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Messages by suisiao

    

Re: some advanced question

 April 27, 2010, 09:47:43 pm View in topic context
avatar  Posted by suisiao  in some advanced question (Started by suisiao April 24, 2010, 09:02:30 pm
 Board: M.U.G.E.N Development Help

thx for the replies
1. i hv no idea of how to tie in the variable counter for p2

new question:
is it possible to keep 2 sets of basics sprites (5000, 0 and so on), and coding it separately?
(eg: before transform uses 5000+ sprites, after transform uses 15000+ sprites while in p2 state)
    

some advanced question

 April 24, 2010, 09:02:30 pm View in topic context
avatar  Posted by suisiao  in some advanced question (Started by suisiao April 24, 2010, 09:02:30 pm
 Board: M.U.G.E.N Development Help

noob here...

1.how to make enemy confuse after few hit?

2.some chars can dispell projectile, how can i make it 100% hit? (eg: create a unblockkable giant fire ball)

3.how to slow down jump speed (in some action)?

4.how to add maximum jump height?

5.
    

Re: renew mugen char?

 April 17, 2010, 04:44:22 pm View in topic context
avatar  Posted by suisiao  in renew mugen char? (Started by suisiao April 17, 2010, 03:57:27 pm
 Board: M.U.G.E.N Development Help

err...i should say make as HD char
    

renew mugen char?

 April 17, 2010, 03:57:27 pm View in topic context
avatar  Posted by suisiao  in renew mugen char? (Started by suisiao April 17, 2010, 03:57:27 pm
 Board: M.U.G.E.N Development Help

how do i update a older mugen char to a 1.0+ char? is just replace new sprite or remake whole thing?
    

Re: Special image during SuperPause

 April 09, 2010, 01:26:51 pm View in topic context
avatar  Posted by suisiao  in Special image during SuperPause (Started by John_The_Dreamer April 08, 2010, 03:31:28 am
 Board: M.U.G.E.N Development Help

don forget to add another explod for righthand side character. otherwise it wont appear on right

just now i found out a better trigger:

trigger1 = teamside = 1


it will always appear from left for left player, put 2 for right player
    

[Solved] defence up?

 April 09, 2010, 01:19:59 pm View in topic context
avatar  Posted by suisiao  in [Solved] defence up? (Started by suisiao April 09, 2010, 01:19:59 pm
 Board: M.U.G.E.N Development Help

it seems Defencemulset only triggered after first hit, i want increase temporary a char overall defence, is it possible?
    

Re: Special image during SuperPause

 April 09, 2010, 11:51:51 am View in topic context
avatar  Posted by suisiao  in Special image during SuperPause (Started by John_The_Dreamer April 08, 2010, 03:31:28 am
 Board: M.U.G.E.N Development Help

use explod instead

[State 0, Explod]
type = Explod
trigger1 = Time = 0
anim = ___
pos = __, __
postype = p1  ;p2,front,back,left,right
facing = 1
removetime = ___
supermovetime = 1
scale = 1,1
sprpriority = 0
supermove = 1


i think it should work
    

Re: Question about power value coding

 April 08, 2010, 12:06:17 pm View in topic context
avatar  Posted by suisiao  in [Solved] Question about power value coding (Started by suisiao April 05, 2010, 05:03:11 am
 Board: M.U.G.E.N Development Help

yes! after ur explaination, all things clear! problem solved many many thx ;D
    

Re: Question about power value coding

 April 08, 2010, 08:31:23 am View in topic context
avatar  Posted by suisiao  in [Solved] Question about power value coding (Started by suisiao April 05, 2010, 05:03:11 am
 Board: M.U.G.E.N Development Help

[Statedef -2]

;MAXIMUM POWER DECREASE (GASTAR AOS POUKOS)
[State -2, liga]
type= VarSet
trigger1= power= floor(powermax)
var(2)=1
can you explain that trigger meaning? what is floor?
[State -2, tira power]
type= PowerAdd
trigger1= var(2)=1
value= -3%Time
yup this one i already set it earlier
[State -2, desliga]
type= VarSet
trigger1= var(2)=1
trigger1= power <= floor(powermax-1000)
var(2)= 0
another floor?

