshadow = -1
offset = 130,26
velocity = 21
attr = S, SP
damage   = 5,3
animtype = heavy
guardflag = MA
hitflag = MAFDP
pausetime = 10,10
hitsound   = 5,2
sparkxy = 500,500
guardsound = S6,0
ground.type = Low
ground.slidetime = 25
ground.hittime  = 25
ground.velocity = -6
air.animtype = Back
air.velocity = -4,-6
air.juggle = 3
air.fall = 1
down.velocity = -4,-6
down.hittime = 30
down.bounce = 0

[State 400X, SparkSound]
type = PlaySnd
trigger1 = Animelem = 2
value = 200,6
channel = 1

[State 400X, 2]
type = Projectile
trigger1 = AnimElem = 10
projanim = 2002
projhitanim = 2010
projid = 3002
projpriority = 1
projheightbound = -240, 100
projedgebound = 100
projscreenbound = 100
projshadow = -1
offset = 130,26
velocity = 21
attr = S, SP
damage   = 5,3
animtype = heavy
guardflag = MA
hitflag = MAFDP
pausetime = 10,10
hitsound   = 5,2
sparkxy = 500,500
guardsound = S6,0
ground.type = Low
ground.slidetime = 25
ground.hittime  = 25
ground.velocity = -6
air.animtype = Back
air.velocity = -4,-6
air.juggle = 3
air.fall = 1
down.velocity = -4,-6
down.hittime = 30
down.bounce = 0

[State 400X, SparkSound]
type = PlaySnd
trigger1 = Animelem = 2
value = 200,6
channel = 1

[State 400X, 3]
type = Projectile
trigger1 = AnimElem = 15
projanim = 2002
projhitanim = 2010
projid = 3002
projpriority = 1
projheightbound = -240, 100
projedgebound = 100
projscreenbound = 100
projshadow = -1
offset = 130,26
velocity = 21
attr = S, SP
damage   = 5,3
animtype = heavy
guardflag = MA
hitflag = MAFDP
pausetime = 10,10
hitsound   = 5,2
sparkxy = 500,500
guardsound = S6,0
ground.type = Low
ground.slidetime = 25
ground.hittime  = 25
ground.velocity = -6
air.animtype = Back
air.velocity = -4,-6
air.juggle = 3
air.fall = 1
down.velocity = -4,-6
down.hittime = 30
down.bounce = 0

[State 400X, ChangeState]
type = ChangeState
trigger1 = Animtime = 0
trigger2 != Win
value = 4003
ctrl = 0

[/Mcode]
    

Re: What programs do YOU use to edit sprites?

 September 19, 2007, 03:30:45 am View in topic context
 Posted by アルフォンソ ロドリゲス マルティネス  in What programs do YOU use to edit sprites? (Started by Azasuke Kaijin September 03, 2007, 06:28:52 am
 Board: Development

$2000 pesos is less than us $200, and just because you don't have the money, that does not justfy piracy. it is like stealing a car because you can't buy one. In teh case of office, get damn open office, it should do the work just as well for an amateur anyway.

I'm not justifying Piracy, in fact I guess I'll have to lend my check to help them buy the License (A friend of mine gave me a copy of Office 2007 Pro, yet I don't want to Installl it on her Laptop, She deserves EVERYTHING Office has to offer...) And in the case of OpenOffice is like the Generic medicine... You never know where it has been...
    

Re: Quick question

 September 19, 2007, 03:24:41 am View in topic context
 Posted by アルフォンソ ロドリゲス マルティネス  in Quick question (Started by Seidon September 16, 2007, 03:09:15 am
 Board: Introductions and Guides

I recommend you to check KFM.def in the stages' folder, it helps a bit... and the defs in the regular DATA folder for the rest.
    

Re: Can I Edit Characters I Download?

 September 19, 2007, 03:21:42 am View in topic context
 Posted by アルフォンソ ロドリゲス マルティネス  in Can I Edit Characters I Download? (Started by eXoNeraTed September 14, 2007, 07:14:08 am
 Board: Development

Let me make this clear for you.  You don't have to ask permission to release modifications to the public.  Some people might post on this board that it's "wrong" or this and that, but we don't have rules nor do we enforce "creator's rights".

True, Yet I said That because I suffered that sin myself long ago... that's why I do suggest him to ask permission before releasing his changes, heck, You should see Poncho's New Package to see what I think about Modifications...
    

