Posted by suisiao
in some advanced question (Started by suisiao April 24, 2010, 09:02:30 pmBoard: M.U.G.E.N Development Help
1. i hv no idea of how to tie in the variable counter for p2
new question:
is it possible to keep 2 sets of basics sprites (5000, 0 and so on), and coding it separately?
(eg: before transform uses 5000+ sprites, after transform uses 15000+ sprites while in p2 state)