;NAUM ADD POWER
[State -2, PowerSet]
type = PowerSet
trigger1 = stateno !=[5000,5999]
value = ifelse(var(2)=1,var(3),Power)
trigger1 = var(3):=Power
trigger2 = 1
ignorehitpause = 1
this state what i understand is trying change power on variation
your var(3) is stack on which part? and := stands for?

sorry i really a noob  :-\
    

Re: some common coding question

 April 07, 2010, 11:42:20 am View in topic context
avatar  Posted by suisiao  in [Solved] some common coding question (Started by suisiao April 06, 2010, 04:00:00 pm
 Board: M.U.G.E.N Development Help

u try explain as u could, i try follow...many thanks for ur reply
    

Re: some common coding question

 April 07, 2010, 09:11:04 am View in topic context
avatar  Posted by suisiao  in [Solved] some common coding question (Started by suisiao April 06, 2010, 04:00:00 pm
 Board: M.U.G.E.N Development Help

thx for the answer

1. for example: after it execute a hyper mode, i want lock it for 10 seconds before another execution to prevent spamming...

2. so wad code to make it only guardable while crouching?
    

Re: Resizing the cursor in the Character Select Screen

 April 06, 2010, 05:19:33 pm View in topic context
avatar  Posted by suisiao  in Resizing the cursor in the Character Select Screen (Started by Cecil April 06, 2010, 05:53:52 am
 Board: M.U.G.E.N Configuration Help

add a line p1.cursor.active.scale = x, y within it
    

[Solved] some common coding question

 April 06, 2010, 04:00:00 pm View in topic context
avatar  Posted by suisiao  in [Solved] some common coding question (Started by suisiao April 06, 2010, 04:00:00 pm
 Board: M.U.G.E.N Development Help

1.  i wan to make a cooldown for a skill, after i add a variation, wad code to lock it?

2. is it possible that make a crouch kick that can only guard when standing?

3. what is difference about H, M and L in hitflag and guardflag? i nid some clear explaination
    

Re: Question about power value coding

 April 05, 2010, 06:42:20 am View in topic context
avatar  Posted by suisiao  in [Solved] Question about power value coding (Started by suisiao April 05, 2010, 05:03:11 am
 Board: M.U.G.E.N Development Help

ok, thx for the answer
theres another:

1. if i want drain my power per time, but it still cannot receive power (eg: the power is full and state activated, it cannot gain power until the power is drop to 0), how i gonna code it?

2. how i gonna temporary off the background music when it go into a state?
    

[Solved] Question about power value coding

 April 05, 2010, 05:03:11 am View in topic context
avatar  Posted by suisiao  in [Solved] Question about power value coding (Started by suisiao April 05, 2010, 05:03:11 am
 Board: M.U.G.E.N Development Help

1. how to stopping a character from receiving any power (from attacking or being attacked)

2. how to adding extra power gauge
      eg: -a character have 2 power gauge OR
            -like ultra gauge and EX gauge in SF4

sorry for my poor explanation... --;
    

Re: (updated 4/April) Mugen Digimon : Agumon - Beta (90% complete) Hyper Available!

 April 04, 2009, 07:04:40 am View in topic context
avatar  Posted by suisiao  in Mugen Digimon : Agumon - 13/4 Latest update (Started by suisiao February 17, 2009, 05:06:22 pm
 Board: Your Releases, older Mugen

sigh...my computer is formatted...it will take longer time to complete....plus, im go to national service...T_T
    

Re: [UPDATED] SOS from a n00b......need very big help!

 March 16, 2009, 02:54:07 pm View in topic context
avatar  Posted by suisiao  in [UPDATED] SOS from a n00b......need very big help! (Started by suisiao February 18, 2009, 10:22:03 am
 Board: M.U.G.E.N Development Help

how to disable getpower when transformed?
    

Re: [UPDATED] SOS from a n00b......need very big help!

 March 11, 2009, 02:30:22 pm View in topic context
avatar  Posted by suisiao  in [UPDATED] SOS from a n00b......need very big help! (Started by suisiao February 18, 2009, 10:22:03 am
 Board: M.U.G.E.N Development Help

can i disable transparency on a sprite? the palette my sprites were full but i dont want to show it transparency....is it possible??
    

Re: [UPDATED] SOS from a n00b......need very big help!

 March 06, 2009, 10:29:07 am View in topic context
avatar  Posted by suisiao  in [UPDATED] SOS from a n00b......need very big help! (Started by suisiao February 18, 2009, 10:22:03 am
 Board: M.U.G.E.N Development Help

okok...i didnt explained clearly...
i mean just like Guilty Gear chars, when they change their tension (dunno what it calls), their power is drained n would not increase
    

Re: [UPDATED] SOS from a n00b......need very big help!

 March 05, 2009, 08:04:58 pm View in topic context
avatar  Posted by suisiao  in [UPDATED] SOS from a n00b......need very big help! (Started by suisiao February 18, 2009, 10:22:03 am
 Board: M.U.G.E.N Development Help

its ok now...i fixed it (ouch my brain!)

NEXT QUESTION: how do i disable power-add (in other state)?