Re: Uzumaki Naruto

 September 19, 2007, 03:12:58 am View in topic context
 Posted by アルフォンソ ロドリゲス マルティネス  in Uzumaki Naruto (Started by ultimatedude September 18, 2007, 07:06:41 pm
 Board: Your Releases, older Mugen

Seems Promising... Do you Need Hosting for it...?
    

Re: [SPANISH ONLY] Español solamente

 September 19, 2007, 03:07:34 am View in topic context
 Posted by アルフォンソ ロドリゲス マルティネス  in [SPANISH ONLY] Español solamente (Started by Titiln August 27, 2007, 03:49:48 am
 Board: International

    

Re: [SPANISH ONLY] Español solamente

 September 18, 2007, 07:43:18 pm View in topic context
 Posted by アルフォンソ ロドリゲス マルティネス  in [SPANISH ONLY] Español solamente (Started by Titiln August 27, 2007, 03:49:48 am
 Board: International

1. ¿Cual parece ser el Problema...?
2. ¿puedo ver tu Select.def / Select.cfg?
3. Los Nombres no se traducen...
    

Re: [SPANISH ONLY] Español solamente

 September 18, 2007, 05:21:44 pm View in topic context
 Posted by アルフォンソ ロドリゲス マルティネス  in [SPANISH ONLY] Español solamente (Started by Titiln August 27, 2007, 03:49:48 am
 Board: International

primer dia que me siento a pogramar mi shotoguile :)

FRACASO

no pude meterle un puto hadoken

REEEMIERRRRDAAAA!!!! >:( >:( >:(



¿Has pensado alguna vez en lo buen software que es Fighter Factory?

Hola a todos!
Vengo de un foro llamado El FORO DE MUGEN EN ESPAÑOL!!! .
Desde hace muchos años deje esto de pasar el tiempo en los foros, debido a razones de tiempo, dinero entre otros,Por desgracía el FORO DE MUGEN EN ESPAÑOL ahora es todo un sitío desordenado que ya no vale la pena.
Disfruto mucho de este motor Mugen,Esperando ser bién recibido por estos lados, y como no, en algún momento aportar con algo.
Además de aprender algo más de ingles para poder comunicarme y publicar mensajes en las otras secciones correspondientes.

Saludos a Jessi, que es una "Mugen Maker" de primera por estos lados.


P.D.: Creo haber visto en  algún otro lado al militár de la foto.

Bienvenido entonces "cachorro".

Y Feniz Cumpleaños para mi México querido y... ¡VIVA MÉXICO C"#$%&/S, P"#$%&S, P#$%&/(S H=)(/&%$#"S!

Pasando a otro tema, Hay Algo nuevo en FSM, Chequen en Releases...
    

Re: Optimizing 99 Lüftballons

 September 14, 2007, 04:28:23 pm View in topic context

ok... then... is there a way to make that in one spin kick could go three proyectiles instead to be spinning kicking 99 times? this could reduce the time by doing just 33 Kicks
    

Re: Can I Edit Characters I Download?

 September 14, 2007, 04:14:02 pm View in topic context
 Posted by アルフォンソ ロドリゲス マルティネス  in Can I Edit Characters I Download? (Started by eXoNeraTed September 14, 2007, 07:14:08 am
 Board: Development

as long as You don't try to make public your edits unless you have the creator's Permission yeah you can, but as Shin'ichi Kudo said, Maybe You Couldn't understand it too well to do that...
    

Re: [SPANISH ONLY] Español solamente

 September 14, 2007, 04:11:00 pm View in topic context
 Posted by アルフォンソ ロドリゲス マルティネス  in [SPANISH ONLY] Español solamente (Started by Titiln August 27, 2007, 03:49:48 am
 Board: International

no seas duro Mask... es cierto que Link parecía un mono en los de Nes
    

Re: [SPANISH ONLY] Español solamente

 September 14, 2007, 02:59:14 am View in topic context
 Posted by アルフォンソ ロドリゲス マルティネス  in [SPANISH ONLY] Español solamente (Started by Titiln August 27, 2007, 03:49:48 am
 Board: International

Cambiando de tema... ¿Que Tal Mi Nuevo Banner
Spoiler, click to toggle visibilty
?
Ya era time, se ve muy bien. Y a quién le interesa Hulk? Chuck Norris le gana :sugoi:
:O

Pinche messenger, me laguea toda la maquina con tanto desmadre, para mi es muchisimo mejor el Windows Messenger que el Live. :/
Hmm, prefiero yahoo, tiene más opciones de privacidad y demás.

