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Messages by suisiao

    

Re: [UPDATED] SOS from a n00b......need very big help!

 March 05, 2009, 04:37:48 pm View in topic context
avatar  Posted by suisiao  in [UPDATED] SOS from a n00b......need very big help! (Started by suisiao February 18, 2009, 10:22:03 am
 Board: M.U.G.E.N Development Help

i succeeded to make a power drain, but power will decrease (not by time) when i move or change other state...help...
    

Re: [UPDATED] SOS from a n00b......need very big help!

 March 04, 2009, 01:04:41 pm View in topic context
avatar  Posted by suisiao  in [UPDATED] SOS from a n00b......need very big help! (Started by suisiao February 18, 2009, 10:22:03 am
 Board: M.U.G.E.N Development Help

hmm... how to code drain power by 100 per 60 tick? i only know code drain every tick...

i did a transformed char, but after i code like this :
[mcode][State 0]
type = changeanim
triggerall = anim = 0
trigger1 = var(58)
trigger2 = var(59)
value = 1006[/mcode]

while var(58) is direct transform (palette choose), var(59) is transform from original char

my char only playing 1st sprite while playing animation 1006......help!!

    

Re: (updated 22/Feb) Mugen Digimon : Agumon - Beta (70% complete)

 February 25, 2009, 12:09:51 pm View in topic context
avatar  Posted by suisiao  in Mugen Digimon : Agumon - 13/4 Latest update (Started by suisiao February 17, 2009, 05:06:22 pm
 Board: Your Releases, older Mugen

a-You can stil see some polygons so how about making him as a hi-res char
b-After evolution when you attack he power point goes to 0(or is just me)
c-Voices are too quiet


a: how make him to hi-res? i just direct rip from the game...
b: nope, because i duno how to code a drain power for a certain time so i temporary make time-based evolution
c: any suggestions?

thanks for your feedback ;D
    

Re: [UPDATED] SOS from a n00b......need very big help!

 February 25, 2009, 11:55:19 am View in topic context
avatar  Posted by suisiao  in [UPDATED] SOS from a n00b......need very big help! (Started by suisiao February 18, 2009, 10:22:03 am
 Board: M.U.G.E.N Development Help

one more thing, can i change their name when they transformed?
    

Re: SOS from a n00b......need very big help!

 February 19, 2009, 12:51:04 pm View in topic context
avatar  Posted by suisiao  in [UPDATED] SOS from a n00b......need very big help! (Started by suisiao February 18, 2009, 10:22:03 am
 Board: M.U.G.E.N Development Help

kinda confused...there are not explained clearly...anyway, thx for helping...i will find tutorial somewhere else
    

Re: Mugen Digimon : Agumon - Beta (49% complete)

 February 19, 2009, 10:16:36 am View in topic context
avatar  Posted by suisiao  in Mugen Digimon : Agumon - 13/4 Latest update (Started by suisiao February 17, 2009, 05:06:22 pm
 Board: Your Releases, older Mugen

For lack of a better term, what ripping method are you using?

1.i recorded with screen recorder
2.excract all frame with irfan view
3.rip wanted frames with photoshop

any better ripping suggestions?


Not really. That had to be an obnoxious task to preform.

Is there a debug mode in the game you can use to get all the frames or are you doing this all the old fashioned way?

i did in old fashion way...but some effects are blocked by life bar or off screen (thats why i use alternative sprite for evolution....) mayb i will "steal" those sprites from other chars ;D
    

Re: Mugen Digimon : Agumon - Beta (49% complete)

 February 19, 2009, 03:50:17 am View in topic context
avatar  Posted by suisiao  in Mugen Digimon : Agumon - 13/4 Latest update (Started by suisiao February 17, 2009, 05:06:22 pm
 Board: Your Releases, older Mugen

For lack of a better term, what ripping method are you using?

1.i recorded with screen recorder
2.excract all frame with irfan view
3.rip wanted frames with photoshop

any better ripping suggestions?
    

Re: Mugen Digimon : Agumon - Beta (49% complete)

 February 18, 2009, 06:55:36 pm View in topic context
avatar  Posted by suisiao  in Mugen Digimon : Agumon - 13/4 Latest update (Started by suisiao February 17, 2009, 05:06:22 pm
 Board: Your Releases, older Mugen

    

Re: Mugen Digimon : Agumon - Beta (49% complete)

 February 18, 2009, 10:31:47 am View in topic context
avatar  Posted by suisiao  in Mugen Digimon : Agumon - 13/4 Latest update (Started by suisiao February 17, 2009, 05:06:22 pm
 Board: Your Releases, older Mugen

    

[UPDATED] SOS from a n00b......need very big help!

 February 18, 2009, 10:22:03 am View in topic context
avatar  Posted by suisiao  in [UPDATED] SOS from a n00b......need very big help! (Started by suisiao February 18, 2009, 10:22:03 am
 Board: M.U.G.E.N Development Help

im starting a new char but everything hangs because i dunno anything advanced coding...........

1. How to set a variation??
    Eg: when A transform into B, B have a limit time to transform back to A, i wan set B to var(57) with time
[solved]

2. How to code transformed char have his own sprite?
    Eg: when A transform into B, B have his own move sprite (walk, crouch or anything...in other words, become another char)
[solved by myself again ;D]

3. How to do a power drain
    Eg: when a skill performed, the power is drained certain value per 60 tick until power = 0

4.How to control direction of char when he is performing skill?

5.How to forbidden a state while in a condition?


any help appreciated...... :P
    

Mugen Digimon : Agumon - 13/4 Latest update

 February 17, 2009, 05:06:22 pm View in topic context
avatar  Posted by suisiao  in Mugen Digimon : Agumon - 13/4 Latest update (Started by suisiao February 17, 2009, 05:06:22 pm
 Board: Your Releases, older Mugen

woot! since one year i havent update my agumon!
but still this is just some minor update...gah...busy life...

SS:











Whats updated:
- lowered agumon's attack
- adding damage for wargreymon's fusion
- fixed evolution power drain
- some coding fixes

[Note: No sprite fix! All sprites are same as old version...]

DL:
http://www.mediafire.com/?m2mgz4btzzy


buttons:
x = melee attack (3 combos)
y = cross fight
z = pepper breath, dramon killer (still meelee type)
a = omnimon fusion (a 1 hit KO for 1000 hp based char)
b = evolution, Gaia Force for WarGreymon (10 sec cooldown for next execution)

I feel that this agumon are somewhat unbalanced, i need ur suggestions about any problem for this agumon

Next update (it would be half year later):
- all new sprites! (i gonna remake all sprites and missing sprites by myself, and yes, HD!)
- some missing moves and skills
- fix bugs (if any)
- balancing (i nid to know what shall i tweak, power increasing rate of agumon or wargreymon's damage)