Gracias por el comentario, y Yo tambien uso Yahoo más que MSN

Con quien peleas, Arma_X?  ???

Espero que no conmigo... pues no puedo defenderme...
Con quien peleas, Arma_X?  ???

no tengo idea , peor le apuesto 50 rupias a arma, definitivamente luce agresivo.

hiciste que me sonrojara...

En fin, volviendo al tema de los mensajes instantáneos prueben Meebo http://www.meebo.com

No gracias, soy fiel a mi Yaheel.
    

Re: Optimizing 99 Lüftballons

 September 13, 2007, 02:25:43 am View in topic context

Tweak your velocities so p2 doesn't fall. Your last balloon (why balloons? Projectiles is what they're called) should have fall = 1 on it.

You want them to go faster? Raise your velocities.

Add a winko trigger to the states.

1. The Trouble is that They Don't even "Jump" in the first time, The proyectiles are supposed to be so powerful that the first projectile should knock down the opponent, yet, before it falls the second one hits and raises the oponent further in air and keeps going until the move ends.

2.  Will do that...

3. to which one... The Changestate state?

This move makes me urgh anyway. Use projhits = 3 and projmisstime = 0 and only throw 33 projectiles That way it won't last so blasted long but will still deal 99 hits. Even 33 feels like too much

1.5 seconds is a long time in a fighting game. Thats about the shortest this move can possibly activate the way you do it.


I know Some Won't Like it, but I do Like it...
    

Re: [REQUEST] I need the mim (Mugen intro maker in english?)

 September 11, 2007, 11:25:17 pm View in topic context

Not to Offend Anyone, but... I Have MIM, and is a waste of space, I dont about have it in english, I don't think the creator intended or intend translate it...
    

Re: KOF 2003 Rips

 September 11, 2007, 11:01:01 pm View in topic context
 Posted by アルフォンソ ロドリゲス マルティネス  in KOF 2003 Rips (Started by K.O.D September 07, 2007, 10:43:46 am
 Board: Resource Releases

    

Optimizing 99 Lüftballons

 September 11, 2007, 10:56:17 pm View in topic context

Well, I have the Move 99 Lüftballoons coded, yet It still Doesn't Behave as I want it to... Kan you Help me with this...?

Here's The Actual Kode
[mcode];Balloon 2
[Statedef 4002]
type = S
movetype= A
physics = S
juggle  = 15
velset = 0,0
ctrl = 0
anim = 4002

[State 4002, SparkSound]
type = PlaySnd
trigger1 = time = 2
value = 200,6
channel = 1

[State 4002, 1]
type = Projectile
trigger1 = AnimElem = 5
projanim = 2002
projhitanim = 2010
projid = 3002
projpriority = 1
projheightbound = -240, 100
projedgebound = 100
projscreenbound = 100
projshadow = -1
offset = 130,26
velocity = 7
attr = S, SP
damage   = 5,3
animtype = heavy
guardflag = MA
hitflag = MAFDP
pausetime = 10,10
hitsound   = 5,2
sparkxy = 500,500
guardsound = S6,0
ground.type = Low
ground.slidetime = 25
ground.hittime  = 25
ground.velocity = -6
air.animtype = Back
air.velocity = -4,-6
air.juggle = 3
air.fall = 1
down.velocity = -4,-6
down.hittime = 30
down.bounce = 0

[State 4002, ChangeState]
type = ChangeState
trigger1 = Animtime = 0
value = 4003
ctrl = 0

[/mcode]

And I Want to Improve This:

    • I want the Balloons to "push" back and up a bit the opponent, Rising it up so the Nextr One Hits it square on the chest.
    • The Fourth Balloon places the oponent in the same height that the second, so the Oponent Doesn't touch the floor until the 99th. Ballon.
    • The Balloons Move Faster than they Actually Do.
    • If the opponent died in X balloon the move finishes abruptly.
    

Re: Naruto future Couples Theory

 September 11, 2007, 05:31:32 pm View in topic context
 Posted by アルフォンソ ロドリゲス マルティネス  in Naruto Discussion [Spoilers! Enter at your own risk] (Started by Animugen September 08, 2007, 07:42:04 am
 Board: Entertainment

Personally I love Naruto/Hinata as a couple, I Just love when She Gets all Pink only with Naruto's calling her...